that is not a legitimatly obtainable mob based on what i was looking at on the OP im gonna guess misa will probably never add support for mobs that you cant normally find or get in minecraft. not a bug.
and now for my question what does CIT stand for? i know what CTM is but not CIT. i apologise if i seem moronic or stupid but id really like to know.
welp editing it imediatly afterwards im gonna guess its custom item textures from MCpatcher
That actually is a legitimate mob in vanilla Minecraft. It's actually a classless NPC which only accepts gold for emeralds as a trade. They can only be spawned using programs that tamper with the properties of entities like MCEdit, NBT Edit, etc.
Clearly you're not thinking correctly.. legitimate mob = spawns in vanilla Minecraft... no editor needed..
What I mean by "legitimate" is something that can be found in Minecraft's code. Giants are legitimate, vanilla mobs for example. They just require 3rd party tools to spawn. Any mob, regardless of how you spawn them in Vanilla can be textured which Misa DOES support. Misa only makes textures for vanilla mobs.
What Misa DOES NOT do is create textures for mod-dependent mobs. That is what I was trying to get at here. Misa can easily texture the green-robed/classless NPCs because it's mob found in the Vanilla MC codes.
What I mean by "legitimate" is something that can be found in Minecraft's code. Giants are legitimate, vanilla mobs for example. They just require 3rd party tools to spawn. Any mob, regardless of how you spawn them in Vanilla can be textured which Misa DOES support. Misa only makes textures for vanilla mobs.
What Misa DOES NOT do is create textures for mod-dependent mobs. That is what I was trying to get at here. Misa can easily texture the green-robed/classless NPCs because it's mob found in the Vanilla MC codes.
Hey Misa!!! i dont know if this is possible but, well, I managed to create the legendary villager known as the Green Villager, and i noticed that he had the default texture, and, i wanted you to see if you could make a texture for him, if its possible of course, here is the screenshot:
*snip*
And here I was thinking people would be asking about the zombie and skeleton horses first.
As I've stated repeatedly in the past, I prefer to not add support for unused content or things that are not legitimately obtainable in-game as things like this are often subject to future change/removal and can end up being a waste of time to support. (Anyone remember stuff like "Crying Obsidian?") You can rest assured though that if this stuff gets officially added to the game and is legitimately obtainable in survival or creative, it will be supported by the pack. Chainmail is a prime example of an unsupported texture that was later supported as soon chainmail became obtainable without requiring third party editors.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
...You do realize that this is literally the first complete 64x64 texture pack ever posted on this site and is one of the few texture packs out there that contains 100% completely original work that many other texture packs borrow from, yes? It was also the first texture pack ever to replace every single piece of art in the game... Also it was the first to include support for many of MCPatcher's advanced features (half of which I helped with the concept designs and testing for.). I was even featured on the front page for my contributions to the texture pack community.
If you're referring to the LBPhotorealism texture pack, I can confirm that it is using my mobs--not the other way around. Just look on their thread and you should see my name credited for the work they're using of mine. I've given permission to well over 500 people to use my work in their texture packs, and many more rip it off without permission. If my stuff looks familiar, now you know why. It has nothing to do with this work being copied from anything in any way. This right here is the original source of the 4 years worth of work that you see everywhere.
Hi Misa! I've been using your texture pack for 3 years now and it's been my favorite by far. But In 1.6.2 there's just one thing I don't like. The horses gaping black eyes. Would you mind giving them eyes instead of black holes? Just a suggestion. Thanks for your time!
misa i like your texture pack but don't like the diamond armor can you make another one dont need to put it in the pack just post it here and i can use it for my personal use on the pack ty
Hi Misa. I've wanted to say this for a long time now and haven't gotten around to it until now- Thank you for the wonderful pack and thank you for maintaining it throughout the years, it really is amazing to use.
So I finally got around to updating to 1.6x, got everything sorted, the texture pack is working fine BUT I can't find the image to edit the water colours. Is it located somewhere else now or handled differently? Can I even fix this anymore on my end?
Already been working on the hardened clay issue along with creating plans for an experimental solution to the current biome palette issues the new snapshot brought with it. If it works, it'll allow for extremely fine artist control of biome-related coloring for all texture packs. And from that I may have a way to fix the mess that the tacky disco canyons (and many of the other new biomes and flowers) have made of my pack.
Though really my life would be a hell of a lot easier if everyone just bugged Mojang to do something similar to what they did for grass-free dirt and add a number to the metadata for naturally-spawned hardened clay and sandstone (as opposed to collected and player-placed hardened clay and sandstone). That way we could have naturally occurring versions of those blocks (Through CTM or otherwise) that don't mess up the design of these blocks when used as building materials. Even Mojang would benefit from this aesthetically with the default textures. I mean no one really thinks that their naturally-occurring sandstone looks natural and blends in well with sand, do they?
