What i mean is how do you move the WHOLE eyes? The eyes doesnt match with my skin's default eye... But another question solved!
Someone asked this question before, but if you want to move your whole eyes one more pixel down, there are MANY things you would need to do to accomplish this, editing the shapekeys, changing the mouth and teeth structure, a lot of things would need to happen.
so when i tried to goto file then append, and i tried to add a dia sword it was gray for some reason. is this just a glitch, is there another rig for items, or do u just not know?
Someone asked this question before, but if you want to move your whole eyes one more pixel down, there are MANY things you would need to do to accomplish this, editing the shapekeys, changing the mouth and teeth structure, a lot of things would need to happen.
so when i tried to goto file then append, and i tried to add a dia sword it was gray for some reason. is this just a glitch, is there another rig for items, or do u just not know?
First, if you appended it from a file using the "blender render" engine then the sword has to be converted to cycles.
Now, when you append items to other blend files, the texture file they use is lost. To fix this, simply re-add the same texture file the sword uses (Image Editor > Image > Replace Image > find the texture png).
First, if you appended it from a file using the "blender render" engine then the sword has to be converted to cycles.
Now, when you append items to other blend files, the texture file they use is lost. To fix this, simply re-add the same texture file the sword uses (Image Editor > Image > Replace Image > find the texture png).
im not so good with blender, how would i be able to convert it to cycles?
im not so good with blender, how would i be able to convert it to cycles?
Go to the materials tab (with the sword selected)
Click "Use Nodes" then follow this:
Then do this, if there's nothing showing in the node editor, at the bottom, check "use nodes":
USE: SHIFT+A to bring up that menu where I added the pixelator
I put 256 in each box because that is the dimensions of the texture.png the sword uses, yours will most likely be the same but just to make sure, check the dimensions of your texture.png by doing this in the image editor
USE: "N" to bring up that menu (or click the little "+" in the top right)
Hey How Can i Add Different (Custom) Head And Body Layers (No The Ones On The Skin) And Also How Do I Change Eye Color?
Oh Almost Forgot How Do I Fix The Render?
When i Press F12 (Show Render Image) It Does Not Show The Image Help Pls!!
Model a separate object for the hat layer and parent it to the head (I don't recommend doing this for the rest of the layers unless you know how to rig and use shapekeys in blender).
Change the eyes in the materials tab with the head selected.
In the top (next to "file" and all that), click Render > Render Image.
I have been experimenting with the bool modifier to make moveable eyes. I have been able to use it to move the eyes roughly as a one of. Just a thought if you wanted to give it ago!
btw another question, ik i have to use mineways to insert a world, but since this is cycles, i cant seem to do it, can u help me
All you need to do is follow those same steps in the spoiler, the only thing different is you're using the files Mineways creates instead of an item.png.
"For Sets like that do you place every block individually?"
I find it easier to append the blocks I'm going to use and duplicate them to create walls 'n such, but if I'm using a large scene I'll go with Mineways.
That's really awesome, guy!
Someone asked this question before, but if you want to move your whole eyes one more pixel down, there are MANY things you would need to do to accomplish this, editing the shapekeys, changing the mouth and teeth structure, a lot of things would need to happen.
ok.... *a bit sad poker face
First, if you appended it from a file using the "blender render" engine then the sword has to be converted to cycles.
Now, when you append items to other blend files, the texture file they use is lost. To fix this, simply re-add the same texture file the sword uses (Image Editor > Image > Replace Image > find the texture png).
im not so good with blender, how would i be able to convert it to cycles?
Oh Almost Forgot How Do I Fix The Render?
When i Press F12 (Show Render Image) It Does Not Show The Image Help Pls!!
Go to the materials tab (with the sword selected)
Click "Use Nodes" then follow this:
Then do this, if there's nothing showing in the node editor, at the bottom, check "use nodes":
USE: SHIFT+A to bring up that menu where I added the pixelator
I put 256 in each box because that is the dimensions of the texture.png the sword uses, yours will most likely be the same but just to make sure, check the dimensions of your texture.png by doing this in the image editor
USE: "N" to bring up that menu (or click the little "+" in the top right)
Model a separate object for the hat layer and parent it to the head (I don't recommend doing this for the rest of the layers unless you know how to rig and use shapekeys in blender).
Change the eyes in the materials tab with the head selected.
In the top (next to "file" and all that), click Render > Render Image.
How??
All you need to do is follow those same steps in the spoiler, the only thing different is you're using the files Mineways creates instead of an item.png.
4K ver: http://gifyu.com/image/K2S
For Sets like that do you place every block individually?
I used planes with custom textures. A lot easier.
Awesome!
"For Sets like that do you place every block individually?"
I find it easier to append the blocks I'm going to use and duplicate them to create walls 'n such, but if I'm using a large scene I'll go with Mineways.
Thanks you, thanks you.
Sup! Tried and its great but my skin its all messed up look!
Please fix it.. its 1.8
And yours its cool
i rendered it myself ^^