The Meaning of Life, the Universe, and Everything.
Join Date:
7/10/2011
Posts:
59
Member Details
From the sound of how 1.5 is going to do things, you should be able to remove any texture you don't want easily from the archive and have only the textures you wish to see.
1 . Put minecraft forge in the mods folder.
2 . Open MCPatcher.
3 . Press the button +.
4 . Press the button back.
5 . You will choose minecraft forge and press Enter.
6 . Press Patch.
7 . If you establish fashions which should be placed in minecraft.jar - you do 5 and the 6th steps but with a certain modification.
8 . If you need to establish fashions in the Mods folder, you there insert it and not to insert into MCPatcher! ! !
Certain modifications?, what do you mean?
Oh, and, misa, if you are reading this, i got to tell you that the ONLY thing i dont like of your pack, is the liquids, the water is alright, though, but if it could be draker blue it would look really better, and, lava, it looks awful, like, it were red liquid, i know i can just delete the file, but i was just making a suggestion!, Great work!!!, and, i will use the Minecraft Hd version of fonts that misa made, but, to replace that default font of the pack, i only got to replace the default file with the other default file that is inside the old fonts folder??? thanks in advance.
Would it be possible for you to make mod support for Smart moving? (only 2 sprites: a blue arrow pointing up and a yellow lightning bolt.) Small mod that does not add entities, blocks etc.
Would've been nice to have more of a warning for a Wednesday release instead of the usual Thursday which I always keep open on my schedule... I'm going to test to see if the pack is even working with the current release of 1.5. If it's working, then I'll update.
MCPatcher's currently not officiallly updated yet, so yeah you'll likely have to use one of the beta versions to get it to even work.
I stopped following that blog ages ago when every other news site and forum pretty much started parroting it. I guess it just slipped under my RADAR. It also doesn't help that none of the friends I talk to regularly on AIM 'n' such play Minecraft much anymore. The game pretty much died in my circle around the time Mojang did the major rewrite to have the server handle more than the client. I have to say the game has been pretty unplayable for me since then--especially with the atrocious entity behavior. But I digress.
The texture pack's been updated 'n' such. Be sure to read the announcements before installing or you may run into problems.
Please... could you fix potatoes and carrots so we can see when they are ready to harvest? The default texture pack shows the tops of the taters and carrots, it would be great if you did the same for your most excellent pack
Great idea. At least a CTM large texture animation for portals would be nice, but yes, performance drops for everyone playing on older hardware (628 KB transparent texture animation x 6 = bad news for old graphic cards and single-core CPUs).
Technically a single-core CPU with 3.8GHz will run the game faster than a 3.6GHz eight-core processor. Minecraft has no multi-core optimization.
The overall idea is actually a good one. It was only out of initial convenience for the game engine to put all the textures in one file. But with the possibility of an arbitrary number of items (and textures), trying to fit them into one file is just trouble. The new system is objectively better, even if the implementation and details suck.
I wouldn't not call it objectively better so much as different and maybe better from some design points. The design decision as a response to the issue of limited space makes sense, but the execution of the design is a bit more flawed than the old system--namely with how the restitching is handled. Until the rewrite of the render engine I pretty much am forced to withold any major judgments on whether or not the new system is truly an improvement over the old.
From a more personal standpoint, the new format is a bit more annoying to work with. I'm sorta wondering how difficult it'll be to spot new art files by glancing through jars as was done for previous updates. If they batch optimize their new graphical resources, modification dates will be removed and spotting new files will be more difficult. I already have a method for how to get around this, but it's a bit more obnoxious than it would've otherwise been on the old system. I do like how I was able to categorize my new CTM file structure though. I probably have Kahr to thank more for that than Mojang though.
...Oh i forgot to say that the quartz textures look good, but they would look better if they where more whitish, and there are some red-like parts on these quartz textures, and the slabs are kind of strange too!, thaks for reading again!
Sometimes it helps to wait until something is out and you've tried it out first. They're really not as pink as they originally were, nor are any of the blocks that made use of Nether Quartz in their recipe. I specifically toned down the hue for the Quartz blocks. I still want them to retain a hint of that dirty pink color of the natural quartz though as this pack is designed around survival mode and consistency of materials used in crafted blocks is important to me. These new blocks are the closest thing we have to marble, so a slight marbled pink in there isn't going to ruin any builds that want to use them. The slabs and stairs are designed differently to add more variety to the most common usage they will find in most builds. Of course if you don't like the variety, it's a simple matter of replacing files with different ones now.
Hey Misa! I love your artwork.
