This texture pack has been officially discontinued. This means that new textures and changes will not be released. However, the pack is still downloadable, still being worked on, and will still be updated (with game textures) to the newest version of Minecraft, usually not too long after snapshots have been released. If you are interested, the spoiler below contains all of the old information, including the download. However, note that because of the discontinuation, none of the documentation besides the title will be updated. You will have to look at the title or download the pack to see if it is updated.
Vivid Torrential Changes
This texture pack's driving force behind it is ideas. Ideas that are more true to life, make more sense with crafting recipes, or are just cool.
The pack itself is meant to be vibrant, and with palettes per-group of textures instead of as a whole. The textures are smooth and done in a loose pixel art style.
It is not done yet, but is perfect if you want a texture pack that looks good so far, but is still improving, and has somewhere to go. My goal is to modify every texture in the game, and I'm not too far from reaching that goal.
If you enjoy the pack, please comment on what you'd like changed.
(from the last update) Now includes Natural textures mod support for Optifine! Make sure to turn the option on if you're using Optifine (and others options off, see below).
Warning, screenshots are really outdated....
My test map (coming soon):
A new video review by Dyz-69 (you can request one for your texture pack here.) :
I wasn't notified about this, I just found it:
Quote from Terms & info »
AGREEMENT By downloading this texture pack you agree to:
1. not sue me.
2. not distribute the texture pack (or ANY part of it)
3. instead of USB or email attachment, share this with others using one of the provided links, or MCF page
4. not steal or plagiarise my work
PLAGIARISM STATEMENT
This is the work of insomniac_lemon. Everything in this texturepack was made from scratch, or edited from Minecrafts's original textures by me unless clearly stated in the next section. Such times the work is cited and the original artist in question has been informed and has given approval. Even so the result will not resemble the original artist's work.
ARTIST CREDITS
-nothing here-
MCpatcher information: Similar pack results as using Optifine except it has CTMed glass instead of natural textures. If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
Repatch with water and lava animations set to DEFAULT
CTM Set to ON.
Optifine information: Similar pack results as MCpatcher except it has natural textures instead of CTMed glass. If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
Change water and lava animation settings to DYNAMIC
Turn CTM option to FANCY
Vanilla information:
VTC does not require MCpatcher or Optifine to work properly!
The water and lava animations will work without changing you configuration, either!
The link is Goo.gl shortened, yes, but that is only so I can track downloads.
If you want to see the true link (or stats), go to http://goo.gl/#analy.../X7AOY/all_time
If you're lazy, it's a Google Drive/Docs link. That link will also work for other Goo.gl links as well, if you switch out the shortened part for that specific link.
To check if the pack has been updated, look at the ' class='bbc'>version.
Thank you if you download! If you like the pack, please check out the other sections, and comment!
Update info:
Is compatibility update?:No Last version uploaded for?:1.4.2
Update date: 11/9/2012, 4:53 PM
v005
too lazy to do this now
probably nobody reads these anyways
v004 changes
Compatibility changes for 2.4.2
Made zombie texture new size by default
Changes to existing redone textures
Remade stone brick texture
Remade cracked stone-brick texture
Remade mossy stone brick texture
Remade oak log texture
Modified breaking animation
Changes to previously default textures
New book and quill GUI
Other changes
Added portal placeholder in case somebody really screws up somehow
v003 changes
Compatibility textures for 12w41a
Added custom anvil texture
Optional textures for 12w41a
Added custom repair GUI texture
Changes to existing redone textures
Diamond block redone
Beacon texture redone
Lapis lazuli block changed
Lapis lazuli icon changed
Revamped edid map icon
Redid gunpowder icon
Redid glowstone icon
Redid Music Disk icons
Changed flint and steel icon
Changed tripwire hook texture
Sleek revamped splash screen
Changed eyes on chicken, skeleton, zombie, cow, creeper, enderman, blaze, and slimes
Modified minecart texture
New title BG panorama
Changes to previously default textures
New bonemeal icon
New ink sac icon
New paper icon
New leather icon
New book icon
New book with quill icon
New written book icon
