Not really sure how people are getting this to work with 1.4.6. If I had to give an answer I would say it's incompatible but clearly it isn't since some people can somehow get passed the black screen. I'm not new to installing texture packs and using the MCPatcher program that is required for almost every texture pack I've used so I would like to think I know what I'm doing. I've tried five times already with a fresh .jar since MCPatcher gives you an error if you don't, and have even tried with a modded .jar just to see if it made any difference but I still experience a black screen.
The patcher works with my computer. Only I can't figure out for the life of what's wrong. The sunlight and arrow fire doesn't work. Lava and water don't work. They all say "Use Latest MCPatcher." And the dirt has a portal symbol and two fire symbols on the side. Very unaesthetic. .:/ I've got all updated versions, and followed the directions. Nothing is helping.
EDIT: Think I solved those above problems. Now, I just see all of the tunnels in the distance through the ground and it's highly distracting. Sure there's an easy fix to that, but I haven't figured it out yet.
I do the installation of Minecraft and mods in the following order:
Install Minecraft Game and make a backup of the "minecraft.jar" file
- Run Minecraft, set options to my preference, exit Minecraft
Install ModLoader (copy all the .class files into the Jar via WinRAR and delete the META-INF folder)
- Run Minecraft so that ModLoader can make necessary folders, establish itself, exit Minecraft
Copy Timber mod Zip file into the now created MODS folder
- Run Minecraft, create world, confirm that the Timber mod works as expected (axe cutting down entire tree)
Make a "zombe" folder under MODS folder, copy all of the configuration .TXT files into that folder
Edit the "config.txt" file just copied over to remove hashtag in front of modFlyEnabled line and save file
Copy all the Zombe .class files into the "minecraft.jar" file via WinRAR
- Run Minecraft and test if FLY mod works in the previously created world
After doing all of that - it is only THEN when I install MC Patcher.
I run the 2-4-4-01 file and in the Options tab I disable MIPMAPS by unchecking the box
I do not select (uncheck) Better Grass, Connected Textures, Better Glass
I do select HD Textures, HD Font, Random Mobs, Custom Colors and Better Skies
I click the PATCH button
I then run Minecraft, open the previously created world, make sure it works, then exit
I copy the "Sphax PureBDCraft 256x MC14.zip" file into the "texturepacks" folder
I then run Minecraft again, and click the Texture Packs option from the main menu
I select the Sphax texture pack, wait until it takes, the press DONE and wait until it takes
Then I run Minecraft again and hopefully everything works and looks proper.
Tedious, yes, but that process works for me and seems stable and functional when followed.
EDIT: Think I solved those above problems. Now, I just see all of the tunnels in the distance through the ground and it's highly distracting. Sure there's an easy fix to that, but I haven't figured it out yet.
I think that the "tunnels in the distance" is a Minecraft problem and not a patcher issue. I have seen it more frequently in 1.4.5 than in 1.4.4., and have seen it with standard MC textures with no patcher or texture pack installed.
If I move along the ground close to the "tunnels" the textures seem to pop in and everything looks normal. I have had some more annoying issues with these tunnels under water, and the only way I can seem to get rid of them is to go allt he way down to the bottom of the sea for each of those chunks. Gets annoying after a while.
I'm not sure if 1.4.6 fixes the problem or not. I'll keep on testing.
I think that the "tunnels in the distance" is a Minecraft problem and not a patcher issue. I have seen it more frequently in 1.4.5 than in 1.4.4., and have seen it with standard MC textures with no patcher or texture pack installed.
If I move along the ground close to the "tunnels" the textures seem to pop in and everything looks normal. I have had some more annoying issues with these tunnels under water, and the only way I can seem to get rid of them is to go allt he way down to the bottom of the sea for each of those chunks. Gets annoying after a while.
I'm not sure if 1.4.6 fixes the problem or not. I'll keep on testing.
Those "tunnels" are called Chunk errors, they occur when a chunk doesn't load properly and when you get close to it or when enough time happens, it updates itself and fixes the error, this has occured in beta and still occurs now...its nothing major and most people just ignore it...has nothing to do with any mod or texture pack...just a plain and very common vanilla MC bug that doesn't really harm anything and can sometimes be useful to finding dungeons, strongholds, ravines, and mineshafts, unless you believe it to be cheating...
Well I have an interesting mod compatibility issue to talk about...The Random Mobs feature doesn't play well with Mo' Creatures, mainly the Werewolves and Horses...WIthout Random Mobs checked, the mobs work normally, but when i check Random Mobs, the Werewolves become invisible when turning into their beast forms at night, and when changing horses (e.g. from a horse to undead horse, or Zorse to NIghtmare) they don't change skins...and the only way to fix it is to reload the map!
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
Put it in your Texturepacks folder in the .minecraft folder which is reached by pressing the windows button+R then typing %appdata% then clicking .minecraft.
Very strange... I did that same thing with dokucraft, but it gives me the "use the patcher noob" texture for water. Also, I really don't like better grass. How do I disable it?
@2nv2u: I'm thinking that would be great. I would talk to a couple of the modders that work on the worldgen/biome mods... especially the extrabiomesxl team. from my understanding they are adding a sort of api functionality for those type of mods to forge itself, and may already be working on the framework for what you are suggesting, just not in such a broad scope.
after installing mcpatcher i clicked on the better grass and HD textuers then patched the game. the game crashed and i deleted mcpatcher. now it will randomly black screen when i am playing the game. it still is runnig when it black screens and things can still interact but i have no control of the game AND my computer when this happens i donloaded mcpatcher in the 1.3.2 update and it still is having this problem in 1.4.6.can anyone help in any way that would be a lot of help. thanks!
