Am I correct that if someone made all new textures, and just used file names and folder names and arrangement to make a texture pack, (*like grab this texture pack and paste a new texture over each texture then resave) to enable it to work with minecraft, it would be a whole new texturepack? or is there more to making a new non derivitive texturepack?
I have done some additional work in the past to make it work more with the old school Tekkit (pre tekkit lite) cause I really like the look of this pack but the glaring differences in things like the marble or solar cells was annoying. and I am working currenty with someone to put a modpack together that will require me to make a whole texture set if I want realistic textures for the demo videos for our super secret network of servers that are using this modpack, so I guess the idea is to figure out how to release the pack when done (maybe the mod add on textures will be seperate so people can merge them with their own mod pack mix of stuff in their textures?) I don't know, but the realistic nature of this pack inspires so much more feeling in the game, so I think this tradition of realistic textures is incredibly crucial, to the game for some of us, (just like the superslopes was and I really wish someone would update that for the new versions of minecraft and make add ons for other mods blocks lol)
anyway I guess to show what I have done as add ons you can see here in these pics
Compact solars
marble brick and EE stuff like alchemist chest and energy collectors
ores that I used a mash up of sphax and LB to generator in a hurry lol
more ores, some are real photos of ore that I mixed into the stone texture and others are more sphax ores, as I had not replaced those yet.
and incase you were wondering what superslopes was or why it was awesome here you go
Differences between basalt cobble and regular cobble from minecraft and tekkit,
another one that shows pillars made of plain marble using the texture I made
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Am I correct that if someone made all new textures, and just used file names and folder names and arrangement to make a texture pack, (*like grab this texture pack and paste a new texture over each texture then resave) to enable it to work with minecraft, it would be a whole new texturepack? or is there more to making a new non derivitive texturepack?................................
So, you've made your own addons to LB Photo Realism to make it compatible with mods? That's OK by me, but as it's a custom modified TP and not technically compatible with everyone's systems, I wouldn't consider it a whole new texture pack. Rather, I would just call it an addon pack for LBPR.
Nice work, Hammel!! Might I note clouds are still messed up on fancy graphics, so I just turn them off most of the time.
I've been using this texture pack for years, and I just want to say thanks for continuing Scuttles great work.
Only thing is that the stained glass and horse armor seems to have been forgotten, would love to see that updated.
So, you've made your own addons to LB Photo Realism to make it compatible with mods? That's OK by me, but as it's a custom modified TP and not technically compatible with everyone's systems, I wouldn't consider it a whole new texture pack. Rather, I would just call it an addon pack for LBPR.
Nice work, Hammel!! Might I note clouds are still messed up on fancy graphics, so I just turn them off most of the time.
this is not fully encompassing what I have said. I actually said I guess more than one thing, that made it a bit confusing? (and I apologize for making this a two or more part post earlier possibly causing confusion)
I said that my experience with making addon textures for it, for the other mods in tekkit classic, has let me know I could replace every texture in the texture pack with enough time invested, as one part and was asking if this makes it entirely a new texture pack (or is there maybe a blank texture pack somewhere one could use to build one from instead, that is preferred?)
and the other part was that if I were to make realistic textures for a set of mods we are planning on using in a modpack for a super secret server network, should maybe those be kept separate and maybe tacked on here with what mods they are for, so people could use them with this pack as well instead of mashing it all together as one big conglomeration? is this ok either? or frowned upon? Just getting the lay of the land on what is permissible and what is not, many of the textures in here are still not quite what I would want for a truly realistic pack (and mine would probably keep getting tweaks and revisions as I saw flaws I overlooked as well to get it to be more smooth,)
as always any time you or anyone else uses to review and send answers and or feedback is greatly appreciated.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
this is not fully encompassing what I have said. I actually said I guess more than one thing, that made it a bit confusing? (and I apologize for making this a two or more part post earlier possibly causing confusion)
I said that my experience with making addon textures for it, for the other mods in tekkit classic, has let me know I could replace every texture in the texture pack with enough time invested, as one part and was asking if this makes it entirely a new texture pack (or is there maybe a blank texture pack somewhere one could use to build one from instead, that is preferred?)
and the other part was that if I were to make realistic textures for a set of mods we are planning on using in a modpack for a super secret server network, should maybe those be kept separate and maybe tacked on here with what mods they are for, so people could use them with this pack as well instead of mashing it all together as one big conglomeration? is this ok either? or frowned upon? Just getting the lay of the land on what is permissible and what is not, many of the textures in here are still not quite what I would want for a truly realistic pack (and mine would probably keep getting tweaks and revisions as I saw flaws I overlooked as well to get it to be more smooth,)
as always any time you or anyone else uses to review and send answers and or feedback is greatly appreciated.
Ahhhhhh. you want to decompile it and replace the textures with your own, while just using the texture template. That's fine, as long as you don't use any of the textures in this pack itself. Basically, if it's all your own work do what you want with it, and if you've modified something put the original creator in with big credit. I think that about covers what you want. Note that because you can add multiple texture packs in 1.6/1.7 etc., you might just consider the multiple packs like you were talking about for each mod.
I really don't like this sand at all...why did you changed it DrHammelbirne? i thank you for updating the missing textures but, please, don't change textures which were already reviewed by scuttles and the community - there was a reason to change it in first place, else scuttles wouldn't have done so.
Maybe we can have a download for the other sand texture and have a poll vote? I've never seen the old sand but this sand looks nice to me.
Can we get the "1" texture changed so that it doesn't look so like "i"? I have my chat on 70% scale so that it's not so spammy but occasionally it's hard to tell them apart, it's the same with P and F too.
Good day, I downloaded the LB photo realism pack (the AF compressed version) and the Optifine HD C7 pack for the game (these are the only things I have in terms of packs) and have a small issue with the fire blocks.