New cookie icon
New uncooked and cooked porkchop icons
New bread icon
New rose red dye icon
New dandilion yellow dye icon
New orange dye icon
New empty map texture
New bat texture (not done yet)
New chain armor texture
New gold armor texture
New boat texture
Other changes
Added water & lava placeholders that say "setting" to indicate users to change their settings, as the textures are not intended
Added fire place holder so if somebody really screws up somehow
Indexed more images, reducing the .ZIP's data size more
v002 changes
Compatibility textures for 12w37a
Added default pumpkin pie texture
Used non-recolored armor layers to revert all leather to black leather, compatible with previous versions of Minecraft
Changes to existing redone textures
Modified the placement of a fex textures
Modified the diamond icon to be centered
Modified the bottle of enchanting texture to be centered
Changes to previously default textures
Moved all potato icons
Changed steam on baked potato
Added in textures from default that were recently modified and moved them
Redid golden carrot icon
Personalized item frame icon
Other changes
Reduced the .ZIP size by indexing more files
Fixed an error in the survival inventory GUI where the item slots were reddish
Added Optifine's Natural texture mod basic support
v001 changes
Compatibility textures for 12w36a
New nether star texture
New carrot on stick texture
New skeleton skull icon
New zombie head icon
New creeper head icon
Added default player head
Added default wither skeleton skull
Added new default painting
Added default wither potion effect icon
New wither health icons
Changes to already changed textures
Redid glowstone
Redid redstone lamp on/off textures
Redid soul sand
Redid bookshelves
Redid snow
Added speckles to stone slabs and furnaces/dispenser/pistons
Redid hunger bar
Chages to default textures previously in the pack
Redid carrot icon
Modified default golden carrot icon
Modified cooked/raw porkchop
Modified cooked/raw chicken
Modified spider eye and fermented spider eye
Modified all book textures
Other changes
Changed missing item icon texture from boring blocky blue to whimsical red question mark
Added missing icon textures to potion effect icons
Added version to pack.txt
Changed zombie.png to vanilla version
Added alts folder on root of .ZIP
Added legacy and snapshot folders in alt folder
Added snapshot zombie texture to snapshot folder
indexed many images to reduce size of the .ZIP
Revamped pack.png (And my avatar!)
Misc. related:
Special thanks:
I would like to thank Dyz-69 for 2 awesome videos! I love watching his reviews, and I have watched the reviews he has done for me quite a few times. He has definitely helped me improve this pack, and improve as an artist!
Turek and Balduran for giving me large amounts of feedback no one else would. The pack has improved greatly because of them.
Darklight10 for giving me feedback and donating. A kind act that occurred when the pack was nowhere near the quality or scope of what it is now, it has been a motivation for me to keep working on the pack when at times the outlook of it looks bleak.
Rbailey5 for PM'ing me with suggestions on how to make things look better, saying what was good, and also telling me that you can log in and use imgur using your Google account to log in!
Anyone who actually took the time to post on the thread and said what they think!
If you enjoy the pack, please even a small amount of money.
If I get a little money by donation I will be able start my own personal website.
Keep in mind that the website would also include content on the texture pack,
such as a permanent change log, more information on textures, development previews,
and maybe even videos of me working on the pack.
It will also allow me branch myself, able to state my thoughts, and maybe even create a fan base,
and make the framework for my future company!
If you like the pack, and have a paypal account, please donate!
I discontinued this pack because it was very unpopular. I got 500 downloads in one year, nearly all of the downloads from the last 6 months. Even still, I only got comments on it every so months, and generally not much of it was actual feedback.
Even as the pack progressed, popularity and number of actual users did not seem to increase. I know this is my fault, because I released the pack too early in production, and did a very poor job of "selling" the pack on this thread, because I did not have good enough visual media, and I did not actually show/talk about the the large amount of features that actually make this pack great.
I also failed to keep up-to-date images on this thread, as I released it early, and I was improving it so much that I would constantly need to update the screenshots which was a hassle.