I was wondering if you can release a mini-pack possibly with only the wood and stone textures? I think all of the pack is lovely but I would really prefer to use just the wood and stone textures. Or even a nature pack with only the natural elements, like wood, stone, water, grass, plants, etc. (without the animals, mobs, tools, and weapons textures basically)
Not too much of a point to do this as you (or anyone) can easily do this for yourself with no graphics editing experience whatsoever. Simply open the texture pack and delete the files you don't want. This should be even easier than before with the new file format for textures and items.
...Oh, and, misa, if you are reading this, i got to tell you that the ONLY thing i dont like of your pack, is the liquids, the water is alright, though, but if it could be draker blue it would look really better, and, lava, it looks awful, like, it were red liquid, i know i can just delete the file, but i was just making a suggestion!, Great work!!!, and, i will use the Minecraft Hd version of fonts that misa made, but, to replace that default font of the pack, i only got to replace the default file with the other default file that is inside the old fonts folder??? thanks in advance.
I'm pretty sure I've posted the realism reasoning of behind the design of the lava texture before. Check the search feature. The only changes I've considered making to liquids would be to make them use the repeating CTM feature, though this has a lot of design drawbacks that require a good bit of planning. Their designs will likely have to be remade from scratch if I do end up doing this. And yes, you just change the file in the font folder. Note that any default.properties files are just as important as default.png. Also my old font will no longer be included in the new releases. More on that later.
Would it be possible for you to make mod support for Smart moving? (only 2 sprites: a blue arrow pointing up and a yellow lightning bolt.) Small mod that does not add entities, blocks etc.
Please... could you fix potatoes and carrots so we can see when they are ready to harvest? The default texture pack shows the tops of the taters and carrots, it would be great if you did the same for your most excellent pack
Search feature--I've addressed this very issue already. A redesign is on the to-do list, though I will not be specifically adopting Mojang's artistic approach as it is pretty unrealistic. I did in this version at least change the color of the two slightly as a placeholder to differentiate them as they grow. That may have been one of the things I forgot to put on the changelog
Now for a general announcement:
Some of you may have noticed that I did not include alternates in this new version. Don't worry! I haven't forgotten about them. I just will no longer be including them in the main pack. I plan to make an alternates pack which can be updated independently from the main pack. This will save on filespace of the main pack and be less confusing to work with. Also if I come up with a bunch of new alternates, I don't have to update the pack to share them--that also works the other way around. Hopefully you'll agree that it's a much more practical way of handling things.
Would it be possible for you to make mod support for Smart moving? (only 2 sprites: a blue arrow pointing up and a yellow lightning bolt.) Small mod that does not add entities, blocks etc.
after updating to 1.5 and misa500 there is now so much lag almost unplayable i am getting around 10 to 15 fps i have a beast of a pc so its not me and was running so smooth in 1.4.7/Misa434 got 100 fps +...and yes i am using the latest mcpatcher.....any help?
after updating to 1.5 and misa500 there is now so much lag almost unplayable i am getting around 10 to 15 fps i have a beast of a pc so its not me and was running so smooth in 1.4.7/Misa434 got 100 fps +...and yes i am using the latest mcpatcher.....any help?
It might have something to do with the new lighting engine...
I had improved performance with misa 1.5
I wonder if you guys are using optifine? Remember, optifine is for crappy computers only... newer systems work fine with mcpatcher
I think you should make a 128x128 texurepack, I bet it would look amazing, this is an awesome texture pack, I have been using it ever since I started playing mc. Thank you!
Hello again, but i have to contradict your last answer,there is not natural quartz, there are a lot of diferent variantions not made by man's hand,as far as i know there is:amethist quartz,milk quarts,rose quartz,lemon quartz,and my favorite, Crystal-looking quartz, its a shame that i will not use it till mo creatures is updated. also, whats with those lag questions? i am scared!.
,
I did some tweaking and noticed some major performance differences in this version when Advanced OpenGL is turned off. With it on, my FPS ranges from 15 to 35, with an average when no chunks are loading of about 30. With Advanced OpenGL turned off, I'm getting between 40 and 120 FPS, with an average when no chunks are loading of about 95. This seems to be consistent across my maps, and no other setting has such an effect.
For the record, my JAVA heap size is set at 4gb and I'm running a 3.0ghz quad-core CPU with a Radeon HD7850.
Anyway, if you're getting performance issues, try turning off Advanced OpenGL if you haven't already.
Certain modifications?, what do you mean?
Oh, and, misa, if you are reading this, i got to tell you that the ONLY thing i dont like of your pack, is the liquids, the water is alright, though, but if it could be draker blue it would look really better, and, lava, it looks awful, like, it were red liquid, i know i can just delete the file, but i was just making a suggestion!, Great work!!!, and, i will use the Minecraft Hd version of fonts that misa made, but, to replace that default font of the pack, i only got to replace the default file with the other default file that is inside the old fonts folder??? thanks in advance.
