Hey Levaunt, if you've got some time, could you make a log item. I'm looking to make support for TerraFirmaCraft but I'm having difficulties making a good log item that keeps the pack's theme.
Sure, I still haven't made that 2x2 log top texture, I keep meaning to!
I personally can't understand why someone would want a higher res version of a pack like this. The style is great, and while there are a few textures that aren't to my taste, the textures themselves are extremely well done. 32x feels like it has just the right balance between the level of detail and amount of pixelization, beyond that it starts to feel way too smooth in comparison to Minecraft's natural blockiness.
Sure, I still haven't made that 2x2 log top texture, I keep meaning to!
Whenever you get the chance to do it is fine. That is an interesting end shape for the icon... not sure how much I like it but it'll definitely help me out with a good base to work off of. Thanks Can't wait to see what you do with the new stuff in the snapshots!
EDIT:
Had a bit of energy to do some texturing after a long day at work but I cleaned up the log icon. Thoughts?
Hey everyone, this is an awesome texture pack but for some reason the connected textures for glass panes do not show on my install. This is not a problem with any other texture packs, and I've tried re-downloading the pack, and using both mcpatcher and optifine. I noticed that there are different textures for glass in the pack and would like to see them in game, but I'm not sure if the problems are on my end or not, any one know what's going on?
It's not you, I don't have CTM on my glass panes because they were rendered weird. I planned on fixing it, but I'm going to redo the glass again one of these days.
I may have to put the pack on the back burner for a while. I got a gosh darned real graphic designer job, and I've also gotten some fatigue with textures in general.
If I miss the next update, feel free to publish your own updates, so long as you keep them in this thread, and no adfly of course. If I notice a good one I'll add it to the OP with credit.
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HazDiamondz
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I can't believe I just came across this texture pack today. This is definitely my new favorite. You've done an amazing job on this dude, seriously, there's so much artistic style in every texture while keeping the theme and not overdoing it. I love it, you've got a new fan.
Edit: omagerd I just saw that night sky and words can't even.... dude I love you.
Alright tried it out, the texture pack looks gorgeous. Although any idea what might be causing the sky to bug up like this?
Likely a problem with the combination of the sky and those shaders, though I don't know how to fix it.
I got a bit of inspiration, so I am going to be Livestreaming some pixel work tonight! Probably around 9:00 EST, I'll update this or make a new post before I start.
Likely a problem with the combination of the sky and those shaders, though I don't know how to fix it.
I got a bit of inspiration, so I am going to be Livestreaming some pixel work tonight! Probably around 9:00 EST, I'll update this or make a new post before I start.
Those shaders also require optifine, and we all know how optifine is...
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Very nice, I especially like the jar of spider eyes. The jars in general actually. The full stacks of coal/charcoal seem like a small step backwards in that after them finally getting individual texures, they end up with the same one again once they're stacked. Still, we've dealt with that before, and pretty much everything else is more than awesome enough.
Sure, I still haven't made that 2x2 log top texture, I keep meaning to!
Sorry but the pack will never be in a resolution larger than 32x. That would require a huge amount of work and ruin the pixel art style.
Twitter: @Levaunt
Whenever you get the chance to do it is fine. That is an interesting end shape for the icon... not sure how much I like it but it'll definitely help me out with a good base to work off of. Thanks Can't wait to see what you do with the new stuff in the snapshots!
EDIT:
Had a bit of energy to do some texturing after a long day at work but I cleaned up the log icon. Thoughts?
Yeah I guess I went to stylized with the shape. I like the straighter look better, goes well with other items now.
It's not you, I don't have CTM on my glass panes because they were rendered weird. I planned on fixing it, but I'm going to redo the glass again one of these days.
I may have to put the pack on the back burner for a while. I got a gosh darned real graphic designer job, and I've also gotten some fatigue with textures in general.
If I miss the next update, feel free to publish your own updates, so long as you keep them in this thread, and no adfly of course. If I notice a good one I'll add it to the OP with credit.
Twitter: @Levaunt
Good luck, dude!
Edit: omagerd I just saw that night sky and words can't even.... dude I love you.
I would really like some feedback on this issue, because it is literally the only reason why I would not use this pack. The night sky is gorgeous.
Likely a problem with the combination of the sky and those shaders, though I don't know how to fix it.
I got a bit of inspiration, so I am going to be Livestreaming some pixel work tonight! Probably around 9:00 EST, I'll update this or make a new post before I start.
Twitter: @Levaunt
Twitter: @Levaunt
I am using optifine, it works with a different shader pack. kind of wonder why.
http://www.livestream.com/levaunt
Twitter: @Levaunt
Goddamn it, why do they make things so complicated for us?
I remember the days when making a texture pack was pretty much just opening the terrain.png and making some pretties.