there is an opengl for ati cards that is an invidia patch for them...yes it sounds retarded...but it works..dont have the install files for it but installed it for another game to work about 6 months ago and it worked like a charm.. just google it...thats how I found it
I couldn't find it, do you think you could maybe gimme a link?
had to go back to mixcraft hd, sorry man, your texture pack is beyond words, but it's also beyond my computer. As soon as javaw hits 1gb of ram the screen goes black, no matter what I have open.
there is an opengl for ati cards that is an invidia patch for them...yes it sounds retarded...but it works..dont have the install files for it but installed it for another game to work about 6 months ago and it worked like a charm.. just google it...thats how I found it
I couldn't find it, do you think you could maybe gimme a link?
what you would be looking for exactly is the nvidia physx fix for ati cards..physx has full opengl support and greatly increses what ati cards can do.
I had to reinstall minecraft after the first patch of 256x256 rendered it unable to open without crashing. But I was determined to try it out so I installed it a second time and it works, just takes a bit longer to open minecraft. I have to say it is breathtaking.
You don't need to install betterlight, it's standard with the latest MC update.
I didn't, that's why I installed WildGrass *with* BetterLight (or for betterlight, whatever :tongue.gif:) since I thought it was bundled with the update.
Btw my system specs if they make any difference:
- Intel Core 2 Duo T6600 2.2 Ghz
- 4 GB RAM
- Ati Mobility Radeon HD 4670 XT 1 GB
- Windows 7 Home Premium 64 bit
I've used Aageon's Bumpmaft 128x128 texture pack before without issues, just want this thing to work... :tongue.gif:
WIldgrass and most other mods are not even updated for 1.3 not using non-updated mods, might help....
Ok but i can run crysis on high and some features on ULTRA high with 50fps minimum 40fps and i cant run minecraft with 256x256. That made me sick.
-specs-
You should be well beyond capable of running this game. =/
This game was poorly designed when using a single .png for accessing all of the textures because the 256x256 stretches a graphics card to it's physical limited with 4000x4000 image size. (Yea, I rounded)
Anyway, have you tried to install 64bit java yet. Also, which mods, if any, are you currently running with. I potentially just could be an incompatible mod.
Quote from CoffiNail »
How do i do this?
1. hold windows key and press "r"
2. Type %appdata% with the % symbols
3. Find .minecraft
4. Open bin folder
5. Open minecraft.jar with winrar or other similar program
Quote from Pazaz »
I.E. 1:
I.E. 2:
Any of those two fit your fancy? Mocked one of them up. One I edited.
Top one looks pretty damn good from the screens. I'll have to tweak it a bit to my liking. ;D
Quote from Martin_Toy »
Heya Scuttles, looking good on the pack front! However, for the first time, I has a gripe :sad.gif:
I seem to get these really weird white outlines around torches:
-broken torches-
Any thoughts on what that might be?
Hmmmm... It's not the pack because I just checked and my game even runs with without white lines. Did you have any mods installed?
Quote from Quash »
I had to reinstall minecraft after the first patch of 256x256 rendered it unable to open without crashing. But I was determined to try it out so I installed it a second time and it works, just takes a bit longer to open minecraft. I have to say it is breathtaking.
Specs:
Core i7
12gb DDR3
ATI Radeon HD5770
Still get 30-60 FPS
The game takes quite a bit longer to load because it's physically loading textures 256 times bigger. xD
Quote from TRSSZZZZ »
this pack looks really nice, but the signs are almost equal to Aegeon´s pack :/
Some of this pack is still part of my original collaboration. I'm working hard to trying to make this pack and no longer need a sources section of my main post. ^^
Quote from drfrozenfire »
what do you use to get such fantastic screenshots? that last one looked like crap compared to yours
I just run around for a few minutes and take random shots until I find something I like. =)
You'll notice all of my screenshots that I personally uploaded were just of nature. Most of the fan's screenshots were of impressive structures.
All in all, it's a fine balance, but that's still a damn big highway. @_@
Also to answer a few of your questions:
Some things on there aren't possible without mods, yet. Such as different wood from different trees and cycling through beds. Fences aren't a texture I can edit which is very unfortunate.
I'm working on things such as the flowers I've realized that sandstone tiles awfully after I released it, sorry. =(
Quote from Darkfox118 »
had to go back to mixcraft hd, sorry man, your texture pack is beyond words, but it's also beyond my computer. As soon as javaw hits 1gb of ram the screen goes black, no matter what I have open.
That is likely a java 32bit issue. Java 64 bit can go way beyond using the 1gig that the 32 bit can use.
Hello Scuttles, any chance you can take a quick look at this for me? When i run test after using the patcher with this texture pack it runs fine. But when i use the launcher after im finished with the patcher it logs me in then it just closes the launcher down.
Here is my error log, any ideas?
-error-
Are you running the default launcher or did you download the new launcher on the MC downloads page? There have been many reports of this happening after the 1.3 update. I'm not quite sure what is causing it at the moment. =/
Also which method of installation did you do? Patcher, manual, or through texture pack folder?
Off topic news:
I'm trying to get this video or a similar one for my main page. I think it would draw some more attention when people can visualize the pack in motion instead of still pictures.
