Perhaps the potion of water-breathing should be an oxygen tank (if possible). Then the pufferfish could be an impure (and toxic?) source of oxygen, that needs to be filtered.
One problem with that, all the potions share the same texture so you can not texture the water breathing potion have its own texture unless we use mc patcher, which I doubt works on individual potions.
For Acacia and Dark Oak Wood Types: Dark Oak would be like a metal plated tree with some black goo coming out of it. As for the Acacia I'm thinking of a burnt type of wood.
For Packed Ice: Bricks stuck in some ice like that place was hit badly by nuclear winter.
A few things are a bit off with the main download and yours. I'm going to see what needs done to get some of the things I know how to do working.
I'll post the mostly-finished product here when it's done. It'll be in two separate downloads, however. Firstly, since the soundpack keeps getting taken down for copyrights, it'd likely be best to ship the finished resource packs with blank music files, and offer a separate download link for the music addon. That way, the sound effects (which are generally more important in a soundpack) won't get taken down due to the music being copyrighted.
On that note, does anyone have the old colormaps from before 1.5 that changed the biomes/sky colors? I can't seem to find them and I don't have any old copies of the pack. Quote this post or PM me to inform me if you do, please.
Inspiration! This is just an idea that pop'd in my head wile making my map....I think the textures for the pressure plates are all pretty similar. I think we should change one of the heavy/light pressure plates into "Newspaper"
Imagine having a hallway with newspapers on the floor!
and if we use the regular pressure plates i'd bet id look realistic how the paper makes a folding noise and compacts when you'd step on it
The Meaning of Life, the Universe, and Everything.
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Mostly, I'm troubled by the new plants. I think someone already advanced the idea that the new flora could be a combination of mutated plants and debris.
So whats going on with the sound pack issues atm? I'm not too knowledgeable in the copyright specifics, but are we still gonna include it...cause it really makes a difference.
Someone seems to have switched out the old stone bricks textures for Nether Quartz. How does this affect overworld strongholds texture-wise versus the lore? While it wouldn't normally be bugging me, the CTM for Stonebricks has not changed (except for a few rotational additions on my part). In any case, for now, I'll just set it aside as old CTM.
The other CTM is being reorganized to be a bit more readable to users wishing to change/add their own. The folder format is #### - BlockName, If it has different blocks in metadata, another layer of folders is added with the name ## - MetaVariant. As an example: 0005 - Wood Planks\
00 - Oak\
0.png
1.png
2.png
3.png
4.png
Blocks, Slabs, & Stairs.properties
01 - Spruce\
0.png
1.png
2.png
3.png
4.png
Blocks & Slabs.properties
Stairs.properties
Where the 0005 in "0005 - Wood Planks" is the block ID. The reason for four digits is due to the possible future ability to support blocks added in Forge Mods, which go up to a max of 4095. CIT (custom item textures), if any of that is added to the pack, should likely be named with a preceding 5 digit ID for the same reason, except that item IDs can go up to 31999.
I'm mostly complete with setting things up thanks to Froman. He's sent me what I need to fix up a few things that had broke in the transfer from 1.4 to 1.5.
I need to make a few more adjustments, write links/credits for some things, list what's missing for 1.6 (with maybe a suggestion or two) and link all of the different parts here. Sounds will be packaged with textures, but music will be packaged separately. The sounds packaged with textures will also have blank music in its place (to be replaced when you add the music add-on)... Rather silence than default music popping in, eh? See my reply below for what's going on with music...
I hope these are all acceptable changes and that they all make sense to contributors, as they're mostly internal and won't affect the user much. Once I'm sure that the music add-on won't get taken down for copyrights, then it will be included in the rest of the Resource Pack as a single package.
Inspiration! This is just an idea that pop'd in my head wile making my map....I think the textures for the pressure plates are all pretty similar. I think we should change one of the heavy/light pressure plates into "Newspaper"
Imagine having a hallway with newspapers on the floor!
and if we use the regular pressure plates i'd bet id look realistic how the paper makes a folding noise and compacts when you'd step on it
Firstly, pressure plates don't have their own textures. They borrow textures from pre-existing blocks (oak planks, stone, iron block, gold block). To do this would require CTM. While CTM is both possible and quite easy to do, it's not ideal to those who don't use MCPatcher or Optifine. Which, I'm not sure why you wouldn't anymore, considering both work fine with Forge these days.
It'd take two properties files for the CTM to work properly. One to apply the newspaper texture the top (if not given a rule, the pressure plate's top texture will change when active), and another for the sides of the pressure plate. Can't do a lot with it, as you're only given about 2 pixel height to work with.
I think then the only issue would be sounds. How would one go about making it sound like you're stepping on paper while maintaining menu button clicking, lever flipping, and button pressing? They all use the same sound file. The menu buttons can be given their own in 1.7, but I don't think that's the case for the other things.
So whats going on with the sound pack issues atm? I'm not too knowledgeable in the copyright specifics, but are we still gonna include it...cause it really makes a difference.
Sounds are coming back, it's just that they'll likely be packaged separately from music from now on. We don't need to lose ALL sounds just because the music may be copyrighted. That said, I'm on the lookout for free royalty free (yes, that first free is needed) music. I have 6 songs that seem fitting enough for the pack. I just need to write out credits and links for it, as it was pretty much the one condition of use.
I'll try to write them out today. Until I have the other 6 songs (which will be difficult or may take a good while), I've simply added two copies of each song as filler.
You are a boss at minecraft lolhey do you think it would be possible to add a song that would be kind of like that theme music when a certian character comes out?
Like say for example a bandit jumps out from a hole using "motion tags,,,ect" I't would add a really nice effect if i could play some cheesy, corny, but like snazzy music for a bad guy lol
This music would turn on everytime you get to a bandit camp or something like that
and also theme music for when you enter a small village would be pretyy cool too
Bad news = Fixed. Turns out that it was a mistake of me forgetting that Minecraft has editable grass and foliage colormaps supported in vanilla, and I was trying to do it in MCPatcher. In any case, this is now fixed.
Good News:
You still get to test it out now. Here's a temporary page for the download until the Github's all finished up. This page will soon contain a list of unfinished textures/sounds/language and mod support as well.
dereksmith, please sync the main pack (from the download page linked above) to the Github when you have the time. I've created a temporary repository for the pack, to which I've added you as a collaborator to so that you can freely edit the pack as well. Whether you decide to sync the download from above to yours or just fork the one I made is fine.
Mod Support Stuff
Balkon's WeaponMod v1.13: (81/82 Textures complete)
Looking through the previous posts, I've compiled up the complete set of created textures for Balkon's WeaponMod. There are only one texture still needing to be done for it. All that's left to do is the flintlock.png, which is one of the items. Everything else is done. I've added a long_weapons.png myself, made from the item textures that were already in the pack, as well as knicked Rex_302's javelin texture from the long_weapons.png he'd made. I think perhaps he'd accidentally made the textures 64x instead of 32x, so I cut it down to size.
So, again, the only texture still needing finished is the flintlock pistol's flintlock.png. Until then, you can get the compiled pack from the temporary download page I'd linked above (not the github).
Solar Apocalypse v4r4: (7/7 Textures complete)
I've checked ZappyChild's post and found that he has indeed made complete support for the Solar Apocalypse mod.
I will be checking the textures completed for Buildcraft, IndustrialCraft 2, Ropes+, and Ugocraft as well, so stay tuned for news on that.
dereksmith, please sync the main pack (from the download page linked above) to the Github when you have the time. I've created a temporary repository for the pack, to which I've added you as a collaborator to so that you can freely edit the pack as well. Whether you decide to sync the download from above to yours or just fork the one I made is fine.
On the subject of the github, does anyone still have all the alternate textures that were available on the old pre-1.5 customizer? One of the things I loved most about this pack was the ability to customize a few things that just didn't fit my aesthetic sense or personal standard of sensible lore. It would be great if some of those textures and item sprites could find their way into a neatly organized 'Alternates' pack, for easier swapping. The only ones I have are the ones I can pick out of a 1.4.7 version of the customized pack that I still have lying around.
It's no problem at all, man. It's one of my favorite packs. However, I think downloading straight from the repo may end up getting me throttled. Would you mind instead aiming the link to this Github Page:
It's in the same repository, just a branch for pages hosted on Github. These pages will provide various other bits of information, which will be expanded as I go. The links within it are all redirects to the latest download from the respective hosts (mediafire and MEGA).
I'm not exactly sure how you'd want to organize that in the OP, but the actual repository is mainly for contributors to fork, add textures to, and submit pull requests for merges and the like. This will keep track of those who contribute. Though, for those not willing to make a github account to do such things, I can also try and keep a list of contributions from whoever.
Sorry for any confusion.
In any case, I've extended the glass connected textures to panes. Also, it would seem that the way Buildcraft renders its quarry and a few other things is different to how Optifine and MCPatcher expect, and causes odd flashing textures to appear in its place (screenshot). The support will still be uploaded of course. When I wake up, I'll upload the RopesPlus support to the git, find out what textures/files still need doing for the main pack and mod support, as well as fix up the downloads on the download page.
On the subject of the github, does anyone still have all the alternate textures that were available on the old pre-1.5 customizer? One of the things I loved most about this pack was the ability to customize a few things that just didn't fit my aesthetic sense or personal standard of sensible lore. It would be great if some of those textures and item sprites could find their way into a neatly organized 'Alternates' pack, for easier swapping. The only ones I have are the ones I can pick out of a 1.4.7 version of the customized pack that I still have lying around.
Just as Froman says below, I do indeed have most of which you speak. Here you are.
well i gave zerolevels all of the pre 1.5 alternate textures i had so if anyone he has them
Speaking of which, I had meant to properly thank you, but keep getting distracted with other things. Thank you kindly for sending me those. They did indeed help quite a bit!
I don't see anything in that post except for two [ hr ] codes. Did you make a mistake?
I also have a suggestion for mod support! Better Breeding would be really fun with custom LD textures for all the different strange breeds of animal. For example, the leather cows could have a bigger and harder-looking plate on their backs, and fluffy chickens could be little propulsion unit factories.
One problem with that, all the potions share the same texture so you can not texture the water breathing potion have its own texture unless we use mc patcher, which I doubt works on individual potions.
OMG thoes are awsome! great ideas!
I hope it was useful.
Imagine having a hallway with newspapers on the floor!
and if we use the regular pressure plates i'd bet id look realistic how the paper makes a folding noise and compacts when you'd step on it
oh really lol
The other CTM is being reorganized to be a bit more readable to users wishing to change/add their own. The folder format is #### - BlockName, If it has different blocks in metadata, another layer of folders is added with the name ## - MetaVariant. As an example:
0005 - Wood Planks\
Where the 0005 in "0005 - Wood Planks" is the block ID. The reason for four digits is due to the possible future ability to support blocks added in Forge Mods, which go up to a max of 4095. CIT (custom item textures), if any of that is added to the pack, should likely be named with a preceding 5 digit ID for the same reason, except that item IDs can go up to 31999.
I'm mostly complete with setting things up thanks to Froman. He's sent me what I need to fix up a few things that had broke in the transfer from 1.4 to 1.5.
I need to make a few more adjustments, write links/credits for some things, list what's missing for 1.6 (with maybe a suggestion or two) and link all of the different parts here. Sounds will be packaged with textures, but music will be packaged separately. The sounds packaged with textures will also have blank music in its place (to be replaced when you add the music add-on)... Rather silence than default music popping in, eh? See my reply below for what's going on with music...
I hope these are all acceptable changes and that they all make sense to contributors, as they're mostly internal and won't affect the user much. Once I'm sure that the music add-on won't get taken down for copyrights, then it will be included in the rest of the Resource Pack as a single package.
Firstly, pressure plates don't have their own textures. They borrow textures from pre-existing blocks (oak planks, stone, iron block, gold block). To do this would require CTM. While CTM is both possible and quite easy to do, it's not ideal to those who don't use MCPatcher or Optifine. Which, I'm not sure why you wouldn't anymore, considering both work fine with Forge these days.
It'd take two properties files for the CTM to work properly. One to apply the newspaper texture the top (if not given a rule, the pressure plate's top texture will change when active), and another for the sides of the pressure plate. Can't do a lot with it, as you're only given about 2 pixel height to work with.
I think then the only issue would be sounds. How would one go about making it sound like you're stepping on paper while maintaining menu button clicking, lever flipping, and button pressing? They all use the same sound file. The menu buttons can be given their own in 1.7, but I don't think that's the case for the other things.
