Seems I found an issue with the connected textures feature using Coterie Redux V9. It might be caused by the fact that this is being used on 1.10.2, or maybe it's caused by OptiFine 1.10.2 C3.... Any ideas?
Try add method=horizontal in bookshelf.properties, this should make it so only the horizontal sides are books, not top and bottom.
Seems I found an issue with the connected textures feature using Coterie Redux V9. It might be caused by the fact that this is being used on 1.10.2, or maybe it's caused by OptiFine 1.10.2 C3.... Any ideas?
Try add method=horizontal in bookshelf.properties, this should make it so only the horizontal sides are books, not top and bottom.
Interesting. Seems I'm going to have to extract the vanilla RP and see what all they've changed again. I've been offline for a bit, but I'll get back to it soon. Thanks for the heads-up.
I've also got some fancypants new changes in the pipe, I just need to figure out what I want to keep and what I want to dump.
For those of you that can't wait, I'm fairly sure I'm going to dump this:
...but apply the technique elsewhere, and then I'll probably keep this:
...just for the reduced polygon count (and the fact that it's closer to vanilla torches without looking like crap).
I was also in the middle of rebuilding the door models, which is something I'll have to get back to.
...busy busy...
EDIT: The bookshelf looks fine in 16w33a, is it just broken in 1.10.2?
EDIT2: The only changes in the vanilla RP from 1.10.1 to 16w33a are a change in the chicken texture (added texture to bottom of the chicken's head), removal of some (useless, I think) structure_void stuff (block model and block states), addition of three splash texts, lowercasing of the en_us.lang file (per new lowercased asset rules), addition of donkey.json, mule.json, husk.json, and zombie_villager.json, and a fix to make the elder guardian drop wet sponges instead of dry sponges (in the loot_tables). I think the bookshelf bug must be OptiFine-specific, so either OF fixes it, or even the vanilla RP should be broken. More information is required, either way.
Interesting. Seems I'm going to have to extract the vanilla RP and see what all they've changed again. I've been offline for a bit, but I'll get back to it soon. Thanks for the heads-up.
EDIT: The bookshelf looks fine in 16w33a, is it just broken in 1.10.2?
Actually, yeah. I have the same issue in my texturepack... and I switched to default, and it's there too. Might be optifine bug?
There seems to be a couple issues with redux build 9. Iron armor seems broken (file seems to be corrupted, the png won't load) and items aren't displaying properly on the player model. Tested in both 1.10.2 and 16w33a.
Screenshot:
Notice how the armor is invisible and my character isn't holding the sword in the inventory even though I do have it equipped (it's not just the sword, I tested with other items and nothing is appearing properly).
Don't mind the minor differences on the torch and stuff, those were personal edits I made. They aren't causing the problem, I double-checked.
Rollback Post to RevisionRollBack
Speedrunner and Let's Player. You can see my speedruns here.
There seems to be a couple issues with redux build 9. Iron armor seems broken (file seems to be corrupted, the png won't load) and items aren't displaying properly on the player model. Tested in both 1.10.2 and 16w33a.
Screenshot:
Notice how the armor is invisible and my character isn't holding the sword in the inventory even though I do have it equipped (it's not just the sword, I tested with other items and nothing is appearing properly).
Don't mind the minor differences on the torch and stuff, those were personal edits I made. They aren't causing the problem, I double-checked.
I noticed that as well, but I was running forge at the time and was hoping that was a bug in forge. I'll have to have a bang on it and see what I can come up with.
EDIT: Is it just iron armor? Because I think I figured out what it is, if it's just iron armor that causes this bug.
EDIT2: Fixed. Coterie Redux for 1.9+, build 9.1 -- Also shrank the pack by 1.5kB. Whee. No new tech in the pack just yet, though. I had a drive crash and need to recreate the models in question.
Oh, I also bumped the format version number to fix 16w33a's complaints. Older versions of MC may complain, just tell it to load anyway.
