This program has ruined all hopes of me easily making a mod, as the tool is beyond broken; it feels unfinished in a majority of aspects.
How? Let me tell you:
-You can't easily remove block or item images, so if you mess up, that decision is stuck with you, and the name of the file, until you are forced to poke around within the tool's files to find the broken image before you can replace it with an updated file.
-You cannot have a block drop, on the ground, a random multiple of an item and a block when destroyed; say, a block and some items.
-You cannot rename things you have created. Did you create an item named "breadstick" in your workspace but it was actually a "fancy cake"? Too bad, start all over again.
-Long connect times for users who don't even have an account?!
I downloaded, used, and deleted, this program all in the same day, and I can happily say that this is far from "the best Minecraft mod maker ever".
This program has ruined all hopes of me easily making a mod, as the tool is beyond broken; it feels unfinished in a majority of aspects.
How? Let me tell you:
-You can't easily remove block or item images, so if you mess up, that decision is stuck with you, and the name of the file, until you are forced to poke around within the tool's files to find the broken image before you can replace it with an updated file.
-You cannot have a block drop, on the ground, a random multiple of an item and a block when destroyed; say, a block and some items.
-You cannot rename things you have created. Did you create an item named "breadstick" in your workspace but it was actually a "fancy cake"? Too bad, start all over again.
-Long connect times for users who don't even have an account?!
I downloaded, used, and deleted, this program all in the same day, and I can happily say that this is far from "the best Minecraft mod maker ever".
Also the fact that some unfortunate people like me have the ungodly thing close when you are trying the export the mod, and it happens EVERY SINGLE TIME
Somebody explain to me what this means (I loaded MCreator 1.5.9 on mac through terminal, and when I click the white box to select a texture nothing happens except this appearing in terminal):
[Sat Jun 04 10:12:15 EDT 2016] - Exception in thread "AWT-EventQueue-0" [Sat Jun 04 10:12:15 EDT 2016] - java.lang.NullPointerException
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.ImageUtils.toBufferedImage(ImageUtils.java:228)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.ImageUtils.resize(ImageUtils.java:155)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.TileDialog$Render.getListCellRendererComponent(TileDialog.java:502)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI.updateLayoutState(BasicListUI.java:1361)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI.maybeUpdateLayoutState(BasicListUI.java:1311)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI$Handler.valueChanged(BasicListUI.java:2623)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:184)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:164)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:211)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:405)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:415)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.setSelectionInterval(DefaultListSelectionModel.java:459)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.JList.setSelectedIndex(JList.java:2210)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.TileDialog.showTileDialog(TileDialog.java:152)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.JTile$1.actionPerformed(JTile.java:47)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.processMouseEvent(Component.java:6535)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.processEvent(Component.java:6300)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.processEvent(Container.java:2236)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEventImpl(Component.java:4891)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.dispatchEventImpl(Container.java:2294)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEvent(Component.java:4713)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.dispatchEventImpl(Container.java:2280)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Window.dispatchEventImpl(Window.java:2750)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEvent(Component.java:4713)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.access$500(EventQueue.java:97)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$3.run(EventQueue.java:709)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$3.run(EventQueue.java:703)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.AccessController.doPrivileged(Native Method)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$4.run(EventQueue.java:731)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$4.run(EventQueue.java:729)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.AccessController.doPrivileged(Native Method)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Could you help me? I don't know what to do. I can't generate my mod!
Information from mcreator:
FAILURE: Build failed with an exception.
* What went wrong:
java.io.FileNotFoundException: C:\Pylo\MCreator168\forge\.gradle\2.7\taskArtifacts\cache.properties (Nie można odnaleźć określonego pliku)
> C:\Pylo\MCreator168\forge\.gradle\2.7\taskArtifacts\cache.properties (Nie można odnaleźć określonego pliku)
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
Exactly. I can't get the accursed thing to even export the mod!
MCreator 1.6.9 for Minecraft 1.9.4 - A Huge Improvement
MCreator for Minecraft 1.9.4 is finally here. The delay with this update was due to large amount of bugs that we decided to fix and some of them took some time to figure them out. This update is therefore not only Minecraft version update, but bug fix and performance update too. It also introduces some new and neat features. Check it out!
This MCreator is made for Minecraft 1.9.4 and uses recommended build of Minecraft Forge 1976. All mod types were updated to new version. We have cleaned up the code of MCreator and its libraries and removed large portions of unused code. As a result of this will be better performance of MCreator, smaller resource consumption and increased speed and responsiveness of the interface.
