you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
But Optifine in mods folder is not compatible because of change in Forge/FML.
Forge 9.11.0.897/FML 6.4.16.765 can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional.
Compatible with Minecraft 1.6.4.
Incompatible with "Optifine in mods folder" in Minecraft 1.6.4 unless patched with "optifinefml". Compatible with Optifine loaded as a library, or installed in forge jar file in versions folder.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
Ok, yeah. I just checked out the code and it's true. Both mods have made changes towards 1.6.4 compatibility and unfortunately it's no longer just a drag and drop into the mods folder. Can't wait until Mojang actually gets an API out.
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
Over 20 variants for the biomes.
M - Biomes with an M variant are much rarer than any other variant.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
Desert M has patches of water unlike normal deserts
Birch Forest M has taller birch trees than usual
Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills,Cold Taiga Hills, and Mega Taiga Hills can now be generated.
Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
Achievements screen can now be zoomed in and out using the mouse wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
When a player earns an achievement, it is now announced in chat; This can be turned off
Can be hovered over to show an achievement tooltip
Can now give items to players with custom names, lore and enchantments [8]
Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
Will now print renamed items' name in chat and show tooltips when hovered over
"Useful to map makers, modders, players and server admins"
Added a way to do things when clicking things in chat, like executing a command
Other actions include opening a URL and showing an item tooltip when hovered on
"Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
Names can now be clicked to PM people
Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
Fog
Removed the thin fog around the player
Fog is only at the edge of the visible chunks now
Death Screen
If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
Edge of the World
All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
This includes air blocks.
This creates essentially an invisible wall at the boundary.
As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon
Activate using activator rails
Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice
New Potions
Potion of Water Breathing
Can be brewed with a pufferfish
Enables you to breathe underwater for 3 minutes without oxygen bar depleting
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
The clouds go black and the sky goes much darker.
Video Settings
Render Distance is now a slider ranging from 2 to 16 chunks
The sky is now visible on Short (4 chunks) render distance
Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited
Added mipmapping, anisotropic filtering and FSAA (as a shader)
Mipmap levels can be set to Off and 1 through 4
Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
Function keys can be changed.
Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
Added 'Sprint' key which can be changed
By default, sprinting can be activated by pressing the left control key
The original sprinting controls still function.
Doesn't allow sprinting while sneaking
Can be held down continuously to always sprint when moving
The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
Creative mode inventory
Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower.
Planned to have odd width to allow for design variations and have fun with ghasts
Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
Logging
Logging is now done using Log4j 2
Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup
Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all
For those of you waiting for it (and I know you are), I am now starting on re-texturing Thaumcraft 4. It's gonna take a while though with ~500 textures.
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
It doesn't work for me I click Play and nothing happens...
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
hey guys i have new internet now. it should never run out again. and so i have started a vanilla survival server with latest snapshot. pm me if you wanna join.
also i will have an update soon. i have done: all stained glass, podzol dirt, red sand, coal block and packed ice. working on new flowers next. ctm for the stained glass will take some time for me to work out so that won't be in update.
edit: what do you guys think about this sunflower? (texture is from borderlands 2)
edit: someone post so i'm not triple posting.. i have update ready for snapshot.
check this out - minecraft meets fps/rpg with awesome graphics and space!
ok heres an update for latest snapshot. note there is a bug where water and semi transperent (glass) texures dissapear in latest snapshot
done:
stained glass
podzol dirt
most flowers (havent done white flowers or double flowers)
sunflower
red sand
coal block
packed ice
new fish
fixed couple bugs
i will do the ports tomorrow
download from my sig (filename- 1.6.4 vonDoomCraft_BETA snapshot 13w41b)
ok i have uploaded: 1.6.4 vonDoomCraft_BETA snapshot 13w43a
includes fixes for new wood types
new saplings
stained hardened clay.
still to do: stained glass pane edges.
hay block and quartz block i don't think i can do.
let me know what you guys think about the hardened clay, tell me if any colours need to be changed.
well i haven't been able to come up with goodlooking quartz, i was kinda leaving it for doom, but if i do come up with something before doom i will upload it.
