BAWESOME TEXTURE PACK LOVE YA MAN! WITH UNMINED ON TOP
Quote from Hyperzypherian »
Damn this is sexy.
Good jorb, mate.
Thanks :smile.gif:
Quote from killer6699 »
sssssssssssSSSSSSSSSSSsssssssssssso... when you gonna update?
sssssssssssSSSSSSSSSSSssssssssssssoon XD
Quote from gus_skywalker »
I love it man, specially the fact that furnaces, white trees aren't bugged and specially the fact that u didn't change the pictures, kept the originals, love it, gonna use it as my default from now on.
Haha, well I've got some disappointing news... I changed the paintings already. But it's cool that you like the originals, I'm quite fond of them myself too. You can always replace the paintings file to the original after I update. I might even have more alternates at some point so people can pick the art pack they would prefer to have in game.
---
I've been having massive computer problems, which I'm unable to remedy at the moment, over the last couple of months and between hardware failures and losing some important files, I've also had little time to work on the pack as extensively as I wanted to. I have, however, a few minor edits and as stated above, a new art pack ready. As soon as it's 1.5 compatible (still need to add new blocks and items) it will be available for download. I'll try to shoot for a release by the end of the month. See you soon.
yeah, relax, i'm just posting to make sure he won't forget a little thing! XD
love the pack, already said that. Giving my contribution to make it even better.
Rollback Post to RevisionRollBack
ALWAYS COOK PORKCHOP, ALWAYS.
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
Glad you like my pack :smile.gif: It will be 1.5 compatible soon. I've updated everything earlier tonight and am now just fussing with the gui.
Quote from gus_skywalker »
yeah, relax, i'm just posting to make sure he won't forget a little thing! XD
love the pack, already said that. Giving my contribution to make it even better.
I appreciate your concern for my pack to be up to snuff, but trust me, I'm on top of it. As Killer6699 told you, my pack isn't ready for 1.5 yet and I also post status updates in either the OP or a reply. The update info is at the top of the OP in blue. Once I post the new version, feel free to tell me if anything is wrong with it.
I don't think it looks that good. You're too kind Cap'n :smile.gif:
---
Update time! Check OP for new screenshots and download link.
Added new art featuring characters and scenes from nes, snes, atari and pc games. I ripped most of the images myself, but I have to give a huge thanks to The Spriters Resource and their many contributors for screencaps of games I didn't have.
Gave the gui a little polishing, making the inventory more into a canvas backpack than it already was with a sew on patch and pins! I'll get the achievement window done next release. It completely slipped my mind, sorry.edit: Scratch that, I just added the achievement window and stats icons now! Other than that I changed the mob spawner into mossy cobblestone with rusty metal detailing, edited some of the dyes into the actual items they're supposed to be (ink sac, cocoa beans, lapis and bone meal), and worked on texturing some items that seemed in need of it. Enjoy!!
Check OP for download link and screenshot of the new items.
edit: Re-uploaded the pack. Forgot to move cake down a few pixels when I moved the bed. Should be fine now. So if your cake has no sides, just re-download the pack.
As you know (since I've posted here before) i really like this texture pack, but you seem to have changed the look of water, this new water, in my honest opinion, just looks terrible in contrast to the other terrain features
AND the OP isn't updated with the new water
EDIT: the water picture not being updated picture i'm talking about is "wish you were here" picture
As you know (since I've posted here before) i really like this texture pack, but you seem to have changed the look of water, this new water, in my honest opinion, just looks terrible in contrast to the other terrain features
AND the OP isn't updated with the new water
EDIT: the water picture not being updated picture i'm talking about is "wish you were here" picture
:smile.gif: I've never touched the water textures ever. To my understanding you need to use the HD patcher to see custom water and my pack is made to run on vanilla Minecraft. I've even run the game just now and compared the in-game water to the picture you had mentioned and they look the same. Hmm, PM me if you're still noticing a problem and I'll help you out the best I can.