MCPatcher's currently not officiallly updated yet, so yeah you'll likely have to use one of the beta versions to get it to even work.
The texture pack's been updated 'n' such. Be sure to read the announcements before installing or you may run into problems.
Technically a single-core CPU with 3.8GHz will run the game faster than a 3.6GHz eight-core processor. Minecraft has no multi-core optimization.
I wouldn't not call it objectively better so much as different and maybe better from some design points. The design decision as a response to the issue of limited space makes sense, but the execution of the design is a bit more flawed than the old system--namely with how the restitching is handled. Until the rewrite of the render engine I pretty much am forced to withold any major judgments on whether or not the new system is truly an improvement over the old.
From a more personal standpoint, the new format is a bit more annoying to work with. I'm sorta wondering how difficult it'll be to spot new art files by glancing through jars as was done for previous updates. If they batch optimize their new graphical resources, modification dates will be removed and spotting new files will be more difficult. I already have a method for how to get around this, but it's a bit more obnoxious than it would've otherwise been on the old system. I do like how I was able to categorize my new CTM file structure though. I probably have Kahr to thank more for that than Mojang though.
Sometimes it helps to wait until something is out and you've tried it out first. They're really not as pink as they originally were, nor are any of the blocks that made use of Nether Quartz in their recipe. I specifically toned down the hue for the Quartz blocks. I still want them to retain a hint of that dirty pink color of the natural quartz though as this pack is designed around survival mode and consistency of materials used in crafted blocks is important to me. These new blocks are the closest thing we have to marble, so a slight marbled pink in there isn't going to ruin any builds that want to use them. The slabs and stairs are designed differently to add more variety to the most common usage they will find in most builds. Of course if you don't like the variety, it's a simple matter of replacing files with different ones now.
Not too much of a point to do this as you (or anyone) can easily do this for yourself with no graphics editing experience whatsoever. Simply open the texture pack and delete the files you don't want. This should be even easier than before with the new file format for textures and items.
I'm pretty sure I've posted the realism reasoning of behind the design of the lava texture before. Check the search feature. The only changes I've considered making to liquids would be to make them use the repeating CTM feature, though this has a lot of design drawbacks that require a good bit of planning. Their designs will likely have to be remade from scratch if I do end up doing this. And yes, you just change the file in the font folder. Note that any default.properties files are just as important as default.png. Also my old font will no longer be included in the new releases. More on that later.
Links. They need to be posted.
I'll add "CTM variance for logs" to the to-do list.
Pretty much...
Search feature--I've addressed this very issue already. A redesign is on the to-do list, though I will not be specifically adopting Mojang's artistic approach as it is pretty unrealistic. I did in this version at least change the color of the two slightly as a placeholder to differentiate them as they grow. That may have been one of the things I forgot to put on the changelog
Now for a general announcement:
Some of you may have noticed that I did not include alternates in this new version. Don't worry! I haven't forgotten about them. I just will no longer be including them in the main pack. I plan to make an alternates pack which can be updated independently from the main pack. This will save on filespace of the main pack and be less confusing to work with. Also if I come up with a bunch of new alternates, I don't have to update the pack to share them--that also works the other way around. Hopefully you'll agree that it's a much more practical way of handling things.
It might have something to do with the new lighting engine...
This proves your awesomeness!!! Rock on Misa!!
I wonder if you guys are using optifine? Remember, optifine is for crappy computers only... newer systems work fine with mcpatcher
Hello again, but i have to contradict your last answer,there is not natural quartz, there are a lot of diferent variantions not made by man's hand,as far as i know there is:amethist quartz,milk quarts,rose quartz,lemon quartz,and my favorite, Crystal-looking quartz, its a shame that i will not use it till mo creatures is updated. also, whats with those lag questions? i am scared!.
,
Woah woah It lags alot but I don't blame your pack. I kinda blame myself, It is very good though
I did some tweaking and noticed some major performance differences in this version when Advanced OpenGL is turned off. With it on, my FPS ranges from 15 to 35, with an average when no chunks are loading of about 30. With Advanced OpenGL turned off, I'm getting between 40 and 120 FPS, with an average when no chunks are loading of about 95. This seems to be consistent across my maps, and no other setting has such an effect.
For the record, my JAVA heap size is set at 4gb and I'm running a 3.0ghz quad-core CPU with a Radeon HD7850.
Anyway, if you're getting performance issues, try turning off Advanced OpenGL if you haven't already.