Future of the pack
Now that I have recognized the problem, I know what to do. I am continuing work on the pack, and will not release it until it is 100% new textures, meaning no vanilla textures or ones that I made early on for the pack, so I can give the pack the release it deserves. I will do all of the things I have wanted to do for the pack, including all of the paintings being redone, and alien villagers.
I might add more mod support (such as random mobs, more CTM, or even support for fantasy mods such as Thaumcraft).
I might make multiple versions of the pack (besides the normal version) such as a barebones version of the pack, meant to run on lower-end computers such as netbooks with no mod files included and no partial transparency in images, and possibly an extended version with double resolution mobs and more mod support.
What you can do to help
If you like this pack, and have feedback in its current state, please PM your feedback. Most of the feedback I received about the pack was from Balduran, Turek, and Darklight10, all who I had PM conversations with basically on what they thought of the pack and how I could potentially improve it.
Most of the feedback I received from Turek, however, he has stepped down from it due to technical problems. If you would like to fill the role of helping me improve the pack, are active on the forums, possibly have texturing experience (so you know what you're talking about), and like the pack, please PM me!
Get notified about the release of the redux version of this pack
When the pack is 100% not vanilla (everything!) and older textures have been redone, and I have made images for the thread, it will get a new topic in the texture packs section (and this one will be hidden).
At that time, I will notify anyone following this topic of what has occurred. If you would like to be notified when the new thread is posted, please follow this topic.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I like the pumpkins, so I'll take those, but as far as the rest goes, it seems a little bit out of place witht the other stuff in the pack. It's a good start, but it isn't what I'm looking for.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Nice work, man! And you definitely like orange :smile.gif:
i don't like round window in the door, though. And fond of vanilla ore textures.
Thank you. Why do you say this about orange? You don't like the door window? I added it for visibility. Is there anything I can do to make the ores better, or is that vanilla love unwavering?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
1 thing I have to say, the diamond block uses the same texture for all 6 sides, so your idea of that diamond thing doesn't work well. You might want to go with something like diamond bricks, or make it similar to the other blocks.
Rollback Post to RevisionRollBack
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
One problem you need to look at the font, it comes off the buttons sometimes.
Yes, I am aware. All of the letters have the same width, I don't know why the letters try to take up so much space. My guess is it has something to do with why it isn't changed by texturepacks without MC patcher or something.
1 thing I have to say, the diamond block uses the same texture for all 6 sides, so your idea of that diamond thing doesn't work well. You might want to go with something like diamond bricks, or make it similar to the other blocks.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
i think this pack is good, it does have a few problems that could be easily fixed though. The cobble looks way too different from the actual stone block (which also doesn't tile well) and the GUI doesn't work for hardcore mode. Don't get me wrong though, I still really like this pack and think it is really awesome.
i think this pack is good, it does have a few problems that could be easily fixed though. The cobble looks way too different from the actual stone block (which also doesn't tile well) and the GUI doesn't work for hardcore mode. Don't get me wrong though, I still really like this pack and think it is really awesome.
I JUST uploaded a new version. Fixed font, and hardcore mode health. So re-download and it will be there
EDIT: Also updated stone & ores. Tell me it's better
to saturated and overdone colours. try warmer colors if you wanna succed in tetxureing
The name of the the texture pack has "vivid" in it, what did you expect? One of the reasons I made this is because, frankly, default looks a little de-saturated.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It's look's better now, also could you change the font a little and keep it vivid but make it easier to read.
How to make the text more vivid? I cannot change the color. Maybe if you tell me what characters you like and which not and i'll see what I can do?
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
How to make the text more vivid? I cannot change the color. Maybe if you tell me what characters you like and which not and i'll see what I can do?
You could probably try to make it smoother while keeping the "vividness".
Also why can't you change the color and make each letter a different color.
The text still goes one pixel of signs, but that's okay.
I love your Enderman skin.
You could probably try to make it smoother while keeping the "vividness".
Also why can't you change the color and make each letter a different color.
The text still goes one pixel of signs, but that's okay.
I love your Enderman skin.
The font gets colored by Java, like the title message yellow, GUI white, signs black, ect.
Characters can go off of a sign even with default font. Just depends on the characters used.
