I'm getting to them, don't worry. Now that 1.8 is out and I've done all the terrain blocks and items, all I need to work on is mobs. First up is the iron golem, then witch and then the ghast. Not sure when I'll do the ender dragon but I WILL get it done eventually!
Somebody also pointed out that the powered rails are broken when going up certain slopes so I guess I'll just add this to the list too... Thanks for letting me know, MG!
Oh, glad you like the font too, I'm quite liking it as well.
EDIT: Actually, that might be a minecraft glitch, it's not happening to me at all... Does it happen with vanilla textures?
EDIT2: ok, I got it to happen with my pack and it's fine in vanilla. Will have a go at fixing it!
EDIT3: Fixed, will be in the next update (coming very shortly, just need to fix a couple of other things too)
Okay, fixed all the issues I could find and also retextured the enderman and chicken so all the mobs now have updated textures.
Download the pack from PMC for the next couple of hours or so because it takes a little while for the curse download widget in the OP to update (so it's still showing the download for 2.8)
Damn... Welp, always gotta be something wrong.. I'll fix it in a sec!
And yes, now that you mention it I should do that. I should also take new pictures for those addons because they show some really outdated stuff.
EDIT: It's a curse issue, 1.8 and 1.8 snapshot all the way down to 1.7 are all marked but it's giving priority to 1.7.2. I've swapped it to 1.8 snappies now, hopefully that will fix it for the time being.
Whoops, I fixed it. No changelog for this as that's the only thing I changed but if you redownload it should be all good. Thanks for showing the problem!
The worst thing about that one is that I actually had it working perfectly but then went through and deleted some files to get rid of another problem and must've deleted the one causing that by accident... >.>
Fixed again. Sorry for all the issues guys, when there's a bunch of models it's really hard to keep track of them. I might have to be more thorough in looking for bugs before releases in the future...
EDIT: Go through the PMC for the next 30 mins or so just to make sure it's the latest version, the curse widget is a little slow in updating.
Awesome update! I always look forward to your work.
Did you use a tutorial or how did you figure out the new blockstates? For my personal texture pack, I use MCPatcher/Optifine for randomization but if some of the aesthetic features of those mods are going to vanilla, I want to move away from them. But I can't get a grasp around the new .json files and using blockstates to reference a block and not using metadata in the .properties files used by the mods or how to disable or direct the new shifting "natural" textures.
Looks like GraczWilliam beat me to posting about the only issue I spotted with your texture pack.
Keep up the great work, and thanks for making my Minecraft look gorgeous at such a low resolution.
Glad you're liking it! Hopefully both issues are fixed now though, I reuploaded the pack a couple of times to fix the sand and the broken reed particles.
Awesome update! I always look forward to your work.
Did you use a tutorial or how did you figure out the new blockstates? For my personal texture pack, I use MCPatcher/Optifine for randomization but if some of the aesthetic features of those mods are going to vanilla, I want to move away from them. But I can't get a grasp around the new .json files and using blockstates to reference a block and not using metadata in the .properties files used by the mods or how to disable or direct the new shifting "natural" textures.
Thanks!
It was mostly just fiddling round by myself actually, there don't seem to be any up to date or conclusive tutorials currently so I looked around at how the random rotation that's on by default for a few of the textures (such as sand, grass and netherrack) and then changed them so that instead of rotation it was selecting a whole new model. My advice would be to look at my 'grass' blockstates file and then open up the 'grass' models folder and look at the .json files there too (they should just be numbered like 1.json, 2.json for each of the variants and each .json references a different .png in my block textures folder)
Basically the blockstates .json lets you select the models .json file you want to use for that block and then the models .json files reference the actual texture in the textures/blocks folder (so there would be one model json file for each texture variant).
If you're having trouble figuring it out just send me a PM and I'll try to explain it with some examples and screenshots!
Glad you're liking it! Hopefully both issues are fixed now though, I reuploaded the pack a couple of times to fix the sand and the broken reed particles.
Thanks!
