Yup! Just make sure when you post updates to it you link the updates here as well
Alright
I will begin working on an update within a few weeks, I am currently working on two other packs, a skin battle, and judging a pixel art contest (geez I am busy)
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
It makes me extremely happy to see the community so anxious to take over our work. I think the time has come for this to happen. There is no way we could have made it as far as we have without all of you fantastic fans. You all really are the best. Best of luck to all of you wishing to continue the adventure, i'll make sure to check in every once-in-a-while. Thank you all <3
Funny you should mention that. While I don't use technic myself (I prefer to install my own mods) I do use a lot of the mods that are in it, and I have been trying to slowly build compatability for them lately. There is a lot of stuff to go through, but I have made varying progress in Redpower, Buildcraft, Railcraft, and Industrial-Craft so far. I am not that good though at natural textures though, so a lot of it is recolors, but at least it looks nicer than vanilla. This is more or less what I have so far: http://imgur.com/a/WkO1K
A few notes: new storage block design, to go with redpower microblocks better, also a changed cart design.
There is still a lot to do, and my schedule just took a hit since college recently started again. I'll see about an actual upload for what I have done, but that might be a while. (And if you are better at natural looking textures, I really have no idea what to do for the redpower gems or plants, or the marble)
I only reveal this now because I was waiting for more to be done, but since this is going public anyway, might as well get it out there. Thanks for all the inspiration, Xai! Wish you luck wherever you go from here.
Hey guys, I didn't read through all 86 pages of this thread so if anyone's made this already, sorry.
I noticed its open source now and someone else also made connected wool, so I figured I could share this with you.
I made a connected glass, as well as bookshelf and sandstone texture to go with this pack.
Hey guys, I didn't read through all 86 pages of this thread so if anyone's made this already, sorry.
I noticed its open source now and someone else also made connected wool, so I figured I could share this with you.
I made a connected glass, as well as bookshelf and sandstone texture to go with this pack.
Alright so now that 1.4.2 is out I took the liberty of adding the new blocks (anvil, beacon, carrots/potatoes, and adventure block) to Xaiwaker. Nothing was created from scratch, it was all made from existing textures from either Xaiwaker or vanilla Minecraft. I also noticed when updating that some mobs' textures, such as zombies and zombie pigmen, changed (originally 64x32, now 64x64 in 1.4.2), so I fixed that. I also modified the leather armor textures to support the new dye system.
terrain.png preview:
Note: In my personal version, I use the carrots and potatoes from Sphax, however, I'm not going to upload that here.
Download .rar: http://www.mediafire...3vffj1642syf757
You should be able to straight drag and drop the contents into your Xaiwaker texture pack .zip.
This is the 32x32 version by the way. I don't plan on doing a 16x16.
Let me know what you think and if there are any problems. I haven't tested every single texture, but I do know for sure that zombies and zombie pigmen are fixed. I'll try to check this at least once every day or so.
Alright so now that 1.4.2 is out I took the liberty of adding the new blocks (anvil, beacon, carrots/potatoes, and adventure block) to Xaiwaker. Nothing was created from scratch, it was all made from existing textures from either Xaiwaker or vanilla Minecraft. I also noticed when updating that some mobs' textures, such as zombies and zombie pigmen, changed (originally 64x32, now 64x64 in 1.4.2), so I fixed that. I also modified the leather armor textures to support the new dye system.
terrain.png preview:
Note: In my personal version, I use the carrots and potatoes from Sphax, however, I'm not going to upload that here.
Download .rar: http://www.mediafire...3vffj1642syf757
You should be able to straight drag and drop the contents into your Xaiwaker texture pack .zip.
This is the 32x32 version by the way. I don't plan on doing a 16x16.
Let me know what you think and if there are any problems. I haven't tested every single texture, but I do know for sure that zombies and zombie pigmen are fixed. I'll try to check this at least once every day or so.
I really like this. Do you think you could do this with the WIP icons?
Also, Xaivern, a few people are looking for your packs to be updated on Planet Minecraft. I think it'd be a good idea to make the open source announcement there or direct them to this forum instead.
Also, Xaivern, a few people are looking for your packs to be updated on Planet Minecraft. I think it'd be a good idea to make the open source announcement there or direct them to this forum instead.
I love those textures!!! Please PM me if your interested in me putting your updates into the main thread
All you need to do is drag the new stuff into the folders you already have for the texture packs. As long as you have the 32x32 versions it should work, I just finished testing mine out and both the packs work fine. The new files are terrain.png and the folders for mob, gui, and armor.
Alright
I will begin working on an update within a few weeks, I am currently working on two other packs, a skin battle, and judging a pixel art contest (geez I am busy)
Requesting technic support from anyone working on pack edits. Would be awesome for playability.
A few notes: new storage block design, to go with redpower microblocks better, also a changed cart design.
There is still a lot to do, and my schedule just took a hit since college recently started again. I'll see about an actual upload for what I have done, but that might be a while. (And if you are better at natural looking textures, I really have no idea what to do for the redpower gems or plants, or the marble)
I only reveal this now because I was waiting for more to be done, but since this is going public anyway, might as well get it out there. Thanks for all the inspiration, Xai! Wish you luck wherever you go from here.
I noticed its open source now and someone else also made connected wool, so I figured I could share this with you.
I made a connected glass, as well as bookshelf and sandstone texture to go with this pack.
(the chest portion is not used)
Download the .rar here.
Screenshots:
I like, A lot.
Featured on MinecraftDL.com
terrain.png preview:
Note: In my personal version, I use the carrots and potatoes from Sphax, however, I'm not going to upload that here.
Download .rar: http://www.mediafire...3vffj1642syf757
You should be able to straight drag and drop the contents into your Xaiwaker texture pack .zip.
This is the 32x32 version by the way. I don't plan on doing a 16x16.
Let me know what you think and if there are any problems. I haven't tested every single texture, but I do know for sure that zombies and zombie pigmen are fixed. I'll try to check this at least once every day or so.
And WIP items.
I am thinking about making a new thread for the continuation, but I will have to get this fully updated first.
I really like this. Do you think you could do this with the WIP icons?
Edited items.png to include new items and edited some old ones (boat, minecarts, buckets, compass, etc) to reflect the increased texture size.
This is for 32x by the way.
Download: http://www.mediafire.com/?amuamg0s43w88ij
Also, Xaivern, a few people are looking for your packs to be updated on Planet Minecraft. I think it'd be a good idea to make the open source announcement there or direct them to this forum instead.
I am.
I love those textures!!! Please PM me if your interested in me putting your updates into the main thread
Featured on MinecraftDL.com
All you need to do is drag the new stuff into the folders you already have for the texture packs. As long as you have the 32x32 versions it should work, I just finished testing mine out and both the packs work fine. The new files are terrain.png and the folders for mob, gui, and armor.
1.4.4+ doesn't add anything new.