Can someone help me. I downloaded the pack (I have a Mac) and I clicked on it to open the zip file but it came up with error 20. What do i do. I tried downloading it again but that diddnt work either.
Awsome, learn to read. Just one post before yours Keirgarth2007 wrote:
You don't need to unpack the texture pack to use it. Just put it in the texture directory and you are good to go for using it. All you have to do after that is select it in game.
I love this texture pack! One odd thing I've noticed since upgrading to 1.4.2 and getting the latest pack, my zombies look odd. They have no faces and the backs of their heads are missing. I also was attacked by an invisible zombie once. Not sure what that was about.
Misa...By far, you have alway astoudned me on how realistic ou made minecraft look without actually losign the BLOCKY feel to it. In other words, you make miencraft look perfect.
I want to make a request. That request is that you take up makign an extension to the texture pack for the technic pack, and tekkit pack. Really, I, and many otehrs, would love to see that happen.
I love this texture pack! One odd thing I've noticed since upgrading to 1.4.2 and getting the latest pack, my zombies look odd. They have no faces and the backs of their heads are missing. I also was attacked by an invisible zombie once. Not sure what that was about.
Everything else looks great though!
for some reason, in 1.4.2, the texture image for zombies and pig zombies in the minecraft.jar is 64x64 instead of 64x32. texture packs that still use 64x32 will have that problem, you can easily fix it by going into the texture files for the zombie and pig zombies and changing the image dimensions
Nope. When I switch it off, I'll get no visible glass. I don't want the default Minecraft glass. I just want to have solid frames. No frames isn't realistic to me.
Yes, I see. Then switch off "Connected Textures" (which will switch off "Better Glass" as well automatically).
That resembles the "old" glass style at it's best.
Question: I like all the connected textures in this pack except the new glass texture...I was pretty fond of the old one. Is there any way to remove and replace just that one?
Kinda surprised no one's yet posted the simplest solution to getting old glass back... You just delete (or rename) misaglass.png from the ctm folder. That's it.
If the properties files can't find the resource image used for textures, it simply won't use them.
I'll probably make an alternate misaglass.png in the next pack for those who aren't into the current better glass to mess around with. I'm still not quite done tweaking the new glass. To me though, the whole point of translucent glass was that you didn't need a frame to show glass is there anymore. Glass blocks could just look like...well...glass. That's what they're supposed to be on vanilla anyway--the default art for them just looks like crap. I'm currently toying with the idea of having full CTM for either panes or blocks, and having individual squares for the other to have some degree of variance. I'm trying to see if there's a way to pull this off well without having to put actual frames on any of them. I'm not sure yet but I may even change the rendering method for glass. Whenever I get around to working on both the default and alt glass files, I'll probably hold a poll or two before I make anything official.
Oh, and to those wondering about the jukebox stuff I said I wanted to do... I wasn't able to get each record to show up individually when inserted into the jukebox. So despite many hours of work, I guess I'm back to the drawing board on that for now. :/
Yes I did. Which immediately crashed MineCraft because I use OptiFine which gives a substantial performance boost, and MCPatcher and OptiFine don't play nicely together.
Having subsequently learned that Misa's Texture Pack is incompatible with OptiFine, I've uninstalled the texture pack. It's a beautiful pack and I commend Misa for terrific artwork, but I'm not going to give up the near-doubling of my framerate that I get from OptiFine.
For people who have really good hardware or the latest video cards, or to whom performance is less important than appearance, Misa's is definitely the way to go. :-)
Misa...By far, you have alway astoudned me on how realistic ou made minecraft look without actually losign the BLOCKY feel to it. In other words, you make miencraft look perfect.
I want to make a request. That request is that you take up makign an extension to the texture pack for the technic pack, and tekkit pack. Really, I, and many otehrs, would love to see that happen.
Misa has said that she won't do this, but I have been in touch with Misa for permission for a Misa-Sphax compilation for Tekkit, and she has agreed. Using Misa for the natural elements (with new ores, marble, basalt, rubber tree, etc all using Misa style textures), and Sphax for the machines actually works very well together. I should hopefully be posting a topic tonight about it.
Misa has said that she won't do this, but I have been in touch with Misa for permission for a Misa-Sphax compilation for Tekkit, and she has agreed. Using Misa for the natural elements (with new ores, marble, basalt, rubber tree, etc all using Misa style textures), and Sphax for the machines actually works very well together. I should hopefully be posting a topic tonight about it.
Also I have support for IC2/BC and in progress for RP here
Your pack is the best, there are only 2 textures I'm not a fan off.
If there was a way to only make the corners of the tree rounded with the ctm stuff it wouldn't be bad but otherwise the normal trees are an eyesore for me. They just don't look right to me.
The other texture I'm not a huge fan of is the netherbrick. The fences bug me the most with how they don't match and are grey. Although I'm still not a huge fan of the texture your using for the bricks. I think it's mainly the texture of them doesn't feel right to me.
I would really appreaiciate you relooking at these textures but I do understand if you decided other wise. It is your pack after all. If you don't I can always replace them like a currently do.
PS. There is also an issue with the fence textures not tiling properly.
Kinda surprised no one's yet posted the simplest solution to getting old glass back... You just delete (or rename) misaglass.png from the ctm folder. That's it.