You mean my player skin? It was something I made before endermen were released (as you can see from the green eyes)
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
The font gets colored by Java, like the title message yellow, GUI white, signs black, ect.
Characters can go off of a sign even with default font. Just depends on the characters used.
You mean my player skin? It was something I made before endermen were released (as you can see from the green eyes)
I love how you can change the color of grass, do you use Java for that too?
It's sweet!
I love how you can change the color of grass, do you use Java for that too?
It's sweet!
No, to do that I changed \misc\grasscolor.png. It was an experiment. It turned out pretty well, grass in the nether is red (:
What I meant by java is, the color of font in Minecraft is "hard-coded" which means it does not use an image or something from an image to get its color, but java code which would require modding/changing to access. Unlike Grass/leaves which actually read the .PNGs in the \misc, thus changeable.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This texture pack's driving force behind it is ideas. Ideas that are more true to life, make more sense with crafting recipes, or are just cool.
The pack itself is meant to be vibrant, and with palettes per-group of textures instead of as a whole. The textures are smooth and done in a loose pixel art style.
It is not done yet, but is perfect if you want a texture pack that looks good so far, but is still improving, and has somewhere to go. My goal is to modify every texture in the game, and I'm not too far from reaching that goal.
If you enjoy the pack, please comment on what you'd like changed.
Goto download.
Newest screens:
(from the last update) Now includes Natural textures mod support for Optifine! Make sure to turn the option on if you're using Optifine (and others options off, see below).
Warning, screenshots are really outdated....
My test map (coming soon):
Copperdomebodha's TPTT updated by Steelfeathers:
More recent screenshots:
(Image below by Stronghold257)
Older stuff:
A new video review by Dyz-69 (you can request one for your texture pack here.) :
I wasn't notified about this, I just found it:
MCpatcher information:
Similar pack results as using Optifine except it has CTMed glass instead of natural textures.
If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
Repatch with water and lava animations set to DEFAULT
CTM Set to ON.
Optifine information:
Similar pack results as MCpatcher except it has natural textures instead of CTMed glass.
If you do use this, you might notice a lifeless, ugly water and lava with them. This is not intended.
Change water and lava animation settings to DYNAMIC
Turn CTM option to FANCY
Vanilla information:
VTC does not require MCpatcher or Optifine to work properly!
The water and lava animations will work without changing you configuration, either!
Download: Direct link
(QR code for above link!)
The link is Goo.gl shortened, yes, but that is only so I can track downloads.
If you want to see the true link (or stats), go to http://goo.gl/#analy.../X7AOY/all_time
If you're lazy, it's a Google Drive/Docs link. That link will also work for other Goo.gl links as well, if you switch out the shortened part for that specific link.
Thank you if you download! If you like the pack, please check out the other sections, and comment!
Update info:
Is compatibility update?: No
Last version uploaded for?: 1.4.2
Update date: 11/9/2012, 4:53 PM
Misc. related:
Special thanks:
I would like to thank Dyz-69 for 2 awesome videos! I love watching his reviews, and I have watched the reviews he has done for me quite a few times. He has definitely helped me improve this pack, and improve as an artist!
Turek and Balduran for giving me large amounts of feedback no one else would. The pack has improved greatly because of them.
Darklight10 for giving me feedback and donating. A kind act that occurred when the pack was nowhere near the quality or scope of what it is now, it has been a motivation for me to keep working on the pack when at times the outlook of it looks bleak.
Rbailey5 for PM'ing me with suggestions on how to make things look better, saying what was good, and also telling me that you can log in and use imgur using your Google account to log in!
Anyone who actually took the time to post on the thread and said what they think!
SUPPORT:
Sig it!
Monetary support!
If you enjoy the pack, please even a small amount of money.
If I get a little money by donation I will be able start my own personal website.
Keep in mind that the website would also include content on the texture pack,
such as a permanent change log, more information on textures, development previews,
and maybe even videos of me working on the pack.
It will also allow me branch myself, able to state my thoughts, and maybe even create a fan base,
and make the framework for my future company!
If you like the pack, and have a paypal account, please donate!