Sounds are coming back, it's just that they'll likely be packaged separately from music from now on. We don't need to lose ALL sounds just because the music may be copyrighted. That said, I'm on the lookout for free royalty free (yes, that first free is needed) music. I have 6 songs that seem fitting enough for the pack. I just need to write out credits and links for it, as it was pretty much the one condition of use.
I'll try to write them out today. Until I have the other 6 songs (which will be difficult or may take a good while), I've simply added two copies of each song as filler.
The rose bush should be wires connecting to some red bulbs
The peony should be a broken shelf with scanners on them
The clownfish can be a dead frog
Give me some feedback
You are a boss at minecraft lolhey do you think it would be possible to add a song that would be kind of like that theme music when a certian character comes out?
Like say for example a bandit jumps out from a hole using "motion tags,,,ect" I't would add a really nice effect if i could play some cheesy, corny, but like snazzy music for a bad guy lol
This music would turn on everytime you get to a bandit camp or something like that
and also theme music for when you enter a small village would be pretyy cool too
lol just a request thanks
Good News:
You still get to test it out now. Here's a temporary page for the download until the Github's all finished up. This page will soon contain a list of unfinished textures/sounds/language and mod support as well.
dereksmith, please sync the main pack (from the download page linked above) to the Github when you have the time. I've created a temporary repository for the pack, to which I've added you as a collaborator to so that you can freely edit the pack as well. Whether you decide to sync the download from above to yours or just fork the one I made is fine.
Mod Support Stuff
Balkon's WeaponMod v1.13: (81/82 Textures complete)
Looking through the previous posts, I've compiled up the complete set of created textures for Balkon's WeaponMod. There are only one texture still needing to be done for it. All that's left to do is the flintlock.png, which is one of the items. Everything else is done. I've added a long_weapons.png myself, made from the item textures that were already in the pack, as well as knicked Rex_302's javelin texture from the long_weapons.png he'd made. I think perhaps he'd accidentally made the textures 64x instead of 32x, so I cut it down to size.
So, again, the only texture still needing finished is the flintlock pistol's flintlock.png. Until then, you can get the compiled pack from the temporary download page I'd linked above (not the github).
Solar Apocalypse v4r4: (7/7 Textures complete)
I've checked ZappyChild's post and found that he has indeed made complete support for the Solar Apocalypse mod.
I will be checking the textures completed for Buildcraft, IndustrialCraft 2, Ropes+, and Ugocraft as well, so stay tuned for news on that.
Got it! Thanks for doing so much for the pack !
Librari is: The Wizard formerly known as Genshou
It's no problem at all, man. It's one of my favorite packs. However, I think downloading straight from the repo may end up getting me throttled. Would you mind instead aiming the link to this Github Page:
It's in the same repository, just a branch for pages hosted on Github. These pages will provide various other bits of information, which will be expanded as I go. The links within it are all redirects to the latest download from the respective hosts (mediafire and MEGA).
I'm not exactly sure how you'd want to organize that in the OP, but the actual repository is mainly for contributors to fork, add textures to, and submit pull requests for merges and the like. This will keep track of those who contribute. Though, for those not willing to make a github account to do such things, I can also try and keep a list of contributions from whoever.
Sorry for any confusion.
In any case, I've extended the glass connected textures to panes. Also, it would seem that the way Buildcraft renders its quarry and a few other things is different to how Optifine and MCPatcher expect, and causes odd flashing textures to appear in its place (screenshot). The support will still be uploaded of course. When I wake up, I'll upload the RopesPlus support to the git, find out what textures/files still need doing for the main pack and mod support, as well as fix up the downloads on the download page.
Cheers!
Just as Froman says below, I do indeed have most of which you speak. Here you are.
Speaking of which, I had meant to properly thank you, but keep getting distracted with other things. Thank you kindly for sending me those. They did indeed help quite a bit!
I also have a suggestion for mod support! Better Breeding would be really fun with custom LD textures for all the different strange breeds of animal. For example, the leather cows could have a bigger and harder-looking plate on their backs, and fluffy chickens could be little propulsion unit factories.
Librari is: The Wizard formerly known as Genshou