Okay, thanks for pointing that out - That wasn't the only issue I noticed as well... Fireworks can be a bit of an annoyance sometimes. Hopefully that's the last that should need fixing, sorry for the problems >_>
If you got this pack working with bump mapping using the GLSL shaders mod, I think it would perfect the look you're trying to acheive here. It already looks almost 3D just the way you've worked with the textures. Giving it normal and specular maps would make it perfect.
I'd be interested in helping if you're interested in having help. I've done texturing with NewTek Lightwave, so I know how to use specularity in creating textures.
On the other hand, I'm a noob with Photoshop, and I've never gone through the process of creating discrete files for normals or specularity, because Lightwave automates the processes, mostly through the use of procedurals (their node editor is the ****, btw). If I could get some help on the mechanical side of things, I'll be happy to provide my artistic eye to get the textures looking right.
Oh, one thing I just noticed. The ornamental stone brick texture doesn't look like it's been tweaked. Looks out of place next to the other improved stone brick textures.
I'm really liking this!
Could you start doing TechicPacksupport, please?
I'd really like to use this for Technic...
I know it's a lot, but I never use Millenaire so if you do decide to start with that... Skip it. ;D
DIAMONDS FOR YOU!
OT:
Best. Texture. Pack. EVER. The only thing that could make it better is maybe RandoMobs, maybe make the exp bar a bit lighter? I'd really like that. Other than that, I doubt I'll ever find a better pack. Also, I read all 20 pages. Only took me a few hours, with a few detours.
I would like to get this texture pack, but I don't want one that is going to be discontinued after a period of time. Do you have someone else continuing it if you quit?
Sorry for the bother but I'm running a mac with Optifine installed and when I use your texture pack chests, cooking, crafting, storage and I didn't check any more but they don't show. It shows MISSING instead.
alright. can you spot the missing textures?
I like how it relates to the Default, but uses more spice, making the blocks almost feel like they have depth!
Great work!
Eventually! I've been swamped with exams the past week, I'll try to start (Possibly finish) tomorrow.
Here we go! There's a bit of an issue with the creative-mode inventory which I can't actually fix, so I apologize for that. Everything else is done!
If you got this pack working with bump mapping using the GLSL shaders mod, I think it would perfect the look you're trying to acheive here. It already looks almost 3D just the way you've worked with the textures. Giving it normal and specular maps would make it perfect.
I'd be interested in helping if you're interested in having help. I've done texturing with NewTek Lightwave, so I know how to use specularity in creating textures.
On the other hand, I'm a noob with Photoshop, and I've never gone through the process of creating discrete files for normals or specularity, because Lightwave automates the processes, mostly through the use of procedurals (their node editor is the ****, btw). If I could get some help on the mechanical side of things, I'll be happy to provide my artistic eye to get the textures looking right.
Oh, one thing I just noticed. The ornamental stone brick texture doesn't look like it's been tweaked. Looks out of place next to the other improved stone brick textures.
Could you start doing TechicPack support, please?
I'd really like to use this for Technic...
I know it's a lot, but I never use Millenaire so if you do decide to start with that... Skip it. ;D
DIAMONDS FOR YOU!
Awkward. Also, your signature offends me.
OT:
Best. Texture. Pack. EVER. The only thing that could make it better is maybe RandoMobs, maybe make the exp bar a bit lighter? I'd really like that. Other than that, I doubt I'll ever find a better pack. Also, I read all 20 pages. Only took me a few hours, with a few detours.
I updated my ores alt with the new emerald ore!
Terrain.png (64x64)