Hey everyone, just wanted to pop in and mention I'm still making progress!
Currently updating a few old textures - want to get the pack at a really consistent level for the next update. I'm also working on some of the underwater stuff (kelp and tall sea grass). Depending on how the animation goes for them I may implement an animation for the tall grass to indicate wind or something.
Anyway, here are a couple of pictures. Updated dirt/sand and all the parrot textures (you can scroll up to the previous post to see the change in the sand, looks a lot less messy now). Next thing I'll show will be some underwater stuff so likely a little gif of underwater plants moving around or the drowner mob perhaps.
I'm doubtful that I will, sorry! There was a huge change in the naming scheme for models, blocks, etc. - pretty much all the elements in a resource pack.
I've updated all my stuff to the 1.13 format and it will likely take me till 1.13 is fully released till I've updated old textures to fit my standards/have enough content for a proper update anyway.
Hey Sheep! Hate asking this, I'm sure you're a busy guy, but do you got any updates for us? I'm mighty curious about any progress being made
I'm actually currently working through almost every texture in my pack to update the palette and also fixing up a few old textures. Pics below show a lil example for some textures (I've gone over every stone texture in the game, every wood texture, all nether textures and a few misc textures too currently).
Might not sound like the most exciting progress but honestly it's made a huge difference to the pack! As for new stuff for the aquatic update, I've worked a bit on some of the textures such as the turtles and sea grass but neither are finished just yet. Also done some older textures such as the new trapdoors for all wood types, etc. Kinda shifted my focus onto finishing up these consistency and colour changes for the time being though.
Hey man, I was hopping around getting resource packs and the like and I wanted to stop by and thank you for your hard work on this pack. I've used this resource pack for many years. It's graced all of my computers, carried me through countless immersive modded and vanilla games, and is in general my favorite pack I've ever used. Your work is fantastic my friend. It is the fine wine to my Minecraft cheese. Thanks for all the hard work!
"Might not sound like the most exciting progress" ..I'd beg to differ, I'm loving all these changes, spruce especially! Just wanted to check and see if you were still working on my favorite resource pack, thanks for checking in with us, and all this hard work you're putting into the pack!
Hey man, I was hopping around getting resource packs and the like and I wanted to stop by and thank you for your hard work on this pack. I've used this resource pack for many years. It's graced all of my computers, carried me through countless immersive modded and vanilla games, and is in general my favorite pack I've ever used. Your work is fantastic my friend. It is the fine wine to my Minecraft cheese. Thanks for all the hard work!
Thanks for stopping by! I always love hearing that you guys still enjoy the pack. Really keeps my motivation up!
"Might not sound like the most exciting progress" ..I'd beg to differ, I'm loving all these changes, spruce especially! Just wanted to check and see if you were still working on my favorite resource pack, thanks for checking in with us, and all this hard work you're putting into the pack!
No worries! Glad you're liking the look of how things are going. Usually people like to see new textures but I think it's worthwhile to keep the older parts of the pack updated as my skills improve too.
I’m so excited to see this pack come to 1.13! What I’m really excited for is the Glazed Terracotta, new trapdoors and buttons! Any sneak peeks on those?
Also, I know 1.13 is nearing its release before the end of July. I know that you are a busy man, but any date of when the pack would be coming out?. I’m just Too excited Hugh...
Not too sure! I'm currently busy moving and sorting out some other stuff so I haven't been able to complete as much as I'd like so far. I've just completed the fish mobs and am almost done with the sea grass, I've got initial designs for most of the glazed terracotta now too but it still needs shading. So unfortunately I can't really give an estimate just yet but I am getting there!
And now we wait, hope you find some good time to work on it! Going to feel weird playing with normal textures on 1.13 till this gets updated, so used to this pack. Hope the move and other stuff is going well!
I'll likely have a new version out before I fully finish all the stuff I'm missing so that it's at the very least in the new format and with a lot of new things anyway even if not completed just yet.
Thanks so much for all the support guys, it really does mean so much to me! Trying to get things finished up ASAP!
I'm currently finishing up the last 3 textures before the next release. Just doing the animations for the kelp, tall seagrass and normal seagrass (static base textures are done though). Don't have my adobe CC subscription anymore so I can't make them easily with adobe after effects like I'd planned to. Hopefully won't take too much longer for me to figure out a solution though, even if it means doing them by hand!
As for what's going to be in the initial update: Format fixes so it works with 1.13, huuuuge number of redone textures (I've almost redone the colour and shading for almost all blocks currently), some new mobs like fish and parrots (all variants) and a bunch of new textures for new blocks.
Looking good! Love the beds. I'm exited to see what you're gonna do with the Phantoms and Drowned mobs.