Well, yes. Lesson learned (But before I suggest s/o to delete s/t, I'll try not so drastic measures )
I'll probably make an alternate misaglass.png in the next pack for those who aren't into the current better glass to mess around with. I'm still not quite done tweaking the new glass. To me though, the whole point of translucent glass was that you didn't need a frame to show glass is there anymore. Glass blocks could just look like...well...glass. That's what they're supposed to be on vanilla anyway--the default art for them just looks like crap. I'm currently toying with the idea of having full CTM for either panes or blocks, and having individual squares for the other to have some degree of variance. I'm trying to see if there's a way to pull this off well without having to put actual frames on any of them. I'm not sure yet but I may even change the rendering method for glass. Whenever I get around to working on both the default and alt glass files, I'll probably hold a poll or two before I make anything official.
Oh, a poll would be quite cool. The current implementation of glass blocks and panes are yet a must-have with Better Glass, it's really looking amazing !
just a quick question.... ive been loving using this texture pack, but with the most recent update, i can't scare the crap out of people as intended with spiders unfortunately. Im an admin on a particular server and tend to hold gauntlets quite often, and noticed that when you splash potion of invis a spider or enderman, their eyes stay visible. Its very awesome looking and still gives them something to attack. While i realize that the texture pack im using doesn't affect what other people are experiencing, i was curious as to if there is a version of the spiders you have tucked away that has eyes that are lit up or not?
This has been addressed many MANY times...
She won't.
Optifine doesn't support all the features MCPatcher does AND some of what it does support are done differently in such a way it's worse than MCPatcher
note: the previous statement taken from memory of a post I read on this thread about 1 (ONE) page ago.
the slimes look great too XD
Awsome, learn to read. Just one post before yours Keirgarth2007 wrote:
Do you really use the latest MCPatcher 2.4.3_02 ?
Switch off "Better Glass" in MCPatcher, then you'll get the old style.
I want to make a request. That request is that you take up makign an extension to the texture pack for the technic pack, and tekkit pack. Really, I, and many otehrs, would love to see that happen.
for some reason, in 1.4.2, the texture image for zombies and pig zombies in the minecraft.jar is 64x64 instead of 64x32. texture packs that still use 64x32 will have that problem, you can easily fix it by going into the texture files for the zombie and pig zombies and changing the image dimensions
Yes, I see. Then switch off "Connected Textures" (which will switch off "Better Glass" as well automatically).
That resembles the "old" glass style at it's best.
http://www.youtube.com/user/ReverialHD?feature=mhee
If the properties files can't find the resource image used for textures, it simply won't use them.
I'll probably make an alternate misaglass.png in the next pack for those who aren't into the current better glass to mess around with. I'm still not quite done tweaking the new glass. To me though, the whole point of translucent glass was that you didn't need a frame to show glass is there anymore. Glass blocks could just look like...well...glass. That's what they're supposed to be on vanilla anyway--the default art for them just looks like crap. I'm currently toying with the idea of having full CTM for either panes or blocks, and having individual squares for the other to have some degree of variance. I'm trying to see if there's a way to pull this off well without having to put actual frames on any of them. I'm not sure yet but I may even change the rendering method for glass. Whenever I get around to working on both the default and alt glass files, I'll probably hold a poll or two before I make anything official.
Oh, and to those wondering about the jukebox stuff I said I wanted to do... I wasn't able to get each record to show up individually when inserted into the jukebox. So despite many hours of work, I guess I'm back to the drawing board on that for now. :/
Thanks. You'll note that in my post I said that I had updated both the texture pack and minecraft to the latest versions.
Yes I did. Which immediately crashed MineCraft because I use OptiFine which gives a substantial performance boost, and MCPatcher and OptiFine don't play nicely together.
Having subsequently learned that Misa's Texture Pack is incompatible with OptiFine, I've uninstalled the texture pack. It's a beautiful pack and I commend Misa for terrific artwork, but I'm not going to give up the near-doubling of my framerate that I get from OptiFine.
For people who have really good hardware or the latest video cards, or to whom performance is less important than appearance, Misa's is definitely the way to go. :-)
Misa has said that she won't do this, but I have been in touch with Misa for permission for a Misa-Sphax compilation for Tekkit, and she has agreed. Using Misa for the natural elements (with new ores, marble, basalt, rubber tree, etc all using Misa style textures), and Sphax for the machines actually works very well together. I should hopefully be posting a topic tonight about it.
Also I have support for IC2/BC and in progress for RP here
If there was a way to only make the corners of the tree rounded with the ctm stuff it wouldn't be bad but otherwise the normal trees are an eyesore for me. They just don't look right to me.
The other texture I'm not a huge fan of is the netherbrick. The fences bug me the most with how they don't match and are grey. Although I'm still not a huge fan of the texture your using for the bricks. I think it's mainly the texture of them doesn't feel right to me.
I would really appreaiciate you relooking at these textures but I do understand if you decided other wise. It is your pack after all. If you don't I can always replace them like a currently do.
PS. There is also an issue with the fence textures not tiling properly.
Well, yes. Lesson learned (But before I suggest s/o to delete s/t, I'll try not so drastic measures )
Oh, a poll would be quite cool. The current implementation of glass blocks and panes are yet a must-have with Better Glass, it's really looking amazing !
http://www.youtube.com/user/TheSigmaParadox