--------------------------------------------------
i have updated pack with new wood planks. click my sig. filename: 1.7 prerelease vonDoomCraft_BETA
the new snapshots change the way custom sound is enabled. i need to watch a tutorial and fix it before custom sounds can be used.
ok i did a bit of playin round with textures and came up with some quartz blocks. let me know what you guys think about em. also redid some things still todo glass pane edges. i will get to em this arvo. click my sig. filename: 1.7.1 vonDoomCraft_BETA_3_9
ok i did a bit of playin round with textures and came up with some quartz blocks. let me know what you guys think about em. also redid some things still todo glass pane edges. i will get to em this arvo. click my sig. filename: 1.7.1 vonDoomCraft_BETA_3_9
pm me to join my server
I looked at Von Doomcraft's original quartz ore. I looked at your quartz blocks. The original follows a bone theme. Yours are nice, but they don't seem to follow the same theme.
I adapted some of the VDC art to make quartz blocks for personal use. I will PM you a link.
By "nice" I meant "really good"; I wasn't being sarcastic. I also just wanted to thank you for all the hard work that you have put into this project. You win the Internet. And some steak.
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
Incompatible with "Optifine in mods folder" in Minecraft 1.6.4 unless patched with "optifinefml".
Compatible with Optifine loaded as a library, or installed in forge jar file in versions folder.
Ok, yeah. I just checked out the code and it's true. Both mods have made changes towards 1.6.4 compatibility and unfortunately it's no longer just a drag and drop into the mods folder. Can't wait until Mojang actually gets an API out.
World Generation
Additions
Additions
Additions
Improvements & Changes
Improvements & Changes
Fixed 49 Bugs:
It doesn't work for me I click Play and nothing happens...
mmm thats odd. i will look into his experimental plugin to see if its easier.
ok see if this works
Here is an experimental FML Plugin for loading OptiFine from mods folder in Minecraft 1.6.4.
It is compatible with ShadersMod 2.0.1 beta 18.
optifinefml.7z download link (dropbox)
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
Awesome it works Thanks for your help.
cool glad i could help.
also i will have an update soon. i have done: all stained glass, podzol dirt, red sand, coal block and packed ice. working on new flowers next. ctm for the stained glass will take some time for me to work out so that won't be in update.
edit: what do you guys think about this sunflower? (texture is from borderlands 2)
edit: someone post so i'm not triple posting.. i have update ready for snapshot.
check this out - minecraft meets fps/rpg with awesome graphics and space!
done:
stained glass
podzol dirt
most flowers (havent done white flowers or double flowers)
sunflower
red sand
coal block
packed ice
new fish
fixed couple bugs
i will do the ports tomorrow
download from my sig (filename- 1.6.4 vonDoomCraft_BETA snapshot 13w41b)
edit: pack updated with better podzol dirt and more natural redsand. thanks 0101100
anyone wanna join my vanilla survival server? pm me. i really need more players
includes fixes for new wood types
new saplings
stained hardened clay.
still to do: stained glass pane edges.
hay block and quartz block i don't think i can do.
let me know what you guys think about the hardened clay, tell me if any colours need to be changed.
just click my sig
well i haven't been able to come up with goodlooking quartz, i was kinda leaving it for doom, but if i do come up with something before doom i will upload it.
--------------------------------------------------
i have updated pack with new wood planks. click my sig. filename: 1.7 prerelease vonDoomCraft_BETA
the new snapshots change the way custom sound is enabled. i need to watch a tutorial and fix it before custom sounds can be used.
my new creeper house on my server
pm me to join my server
I looked at Von Doomcraft's original quartz ore. I looked at your quartz blocks. The original follows a bone theme. Yours are nice, but they don't seem to follow the same theme.
I adapted some of the VDC art to make quartz blocks for personal use. I will PM you a link.