It's been a while since the last post, so the question is, are you still around and going to update? I very much love the pack and so hope you do ^^
And the answer is yes, I'm still around and have been hard at work* updating the pack. I don't have as much free time as I used to, but I'm still updating when I can. I didn't see the need to rush out a 1.8 release considering 1.9 was coming out shortly after anyhow. So now with mounting pressure from the influential Oceans_Man, who is taking time away from his busy schedule of wrestling giant squid, I have been encouraged to press on :wink.gif:
I do hope to have something out as soon as possible, though.
So, 1.9 never happened, unless we're waiting for the next 1.9. Guess we'll never see you again D:
Jokes aside, still waiting, hopefully something will be out soon!
Haha, yep, see you in late 2012 for Minecraft 2 :wink.gif:
I swear that I'm ridiculously close to a release. I have a list of things I wanted absolutely done before uploading the pack as I don't like heavily WIP releases. Here's the list off the top of my head:
-Complete terrain.png (Done!)
-Complete particles.png (Done!)
-GUI textures for enchantment table, brewing and creative mode (75% Done)
-Complete items.png (excluding armour) (safe to assume done!)
-Moon phases (right away)
-Various misc textures (probably won't worry about a lot of them for now)
On top of that, I've redone all of the tools and I still can't get them to look great, and made changes, both big and small, to a handful of blocks and items. Again, I am sorry for the long wait but I do hope you like the latest version when it finally sees the light of day.
Thanks for the feedback. I'll address your points, answer questions and provide explanations the best I can.
- The moon is very pretty!
Thanks. I think it looks great when you see the skull face, but a little strange otherwise. But I still think it's swell.
- The tools look great, I don't know what your problem is D:
Ok, yes, but you should have seen them when I said they didn't look good... Spent a while working on them. Now they rock.
- I like what you did with the stone bricks, though perhaps the cracked one is a little too different, then again I wouldn't know how to change it.
I wanted different. Sometimes it looks like missing or pushed in bricks and other times it looks like a jewel embedded in the wall, or something... It grows on you. Well it grew on me.
- The nether brick seems just a little bit too purple-y for me, I do like it in a way but not in another, perhaps add some darker reds instead of the purple.
The purple plays off the red of the netherrack, and adding red to the bricks would make the Nether a red overload. I tried. It looked terrible.
- I very much dislike the changes to sandstone and clay
I can defend both of those textures! When I made sandstone, it was back when it was a manufactured block, so they looked man-made. Naturally occurring sandstone (especially when you find a small cave with it on the ceiling and walls) looked very, very out of place with my original texture. Like, it-bothered-me-every-time-I-saw-it, out of place. So I made the bottom and sides look more natural, and styled the tops to be used as ceramic-like floor tiles without making them look out of place in the wild.
The clay was changed because now that it is much more common, I was getting bothered by the red clay and changed it to an earthy colour. I think it looks quite nice in river beds and swamps now.
But if you don't like the changes I can always make an edited version for you.
- Did I mention the moon was very pretty?!
Yes. Yes you did. :smile.gif:
- I can't talk about the particle effects much, at least yet since I've not played with those
Those include: Critical strikes, enchanted strikes, water/lava drip, potion/splash potion effects, experience orbs and I added a gradient to the standard galactic alphabet particles.
- I like the GUI for creative, very colourful ^^
I was hoping the wooden building block theme would inspire people to create. My favourite part is the glass marble slider ^^
- Perhaps a moot point, but your lapis block texture no longer matches the gold/iron/diamond. The brick effect is cool, especially since it's rather shiny, now we just need slabs and stairs...
I didn't feel the lapis block needed to change. I like that it's just a chunk of lapis. I use it to accent different things in my homes.
The brick effect was much needed as the ore blocks were so... blah... before.
- Vines look so much more vine-y, I like. I think the curvyness helps them, look rather purdy on the semi-glossy stone bricks.
You make it sound like I had vines before this update. :/ confused.
- A slightly older point, I actually thought the lapis looked cool as a blue bottle, the "drop" just doesn't suit it. Perhaps change it to a blue shiny gem, you seem to like glossy things. Would be purdy!
Not that my pack makes, or has to make, sense but getting an ink bottle from lapis made no sense! XD
I'm intrigued by the idea to make it a gem though! Next time.