Improved outline generator in code editor
New autocomplete assistant is much smarter and better
We have improved code formatter in code editor. The code generated with MCreator is formatted by default using code formatter similar to the one found in Eclipse IDE. On top of that, we made import formatter which removes all the unused imports from generated code. As a result of this, code generated by MCreator now looks really nice, professional and is also much more readable which makes it great for new programmers to easily understand the code. Code editor was also improved. We have added back autocomplete which now works much better and is faster. We have improved the outline generator and added error bar which shows the location of the errors in the code itself.
We have also made some small interface improvements such as new colors and new icons on some sections. Due to large amount of changes in the core of MCreator, you cannot import old workspaces into this version. This is partly also due the fact that many things in Minecraft and Minecraft Forge changed and it's impossible to automate the update task.
Many mod types now support items and blocks with metadata which introduces many new options for the mod creation. Gun bullets can now also be blocks, user can now set potion effect levels as the event result, custom mobs can now wear equipment in both hands and much more. We have fixed custom sounds which didn't work, we have fixed some events and conditions, custom trees in biomes didn't work, mob equipment was not visible and many other fixes. Check the changelog below to see them all:
Updated Minecraft Forge to 1976 for Minecraft 1.9.4
Updated recipe, command, structure generator, key bind, tab, overlay, achievement, GUI, fluid, gun, food, tool, armor, item, biome, mob, dimension, block and fuel creation and events to Minecraft 1.9.4
Cleaned up the code of MCreator to improve the performance (removed large portions of unused code)
Removed unused libraries and updated licenses
Improved code formatter in code editor
Output code of MCreator is now standardized, properly indented and formatted, imports are organized too
Smelting recipes, achievements, guns and mob drops now support metadata
Tab can now have block for the icon
Added second hand as mob equipment option
Guns now support blocks as bullet
You can now set potion level for add potion effect event result
Improved code editor, added back improved autocomplete, added error bar, improved outline generator
[Bugfix] In recipe creation menu, smelting enchantments were applied to the crafting item instead of smelting item
[Bugfix] Is not block bedrock at event condition didn't work
[Bugfix] Creating or editing new mod element before gradle tasks finished caused recompilation errors or even corrupted workspace in some cases
[Bugfix] Some mod types didn't show their icon in recipe editor when mod type was in editing mode
[Bugifx] Some events on axe, special tool or multitool didn't work
[Bugfix] When editing armor, texture was not loaded and shown as not found
[Bugfix] Item's When mob killed with this item event didn't work
[Bugifx] Plant unbreakable setting didn't work
[Bugfix] Custom trees in biomes don't work
[Bugfix] Mob custom name labels didn't work
[Bugfix] Mob equipment was not visible
[Bugfix] When editing mod, newly made element didn't show up on element list
java.io.FileNotFoundException: C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
> C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
java.io.FileNotFoundException: C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
> C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
thought i'd use this for a simple project, having problems tho.
brief:
i'd like to use an item as a portable inventory capable of holding about 500 stack of items.
i'd like to have it set so that particular items are automatically placed inside this "bag", i'd also like this inventory linked to a block that can be placed.
main problems i'm having:
firstly, i cannot work out how to choose the item i wish to use, i can create another simply but i wish to use an item from an already existing mod (the end result needs to work on a server with being installed on every client). the gui shows an item id option tho this appears to be simply for reference as the only available input so far as i can tell is the choice from the main items in the "icon" panel..
secondly, i cannot work out how to have the inventory automatically pick up the item.
thirdly, i cannot work out how to have the item "inventory" keep the items it's holding, seems it works fine with blocks but items eat items.
morely, i cannot work out how to increase item placement beyond regular stack size (for already existing items) and why the gui lists an amount of slots in the setup stages, various options read as doing the same things there is some confusion about why or what they're doing for me.
also, i can't work out how to add an item from inventory:/ in tests so far i can add items, but these items are just instantiated when called for rather then moved from an existing inventory.
obviously i have a lot to learn but this does appear to be at least a bit broken somewhere along the line..
i'm using the latest version i believe for mc1.8.9
i have it and seems alright, but it's super buggy and there's not enough options. most things i have read, it's better making mods from coding not on mcreator, but i can't find any good tutorials, so i'm still going to use this buggy mod maker. does anyone know a tutorial for making mods on 1.10.2 windows 10?
the gui section on mcreator isn't good (mainly because i don't understand it). it says how much space on the inventory to make (i picked 100 slots) but it just adds the vanilla inventory! i need help making a gui mod or it just needs updating.