It was mostly just fiddling round by myself actually, there don't seem to be any up to date or conclusive tutorials currently so I looked around at how the random rotation that's on by default for a few of the textures (such as sand, grass and netherrack) and then changed them so that instead of rotation it was selecting a whole new model. My advice would be to look at my 'grass' blockstates file and then open up the 'grass' models folder and look at the .json files there too (they should just be numbered like 1.json, 2.json for each of the variants and each .json references a different .png in my block textures folder)
Basically the blockstates .json lets you select the models .json file you want to use for that block and then the models .json files reference the actual texture in the textures/blocks folder (so there would be one model json file for each texture variant).
If you're having trouble figuring it out just send me a PM and I'll try to explain it with some examples and screenshots!
Looking forward to trying the latest version out, Sheep.
Also your way of approaching all these new random block states and .json files seems to be about the best explanation for how to tackle the problem that I've seen so far. I know you're probably very pressed for time with study work, but any visual guides would be very much appreciated, or links to anything better than the official wiki!
Keep up the great work, mate, you're a mainstay of the forums.
I have some free time right now and my pack is currently quite up to date with *hopefully* no more glitches so I'll take some time to write up a simple little tutorial for the current modeling system. First time I've written a tutorial so hopefully it will make sense!
It's a bit wordy but I'm pretty sure it covers things in-depth enough to make it understandable.
EDIT: Also, for anybody why's interested I've changed the conditions of use for my pack. You can now use the textures in this pack for anything you want (including mix packs or even new games), paid or unpaid as long as I'm credited as the original creator of the textures.
This is a good idea! I really do need to update the shading on the armour a little bit and remaking the currently boring leather would be nice too. I think I want it to look something like the fur armour in skyrim. Nice brown hide/leather looking but trimmed with wool or whatever it is. Looks pretty good!
I've started work on new mobs now too, first up is finally finishing the iron golem and then probably the witch (unless I get distracted by ghasts or something)
Not too much more stuff to go till everything has been textured!
Thank you so much firstly for creating a texture pack that is pleasing to look at and secondly for the continued updates that mojang puts out. It means a lot that you would put so much of your time into something like this for others to enjoy. It's really appreciated.
This is a good idea! I really do need to update the shading on the armour a little bit and remaking the currently boring leather would be nice too. I think I want it to look something like the fur armour in skyrim. Nice brown hide/leather looking but trimmed with wool or whatever it is. Looks pretty good!
If you're going to be working on the armor textures, one thing I noticed is that my wife, when dressed in gold armor (we'll harvest mob drops and use them til they fall apart), has defined, manly, six-pack abs. Kinda jarring with her super cute rosy cheeks and lovely locks of pixelated hair.
I like the gladiator look of the golden breastplate but perhaps something a little more gender neutral like the rest of the armor models which work just fine on either male or female skins.
Anyways, thanks again for a most awesome resource pack.
Thank you so much firstly for creating a texture pack that is pleasing to look at and secondly for the continued updates that mojang puts out. It means a lot that you would put so much of your time into something like this for others to enjoy. It's really appreciated.
No worries, hika!
It's a fun hobby that's actually something I enjoy doing as well so yea, I definitely keep it up for the foreseeable future.
If you're going to be working on the armor textures, one thing I noticed is that my wife, when dressed in gold armor (we'll harvest mob drops and use them til they fall apart), has defined, manly, six-pack abs. Kinda jarring with her super cute rosy cheeks and lovely locks of pixelated hair.
I like the gladiator look of the golden breastplate but perhaps something a little more gender neutral like the rest of the armor models which work just fine on either male or female skins.
Anyways, thanks again for a most awesome resource pack.
Righto, I can do that. I'll just smooth out the breastplate or come up with a slightly different design for it, but still something from the same era. Thanks for the feedback and I'm glad you like the pack!
Somebody also pointed out that the powered rails are broken when going up certain slopes so I guess I'll just add this to the list too... Thanks for letting me know, MG!
Oh, glad you like the font too, I'm quite liking it as well.
EDIT: Actually, that might be a minecraft glitch, it's not happening to me at all... Does it happen with vanilla textures?
EDIT2: ok, I got it to happen with my pack and it's fine in vanilla. Will have a go at fixing it!