- I don't like the brewing GUI, it's a little too contrasting between the blue and the red gradients. Perhaps make the blue a little darker, make the writing black and change the yellow/red gradient to a pure colour. And if possible make the item fields stand out a little more. I don't know how the GUI art works, so I might be asking the impossible (I'm a coder not an artist! :3)
Well, Mr. Fancy-pants-coder, part of what you ask is impossible; the title text is hard coded. I made the red less red and now it seems easier to see (You should understand that I use my tv as a monitor so I didn't realize it would be hard to see. But that's so shortsighted of me, and now I check everything with the gui option set to small). I also made the areas to place bottles darker, as I cannot make the background darker (It's meant to be shiny glass).
- The enchanting table...OCD is getting to me with non symmetrical top...aagh. Hyperbole aside, I'd prefer it symmetrical. For the actual GUI, I like the red felty colour. My one gripe here is that the numbers for enchantments don't stand out enough, perhaps reverse the tattered background (flip it around the y-axis), so the darker area of it is on the left and not behind the number? It makes it better or worse, probably best to let you play around with that yourself.
If you can believe it, I darkened that area behind the numbers 3 times (and it has to be dark. The numbers are not legible otherwise.) So, I fixed it! It's now burnt on two corners and the numbers stand out nicely. And I get your concern with symmetry, I really do, as I have OCD as well (All the cool kids have OCD nowadays). But I like asymmetrical things too, mostly for artistic accents and whatnot. Also there's no way to make that GUI window symmetrical, since the clickable areas are all hard codded. I left the paper out when there isn't an item placed because my goal with the GUI's are to get a general impression of texture and feel when you use them.
- There may or may not be other things, I've only been on a peaceful server, been building a lot. I assume you've not changed mobs, so it doesn't matter. I won't have seen items you can't get from the creative invent, is there any in particular I should look at?
Nope, mobs haven't changed yet. And for items to check out, I don't have any in particular to suggest. You should check the spoiler at the end of this post to see what exactly has been changed since July. It's... not a short list XD
hope you had a good new year and appreciate your work on the pack, it's my one and only (texture pack)!
Thank you very much. Your dedication to use my pack is mind blowing to me.
Hmm did you make changes to the mossy cobble? It seems or feels different... too bad I don't have a screeny of the old variant with the pack on to compare. The green seems rather bright, and the block doesn't match the inventory icon anymore.
Nope, it hasn't changed in a long, long time. Also, the icon in menus is the block (hard coded), so it's always the same no matter what.
Heh, A majority of this entire post was like a mini lesson on hard coding, haha. :9
Click the spoiler to see the full update history of Grn Magic 1.0.0 v2
Updated again. It's now 1.0.0 v3. Changed lapis lazuli, lapis block, and changed clay back to red. Will edit the image on the OP eventually, and add a few full res screenshots.
Thanks for the suggestions! While making your edition, I ended up using a few elements from it that I may not have stumbled onto otherwise. It's funny, most of the issues you've pointed out were on my mind, but I'm so "meh, good enough" about my pack that I just ignored doing anything about them. Summary: I'm lazy and stupid :9
What was the small changes made the last few days?
For version 2, the only changes were to the brewing and enchanting guis.
Funnily enough until you mentioned it (well until I saw the new screenshot on the first post) I didn't notice the skull, I just liked the blue glow it had. (Is addicted to blue glowing moons)
I thought I'd mention it since it looks odd to me otherwise. But the blue I like. Apparently, there's a volcanic eruption occuring somewhere that makes the moon blue every night, haha.
Ok challenge accepted, can I see them? XD Chances are you didn't keep a copy of them anyways so no worries.
Those ugly tools have been erased from existence. I even had the hdd they were on incinerated for good measure.
No need to defend, I was just curious, not aggressive. For some reason the sandstone never looked out of place to me, I imagined it more like an old pottery pyramid kinda brick. Like some old ruined stuff left under the sands of time. I've used the new sandstone for a museum floor (and it's a big museum) but it's not growing on me...
Never thought you were being aggresive. Nor was I seriously defending. I... am not the most serious person in the world :3 Never take anything I say too seriously. EVER!!! OR ELSE I'LL FIND YOUUU!! See?