MCreator 1.7.0 for Minecraft 1.10.2 - Big changes ahead
MCreator 1.7.0 for Minecraft 1.10.2 is released. This update could also be called rewrite of MCreator as we have fixed a lot of bugs, cleaned up and documented a lot of code and added many new features. The list of them is so big I won't even list them here. Why not just read this article and see how great this update is?
To start with the most important thing, this MCreator got updated for Minecraft 1.10.2 but is capable of importing and updating any 1.9.4 workspace and most of the 1.9, 1.8.9 and 1.8 (all of them if you choose not to import events) and even most of 1.7.10 workspaces so you can work on your old projects but with new MCreator for new Minecraft with many new features.
Next important change is that we now support multiple biomes in single custom dimension. This adds option to make really cool new worlds instead of single dimensions. A mod contest based on this feature would be neat, wouldn't it be? You can see this feature in the action in the screenshot below.
We have fixed fluids and now they work the way they should, you can set any texture for them and even define physical properties of your fluids. Now we use API of Minecraft Forge to create fluids. You can see this feature in the screenshot below.
MCreator now has a new tab in the interface - the code tab. Here you can find list of sources for your mod and edit them. The code editor was also improved. We have improved search and replace features, added new Minecraft code assistant, improved autocomplete and the overall look of the code editor. MCreator should also be faster as we now cache many resources and elements at the startup so they don't get loaded every time you want to make a new mod element.
New autocomplete and code editor style
Another screenshot of new code editor
Animation template wizzard screenshot
We have also improved console error detection and added assistant messages that explain you the error and try to help you with fixing so for the most common errors, you won't have to dig through the forums to find the solution. We have also improved setup wizard for MCreator on Windows, added option for search bars on tabs, improved event creation dialog. The size of MCreator was reduced for 100MB on Windows. Animation maker for textures now has templates for common animations such as fluids, portals and fire.
Many bugs were fixed too. We have fixed famous gradle.properties lock bug, reobf failed bug, bug with Entity AIs not working, we have fixed custom trees generation fur custom biomes, delete all didn't remove variables and global events but now does. You can find all the bugfixes listed in the changelog below.
Full changelog of MCreator 1.7.0 update:
Updated Minecraft Forge to recommended version 2011 for Minecraft 1.10.2
Updated core to Minecraft 1.10.2
Added support for multiple biomes in single custom dimension
Update recipe, fuel, tab, command, structure generator, overlay, achievement, gun, armor, food, item, tool, plant, mob, block, biome, dimension, GUI, fluid and key bind creation and events to Minecraft 1.10.2
Added full support for importing any 1.9.4 workspace into this version
Added back support for importing old workspaces (below MCreator 1.6.9) - importing 1.9, 1.8.9 and 1.8 workspaces is fully supported (in some cases events or mob AIs don't work, but user has option to skip importation of them)
Key bindings can now have name
Custom tabs now support search bar if selected
Improved exe installer for MCreator
Improved fluid creation with support for custom textures and fluid physical properties
Improved mod loading speed by caching Minecraft blocks and items
Improved gradle error reporting and added new dialogs to explain the most common errors and to assist you with fixes
Added MCreator setup failure detection - if the setup does not complete as it should, MCreator tries to fix it or assists you with fixes
Upgraded bundled Java in MCreator for Windows to JDK 8u101
Reduced the size of MCreator for almost 100MB
Added transliteration to most of the filename and mod name fields to avoid :reobfJar task failed errors (this should fix most of the :reobfJar errors, caused by the use of non-English characters in mod and file names)
MCreator now tries to fix invalid mod names
Improved image maker's performance and added colorization method selection
Made a lot of minor interface improvements
Improved code editor and embedded it into MCreator's main window
Improved particle and entity selection in event result creator window
Added templates (water, portal, ...) in animation maker
[Bugfix] In some cases, Gradle stopped working and reported cache.properties not found and user had to reinstall MCreator
[Bugfix] Spawn gem event spawns another "ghost" gem
[Bugfix] Fixed mobs with AI causing build errors (fixed entity Player being misspelled to EntityEntityPlayer, which caused compile errors)
[Bugfix] Oak trees spawn alongside with custom trees in custom biomes
[Bugfix] Schematic for tree generation in custom biomes didn't work; oak trees were spawned instead
[Bugfix] Delete all elements action in workspace list didn't remove variables and global events
[Bugfix] Gradle RAM allocation didn't work
[Bugfix] Is variable false event condition didn't work
[Bugfix] Renaming workspace and leaving the name empty or clicking Cancel made current workspace useless
[Bugfix] Fixed transparency related bugs in image maker
[Bugfix] Some other small bugfixes
I think that we can all agree that this is one of the biggest updates in the history of MCreator, if not the biggest. Which is right as this is the major version change of MCreator. From 1.6.x series to 1.7.x series of MCreator. We hope that you will like this update. Please leave your impressions in the comment section. And stay tuned as some other surprises might be waiting for you. What could they be?