EDIT3: I think I'm going to fiddle with the top/bottom textures for a bit first, but...
EDIT4: Rebuilt the torches today. Slightly different than you see in my previous post, much closer to the vanilla positioning, but every bit as fancy as those. Also discovered the oak and iron door models made it into build 9, so the only new door I actually lost is dark oak. The editor I'm using is ridiculously impossible when it comes to building doors, so it'll be a while before I finish that. I'll release this update when I've got the cactus looking somewhat decent. Oh, I'm also thinking about making round 3d buckets. So that'll be fun.
Maybe someone knows when will the next update be released? Thanks.
Rollback Post to RevisionRollBack
I'm Kerrie. I'm a student and I'm also working at BestEssay.Education company as a writer. It's a coursework writing service which provides assistance for college and university students.
What did you find wrong with it that made you change your mind? Was it the changes in the new versions that you didn't like, the lack of activity in the updates, or did you find better texture packs to replace this pack which made Coterie look like trash in comparison?
What did you find wrong with it that made you change your mind? Was it the changes in the new versions that you didn't like, the lack of activity in the updates, or did you find better texture packs to replace this pack which made Coterie look like trash in comparison?
Thanks for the response.
I would like to say first-off that this has been by favorite texture pack since its inception.
It was most definitely the changes in the new version, now I think it just looks and feels like any other generic RPG pack. It's lost the classic coterie-craft vibe it's had for years. (Not to mention the new default skin, which was infuriating)
I don't blame you for wanting to try new things, but as a long-time fan of this pack, I personally do not approve of this update.
I put together my own updated version with all the old textures, but with the new menus etc etc so it didn't look like a mess
I'd suggest you have a third download that does the same.
I would like to say first-off that this has been by favorite texture pack since its inception.
It was most definitely the changes in the new version, now I think it just looks and feels like any other generic RPG pack. It's lost the classic coterie-craft vibe it's had for years. (Not to mention the new default skin, which was infuriating)
I don't blame you for wanting to try new things, but as a long-time fan of this pack, I personally do not approve of this update.
I put together my own updated version with all the old textures, but with the new menus etc etc so it didn't look like a mess
I'd suggest you have a third download that does the same.
Cheers.
I just installed the new version for 1.12 and I have no clue what you are talking about. Coterie Craft still feels the same as before outside of the 32x version which is good in its own right but does not feel the same as Coterie. When I reinstalled the pack I did not feel like I was using a generic RPG pack, I instead felt like I was using a newer version of Coterie. Basically, I am not seeing what you are seeing.
Try add method=horizontal in bookshelf.properties, this should make it so only the horizontal sides are books, not top and bottom.
1.10.2?
Still need a beetroot texture.
Interesting. Seems I'm going to have to extract the vanilla RP and see what all they've changed again. I've been offline for a bit, but I'll get back to it soon. Thanks for the heads-up.
I've also got some fancypants new changes in the pipe, I just need to figure out what I want to keep and what I want to dump.
For those of you that can't wait, I'm fairly sure I'm going to dump this:
...but apply the technique elsewhere, and then I'll probably keep this:
...just for the reduced polygon count (and the fact that it's closer to vanilla torches without looking like crap).
I was also in the middle of rebuilding the door models, which is something I'll have to get back to.
...busy busy...
EDIT: The bookshelf looks fine in 16w33a, is it just broken in 1.10.2?
EDIT2: The only changes in the vanilla RP from 1.10.1 to 16w33a are a change in the chicken texture (added texture to bottom of the chicken's head), removal of some (useless, I think) structure_void stuff (block model and block states), addition of three splash texts, lowercasing of the en_us.lang file (per new lowercased asset rules), addition of donkey.json, mule.json, husk.json, and zombie_villager.json, and a fix to make the elder guardian drop wet sponges instead of dry sponges (in the loot_tables). I think the bookshelf bug must be OptiFine-specific, so either OF fixes it, or even the vanilla RP should be broken. More information is required, either way.
