Awesome! I love all your textures, they are all high quality pixels. Creative, artistic, and absolutely magnificent! One thing I don't really like is that...why make all your ores soooo tiny? First of all is hard to see those ores in survival, and you can't even use it for decorative purposes cause they are so small. But they look good if you get really close to it...
I'd love to get into game design. If only I had a way to get my foot in the door with someone who would actually pay me....
You may be familiar with this already, but if not I hope it helps.
I earned my degree at Brown College and while completing my program I believe it was the first year they offered a game design course (which I am sad to say I do not recommend as it left that years students woefully under-prepared, but things may change in time etc..) but I was able to learn by proxy some things about this industry.
As far as I can tell a solid art portfolio will set you apart. From talking to some game design students, professionals and from some interviews I gathered that the best foot in the door you can reasonably expect is an unpaid internship. Yeah, that kinda sucks in the here and now, but you're in busting your **** showing them why its worth paying you. I know at least at Bethesda, Blizzard and Gearbox many of the art and design staff started as interns.
If that really is your passion, I wish you the best of luck. Your pack is packs are also sublime.
Edit: (Sometimes I forget simple things, like how many quality texture packs you have made)
You may be familiar with this already, but if not I hope it helps.
I earned my degree at Brown College and while completing my program I believe it was the first year they offered a game design course (which I am sad to say I do not recommend as it left that years students woefully under-prepared, but things may change in time etc..) but I was able to learn by proxy some things about this industry.
As far as I can tell a solid art portfolio will set you apart. From talking to some game design students, professionals and from some interviews I gathered that the best foot in the door you can reasonably expect is an unpaid internship. Yeah, that kinda sucks in the here and now, but you're in busting your **** showing them why its worth paying you. I know at least at Bethesda, Blizzard and Gearbox many of the art and design staff started as interns.
If that really is your passion, I wish you the best of luck. Your pack is packs are also sublime.
Edit: (Sometimes I forget simple things, like how many quality texture packs you have made)
Unfortunately, working as an engineering student (and interning for engineering companies) I haven't really been able to put together a portfolio, Minecraft textures aside. Unless my current texture packs would count for something.
I'm not sure how I'd go about getting an internship with a game company, as well. . Any suggestions?
Awesome! I love all your textures, they are all high quality pixels. Creative, artistic, and absolutely magnificent! One thing I don't really like is that...why make all your ores soooo tiny? First of all is hard to see those ores in survival, and you can't even use it for decorative purposes cause they are so small. But they look good if you get really close to it...
I like small ores. They make me feel like I've found something precious, which makes me happy. :]
lol. Glimmar has a working theory that 'Steelfeathers' is not a person at all, but an organization of trained monkey slaves that have been taught to texture. Hence our my high output. :3
No, you are the deity of texturepacks. If I were a polytheist, I would bow to you and pour you libations of coffee.
I love packs in fun, happy colors. Now I just need to see if I can find the contest thread and see if anyone made a kz.png for it, cos the regular art is going to look incredibly out of place. (It's legal to tweak texture packs if it's just for your own use, right? Since you have yours as not combinable on the customizer, I tend to feel guilty when I do anything nonstandard to one of yours.) Also got to look and see if there is a Breath of Fire inspired pack, as I loved the colors in BoF2.
Is Dollhouse deprecated now? I noted you didn't point to that one as an example of something fairly simple with happy colors.
No, you are the deity of texturepacks. If I were a polytheist, I would bow to you and pour you libations of coffee.
I love packs in fun, happy colors. Now I just need to see if I can find the contest thread and see if anyone made a kz.png for it, cos the regular art is going to look incredibly out of place. (It's legal to tweak texture packs if it's just for your own use, right? Since you have yours as not combinable on the customizer, I tend to feel guilty when I do anything nonstandard to one of yours.) Also got to look and see if there is a Breath of Fire inspired pack, as I loved the colors in BoF2.
Is Dollhouse deprecated now? I noted you didn't point to that one as an example of something fairly simple with happy colors.
...where was I supposed to have pointed out that Doll House has fun, happy colors?
Yes, you can tweak it however you want for your own personal use. I don't allow people to combine it on the customizer because that would make it oh-so-easy for people to pull a Painterly and go LOOK WHAT I MADE GAIS.