Hey everyone, just wanted to pop in and mention I'm still making progress!
Currently updating a few old textures - want to get the pack at a really consistent level for the next update. I'm also working on some of the underwater stuff (kelp and tall sea grass). Depending on how the animation goes for them I may implement an animation for the tall grass to indicate wind or something.
Anyway, here are a couple of pictures. Updated dirt/sand and all the parrot textures (you can scroll up to the previous post to see the change in the sand, looks a lot less messy now). Next thing I'll show will be some underwater stuff so likely a little gif of underwater plants moving around or the drowner mob perhaps.
Sweet! Any intention to release a 1.12 update with beds and new GUI elements before the big 1.13 release?
I'm doubtful that I will, sorry! There was a huge change in the naming scheme for models, blocks, etc. - pretty much all the elements in a resource pack.
I've updated all my stuff to the 1.13 format and it will likely take me till 1.13 is fully released till I've updated old textures to fit my standards/have enough content for a proper update anyway.
Hey Sheep! Hate asking this, I'm sure you're a busy guy, but do you got any updates for us? I'm mighty curious about any progress being made
I'm actually currently working through almost every texture in my pack to update the palette and also fixing up a few old textures. Pics below show a lil example for some textures (I've gone over every stone texture in the game, every wood texture, all nether textures and a few misc textures too currently).
Might not sound like the most exciting progress but honestly it's made a huge difference to the pack! As for new stuff for the aquatic update, I've worked a bit on some of the textures such as the turtles and sea grass but neither are finished just yet. Also done some older textures such as the new trapdoors for all wood types, etc. Kinda shifted my focus onto finishing up these consistency and colour changes for the time being though.
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New:
Old:
New:
Hey man, I was hopping around getting resource packs and the like and I wanted to stop by and thank you for your hard work on this pack. I've used this resource pack for many years. It's graced all of my computers, carried me through countless immersive modded and vanilla games, and is in general my favorite pack I've ever used. Your work is fantastic my friend. It is the fine wine to my Minecraft cheese. Thanks for all the hard work!
"Might not sound like the most exciting progress" ..I'd beg to differ, I'm loving all these changes, spruce especially! Just wanted to check and see if you were still working on my favorite resource pack, thanks for checking in with us, and all this hard work you're putting into the pack!
Thanks for stopping by! I always love hearing that you guys still enjoy the pack. Really keeps my motivation up!
No worries! Glad you're liking the look of how things are going. Usually people like to see new textures but I think it's worthwhile to keep the older parts of the pack updated as my skills improve too.
XSSheep,
I’m so excited to see this pack come to 1.13! What I’m really excited for is the Glazed Terracotta, new trapdoors and buttons! Any sneak peeks on those?
Also, I know 1.13 is nearing its release before the end of July. I know that you are a busy man, but any date of when the pack would be coming out?. I’m just Too excited Hugh...
Not too sure! I'm currently busy moving and sorting out some other stuff so I haven't been able to complete as much as I'd like so far. I've just completed the fish mobs and am almost done with the sea grass, I've got initial designs for most of the glazed terracotta now too but it still needs shading. So unfortunately I can't really give an estimate just yet but I am getting there!
Glad to se you're back to working on the pack! I've been using it for years and I really enjoy the aesthetic. I'm excited for the 1.13 version!
And now we wait, hope you find some good time to work on it! Going to feel weird playing with normal textures on 1.13 till this gets updated, so used to this pack. Hope the move and other stuff is going well!
Thanks everyone!
I'll likely have a new version out before I fully finish all the stuff I'm missing so that it's at the very least in the new format and with a lot of new things anyway even if not completed just yet.
Pics coming very soon!
I cannot wait, thank you XSSheep.
Good luck for your amazing work, XSSheep ! <3
I'm using Optifine, which " adds support for HD textures and a lot of options for better looks and performance ", and commonly doubles the FPS, too.
See : this link ( you will not leave MinecraftForum Website)
I love this pack can't wait for the update!
Dude, I'm from Moscow, and I'll say that everyone is waiting for you, every day I'm watching
Best texture pack on my memory ❤
Thanks so much for all the support guys, it really does mean so much to me! Trying to get things finished up ASAP!
I'm currently finishing up the last 3 textures before the next release. Just doing the animations for the kelp, tall seagrass and normal seagrass (static base textures are done though). Don't have my adobe CC subscription anymore so I can't make them easily with adobe after effects like I'd planned to. Hopefully won't take too much longer for me to figure out a solution though, even if it means doing them by hand!
As for what's going to be in the initial update: Format fixes so it works with 1.13, huuuuge number of redone textures (I've almost redone the colour and shading for almost all blocks currently), some new mobs like fish and parrots (all variants) and a bunch of new textures for new blocks.