Got the mod to work now, apparently WildGrass indeed doesn't work in 1.3 yet (and causes a black screen). I'm getting pretty poor fps with the 256x256 pack though, about 30-45 fps, with the most intensive scenes dipping to even 20. Should I expect any better performance on these specs;
- Intel Core 2 Duo T6600 2.2 Ghz
- 4 GB RAM
- Ati Mobility Radeon HD 4670 XT 1 GB
- Windows 7 64 bit
Or is the 128x128 pack the way to go? Does 64 bit Java improve performance anyhow? I used to use Aageon's 128x128 bumpmaft pack in beta 1.2.01 before and I got very good fps with it (80-150 fps usually).
Yea, most mods become incompatible with each update which is a pain in the ass to wait for.
30-45 fps on a 256x256 pack is actually quite reasonable. If you had a gaming beast that may be a problem, but only 80-150 on Aageons is fairly average. It's funny how minecraft with textures at 256x256 is roughly the equivalent in demand to playing Crysis on medium/high, from my experience.
Java 64-bit allows a greater amount of memory to be used by java when running processes such as Minecraft. If your Minecraft is continually capped out at like 820mb, then it is about time to upgrade to 64-bit Java. Keep in mind it was a pain in the ass to find for me. =/
I feel your pain. Luckily I had a back up .jar. ^^
Screens of my progress in polishing this for the next update
This is a better tiling smoothstone texture which has given some pleasing results.
How much FPS do you get anyways?
I get 55 on 256x256 as I stated a few pages back... I didnt even know that was possible...
I have an AMD Phenom II X3...
ATI Mobility Radeon HD 4250 256MB Graphics card....
And I run it on Gaming mode.... AMD Fusion
I.E. 1:
I.E. 2:
You could use that, Just gotta scale it.
Cobblestone 2:
Dang, This is So many pictures!
I couldn't find it, do you think you could maybe gimme a link?
what you would be looking for exactly is the nvidia physx fix for ati cards..physx has full opengl support and greatly increses what ati cards can do.
Specs:
Core i7
12gb DDR3
ATI Radeon HD5770
Still get 30-60 FPS
WIldgrass and most other mods are not even updated for 1.3 not using non-updated mods, might help....
You should be well beyond capable of running this game. =/
This game was poorly designed when using a single .png for accessing all of the textures because the 256x256 stretches a graphics card to it's physical limited with 4000x4000 image size. (Yea, I rounded)
Anyway, have you tried to install 64bit java yet. Also, which mods, if any, are you currently running with. I potentially just could be an incompatible mod.
1. hold windows key and press "r"
2. Type %appdata% with the % symbols
3. Find .minecraft
4. Open bin folder
5. Open minecraft.jar with winrar or other similar program
Top one looks pretty damn good from the screens. I'll have to tweak it a bit to my liking. ;D
Hmmmm... It's not the pack because I just checked and my game even runs with without white lines. Did you have any mods installed?
The game takes quite a bit longer to load because it's physically loading textures 256 times bigger. xD
Some of this pack is still part of my original collaboration. I'm working hard to trying to make this pack and no longer need a sources section of my main post. ^^
I just run around for a few minutes and take random shots until I find something I like. =)
You'll notice all of my screenshots that I personally uploaded were just of nature. Most of the fan's screenshots were of impressive structures.
All in all, it's a fine balance, but that's still a damn big highway. @_@
Also to answer a few of your questions:
Some things on there aren't possible without mods, yet. Such as different wood from different trees and cycling through beds. Fences aren't a texture I can edit which is very unfortunate.
I'm working on things such as the flowers I've realized that sandstone tiles awfully after I released it, sorry. =(
That is likely a java 32bit issue. Java 64 bit can go way beyond using the 1gig that the 32 bit can use.
Are you running the default launcher or did you download the new launcher on the MC downloads page? There have been many reports of this happening after the 1.3 update. I'm not quite sure what is causing it at the moment. =/
Also which method of installation did you do? Patcher, manual, or through texture pack folder?
Off topic news:
I'm trying to get this video or a similar one for my main page. I think it would draw some more attention when people can visualize the pack in motion instead of still pictures.
Yea, most mods become incompatible with each update which is a pain in the ass to wait for.
30-45 fps on a 256x256 pack is actually quite reasonable. If you had a gaming beast that may be a problem, but only 80-150 on Aageons is fairly average. It's funny how minecraft with textures at 256x256 is roughly the equivalent in demand to playing Crysis on medium/high, from my experience.
Java 64-bit allows a greater amount of memory to be used by java when running processes such as Minecraft. If your Minecraft is continually capped out at like 820mb, then it is about time to upgrade to 64-bit Java. Keep in mind it was a pain in the ass to find for me. =/
http://www.java.com/en/download/manual.jsp
Apparently it's the second download for windows. The one that is 15mb instead of the 10mb one.
If that doesn't work you always have the the one that is obvious. (This is the one I use)
http://www.filehippo.com/download_jre_64/
I feel your pain. Luckily I had a back up .jar. ^^
Screens of my progress in polishing this for the next update
This is a better tiling smoothstone texture which has given some pleasing results.
How much FPS do you get anyways?
I get 55 on 256x256 as I stated a few pages back... I didnt even know that was possible...
I have an AMD Phenom II X3...
ATI Mobility Radeon HD 4250 256MB Graphics card....
And I run it on Gaming mode.... AMD Fusion
What about the new stone?
I'll post a comparison of his picture with the current smoothstone.