The fire blocks now have pixel outline of the the block when I look at them. I've attached a screenshot here of what I mean , my drivers are current and a nvidia card if that matters. If it's a known thing I'll let it be as the pack makes the game look amazing and other light sources don't have the issue.
not much i'm afraid but mojang released a new snapshot maybe we get plug api soon but we may not cry too soon
outside minecraft well in america there is a cold wave in australia is a heat wave and in europe is a endless storm who comes and goes but where i live is it not so bad in uk there its bad
nature is ed off i think
and ow yeah there might be a civil war in ukrain
and offcourse u got some conflicts in mid east but for rest nothing worth mentioning
and i almost forgot the packs news well its going slowly a bit too slow scuttles is bussy at work i heard an got not much time to work on this piece of art too bad and sad
good day
seda
ps. sorry for telling u the news too i just did not know what to write
your fine Sedawan any free time scuttles does have (at lest of the tenth of February he was working on of Seed of Andromeda texturing ( if you want to ask scuttles something I would send Ben Arnold a PM on his YouTube Chanel as I have found the best way to get an answer. Thanks for reading.
I have done some additional work in the past to make it work more with the old school Tekkit (pre tekkit lite) cause I really like the look of this pack but the glaring differences in things like the marble or solar cells was annoying. and I am working currenty with someone to put a modpack together that will require me to make a whole texture set if I want realistic textures for the demo videos for our super secret network of servers that are using this modpack, so I guess the idea is to figure out how to release the pack when done (maybe the mod add on textures will be seperate so people can merge them with their own mod pack mix of stuff in their textures?) I don't know, but the realistic nature of this pack inspires so much more feeling in the game, so I think this tradition of realistic textures is incredibly crucial, to the game for some of us, (just like the superslopes was and I really wish someone would update that for the new versions of minecraft and make add ons for other mods blocks lol)
anyway I guess to show what I have done as add ons you can see here in these pics
Compact solars
marble brick and EE stuff like alchemist chest and energy collectors
ores that I used a mash up of sphax and LB to generator in a hurry lol
more ores, some are real photos of ore that I mixed into the stone texture and others are more sphax ores, as I had not replaced those yet.
and incase you were wondering what superslopes was or why it was awesome here you go
Differences between basalt cobble and regular cobble from minecraft and tekkit,
another one that shows pillars made of plain marble using the texture I made
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
So, you've made your own addons to LB Photo Realism to make it compatible with mods? That's OK by me, but as it's a custom modified TP and not technically compatible with everyone's systems, I wouldn't consider it a whole new texture pack. Rather, I would just call it an addon pack for LBPR.
Nice work, Hammel!! Might I note clouds are still messed up on fancy graphics, so I just turn them off most of the time.
I've been using this texture pack for years, and I just want to say thanks for continuing Scuttles great work.
Only thing is that the stained glass and horse armor seems to have been forgotten, would love to see that updated.
Digital Reality Private Pack - 200+ Mods, Dedi Server
this is not fully encompassing what I have said. I actually said I guess more than one thing, that made it a bit confusing? (and I apologize for making this a two or more part post earlier possibly causing confusion)
I said that my experience with making addon textures for it, for the other mods in tekkit classic, has let me know I could replace every texture in the texture pack with enough time invested, as one part and was asking if this makes it entirely a new texture pack (or is there maybe a blank texture pack somewhere one could use to build one from instead, that is preferred?)
and the other part was that if I were to make realistic textures for a set of mods we are planning on using in a modpack for a super secret server network, should maybe those be kept separate and maybe tacked on here with what mods they are for, so people could use them with this pack as well instead of mashing it all together as one big conglomeration? is this ok either? or frowned upon? Just getting the lay of the land on what is permissible and what is not, many of the textures in here are still not quite what I would want for a truly realistic pack (and mine would probably keep getting tweaks and revisions as I saw flaws I overlooked as well to get it to be more smooth,)
as always any time you or anyone else uses to review and send answers and or feedback is greatly appreciated.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Ahhhhhh. you want to decompile it and replace the textures with your own, while just using the texture template. That's fine, as long as you don't use any of the textures in this pack itself. Basically, if it's all your own work do what you want with it, and if you've modified something put the original creator in with big credit. I think that about covers what you want. Note that because you can add multiple texture packs in 1.6/1.7 etc., you might just consider the multiple packs like you were talking about for each mod.
Yes, as soon as Hammelbirne can compress it. Actually, I could compress it rather easily. Maybe I might do that...
Erm... what?
Ayway, been playing nonstop with you pack and other than the clouds is awesome!!!!
http://preview.spenz.org/minecraft/clock.png
I'm loving every minute of it!
Would you kindly work on the GUI's, particularly the Enchanting Table.
And does anyone know why connected textures are not working for the 1.5.2 version? I use that one when I play FTB Unleashed Pack (1.5.2).
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Maybe we can have a download for the other sand texture and have a poll vote? I've never seen the old sand but this sand looks nice to me.
The fire blocks now have pixel outline of the the block when I look at them. I've attached a screenshot here of what I mean , my drivers are current and a nvidia card if that matters. If it's a known thing I'll let it be as the pack makes the game look amazing and other light sources don't have the issue.
your fine Sedawan any free time scuttles does have (at lest of the tenth of February he was working on of Seed of Andromeda texturing ( if you want to ask scuttles something I would send Ben Arnold a PM on his YouTube Chanel as I have found the best way to get an answer. Thanks for reading.
I've noticed more than a couple bugs, first with firework stars, they are pixellated apparently from the Minecraft loader trying to fix a glitch...
I'd work on this myself except for the fact that I can't hardly draw worth a darn.