Anyway I apologize for the lack of presence on here lately. I've been way too busy with renovations to sell my house and packing preparation for a big move. So if you don't see me on much, it's probably because I'm really busy or just too drained from all the work I'm doing here.
Thanks for this texturepack you earn [snip] For this
and so it begins.
Misa is in the long process of moving (cross-country, if I understand correctly), the snapshots made several changes to the code & how certain things work, and MCPatcher isn't even updated yet (newest snapshot broke some of the changes/fixes to MCPatcher).
This texture pack will probably never be updated before MCPatcher because it relies on MCPatcher for the features (updated WITH MCPatcher, however, is a different story).
Oh, and... uh... bugging people (Misa for texture pack, Khar for MCPatcher) about things does not get things done faster...
They'll be done when they're done & with quality work (I'd, personally, rather wait for something to be done really well than to have it rushed and end up sucking, even slightly)
With all the technical excellence of this texture pack, I must say it could really use some saturation. IMO when compared to many non-realistic (especially pixel art) packs, this one looks a bit depressing in the long run. Before playing, bump your color correction setting in graphic card's control panel and you'll see a real difference.
When you take an unedited photo of a bright and colourful landscape, Misa might take this into consideration.
That actually is a legitimate mob in vanilla Minecraft. It's actually a classless NPC which only accepts gold for emeralds as a trade. They can only be spawned using programs that tamper with the properties of entities like MCEdit, NBT Edit, etc.
You can find information on the green-robed/classless NPC on the wiki on this page: http://www.minecraftwiki.net/wiki/Trading
It should be an easy fix since it is Vanilla, hope this helps!
Clearly you're not thinking correctly.. legitimate mob = spawns in vanilla Minecraft... no editor needed..
What I mean by "legitimate" is something that can be found in Minecraft's code. Giants are legitimate, vanilla mobs for example. They just require 3rd party tools to spawn. Any mob, regardless of how you spawn them in Vanilla can be textured which Misa DOES support. Misa only makes textures for vanilla mobs.
What Misa DOES NOT do is create textures for mod-dependent mobs. That is what I was trying to get at here. Misa can easily texture the green-robed/classless NPCs because it's mob found in the Vanilla MC codes.
Or, ya know, search before ...well... anything.
my thread:
http://www.minecraftforum.net/topic/1707731-mcpe-texture-packs-porting-50k-download-25-packs-latestwayukian-073-with-custom-sun-moon-clouds/#entry21160373
I am a fan, and you are essential to my Minecraft experience. I really appreciate you.
Sincerely,
Xzila
If you're referring to the LBPhotorealism texture pack, I can confirm that it is using my mobs--not the other way around. Just look on their thread and you should see my name credited for the work they're using of mine. I've given permission to well over 500 people to use my work in their texture packs, and many more rip it off without permission. If my stuff looks familiar, now you know why. It has nothing to do with this work being copied from anything in any way. This right here is the original source of the 4 years worth of work that you see everywhere.
PC Crafter
The title says "working on template for new snapshot."
Though really my life would be a hell of a lot easier if everyone just bugged Mojang to do something similar to what they did for grass-free dirt and add a number to the metadata for naturally-spawned hardened clay and sandstone (as opposed to collected and player-placed hardened clay and sandstone). That way we could have naturally occurring versions of those blocks (Through CTM or otherwise) that don't mess up the design of these blocks when used as building materials. Even Mojang would benefit from this aesthetically with the default textures. I mean no one really thinks that their naturally-occurring sandstone looks natural and blends in well with sand, do they?
Anyway I apologize for the lack of presence on here lately. I've been way too busy with renovations to sell my house and packing preparation for a big move. So if you don't see me on much, it's probably because I'm really busy or just too drained from all the work I'm doing here.
The way of life (Craft collect Update build ride)
Misa is in the long process of moving (cross-country, if I understand correctly), the snapshots made several changes to the code & how certain things work, and MCPatcher isn't even updated yet (newest snapshot broke some of the changes/fixes to MCPatcher).
This texture pack will probably never be updated before MCPatcher because it relies on MCPatcher for the features (updated WITH MCPatcher, however, is a different story).
Oh, and... uh... bugging people (Misa for texture pack, Khar for MCPatcher) about things does not get things done faster...
They'll be done when they're done & with quality work (I'd, personally, rather wait for something to be done really well than to have it rushed and end up sucking, even slightly)
When you take an unedited photo of a bright and colourful landscape, Misa might take this into consideration.