If you've read through the text tutorials, and seen both Aido's and my tutorials, and you still don't get how it works, you could just do what I did and fool around in the program until you figure it out. (test out different things and then load them in minecraft)
this makes ABSOLUTELY no sense and u should make a better step by step tutorial...
It does make sense, you just don't understand, and this is in turn, is my fault. I am not going to bother making a tutorial for this program, but when I have finished with my current project, I will start work on a much better expansion. For now I recommend following what @dwarfdwarf suggested or use a different program like Opl's model maker or Cubik ( If you have windows. )
The link to download (for 0.1.3) seems to take me to a dropbox download page. Is that intentional, or did you forget to change dl=0 to dl=1? Also, I might suggest using GitHub releases instead of dropbox, but that's a personal preference. It's a really handy tool, I'm quite glad you made it.
[EDIT] It is a bit difficult to use, it took me a while to figure out how to do something basic, like make a block slightly shorter, and I have have yet to figure out how to make a more complex model, such as the bed you made. The 3D preview doesn't work either. I have to say, it's easier than straight coding in JSON, but much harder than it needs to be. Something as simple as making the tutorials a bit more clear and in depth would help enormously.
I'm glad you are finding this tool useful, and sorry for the discontinuation, but as I wrote above, I hope to make a much better expansion in the future. Sorry about the difficulty of use, I plan to address this in the follow up program.
The easiest way to understand this is think of the three boxes as a cube, the top left box is the top of the cube, the bottom left box is one side, and the bottom right box is the side adjacent to the previous box. Your selection in each box would make a line going straight in the direction of the side it's made on, and the point where all three lines would intersect is where the new part of the model will be. If anybody is interested I will try to make a video showing this.
There is a pretty large issue with the program running at however fast the graphics card can update it. The program runs at around 2500 fps for me, which is causing my graphics card to make odd screeching noises. Could you limit the application to only running at, say, 60 or 120 fps rather than unlimited? It would also save a lot of battery life on laptops.
this makes ABSOLUTELY no sense and u should make a better step by step tutorial...
If you've read through the text tutorials, and seen both Aido's and my tutorials, and you still don't get how it works, you could just do what I did and fool around in the program until you figure it out. (test out different things and then load them in minecraft)
.
Care to explain?
It does make sense, you just don't understand, and this is in turn, is my fault. I am not going to bother making a tutorial for this program, but when I have finished with my current project, I will start work on a much better expansion. For now I recommend following what @dwarfdwarf suggested or use a different program like Opl's model maker or Cubik ( If you have windows. )
I'm glad you are finding this tool useful, and sorry for the discontinuation, but as I wrote above, I hope to make a much better expansion in the future. Sorry about the difficulty of use, I plan to address this in the follow up program.
I also apologise for my delayed responses.
can u make a 3d swords with this?
Yes, although you will need to create an extra file to tell minecraft where to place the item in the players hand.
The wiki has documentation and a few examples. http://minecraft.gamepedia.com/Models
do u know any
do u know a tutorial for this?
could you make it so that you can make diagnal lines and stuff? just tilted for the purpose of bent stuff
Owned since Alpha 1.1.2_01
Playing since Infdev
The easiest way to understand this is think of the three boxes as a cube, the top left box is the top of the cube, the bottom left box is one side, and the bottom right box is the side adjacent to the previous box. Your selection in each box would make a line going straight in the direction of the side it's made on, and the point where all three lines would intersect is where the new part of the model will be. If anybody is interested I will try to make a video showing this.
There is a pretty large issue with the program running at however fast the graphics card can update it. The program runs at around 2500 fps for me, which is causing my graphics card to make odd screeching noises. Could you limit the application to only running at, say, 60 or 120 fps rather than unlimited? It would also save a lot of battery life on laptops.
Hi, Great program but when I try to add the water texture to anything it crashes. Does anyone know a fix?
Thanks
I would definitely give this a shot, the main thing for me is I'd like to have 6 viewpoints for all views. Up Down North South West East
Does this work for 1.9?
Yep
How to make a 3d sword out of this? any tutorial?
I think you can
UP!
Update...
Does this work for 1.10?