About the sandstone, I did love the old look but I don't get that old ruin feel when I'm underground. I've been meaning to change it to a natural look since biomes started using it naturally. Ch-ch-ch-ch changes.
As for the clay...I can't walk past clay without digging it up anyway, so it doesn't have a chance to look out of place. I don't want to be greedy and ask for an edited just for me version, and while I would very much appreciate it you seem to be busy enough as is.
Should you ignore what I said and find time, I certainly wouldn't complain about an edited version with the old sandstone, clay, bricky lapis like the other ore blocks and a redder netherbrick.
Done and done, check your PM's. Again, I missed the red clay a lot more than I thought I would. It's back!
...compared to vanilla texture vines...
Ahh, gotcha.
For the symmetry, it wasn't intended as a comment towards the gui, but rather the actual top face of the enchanting table block.
I think the table looks great, all asymmetrical and whatnot. Mmm, yep, asymmetrical deliciousness. Worried about symmetry? Look at it from a 45 degree angle so the diamonds are vertically stacked XD
Tl;dr: I like the pack as a whole. But from personal experience, no feedback is worse than bad feedback. Keep in mind this is all personal opinion!
You're absolutely right, and even though my pack has always been a personal hobby for myself, I realize that others (like yourself) might actually like it too (for some reason). So even though I make changes for myself, others' opinions give me reason to look at something differently, or again, or to just not be lazy. I can promise you that this will be 100% complete one day as it is a goal of mine, so I won't be going anywhere. But because this is a casual hobby, and I'm kind of an amateur, it may take some time to get to 100%. Well, it's already been a long time, I've been working on this since around Alpha 1.0...
Thanks :smile.gif:
sssssssssssSSSSSSSSSSSssssssssssssoon XD
Haha, well I've got some disappointing news... I changed the paintings already. But it's cool that you like the originals, I'm quite fond of them myself too. You can always replace the paintings file to the original after I update. I might even have more alternates at some point so people can pick the art pack they would prefer to have in game.
---
I've been having massive computer problems, which I'm unable to remedy at the moment, over the last couple of months and between hardware failures and losing some important files, I've also had little time to work on the pack as extensively as I wanted to. I have, however, a few minor edits and as stated above, a new art pack ready. As soon as it's 1.5 compatible (still need to add new blocks and items) it will be available for download. I'll try to shoot for a release by the end of the month. See you soon.
but the others stuffs are working amazingly.
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
That's all because he hasn't updated it to 1.5 yet
-Mahatma Gandhi
The MSC
you want underwater creeper sharks? you get underwater creeper sharks!
love the pack, already said that. Giving my contribution to make it even better.
Tastes better, Nuff Said.
"This is a block of text that can be added to posts you make." OMG, Block of text
Glad you like my pack :smile.gif: It will be 1.5 compatible soon. I've updated everything earlier tonight and am now just fussing with the gui.
I appreciate your concern for my pack to be up to snuff, but trust me, I'm on top of it. As Killer6699 told you, my pack isn't ready for 1.5 yet and I also post status updates in either the OP or a reply. The update info is at the top of the OP in blue. Once I post the new version, feel free to tell me if anything is wrong with it.
I don't think it looks that good. You're too kind Cap'n :smile.gif:
---
Update time! Check OP for new screenshots and download link.
Added new art featuring characters and scenes from nes, snes, atari and pc games. I ripped most of the images myself, but I have to give a huge thanks to The Spriters Resource and their many contributors for screencaps of games I didn't have.
Gave the gui a little polishing, making the inventory more into a canvas backpack than it already was with a sew on patch and pins!
I'll get the achievement window done next release. It completely slipped my mind, sorry.edit: Scratch that, I just added the achievement window and stats icons now! Other than that I changed the mob spawner into mossy cobblestone with rusty metal detailing, edited some of the dyes into the actual items they're supposed to be (ink sac, cocoa beans, lapis and bone meal), and worked on texturing some items that seemed in need of it. Enjoy!!As always, check OP for download link and update history. Screenshots will be added soon...ish. Enjoy!
Check OP for download link and screenshot of the new items.
edit: Re-uploaded the pack. Forgot to move cake down a few pixels when I moved the bed. Should be fine now. So if your cake has no sides, just re-download the pack.
