Glass like I mentioned with be easy enough to differentiate by its border, and the outline when you look at it up close. Domes would be fine, but for something like a gigantic glass box you could use light gray stained clay. Minimal inconvience really, especially for a nicer and more clean glass texture. If many still believe it a problem after seeing it textured without borders inbetween the blocks then perhaps a thin white line as a border inbetween glass blocks would suffice. Either way do you want a large glass wall/floor/structure to be occasionaly a little harder to see, or to have them look like http://prntscr.com/70u04k ?
Okay so for the time being I've decided to go with the invisible glass for the CTM support. If I ever add more CTM support I'll rethink the glass. But until then I'll leave it like this as I think it'll keep most people happy. Other things, finally did the trapped chest and, for me at least, the highlight of this week is the animated glowstone. Has a nice subtle twinkling effect that reminds me of christmas lights somehow. Oh and I can't remember who made the suggestion to make wheat less flat, but I've given it a shot and I think it's certainly an improvement, subtle though it may be.
EDIT: Could someone who uses optifine please tell me if the conntected glass textures work for that. I've tested with mcpatcher but I'm not sure if I need to do something else for optifine.
thank you for the trapped chest! now my storage room will look so much better! i will have to convert my chiseled glowstone back to regular glowstone just to see the twinkling effect. i can't wait to test it out!
Just wanted to suggest another pack that you could look at, i'm not exactly sure which textures. I've been combining this pack with this other one because they have a nice bright design and they look nice.
This one is discontinued i think, but i suggest looking at it for any inspiration it'd give you.
I clicked on the pack just as you were updating it from 15 to 16. hahaha Really good and consistent updates. Quality not quantity counts and it shows with this pack.
Just wanted to suggest another pack that you could look at, i'm not exactly sure which textures. I've been combining this pack with this other one because they have a nice bright design and they look nice.
This one is discontinued i think, but i suggest looking at it for any inspiration it'd give you.
The cobble stone looks almost identical to the stonebricks.
Yea I think i want to try and improve stonebricks a bit more. Not as happy with them as I am with cobblestone.
New week. I've been a bit short on time again with uni starting to get crazy but nevertheless a new week is here. Highlight for this one is the much improved replacement for smooth stone. I am considering making it a little less contrasty but we'll see. I ran out of time to make the ores work with this smooth stone so that'll have to wait till next week I'm afraid. Lapis block got improved obviously and I also changed biome colours a little again. Took some yellow out of some biomes and darkened some others and brightened some more others. Nether brick I'm not sold on. I'm sure I'll go back to it again one day but it's better then nothing. I believe the top texture for it will only appear for 1.8 Minecraft and not previous versions. I think I used the alternating texture feature or something for that.
I clicked on the pack just as you were updating it from 15 to 16. hahaha Really good and consistent updates. Quality not quantity counts and it shows with this pack.
Hahah. Just check that you got the right version. I accidentally updated the content of the original post first before updating the download link.
Again not that much this week. Will be like this for the next couple of weeks until semesters over for university. The only ore I got to was coal, others will obviously come and I'll be trying to make them more unique. Also gave stonebricks another shot returning to the large bricks style. I didn't get time to do the cracked variant but I think I'll probably tweak stonebricks further anyway.
I prefer the old stone bricks. It felt more unique, as every RP uses the "default" style of them. Otherwise good update/pack and can't wait for the eventual complete pack.
Glass like I mentioned with be easy enough to differentiate by its border, and the outline when you look at it up close. Domes would be fine, but for something like a gigantic glass box you could use light gray stained clay. Minimal inconvience really, especially for a nicer and more clean glass texture. If many still believe it a problem after seeing it textured without borders inbetween the blocks then perhaps a thin white line as a border inbetween glass blocks would suffice. Either way do you want a large glass wall/floor/structure to be occasionaly a little harder to see, or to have them look like http://prntscr.com/70u04k ?
Okay so for the time being I've decided to go with the invisible glass for the CTM support. If I ever add more CTM support I'll rethink the glass. But until then I'll leave it like this as I think it'll keep most people happy. Other things, finally did the trapped chest and, for me at least, the highlight of this week is the animated glowstone. Has a nice subtle twinkling effect that reminds me of christmas lights somehow. Oh and I can't remember who made the suggestion to make wheat less flat, but I've given it a shot and I think it's certainly an improvement, subtle though it may be.
EDIT: Could someone who uses optifine please tell me if the conntected glass textures work for that. I've tested with mcpatcher but I'm not sure if I need to do something else for optifine.
Hello.
Can confirm that the glass works perfectly with Optifine.
can also confirm that the glowstone is amazing!
Ah sweet! Thank you and thank you.
Glass and glowstone look much better now And yes it works fine with optifine as long as you have "Textures Animated" on.
thank you for the trapped chest! now my storage room will look so much better! i will have to convert my chiseled glowstone back to regular glowstone just to see the twinkling effect. i can't wait to test it out!
The cobble stone looks almost identical to the stonebricks.
Can I just say how much I am loving this resource pack?
It's so pretty!
Hi, once again loving the texture pack still.
Just wanted to suggest another pack that you could look at, i'm not exactly sure which textures. I've been combining this pack with this other one because they have a nice bright design and they look nice.
This one is discontinued i think, but i suggest looking at it for any inspiration it'd give you.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242217-dragon-dance-cartoon-rpg-updated-3-10
Great work! this is amazing! :3
Muito bom, gosto muito da sua resource-pack, depois que conheci nunca mais larguei!! Parabéns e continue um ótimo projeto
I clicked on the pack just as you were updating it from 15 to 16. hahaha Really good and consistent updates. Quality not quantity counts and it shows with this pack.
I actually already use that pack for inspiration! Haha, but thanks anyway.
Yea I think i want to try and improve stonebricks a bit more. Not as happy with them as I am with cobblestone.
New week. I've been a bit short on time again with uni starting to get crazy but nevertheless a new week is here. Highlight for this one is the much improved replacement for smooth stone. I am considering making it a little less contrasty but we'll see. I ran out of time to make the ores work with this smooth stone so that'll have to wait till next week I'm afraid. Lapis block got improved obviously and I also changed biome colours a little again. Took some yellow out of some biomes and darkened some others and brightened some more others. Nether brick I'm not sold on. I'm sure I'll go back to it again one day but it's better then nothing. I believe the top texture for it will only appear for 1.8 Minecraft and not previous versions. I think I used the alternating texture feature or something for that.
As always, enjoy.
Hahah. Just check that you got the right version. I accidentally updated the content of the original post first before updating the download link.
Depois de completar as texturas básicas, você vai fazer suport de mods ?
Love it!
I am Piccolo, the strongest Namekian!
Hey man, amazing TP
Pls check your pm's
Boom!
Again not that much this week. Will be like this for the next couple of weeks until semesters over for university. The only ore I got to was coal, others will obviously come and I'll be trying to make them more unique. Also gave stonebricks another shot returning to the large bricks style. I didn't get time to do the cracked variant but I think I'll probably tweak stonebricks further anyway.
I prefer the old stone bricks. It felt more unique, as every RP uses the "default" style of them. Otherwise good update/pack and can't wait for the eventual complete pack.
I still have the complaint of all the new stones all look the same, so I still can't use this as a primary resource pack which makes me so sad.