Actually, yeah. I have the same issue in my texturepack... and I switched to default, and it's there too. Might be optifine bug?
There seems to be a couple issues with redux build 9. Iron armor seems broken (file seems to be corrupted, the png won't load) and items aren't displaying properly on the player model. Tested in both 1.10.2 and 16w33a.
Screenshot:
Notice how the armor is invisible and my character isn't holding the sword in the inventory even though I do have it equipped (it's not just the sword, I tested with other items and nothing is appearing properly).
Don't mind the minor differences on the torch and stuff, those were personal edits I made. They aren't causing the problem, I double-checked.
I noticed that as well, but I was running forge at the time and was hoping that was a bug in forge. I'll have to have a bang on it and see what I can come up with.
EDIT: Is it just iron armor? Because I think I figured out what it is, if it's just iron armor that causes this bug.
EDIT2: Fixed. Coterie Redux for 1.9+, build 9.1 -- Also shrank the pack by 1.5kB. Whee. No new tech in the pack just yet, though. I had a drive crash and need to recreate the models in question.
Oh, I also bumped the format version number to fix 16w33a's complaints. Older versions of MC may complain, just tell it to load anyway.
EDIT3: I think I'm going to fiddle with the top/bottom textures for a bit first, but...
EDIT4: Rebuilt the torches today. Slightly different than you see in my previous post, much closer to the vanilla positioning, but every bit as fancy as those. Also discovered the oak and iron door models made it into build 9, so the only new door I actually lost is dark oak. The editor I'm using is ridiculously impossible when it comes to building doors, so it'll be a while before I finish that. I'll release this update when I've got the cactus looking somewhat decent. Oh, I'm also thinking about making round 3d buckets. So that'll be fun.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-c2-fps-boost-dynamic-lights-shaders?comment=52590
Fixed optifine bug.
Uff, updates
Maybe someone knows when will the next update be released? Thanks.
I'm Kerrie. I'm a student and I'm also working at BestEssay.Education company as a writer. It's a coursework writing service which provides assistance for college and university students.
Nice resource pack! I just installed it and I am loving it!
this pack is so good. Like its the best. Thank you so much for creating this masterpiece, i always use cpt corn
Hey Capt_corn... thx for keeping Coterie Craft up to date...
But I noticed your changelog is not up to date any chance of updating that?
*If you want me to see your post please quote me, thx* I decided to add this in too because (overloaded Mail box lol)
I used to like this pack, now it sucks.
What did you find wrong with it that made you change your mind? Was it the changes in the new versions that you didn't like, the lack of activity in the updates, or did you find better texture packs to replace this pack which made Coterie look like trash in comparison?
Thanks for the response.
I would like to say first-off that this has been by favorite texture pack since its inception.
It was most definitely the changes in the new version, now I think it just looks and feels like any other generic RPG pack. It's lost the classic coterie-craft vibe it's had for years. (Not to mention the new default skin, which was infuriating)
I don't blame you for wanting to try new things, but as a long-time fan of this pack, I personally do not approve of this update.
I put together my own updated version with all the old textures, but with the new menus etc etc so it didn't look like a mess
I'd suggest you have a third download that does the same.
Cheers.
I just installed the new version for 1.12 and I have no clue what you are talking about. Coterie Craft still feels the same as before outside of the 32x version which is good in its own right but does not feel the same as Coterie. When I reinstalled the pack I did not feel like I was using a generic RPG pack, I instead felt like I was using a newer version of Coterie. Basically, I am not seeing what you are seeing.
1EnderMiner11's Alternative Gravel link doesn't work. Can you please upload to Mediafire instead?
Much appreciated!
It should be fixed now. Thanks for noticing.
Recipe book missing in 16x16 pack. While using the crafting bench.
Also the one on inventory menu is different style than the rest of the gui.