I have the 4.3.0 version but it doesn't work, (connected textures don't work, waters grey, ....) even though I ticked all the boxes and patched my jar. this is also the case with 4.2.2, only the boxes are greyed out and I cant even click them, and i have a 64 bit pc. but, the thing that annoys me most is the fact i cant download res packs! i put them in the folder, but it doesn't show up! i tested it with 2 packs, 1 128x and 1 32x, but the result is same. pls fix this!
this is an amazing mod. thank you 4 creating this
___________________________________________
On a completely unrelated note, the game crashed updating water (This is only part of the report; it was too long):
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/3/13 4:37 PM
Description: Exception while updating neighbours
java.lang.StackOverflowError: Exception while updating neighbours
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at afn.e(SourceFile:482)
at afn.d(SourceFile:458)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)...
...A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,20,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)
Stacktrace:
at afn.e(SourceFile:483)
at afn.d(SourceFile:460)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)
at afn.d(SourceFile:327)
at amf.n(SourceFile:27)...
...-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,21,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)...
Download MCPatcher 4.3.0-beta5 for 1.7.2 and 1.6.4: exejar
Changes since beta4:
Fixed "java.lang.IllegalAccessError: tried to access field bqf.a" error when patching more than once.
Fixed custom fog0.png palette not being read.
Render the unconnected edges of glass panes.
Some changes to the new (Misa-style) custom colormap format. Still a work in progress.
New option backfaceCulling.3 in renderpass.properties. Defaults to true (current behavior). Set to false to render all sides of blocks during the glass overlay pass.
Some of the texturing bugs that remain are Mojang's. See MC-34751 and MC-37106 for instance. I won't be attempting to fix these in MCPatcher at least until Mojang resolves them one way or another.
All of the git repos that I can find are out of date (including [email protected]:prupe/mcpatcher.git, which I thought was the upstream). Where might I find the source for the beta versions you're releasing?
I wonder. Might there be any chance of having textures for blocks based on what biome they're located in? Not just the color of grass, but the ability to make the grass look sandier/deader (or something) when placed in a desert...
This would be neat, but I don't know how difficult that might be, or if it's even possible. understandable if not. Apologies if it's been suggested before. - Oops. Found how to do this.
Also, is there a way to make a random ctm that checks for the above block being air?
This has been reported before but it hasnt been addressed (I think).
I'm having an issue where I cant click on any option on the checklist. MCPatcher says that none of them (Extended HD, Random mods etc) can be applied.
Make sure you're using the correct version of MCPatcher. The one that you find in the downloads section is the one for 1.6 and as such it won't work for 1.7. The one for 1.7 is still in beta (hence the reason it's not the official download just yet), and can be found Here. Be warned: it's still a bit buggy.
Hi, sorry if this question has already been asked, but I searched through the last few pages and didnt see anything on it. I was wondering if it is possible to do CTM for blocks in mods, and if so, is there a special way to do it, or does the regular way work? I thought I should ask before I spent a bunch of time on textures. Thanks!
Hi, sorry if this question has already been asked, but I searched through the last few pages and didnt see anything on it. I was wondering if it is possible to do CTM for blocks in mods, and if so, is there a special way to do it, or does the regular way work? I thought I should ask before I spent a bunch of time on textures. Thanks!
The answer is yes (specify through matchTiles for best results), though you might want to wait until mods update to 1.7, as the item IDs will likely change.
The Mac version for the 1.7.2 won't open because it's from an "Unknown Developer".
You will need to go into System Preferences:Security & Privacy. Unlock the lower part of the window with an admin account, and then set it to Anywhere. You will get a confirmation dialog box, approve and you can go back and open the MCPatcher java file. Afterwards, if you like, you can go back and restore the Security & Privacy setting to what it was.
The answer is yes (specify through matchTiles for best results), though you might want to wait until mods update to 1.7, as the item IDs will likely change.
Awesome, thank you! I was just going to make the textures and name them once all the mods I use update. I thought it would give me something fun to do while I wait Do the CTM files just go in the regular CTM folder, or do they have to be different since they are from a mod?
I doubt this is possible, or if anyone knows how even if it is, but does anyone know of a way to make CIT trigger only when an item has multiple enchantments?