Wow, I have been working on a project like this for about 6 months, and just posted about it without seeing yours. I have to say, this is incredible, I know firsthand how hard it must have been to make. My project is written in python, and with only a rudimentary cli, cannot even begin to compare. I wish you luck in the future, and am wondering whether you would want me to remove my thread? I guess in my fervor to complete my project I missed yours, I apologize for stepping on your toes, but am happy that such an amazing and mature project already exists!
this is a amazing tool... now i can mod without get crazy on Java lol... hey i got a question about Fluids, i set them all right, but when i use a Empty bucket to take them BACK from the world, it comes back as water, instead of the fluid i made.. there is no option on the fluid itself to make a event, so how i do it?
this is a amazing tool... now i can mod without get crazy on Java lol... hey i got a question about Fluids, i set them all right, but when i use a Empty bucket to take them BACK from the world, it comes back as water, instead of the fluid i made.. there is no option on the fluid itself to make a event, so how i do it?
Crazy on java? What is wrong with learning how to code? I went into minecraft modding without any past coding experience at all.
omg this is great im loving to use it, finnaly i can make my own mod without lose 4 years to learn java
i got a problem here thou.. i can make a new custom block, a new model on techne fine, i can make the textures and make it appear in-game now Ok, but the texture wont show on the menu nor on the player hand, it shows the miss texture.
i can use a 16x16 texture and import it on Techne and map it there, or i can export it raw and make it on photoshop then import it again, both ways work fine and i can see the texture on the game, however the texture must also be loaded on the red box to work, so i really dont know how to fix it...
anybody can please help?
im using Minecraft 1.7.10 and Mcreator 1.6.3 so i cant work with .json i guess :/
This program has ruined all hopes of me easily making a mod, as the tool is beyond broken; it feels unfinished in a majority of aspects.
How? Let me tell you:
-You can't easily remove block or item images, so if you mess up, that decision is stuck with you, and the name of the file, until you are forced to poke around within the tool's files to find the broken image before you can replace it with an updated file.
-You cannot have a block drop, on the ground, a random multiple of an item and a block when destroyed; say, a block and some items.
-You cannot rename things you have created. Did you create an item named "breadstick" in your workspace but it was actually a "fancy cake"? Too bad, start all over again.
-Long connect times for users who don't even have an account?!
I downloaded, used, and deleted, this program all in the same day, and I can happily say that this is far from "the best Minecraft mod maker ever".
Also the fact that some unfortunate people like me have the ungodly thing close when you are trying the export the mod, and it happens EVERY SINGLE TIME
AK-47 (High-Poly)
#TeamLitten
Somebody explain to me what this means (I loaded MCreator 1.5.9 on mac through terminal, and when I click the white box to select a texture nothing happens except this appearing in terminal):
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.ImageUtils.toBufferedImage(ImageUtils.java:228)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.ImageUtils.resize(ImageUtils.java:155)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.TileDialog$Render.getListCellRendererComponent(TileDialog.java:502)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI.updateLayoutState(BasicListUI.java:1361)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI.maybeUpdateLayoutState(BasicListUI.java:1311)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicListUI$Handler.valueChanged(BasicListUI.java:2623)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:184)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:164)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:211)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:405)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:415)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultListSelectionModel.setSelectionInterval(DefaultListSelectionModel.java:459)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.JList.setSelectedIndex(JList.java:2210)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.TileDialog.showTileDialog(TileDialog.java:152)
[Sat Jun 04 10:12:15 EDT 2016] - at si.pylo.mcreator.JTile$1.actionPerformed(JTile.java:47)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.processMouseEvent(Component.java:6535)
[Sat Jun 04 10:12:15 EDT 2016] - at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.processEvent(Component.java:6300)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.processEvent(Container.java:2236)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEventImpl(Component.java:4891)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.dispatchEventImpl(Container.java:2294)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEvent(Component.java:4713)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Container.dispatchEventImpl(Container.java:2280)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Window.dispatchEventImpl(Window.java:2750)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.Component.dispatchEvent(Component.java:4713)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.access$500(EventQueue.java:97)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$3.run(EventQueue.java:709)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$3.run(EventQueue.java:703)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.AccessController.doPrivileged(Native Method)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$4.run(EventQueue.java:731)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue$4.run(EventQueue.java:729)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.AccessController.doPrivileged(Native Method)
[Sat Jun 04 10:12:15 EDT 2016] - at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
[Sat Jun 04 10:12:15 EDT 2016] - at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
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5 Years on Minecraftforum. Over 9 on minecraft itself. Mod developer for 4 years.