EDIT3: Fixed, will be in the next update (coming very shortly, just need to fix a couple of other things too)
Download the pack from PMC for the next couple of hours or so because it takes a little while for the curse download widget in the OP to update (so it's still showing the download for 2.8)
And yes, now that you mention it I should do that. I should also take new pictures for those addons because they show some really outdated stuff.
EDIT: It's a curse issue, 1.8 and 1.8 snapshot all the way down to 1.7 are all marked but it's giving priority to 1.7.2. I've swapped it to 1.8 snappies now, hopefully that will fix it for the time being.
Fixed again. Sorry for all the issues guys, when there's a bunch of models it's really hard to keep track of them. I might have to be more thorough in looking for bugs before releases in the future...
EDIT: Go through the PMC for the next 30 mins or so just to make sure it's the latest version, the curse widget is a little slow in updating.
Keep up the great work, and thanks for making my Minecraft look gorgeous at such a low resolution.
Did you use a tutorial or how did you figure out the new blockstates? For my personal texture pack, I use MCPatcher/Optifine for randomization but if some of the aesthetic features of those mods are going to vanilla, I want to move away from them. But I can't get a grasp around the new .json files and using blockstates to reference a block and not using metadata in the .properties files used by the mods or how to disable or direct the new shifting "natural" textures.
Glad you're liking it! Hopefully both issues are fixed now though, I reuploaded the pack a couple of times to fix the sand and the broken reed particles.
Thanks!
It was mostly just fiddling round by myself actually, there don't seem to be any up to date or conclusive tutorials currently so I looked around at how the random rotation that's on by default for a few of the textures (such as sand, grass and netherrack) and then changed them so that instead of rotation it was selecting a whole new model. My advice would be to look at my 'grass' blockstates file and then open up the 'grass' models folder and look at the .json files there too (they should just be numbered like 1.json, 2.json for each of the variants and each .json references a different .png in my block textures folder)
Basically the blockstates .json lets you select the models .json file you want to use for that block and then the models .json files reference the actual texture in the textures/blocks folder (so there would be one model json file for each texture variant).
If you're having trouble figuring it out just send me a PM and I'll try to explain it with some examples and screenshots!
Looking forward to trying the latest version out, Sheep.
Also your way of approaching all these new random block states and .json files seems to be about the best explanation for how to tackle the problem that I've seen so far. I know you're probably very pressed for time with study work, but any visual guides would be very much appreciated, or links to anything better than the official wiki!
Keep up the great work, mate, you're a mainstay of the forums.
Okay I just finished the first part of my tutorial explaining how to implement alternate textures in the game. You guys can find it here if you want: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/2209236-1-8-tutorial-alternate-textures-and-custom-models
It's a bit wordy but I'm pretty sure it covers things in-depth enough to make it understandable.
EDIT: Also, for anybody why's interested I've changed the conditions of use for my pack. You can now use the textures in this pack for anything you want (including mix packs or even new games), paid or unpaid as long as I'm credited as the original creator of the textures.
I don't want to rush you so much, but how about armor rework in v3.0? With fur(leather) armor? :3
I've started work on new mobs now too, first up is finally finishing the iron golem and then probably the witch (unless I get distracted by ghasts or something)
Not too much more stuff to go till everything has been textured!
If you're going to be working on the armor textures, one thing I noticed is that my wife, when dressed in gold armor (we'll harvest mob drops and use them til they fall apart), has defined, manly, six-pack abs. Kinda jarring with her super cute rosy cheeks and lovely locks of pixelated hair.
I like the gladiator look of the golden breastplate but perhaps something a little more gender neutral like the rest of the armor models which work just fine on either male or female skins.
Anyways, thanks again for a most awesome resource pack.
No worries, hika!
It's a fun hobby that's actually something I enjoy doing as well so yea, I definitely keep it up for the foreseeable future.
Righto, I can do that. I'll just smooth out the breastplate or come up with a slightly different design for it, but still something from the same era. Thanks for the feedback and I'm glad you like the pack!
For my models I used OPL's model creator which can be found on these forums here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146545-opls-model-creator-free-3d-model-editor
Hope that helped!