AND the OP isn't updated with the new water
EDIT: the water picture not being updated picture i'm talking about is "wish you were here" picture
:smile.gif: I've never touched the water textures ever. To my understanding you need to use the HD patcher to see custom water and my pack is made to run on vanilla Minecraft. I've even run the game just now and compared the in-game water to the picture you had mentioned and they look the same. Hmm, PM me if you're still noticing a problem and I'll help you out the best I can.
ohhh youuu. Not true, but thanks.
And the answer is yes, I'm still around and have been hard at work* updating the pack. I don't have as much free time as I used to, but I'm still updating when I can. I didn't see the need to rush out a 1.8 release considering 1.9 was coming out shortly after anyhow. So now with mounting pressure from the influential Oceans_Man, who is taking time away from his busy schedule of wrestling giant squid, I have been encouraged to press on :wink.gif:
I do hope to have something out as soon as possible, though.
*Dramatization, may not have happened.
Sooo, I guess I'll just wait until 1.9. See you then.
Haha, yep, see you in late 2012 for Minecraft 2 :wink.gif:
I swear that I'm ridiculously close to a release. I have a list of things I wanted absolutely done before uploading the pack as I don't like heavily WIP releases. Here's the list off the top of my head:
-Complete terrain.png (Done!)
-Complete particles.png (Done!)
-GUI textures for enchantment table, brewing and creative mode (75% Done)
-Complete items.png (excluding armour) (safe to assume done!)
-Moon phases (right away)
-Various misc textures (probably won't worry about a lot of them for now)
On top of that, I've redone all of the tools and I still can't get them to look great, and made changes, both big and small, to a handful of blocks and items. Again, I am sorry for the long wait but I do hope you like the latest version when it finally sees the light of day.
Yikes, I've been critiqued! Haha.
Thanks for the feedback. I'll address your points, answer questions and provide explanations the best I can.
Thanks. I think it looks great when you see the skull face, but a little strange otherwise. But I still think it's swell.
Ok, yes, but you should have seen them when I said they didn't look good... Spent a while working on them. Now they rock.
I wanted different. Sometimes it looks like missing or pushed in bricks and other times it looks like a jewel embedded in the wall, or something... It grows on you. Well it grew on me.
The purple plays off the red of the netherrack, and adding red to the bricks would make the Nether a red overload. I tried. It looked terrible.
I can defend both of those textures! When I made sandstone, it was back when it was a manufactured block, so they looked man-made. Naturally occurring sandstone (especially when you find a small cave with it on the ceiling and walls) looked very, very out of place with my original texture. Like, it-bothered-me-every-time-I-saw-it, out of place. So I made the bottom and sides look more natural, and styled the tops to be used as ceramic-like floor tiles without making them look out of place in the wild.
The clay was changed because now that it is much more common, I was getting bothered by the red clay and changed it to an earthy colour. I think it looks quite nice in river beds and swamps now.
But if you don't like the changes I can always make an edited version for you.
Yes. Yes you did. :smile.gif:
Those include: Critical strikes, enchanted strikes, water/lava drip, potion/splash potion effects, experience orbs and I added a gradient to the standard galactic alphabet particles.
I was hoping the wooden building block theme would inspire people to create. My favourite part is the glass marble slider ^^
I didn't feel the lapis block needed to change. I like that it's just a chunk of lapis. I use it to accent different things in my homes.
The brick effect was much needed as the ore blocks were so... blah... before.
You make it sound like I had vines before this update. :/ confused.
Not that my pack makes, or has to make, sense but getting an ink bottle from lapis made no sense! XD
I'm intrigued by the idea to make it a gem though! Next time.
Well, Mr. Fancy-pants-coder, part of what you ask is impossible; the title text is hard coded. I made the red less red and now it seems easier to see (You should understand that I use my tv as a monitor so I didn't realize it would be hard to see. But that's so shortsighted of me, and now I check everything with the gui option set to small). I also made the areas to place bottles darker, as I cannot make the background darker (It's meant to be shiny glass).
If you can believe it, I darkened that area behind the numbers 3 times (and it has to be dark. The numbers are not legible otherwise.) So, I fixed it! It's now burnt on two corners and the numbers stand out nicely. And I get your concern with symmetry, I really do, as I have OCD as well (All the cool kids have OCD nowadays). But I like asymmetrical things too, mostly for artistic accents and whatnot. Also there's no way to make that GUI window symmetrical, since the clickable areas are all hard codded. I left the paper out when there isn't an item placed because my goal with the GUI's are to get a general impression of texture and feel when you use them.
Nope, mobs haven't changed yet. And for items to check out, I don't have any in particular to suggest. You should check the spoiler at the end of this post to see what exactly has been changed since July. It's... not a short list XD
Thank you very much. Your dedication to use my pack is mind blowing to me.
Nope, it hasn't changed in a long, long time. Also, the icon in menus is the block (hard coded), so it's always the same no matter what.
Heh, A majority of this entire post was like a mini lesson on hard coding, haha. :9
Jan/07/2012
particles.png
-heart (Edit)
-water/lava drip particles
-effect particles
-standard galactic alphabet (added gradient)
terrain.png
-spiderweb
-blocks of iron, gold & diamond (edit)
-Stone Bricks
-ice (edit)
-clay (edit)
-lilypad
-mycelium
-iron bars
-pumpkin/melon vines
-giant mushrooms
-pumpkin (edit)
-melon
-cauldron
-cake (previous version)
-brewing stand
-end stone and portal blocks
-enchantment table
-dragon egg
-sandstone (edit)
-netherbrick
-nether wart
-breaking animation (Edit)
achievement window (bg.png) (edit)
paintings (kz.png) (edit)
item
-chest
-book
-xporb
-largechest
misc (edits)
-pumpkinblur
-mapicons
-vignette
gui
-icons.png (new icons for hunger, experience, hardcore and end dragon health)
items.png
-seeds (edit)
-ghast fireball
-clay ball (edit)
-melon and pumpkin seeds
-stick and arrow (edit)
-lava bucket, ink sack (edit)
-rotten flesh
-beef and chicken
-enderpearl
-blaze rod
-melon
-ghast tear
-gold nugget
-nether wart
-glistering melon
-spider eye/fermented
-glass bottle/potion/splash potion
-eye of ender
-cauldron
-blaze powder
-brewing stand
-magma cream
-music discs
-bow animation
-all tools and weapons
alchemy.png (edit v2)
allitems.png
enchant.png
slot.png (edit)
Terrain
-moon_phases.png
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Thanks for the suggestions! While making your edition, I ended up using a few elements from it that I may not have stumbled onto otherwise. It's funny, most of the issues you've pointed out were on my mind, but I'm so "meh, good enough" about my pack that I just ignored doing anything about them.
Summary: I'm lazy and stupid :9
For version 2, the only changes were to the brewing and enchanting guis.
I thought I'd mention it since it looks odd to me otherwise. But the blue I like. Apparently, there's a volcanic eruption occuring somewhere that makes the moon blue every night, haha.
Those ugly tools have been erased from existence. I even had the hdd they were on incinerated for good measure.
Never thought you were being aggresive. Nor was I seriously defending. I... am not the most serious person in the world :3 Never take anything I say too seriously. EVER!!! OR ELSE I'LL FIND YOUUU!! See?
About the sandstone, I did love the old look but I don't get that old ruin feel when I'm underground. I've been meaning to change it to a natural look since biomes started using it naturally. Ch-ch-ch-ch changes.
Done and done, check your PM's. Again, I missed the red clay a lot more than I thought I would. It's back!
Ahh, gotcha.
I think the table looks great, all asymmetrical and whatnot. Mmm, yep, asymmetrical deliciousness. Worried about symmetry? Look at it from a 45 degree angle so the diamonds are vertically stacked XD
You're absolutely right, and even though my pack has always been a personal hobby for myself, I realize that others (like yourself) might actually like it too (for some reason). So even though I make changes for myself, others' opinions give me reason to look at something differently, or again, or to just not be lazy. I can promise you that this will be 100% complete one day as it is a goal of mine, so I won't be going anywhere. But because this is a casual hobby, and I'm kind of an amateur, it may take some time to get to 100%. Well, it's already been a long time, I've been working on this since around Alpha 1.0...