The reason I ask is because I'm trying to make special enchanted books whose sprites only show up if the enchanted book has multiple enchantments. Normally each enchantment has its own book sprite in my pack, but that doesn't work perfectly now that books can have multiple enchantments per book. I'd like to keep my existing enchanted books, but also have special ones that show up only for multi-enchant books.
Thanks in advance for anyone who can figure this out. It's kinda beyond me, you see.
On some blocks, ctm's innerSeams property doesn't work properly with block metadata of greater than 0. (Tested with standard glass ctm and stained glass w/ alpha layer)
this is an amazing mod. thank you 4 creating this
I consider that a feature.
No not only with MCPatcher. In unmodded MC too.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
No patcher:
On a completely unrelated note, the game crashed updating water (This is only part of the report; it was too long):
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/3/13 4:37 PM
Description: Exception while updating neighbours
java.lang.StackOverflowError: Exception while updating neighbours
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at afn.e(SourceFile:482)
at afn.d(SourceFile:458)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)...
...A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,20,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)
Stacktrace:
at afn.e(SourceFile:483)
at afn.d(SourceFile:460)
at ajd.a(SourceFile:74)
at mj.a(SourceFile:320)
at mj.a(SourceFile:306)
at ajd.b(SourceFile:225)
at aoj.a(SourceFile:468)
at afn.d(SourceFile:327)
at amf.n(SourceFile:27)...
...-- Block being updated --
Details:
Source block type: ID #8 (tile.water // ajd)
Block type: ID #9 (tile.water // amf)
Block data value: 10 / 0xA / 0b1010
Block location: World: (29999846,21,29999720), Chunk: (at 6,1,8 in 1874990,1874982; contains blocks 29999840,0,29999712 to 29999855,255,29999727), Region: (58593,58593; contains chunks 1874976,1874976 to 1875007,1875007, blocks 29999616,0,29999616 to 30000127,255,30000127)...
...-- Ticking connection --
Details:
Connection: ef@9352ad
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 188066864 bytes (179 MB) / 435564544 bytes (415 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 6154 (344624 bytes; 0 MB) allocated, 5740 (321440 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1584 (88704 bytes; 0 MB) allocated, 1268 (71008 bytes; 0 MB) used
Player Count: 1 / 8; [mm['kwerti'/239, l='Seed', x=29999896.55, y=44.00, z=29999871.98]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
Putting the CENDENT back in transcendent!
All of the git repos that I can find are out of date (including [email protected]:prupe/mcpatcher.git, which I thought was the upstream). Where might I find the source for the beta versions you're releasing?
I wonder. Might there be any chance of having textures for blocks based on what biome they're located in? Not just the color of grass, but the ability to make the grass look sandier/deader (or something) when placed in a desert...
- Oops. Found how to do this.This would be neat, but I don't know how difficult that might be, or if it's even possible. understandable if not. Apologies if it's been suggested before.
Also, is there a way to make a random ctm that checks for the above block being air?
Hope that helps you.
http://imgur.com/a/LGgAO
Re-test with version 1.7, if it's ok with that version, then it's https://mojang.atlassian.net/browse/MC-37106.
The answer is yes (specify through matchTiles for best results), though you might want to wait until mods update to 1.7, as the item IDs will likely change.
Putting the CENDENT back in transcendent!
You will need to go into System Preferences:Security & Privacy. Unlock the lower part of the window with an admin account, and then set it to Anywhere. You will get a confirmation dialog box, approve and you can go back and open the MCPatcher java file. Afterwards, if you like, you can go back and restore the Security & Privacy setting to what it was.
Awesome, thank you! I was just going to make the textures and name them once all the mods I use update. I thought it would give me something fun to do while I wait Do the CTM files just go in the regular CTM folder, or do they have to be different since they are from a mod?
Putting the CENDENT back in transcendent!
Awesome, thanks
Heads up, for some reason Chrome detects the exe version of beta5 for 1.7.2 as malicious. Downloaded and used anyways.
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The reason I ask is because I'm trying to make special enchanted books whose sprites only show up if the enchanted book has multiple enchantments. Normally each enchantment has its own book sprite in my pack, but that doesn't work perfectly now that books can have multiple enchantments per book. I'd like to keep my existing enchanted books, but also have special ones that show up only for multi-enchant books.
Thanks in advance for anyone who can figure this out. It's kinda beyond me, you see.
Putting the CENDENT back in transcendent!