Other stuff:
Received the award of
for June, 2012
The kerning hotfix I discovered: http://www.minecraft...kerning-hotfix/
Texturing idea I suggested: http://www.minecraft...ture-assigning/
Goto top.
Reasoning for discontinuation
I discontinued this pack because it was very unpopular. I got 500 downloads in one year, nearly all of the downloads from the last 6 months. Even still, I only got comments on it every so months, and generally not much of it was actual feedback.
Even as the pack progressed, popularity and number of actual users did not seem to increase. I know this is my fault, because I released the pack too early in production, and did a very poor job of "selling" the pack on this thread, because I did not have good enough visual media, and I did not actually show/talk about the the large amount of features that actually make this pack great.
I also failed to keep up-to-date images on this thread, as I released it early, and I was improving it so much that I would constantly need to update the screenshots which was a hassle.
Future of the pack
Now that I have recognized the problem, I know what to do. I am continuing work on the pack, and will not release it until it is 100% new textures, meaning no vanilla textures or ones that I made early on for the pack, so I can give the pack the release it deserves. I will do all of the things I have wanted to do for the pack, including all of the paintings being redone, and alien villagers.
I might add more mod support (such as random mobs, more CTM, or even support for fantasy mods such as Thaumcraft).
I might make multiple versions of the pack (besides the normal version) such as a barebones version of the pack, meant to run on lower-end computers such as netbooks with no mod files included and no partial transparency in images, and possibly an extended version with double resolution mobs and more mod support.
What you can do to help
If you like this pack, and have feedback in its current state, please PM your feedback. Most of the feedback I received about the pack was from Balduran, Turek, and Darklight10, all who I had PM conversations with basically on what they thought of the pack and how I could potentially improve it.
Most of the feedback I received from Turek, however, he has stepped down from it due to technical problems. If you would like to fill the role of helping me improve the pack, are active on the forums, possibly have texturing experience (so you know what you're talking about), and like the pack, please PM me!
Get notified about the release of the redux version of this pack
When the pack is 100% not vanilla (everything!) and older textures have been redone, and I have made images for the thread, it will get a new topic in the texture packs section (and this one will be hidden).
At that time, I will notify anyone following this topic of what has occurred. If you would like to be notified when the new thread is posted, please follow this topic.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
EDIT 2: I was paranoid.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
i don't like round window in the door, though. And fond of vanilla ore textures.
Thank you. Why do you say this about orange? You don't like the door window? I added it for visibility. Is there anything I can do to make the ores better, or is that vanilla love unwavering?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
Yes, I am aware. All of the letters have the same width, I don't know why the letters try to take up so much space. My guess is it has something to do with why it isn't changed by texturepacks without MC patcher or something.EDIT:
I'm trying something nowfixed nowAre you saying just because of the "lighting"?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I JUST uploaded a new version. Fixed font, and hardcore mode health. So re-download and it will be there
EDIT: Also updated stone & ores. Tell me it's better
The name of the the texture pack has "vivid" in it, what did you expect? One of the reasons I made this is because, frankly, default looks a little de-saturated.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It's look's better now, also could you change the font a little and keep it vivid but make it easier to read.
How to make the text more vivid? I cannot change the color. Maybe if you tell me what characters you like and which not and i'll see what I can do?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
You could probably try to make it smoother while keeping the "vividness".
Also why can't you change the color and make each letter a different color.
The text still goes one pixel of signs, but that's okay.
I love your Enderman skin.
The font gets colored by Java, like the title message yellow, GUI white, signs black, ect.
Characters can go off of a sign even with default font. Just depends on the characters used.
You mean my player skin? It was something I made before endermen were released (as you can see from the green eyes)
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I love how you can change the color of grass, do you use Java for that too?
It's sweet!
No, to do that I changed \misc\grasscolor.png. It was an experiment. It turned out pretty well, grass in the nether is red (:
What I meant by java is, the color of font in Minecraft is "hard-coded" which means it does not use an image or something from an image to get its color, but java code which would require modding/changing to access. Unlike Grass/leaves which actually read the .PNGs in the \misc, thus changeable.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin