If anyone has anything to contribute to the pack message me on here or Planet Minecraft.
I can always use help updating so that we can get this pack to everyone who wants it. I have a super busy schedule and I am still ill so I don't get the time I would like to work on this.
YES! Thank you Alyxandor! You really didn't have to go through the trouble of updating but you did and I love you for that. This was the first texture pack I have ever used!
Awesome! I'm so glad to see you're back and this pack is up to date. I've always been a fan of LoZ so I especially enjoy texture packs that can make my Minecraft look like one of my favorite game series.
Thank you and please keep up the great work.
Edit: I was messing around with the texture pack and I noticed that the default overlays of the leather armour still show up (like the vertical stripe on the leather cap and the knee cap thingys on the pants). This happens when there is no cloth_1_b and cloth_2_b in the texture pack so the game automatically draws it from the default TP.
If you didn't know or if you just wanted to keep the leather that bright iconic green, what you should do is copy and paste your leather armour texture into cloth_1_b and cloth_2_b blank to override any overlay and the hard coded brown leather color that tints the green (since the original cloth 1 and cloth 2 files are supposed to be greyscaled to properly take on the dyed color in game and undyed leather armour is brown).
Legend of Zelda in Minecraft. I nerded out! I'd recommend editing the original post to add pictures, not placing them in the replies. It will make things a lot easier for the lot of us
Sorry I am not as involved in the Minecraft community as I should be, what do you mean by CTM support?
CTM is connected textures mod which both MCPatcher and Optifine support. With CTM you can connect textures (like glass or pretty much any texture you want) instead of just an individual texture being repeated over and over again, it can be made into something else. Imagine a 3x3 clear window with ornate detailing and stuff. You can even randomize textures so you can have multiple ones that the game pulls so it doesn't look so monotonous like different sorts of cracked brick and mossy cobblestone, etc. etc. And there are a bunch of other things you can do with CTM too, like horizontal connections or vertical ones (imagine grecian or roman type colums).
You can look here to see how to work CTM if you're interested: http://www.minecraft...eatures/#index1
Although I understand that with the new texture system Mojang will be implementing in 1.5, the way one sets up the .properties files may change.
I will definitely look into CTM support there are a lot of cool textures I would like to do but I always hated that I couldn't make a texture that was more than 16x16 pixels.
This pack sounds good but I honestly don't know what to think because I generally follow the rule of no pics, no clicks. Not because I like to enforce it, just because I'm lazy.
Y U no add pictures?
Yeah, this pack is BOSS.
http://www.planetmin...a-texture-pack/
If anyone has anything to contribute to the pack message me on here or Planet Minecraft.
I can always use help updating so that we can get this pack to everyone who wants it. I have a super busy schedule and I am still ill so I don't get the time I would like to work on this.
Zelda Minecraft Texture Pack
unoplay majoras mask? D:
ppppllllaaaayyyy majoras maskplease update
DOWNLOAD HERE
Zelda Minecraft Texture Pack
Zelda Minecraft Texture Pack
Thank you and please keep up the great work.
Edit: I was messing around with the texture pack and I noticed that the default overlays of the leather armour still show up (like the vertical stripe on the leather cap and the knee cap thingys on the pants). This happens when there is no cloth_1_b and cloth_2_b in the texture pack so the game automatically draws it from the default TP.
If you didn't know or if you just wanted to keep the leather that bright iconic green, what you should do is copy and paste your leather armour texture into cloth_1_b and cloth_2_b blank to override any overlay and the hard coded brown leather color that tints the green (since the original cloth 1 and cloth 2 files are supposed to be greyscaled to properly take on the dyed color in game and undyed leather armour is brown).
Change Notes
Fixed Redstone Torch Lit texture - was out of place
Changed Lilypad to greyscale for biome coloring.
Cleared extra terrain textures to clean up terrain file.
Made copies of cloth 1 and 2 to cloth 1b and 2b to hopefully fix an issue.
Made some more terrain texture files in the terrain folder.
Changed Title Card
Zelda Minecraft Texture Pack
Zelda Minecraft Texture Pack
CTM is connected textures mod which both MCPatcher and Optifine support. With CTM you can connect textures (like glass or pretty much any texture you want) instead of just an individual texture being repeated over and over again, it can be made into something else. Imagine a 3x3 clear window with ornate detailing and stuff. You can even randomize textures so you can have multiple ones that the game pulls so it doesn't look so monotonous like different sorts of cracked brick and mossy cobblestone, etc. etc. And there are a bunch of other things you can do with CTM too, like horizontal connections or vertical ones (imagine grecian or roman type colums).
You can look here to see how to work CTM if you're interested: http://www.minecraft...eatures/#index1
Although I understand that with the new texture system Mojang will be implementing in 1.5, the way one sets up the .properties files may change.
Here are some quick examples of CTM that I found in the Dokucraft thread:
http://www.minecraft...0#entry19908653
http://www.minecraft...0#entry16045984
and from the Optifine thread: http://imgur.com/a/YQz3b#0
Zelda Minecraft Texture Pack
Y U no add pictures?
Zelda Minecraft Texture Pack