Crash crash crash crash crash crash crash crash crash >:(
Exactly. I can't get the accursed thing to even export the mod!
AK-47 (High-Poly)
#TeamLitten
I'm about to try it ONCE AGAIN. And if you haven't fixed the issue which I'm assuming is to do with Windows 10, I will be REALLY angry.
EDIT: And of course, the bloody thing won't even start. WOW.
AK-47 (High-Poly)
#TeamLitten
MCreator for Minecraft 1.9.4 is finally here. The delay with this update was due to large amount of bugs that we decided to fix and some of them took some time to figure them out. This update is therefore not only Minecraft version update, but bug fix and performance update too. It also introduces some new and neat features. Check it out!
This MCreator is made for Minecraft 1.9.4 and uses recommended build of Minecraft Forge 1976. All mod types were updated to new version. We have cleaned up the code of MCreator and its libraries and removed large portions of unused code. As a result of this will be better performance of MCreator, smaller resource consumption and increased speed and responsiveness of the interface.
Improved outline generator in code editor
New autocomplete assistant is much smarter and better
We have improved code formatter in code editor. The code generated with MCreator is formatted by default using code formatter similar to the one found in Eclipse IDE. On top of that, we made import formatter which removes all the unused imports from generated code. As a result of this, code generated by MCreator now looks really nice, professional and is also much more readable which makes it great for new programmers to easily understand the code. Code editor was also improved. We have added back autocomplete which now works much better and is faster. We have improved the outline generator and added error bar which shows the location of the errors in the code itself.
We have also made some small interface improvements such as new colors and new icons on some sections. Due to large amount of changes in the core of MCreator, you cannot import old workspaces into this version. This is partly also due the fact that many things in Minecraft and Minecraft Forge changed and it's impossible to automate the update task.
Many mod types now support items and blocks with metadata which introduces many new options for the mod creation. Gun bullets can now also be blocks, user can now set potion effect levels as the event result, custom mobs can now wear equipment in both hands and much more. We have fixed custom sounds which didn't work, we have fixed some events and conditions, custom trees in biomes didn't work, mob equipment was not visible and many other fixes. Check the changelog below to see them all:
More: https://mcreator.pylo.co/news/21980/mcreator-169-minecraft-194-huge-improvement
When I Export A Mod I Always Get
java.io.FileNotFoundException: C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
> C:\Pylo\MCreator\forge\.gradle\2.7\taskArtifacts\cache.properties (The system cannot find the file specified)
Then I Get
Is There A Way To Fix This?
It Always Works On Other Computers
It Always Works On Other Computers
thought i'd use this for a simple project, having problems tho.
brief:
i'd like to use an item as a portable inventory capable of holding about 500 stack of items.
i'd like to have it set so that particular items are automatically placed inside this "bag", i'd also like this inventory linked to a block that can be placed.
main problems i'm having:
firstly, i cannot work out how to choose the item i wish to use, i can create another simply but i wish to use an item from an already existing mod (the end result needs to work on a server with being installed on every client). the gui shows an item id option tho this appears to be simply for reference as the only available input so far as i can tell is the choice from the main items in the "icon" panel..
secondly, i cannot work out how to have the inventory automatically pick up the item.
thirdly, i cannot work out how to have the item "inventory" keep the items it's holding, seems it works fine with blocks but items eat items.
morely, i cannot work out how to increase item placement beyond regular stack size (for already existing items) and why the gui lists an amount of slots in the setup stages, various options read as doing the same things there is some confusion about why or what they're doing for me.
also, i can't work out how to add an item from inventory:/ in tests so far i can add items, but these items are just instantiated when called for rather then moved from an existing inventory.
obviously i have a lot to learn but this does appear to be at least a bit broken somewhere along the line..
i'm using the latest version i believe for mc1.8.9
i have it and seems alright, but it's super buggy and there's not enough options. most things i have read, it's better making mods from coding not on mcreator, but i can't find any good tutorials, so i'm still going to use this buggy mod maker. does anyone know a tutorial for making mods on 1.10.2 windows 10?
the gui section on mcreator isn't good (mainly because i don't understand it). it says how much space on the inventory to make (i picked 100 slots) but it just adds the vanilla inventory! i need help making a gui mod or it just needs updating.
I will make slot GUI tutorial soon. You can subscribe on our channel so you don't miss it: https://www.youtube.com/c/pylo
MCreator 1.7.0 for Minecraft 1.10.2 is released. This update could also be called rewrite of MCreator as we have fixed a lot of bugs, cleaned up and documented a lot of code and added many new features. The list of them is so big I won't even list them here. Why not just read this article and see how great this update is?
To start with the most important thing, this MCreator got updated for Minecraft 1.10.2 but is capable of importing and updating any 1.9.4 workspace and most of the 1.9, 1.8.9 and 1.8 (all of them if you choose not to import events) and even most of 1.7.10 workspaces so you can work on your old projects but with new MCreator for new Minecraft with many new features.
Next important change is that we now support multiple biomes in single custom dimension. This adds option to make really cool new worlds instead of single dimensions. A mod contest based on this feature would be neat, wouldn't it be? You can see this feature in the action in the screenshot below.
We have fixed fluids and now they work the way they should, you can set any texture for them and even define physical properties of your fluids. Now we use API of Minecraft Forge to create fluids. You can see this feature in the screenshot below.
MCreator now has a new tab in the interface - the code tab. Here you can find list of sources for your mod and edit them. The code editor was also improved. We have improved search and replace features, added new Minecraft code assistant, improved autocomplete and the overall look of the code editor. MCreator should also be faster as we now cache many resources and elements at the startup so they don't get loaded every time you want to make a new mod element.
New autocomplete and code editor style
Another screenshot of new code editor
Animation template wizzard screenshot
We have also improved console error detection and added assistant messages that explain you the error and try to help you with fixing so for the most common errors, you won't have to dig through the forums to find the solution. We have also improved setup wizard for MCreator on Windows, added option for search bars on tabs, improved event creation dialog. The size of MCreator was reduced for 100MB on Windows. Animation maker for textures now has templates for common animations such as fluids, portals and fire.
Many bugs were fixed too. We have fixed famous gradle.properties lock bug, reobf failed bug, bug with Entity AIs not working, we have fixed custom trees generation fur custom biomes, delete all didn't remove variables and global events but now does. You can find all the bugfixes listed in the changelog below.
Full changelog of MCreator 1.7.0 update:
I think that we can all agree that this is one of the biggest updates in the history of MCreator, if not the biggest. Which is right as this is the major version change of MCreator. From 1.6.x series to 1.7.x series of MCreator. We hope that you will like this update. Please leave your impressions in the comment section. And stay tuned as some other surprises might be waiting for you. What could they be?
Read this article on official website: https://mcreator.pylo.co/news/30116/mcreator-170-minecraft-1102-big-changes-ahead
I gotta say I think eclipse is the best minecraft mod maker ever. Not this.
Wow, I have been working on a project like this for about 6 months, and just posted about it without seeing yours. I have to say, this is incredible, I know firsthand how hard it must have been to make. My project is written in python, and with only a rudimentary cli, cannot even begin to compare. I wish you luck in the future, and am wondering whether you would want me to remove my thread? I guess in my fervor to complete my project I missed yours, I apologize for stepping on your toes, but am happy that such an amazing and mature project already exists!
I can make mobs that breed with this tool?
k
this is a amazing tool... now i can mod without get crazy on Java lol... hey i got a question about Fluids, i set them all right, but when i use a Empty bucket to take them BACK from the world, it comes back as water, instead of the fluid i made.. there is no option on the fluid itself to make a event, so how i do it?
Crazy on java? What is wrong with learning how to code? I went into minecraft modding without any past coding experience at all.
omg this is great im loving to use it, finnaly i can make my own mod without lose 4 years to learn java
i got a problem here thou.. i can make a new custom block, a new model on techne fine, i can make the textures and make it appear in-game now Ok, but the texture wont show on the menu nor on the player hand, it shows the miss texture.
i can use a 16x16 texture and import it on Techne and map it there, or i can export it raw and make it on photoshop then import it again, both ways work fine and i can see the texture on the game, however the texture must also be loaded on the red box to work, so i really dont know how to fix it...
anybody can please help?
im using Minecraft 1.7.10 and Mcreator 1.6.3 so i cant work with .json i guess :/