Whenever I try to run MCPatcher for 1.4.6 (2.4.4 01), it says "This application requires a Java Runtime Environment 1.5.0", then it takes me to install Java again.... How can I run it without that message?
We really get better firework rendering and the possibility to change the colors soon?
You can change the colors now actually. Mojang used the dye colors for fireworks, so they are affected by dye.* in color.properties. It's the only thing in the game that uses the dye colors (leather armor uses the fleece colors for some reason), so it won't affect anything else.
Play around with that, but keep in mind that color values are "baked in" when fireworks are crafted. Changes to color.properties will only affect newly created fireworks.
For that screenshot all I did was change the blending method to linear dodge. The color values are the same.
Yesterday I found some z-fighting issues on my Better Glass textures:
Known problem, and one I don't see a good solution for. It's the cost of rendering all six sides of glass blocks. You could try renderPass=0 instead of 2 for the glass frame, but IMO it looks worse -- and vaguely unsettling -- to see only front faces of a supposedly transparent block.
Hey Kahr, do you know why the Random Mobs feature doesn't play well with Mo' Creatures? I believe I posted about this before, and after extensive testing...(nothing code-wise) It seems to be messing up the 2 of the mobs of Mo' Creatures...the Werewolves and Horses...the werewolves become invisible when turning into their beast form at night, then having both visible models when turning back into humans...and when changing the horses into the special horses by using the essences...they keep the same skin until the map is reloaded...I'd love it if you could figure out why Random Mobs are screwing up these 2 mobs...
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
EDIT: Think I solved those above problems. Now, I just see all of the tunnels in the distance through the ground and it's highly distracting. Sure there's an easy fix to that, but I haven't figured it out yet.
Install Minecraft Game and make a backup of the "minecraft.jar" file
- Run Minecraft, set options to my preference, exit Minecraft
Install ModLoader (copy all the .class files into the Jar via WinRAR and delete the META-INF folder)
- Run Minecraft so that ModLoader can make necessary folders, establish itself, exit Minecraft
Copy Timber mod Zip file into the now created MODS folder
- Run Minecraft, create world, confirm that the Timber mod works as expected (axe cutting down entire tree)
Make a "zombe" folder under MODS folder, copy all of the configuration .TXT files into that folder
Edit the "config.txt" file just copied over to remove hashtag in front of modFlyEnabled line and save file
Copy all the Zombe .class files into the "minecraft.jar" file via WinRAR
- Run Minecraft and test if FLY mod works in the previously created world
After doing all of that - it is only THEN when I install MC Patcher.
I run the 2-4-4-01 file and in the Options tab I disable MIPMAPS by unchecking the box
I do not select (uncheck) Better Grass, Connected Textures, Better Glass
I do select HD Textures, HD Font, Random Mobs, Custom Colors and Better Skies
I click the PATCH button
I then run Minecraft, open the previously created world, make sure it works, then exit
I copy the "Sphax PureBDCraft 256x MC14.zip" file into the "texturepacks" folder
I then run Minecraft again, and click the Texture Packs option from the main menu
I select the Sphax texture pack, wait until it takes, the press DONE and wait until it takes
Then I run Minecraft again and hopefully everything works and looks proper.
Tedious, yes, but that process works for me and seems stable and functional when followed.
Hope it helps someone. Good luck.
I think that the "tunnels in the distance" is a Minecraft problem and not a patcher issue. I have seen it more frequently in 1.4.5 than in 1.4.4., and have seen it with standard MC textures with no patcher or texture pack installed.
If I move along the ground close to the "tunnels" the textures seem to pop in and everything looks normal. I have had some more annoying issues with these tunnels under water, and the only way I can seem to get rid of them is to go allt he way down to the bottom of the sea for each of those chunks. Gets annoying after a while.
I'm not sure if 1.4.6 fixes the problem or not. I'll keep on testing.
Those "tunnels" are called Chunk errors, they occur when a chunk doesn't load properly and when you get close to it or when enough time happens, it updates itself and fixes the error, this has occured in beta and still occurs now...its nothing major and most people just ignore it...has nothing to do with any mod or texture pack...just a plain and very common vanilla MC bug that doesn't really harm anything and can sometimes be useful to finding dungeons, strongholds, ravines, and mineshafts, unless you believe it to be cheating...
Very strange... I did that same thing with dokucraft, but it gives me the "use the patcher noob" texture for water. Also, I really don't like better grass. How do I disable it?
First, this is the MC Patcher thread. There is a separate thread for your Optifine product.
Second, Optifine is having trouble properly rendering the new 3D drop objects in 1.4.6. Very jagged edges. MC Patcher is rendering those properly.
One of the ways to download this will download Malware if you don't pay attention.
You can change the colors now actually. Mojang used the dye colors for fireworks, so they are affected by dye.* in color.properties. It's the only thing in the game that uses the dye colors (leather armor uses the fleece colors for some reason), so it won't affect anything else.
Play around with that, but keep in mind that color values are "baked in" when fireworks are crafted. Changes to color.properties will only affect newly created fireworks.
For that screenshot all I did was change the blending method to linear dodge. The color values are the same.
Known problem, and one I don't see a good solution for. It's the cost of rendering all six sides of glass blocks. You could try renderPass=0 instead of 2 for the glass frame, but IMO it looks worse -- and vaguely unsettling -- to see only front faces of a supposedly transparent block.