(Oh, and those libations should be in lemonade, btw. ;))
Looks good. I just hope you keep the style of the pack, and don't brush out too much grain.
I'll do my best. :]
Here's another example. I cleaned up the planks by adding ochre to the color palette, which allows me to get rid of the gray that made them look muddy.
Okay, I think I'm finished with all the existing textures. Introduing....
The Mellow Version! 23% less noisey, 100% easier on the eyes.
EDIT: Okay, yeah, the differences are subtle. It's hard to tell from these pngs how different it looks. But trust me, adding those 16 extra colors made a world of difference.
Time to go take some comparative screenshots for proof....
Favorite quotes : "I Don't Always Derp But When I do, I Herp a Derp." ,"The poet got it wrong. The world won't end with a bang or a whimper. It'll end with the death screams of a thousands demons and a defiant, carefree, savage, wolfen howl." ,&"It's so much easier to see the world in black and white. Gray? I don't know what to do with gray." Favorite texturepacks : Misa's Realistic Texture-Pack, Faithful 32 Pack, Derivation, SMP's Revival, SummerFields, Flow's HD Texture pack, 42'S REMNANT, Affinites Faithful
Thank you. I do try. :]
Some previews:
Former Lead Modeler of Pixelmon
You may be familiar with this already, but if not I hope it helps.
I earned my degree at Brown College and while completing my program I believe it was the first year they offered a game design course (which I am sad to say I do not recommend as it left that years students woefully under-prepared, but things may change in time etc..) but I was able to learn by proxy some things about this industry.
As far as I can tell a solid art portfolio will set you apart. From talking to some game design students, professionals and from some interviews I gathered that the best foot in the door you can reasonably expect is an unpaid internship. Yeah, that kinda sucks in the here and now, but you're in busting your **** showing them why its worth paying you. I know at least at Bethesda, Blizzard and Gearbox many of the art and design staff started as interns.
If that really is your passion, I wish you the best of luck. Your
pack ispacks are also sublime.Edit: (Sometimes I forget simple things, like how many quality texture packs you have made)
Unfortunately, working as an engineering student (and interning for engineering companies) I haven't really been able to put together a portfolio, Minecraft textures aside. Unless my current texture packs would count for something.
I'm not sure how I'd go about getting an internship with a game company, as well. . Any suggestions?
I like small ores. They make me feel like I've found something precious, which makes me happy. :]
*coughcoughHACKcough*
That's....not going to happen. Speaking of which, I think I need to go lock that thread....
No, you are the deity of texturepacks. If I were a polytheist, I would bow to you and pour you libations of coffee.
I love packs in fun, happy colors. Now I just need to see if I can find the contest thread and see if anyone made a kz.png for it, cos the regular art is going to look incredibly out of place. (It's legal to tweak texture packs if it's just for your own use, right? Since you have yours as not combinable on the customizer, I tend to feel guilty when I do anything nonstandard to one of yours.) Also got to look and see if there is a Breath of Fire inspired pack, as I loved the colors in BoF2.
Is Dollhouse deprecated now? I noted you didn't point to that one as an example of something fairly simple with happy colors.
...where was I supposed to have pointed out that Doll House has fun, happy colors?
Yes, you can tweak it however you want for your own personal use. I don't allow people to combine it on the customizer because that would make it oh-so-easy for people to pull a Painterly and go LOOK WHAT I MADE GAIS.
(Oh, and those libations should be in lemonade, btw. ;))
Magnificent! Потрясающе!
It was indeed painted pixel by pixel. Thanks so much!
How much time it took?
Oh, let's see....about 60 hours total, I think.
Before:
After:
I'll do my best. :]
Here's another example. I cleaned up the planks by adding ochre to the color palette, which allows me to get rid of the gray that made them look muddy.
Before:
After:
Diggity dope.
The Mellow Version! 23% less noisey, 100% easier on the eyes.
EDIT: Okay, yeah, the differences are subtle. It's hard to tell from these pngs how different it looks. But trust me, adding those 16 extra colors made a world of difference.
Time to go take some comparative screenshots for proof....
Old:
New:
And here's the updated color palette: