Update?! OMG YAY! I hope tonight is the night you were talking about
As you can see, I don't have my other profile picture. Lost it during the switch. If you wouldn't mind, think I could use a texture from yours? You can label it "Jehkoba's Fantasy Pack" below it. I wouldn't mind
@TheGeekZeke303: Absolutely! Don't worry about tagging the image itself. So long as you let anyone know who asks (who I'm expecting will be exactly no one) that I did it, go right ahead.Also:
I AM actually working on this. I swear. The customizer hasn't really updated yet, so I can't get the files to you tonight. It'll happen as soon as they've got their files sorted, and stop drowning under the incredible weight of A MILLION PEOPLE WANTING NEW TEXTURES or something like that.
@TheGeekZeke303: Absolutely! Don't worry about tagging the image itself. So long as you let anyone know who asks (who I'm expecting will be exactly no one) that I did it, go right ahead.
Also:
-snip-
I AM actually working on this. I swear. The customizer hasn't really updated yet, so I can't get the files to you tonight. It'll happen as soon as they've got their files sorted, and stop drowning under the incredible weight of A MILLION PEOPLE WANTING NEW TEXTURES or something like that.
Soon, my pets. Soon.
@jehkoba, Thanks Np, I did the same with the other person's texture
Also, props on the new textures! I'm really diggin the wood texture
I like the changes you've made
I'm downloading it so I can attempt to make any suggestions.
Also, I think some people might have trouble with your GUIs, as there is no delineation between the inventory spaces. Some people might be able to tell the difference between one box and the other, but other won't
Nice to see you again, Pie.
The menu thing actually came up before. However, seeing as the game automatically puts items in slots for you, and you can't exactly lose inventory space by not arranging things correctly, I'm not worried about it. Also, you're only ever dealing with grids of about 6x9, at absolute most. If people can't figure out a 2D image of a 6x9 space, on a grid that in no way affects anything other than visual aesthetic of stored items... Well, maybe they should find another pack. Or another game. Or stop gaming.
So, you've made the image in your profile sig. Select the image (either with the cursor or by clicking into the field and pressing ctrl+A) and click the Link button on the console to make that image a link. Paste the URL to the front page of this thread, and voila. Image link. You can also select the image after linking it and center it, if you want.
So, you've made the image in your profile sig. Select the image (either with the cursor or by clicking into the field and pressing ctrl+A) and click the Link button on the console to make that image a link. Paste the URL to the front page of this thread, and voila. Image link. You can also select the image after linking it and center it, if you want.
Thanks a bunch! Got it to work
P.S. How's the new, and improved, golem coming along?
I've found that using the layered dirt as side dirt and the clumpy dirt as regular dirt works quite well. (Plus, the clumpy side dirt option doesn't match the biome side dirt overlay...)
Do you think you could try making a layered side dirt option that matches the clumpy dirt at the bottom?
P.S.
Do I see diamonds in that Iron Golem design? (insert obligatory dragon bone nagging here)
Right now, it's not.
I need to figure out how the hell the textures work before I can design anything solid... But I'm workin' on it.
@WolfKit:
I'm changing the design for the golems when they're actually released and working - no diamond, no bones.
My original plan was to use Lapis, and I'm thinking I wanna go back to that.
As for the layered dirt, your idea of 'clumpy on the bottom' sadly won't work when it comes to tiling, unless I also make the top and sides clumpy... Which leaves you with a clumpy dirt texture. If there's some other way of combining the two, I'm open to suggestion though.
Apparently, I missed the memo about how the hell these golems go together.
I'll get back to you guys on this one...
In the snapshots, the golem's texture was 96x96. You most likely used this.
In the full release, the golem's texture is 128x128. All the textures are in the same place, but the gap between the textures and the bottom, and the right, of the file has lengthened.
In the snapshots, the golem's texture was 96x96. You most likely used this.
In the full release, the golem's texture is 128x128. All the textures are in the same place, but the gap between the textures and the bottom, and the right, of the file has lengthened.
Mmmnope. That's what's confusing me. I downloaded the most recent version (1.2.3, I believe?) and took the golem file straight from the .bin file. I edited over top of it to make sure I didn't move anything, and this is *still* happening. I am at a loss, for the moment. :\P.S. Just double-checked my file to make sure, and it's currently 128x128 pixels.
Anyone have suggestions, here? It seems that the image needs to shift up and left, but it's already at the edge of the file. Should I try shrinking the excess white DOWN to 96x96?
I'm currently trying to download a version of my own pack from the customizer to post for direct download, and can't even get a copy myself. As soon as the site calms down, I'll repost new versions od both the Diamond and Dragon packs.
As you can see, I don't have my other profile picture. Lost it during the switch. If you wouldn't mind, think I could use a texture from yours? You can label it "Jehkoba's Fantasy Pack" below it. I wouldn't mind
@TheGeekZeke303: Absolutely! Don't worry about tagging the image itself. So long as you let anyone know who asks (who I'm expecting will be exactly no one) that I did it, go right ahead.Also:
I AM actually working on this. I swear. The customizer hasn't really updated yet, so I can't get the files to you tonight. It'll happen as soon as they've got their files sorted, and stop drowning under the incredible weight of A MILLION PEOPLE WANTING NEW TEXTURES or something like that.
Soon, my pets. Soon.
@jehkoba, Thanks Np, I did the same with the other person's texture
Also, props on the new textures! I'm really diggin the wood texture
P.S. What kinda pet are we?
Nice to see you again, Pie.
The menu thing actually came up before. However, seeing as the game automatically puts items in slots for you, and you can't exactly lose inventory space by not arranging things correctly, I'm not worried about it. Also, you're only ever dealing with grids of about 6x9, at absolute most. If people can't figure out a 2D image of a 6x9 space, on a grid that in no way affects anything other than visual aesthetic of stored items... Well, maybe they should find another pack. Or another game. Or stop gaming.
Something like that.
*Laughs* That's fantastic.
Er, did you want the link info to make the banner on the bottom lead back to this thread?
What has been done:
* Jungle Trees
* Jungle Logs
* Jungle Leaves (Placeholde r edit)
* Fire Shot
* Experience Bottle
Done, but the Customizer isn't configured yet:
* Ocelots (Base look only)
Thought was done, and clearly isn't:
Apparently, I missed the memo about how the hell these golems go together.
I'll get back to you guys on this one...
Ah, sounds great! Too bad those golems didn't process right. Now to wait and refresh
I'd love that
So, you've made the image in your profile sig. Select the image (either with the cursor or by clicking into the field and pressing ctrl+A) and click the Link button on the console to make that image a link. Paste the URL to the front page of this thread, and voila. Image link. You can also select the image after linking it and center it, if you want.
Thanks a bunch! Got it to work
P.S. How's the new, and improved, golem coming along?
Do you think you could try making a layered side dirt option that matches the clumpy dirt at the bottom?
P.S.
Do I see diamonds in that Iron Golem design? (insert obligatory dragon bone nagging here)
Right now, it's not.
I need to figure out how the hell the textures work before I can design anything solid... But I'm workin' on it.
@WolfKit:
I'm changing the design for the golems when they're actually released and working - no diamond, no bones.
My original plan was to use Lapis, and I'm thinking I wanna go back to that.
As for the layered dirt, your idea of 'clumpy on the bottom' sadly won't work when it comes to tiling, unless I also make the top and sides clumpy... Which leaves you with a clumpy dirt texture. If there's some other way of combining the two, I'm open to suggestion though.
EDIT: hackers got to adfly again (survey)
In the snapshots, the golem's texture was 96x96. You most likely used this.
In the full release, the golem's texture is 128x128. All the textures are in the same place, but the gap between the textures and the bottom, and the right, of the file has lengthened.
Mmmnope. That's what's confusing me. I downloaded the most recent version (1.2.3, I believe?) and took the golem file straight from the .bin file. I edited over top of it to make sure I didn't move anything, and this is *still* happening. I am at a loss, for the moment. :\P.S. Just double-checked my file to make sure, and it's currently 128x128 pixels.
Anyone have suggestions, here? It seems that the image needs to shift up and left, but it's already at the edge of the file. Should I try shrinking the excess white DOWN to 96x96?
Glad you like it.
Lemme know if you come up with ideas for improvement, tweaking, etc.
Sorry for the wait.