New range icon for the crosshair attack indicator.
Iron Nugget and Knowledge Book.
New Realms icons.
New GUI for 1.12 recipe book and andvancements.
A new addon pack: "Unbound". It removes numbers and the letter "F" from the hotbar GUI, useful in case you changed your keybinds or just don't need to see them.
Tweaks
Lot of little GUI changes to fix centering (where possible) and graphical inconsistencies.
Sand is now a little darker and granier.
Many subtle tweaks to biome colors.
MCPatcher/Optifine only
Nights are now darker, more or less like under a realistic moonlight.
Dawns and sunsets are now more colorful.
Likely FAQ
What about new blocks and mobs?LAAAAG! I just can't keep up with Mojang new pace. All I can offer right now is a GUI that doesn't crumble to pieces when played with 1.12 snapshots, hoping they won't change them too often.
I'm obsessed with this pack. Grabbed it because I saw it was 1.12 compatible + I'd dabbled in it a few times before but I'm really seeing now how gorgeous and satisfying it is to look at. I'm excited to see the pack up to date! Really loving the addendum packs as well. Great work
Concrete. It looks like and old, dusty, painted concrete wall. It's not randomly rotated because it messes with shading.
Concrete Powder. It has very soft, earthy colors and a coarse, wavy texture, so it can be used as some sort of sand or dry dirt. Not ramdoly rotated, as above.
Shulker Boxes. Since regular Shulkers behave kinda like "mimics", all of them look like regular blocks with minimal changes. All boxes include a custom Shulker head hoping one day Java Edition will allow players to color Shulkers.
Observer block. As usual for my redstone-based blocks useful for traps, it's camouflaged as a cobble block.
Shulker Shell, End Crystal and Totem of Undying (it looks like a golden jewel shaped like a celtic symbol of rebirth).
TWEAKS
Now Pixel Reality is called Pixel Reality JE (Java Edition). Why? Ask Microsoft.
Changed the Shulker because now its texture is used for Shulker Boxes too. It looks like a Purpur block.
Purpur Blocks and Pillars are now actually purple because they're used as base for Shulkers spawning in End Cities, and in vanilla those are considered purple shulkers even if their color is actually a dull magenta!
Coal Block now has a smooth carbon look, better for building. Also because I needed the old texture for another thing.
Wool now has a more rough and woolly look (kinda like an old rug), and a new palette with bright and vibrant colors. Hues were rebalanced for better "fading" between different colors.
Tinted Glass had their colors rebelanced, as above.
Rebalanced the colors in my "Adobe" Addendum pack in order to make it look different enough from Concrete.
Fixed a few inconsistencies in the GUI.
New title background, just because.
OPTIFINE/MCPATCHER ONLY
Fixed rainy and stormy skies being blueish instead of grey; I wish I could make them look like actual cloudy skies but correcting prospective proved to be beyond my skills. Later, maybe.
More colorful dawns and sunsets.
Fixed day/night brightness transition being too harsh.
MOD SUPPORT
Updated Underground Biomes Construct textures, including new slabs.
BUT...
Where's Terracotta, colored beds and so on? Of course they're still stuck in the magical land of Unfinished Textures, don't hold your breath for those.
Pixel Reality Atmosphere has been udapted with the new sunset/sunrise effects and grey sky when it rains.
Also, AlphaA47 is porting my pack to Win10/console editions! Curse doesn't seem like they're allowing for PE packs to be uploaded, so I'm sorry I have to post an adf.ly link for Pixel Reality 1.1.3: http://picocurl.com/1Hfr
Notice how while the PC version title has a "JE" attached, the PE version is just "Pixel Reality". Things change, my friends...
I don't suppose anyone has the V1.2 (pre-beta-1.8) version of the pack kicking around? I can use most of the V1.6.1 (for 1.4.6) files in pre-b1.8, but the grass/foliage maps (if V1.2 had any), chests, and some other stuff has changed since then, and won't render correctly. I can reverse-engineer the old mob skins easily, but I'd rather not try to hack together some of the other textures.
New Stuff
Tweaks
MCPatcher/Optifine only
Likely FAQ
What about new blocks and mobs? LAAAAG! I just can't keep up with Mojang new pace. All I can offer right now is a GUI that doesn't crumble to pieces when played with 1.12 snapshots, hoping they won't change them too often.
I'm obsessed with this pack. Grabbed it because I saw it was 1.12 compatible + I'd dabbled in it a few times before but I'm really seeing now how gorgeous and satisfying it is to look at. I'm excited to see the pack up to date! Really loving the addendum packs as well. Great work
NEW STUFF
TWEAKS
OPTIFINE/MCPATCHER ONLY
Fixed rainy and stormy skies being blueish instead of grey; I wish I could make them look like actual cloudy skies but correcting prospective proved to be beyond my skills. Later, maybe.
More colorful dawns and sunsets.
Fixed day/night brightness transition being too harsh.
MOD SUPPORT
Updated Underground Biomes Construct textures, including new slabs.
BUT...
Where's Terracotta, colored beds and so on? Of course they're still stuck in the magical land of Unfinished Textures, don't hold your breath for those.
I don't suppose anyone has the V1.2 (pre-beta-1.8) version of the pack kicking around? I can use most of the V1.6.1 (for 1.4.6) files in pre-b1.8, but the grass/foliage maps (if V1.2 had any), chests, and some other stuff has changed since then, and won't render correctly. I can reverse-engineer the old mob skins easily, but I'd rather not try to hack together some of the other textures.