hey linkseyi, i was making a structure, i did the whole mcedit schematic file thing and saved my mod and generated it,, put all files in minecraft.jar along with modloader, i go into the game to create a world, and the it starts building it and stuff, but it doesnt stop and it freezes, can you help me, i've tried making it seperate from my other mod, still no luck :\
Hello, i just wanted to say that the mod maker is awesome. (:
also I have a suggestion... but let me give you some backround
A little while ago i decided that i was going to decide to look at the old minecolony files to see if i could recreate the mod (with a different name), but i had no clue how they modded it together... so i decided to find a mod maker, and this is the best i could find. The only problem is... in minecolony the blocks spawned a single worker... and with the many tries and fails with different mod makers, I can only figure out how to spawn like spawners with multiple mobs that just keep coming...
Now I understand that this would be a lot of work to find a way to make blocks do this, but I could use some help either in the coding (for me to examen) or if you could implement it into the mod maker that would be even better. (:
when i press generate, an error appears in my face and it's written
yy.java:15: <identifier> expected
^
public float ;
yy.java:17: illegal start of type
^
protected = new ();
yy.java:17: illegal start of type
^
protected = new ();
.java:1: <identifier> expected
^
public int ;
.java:3: <identifier> expected
^
public int ;
10 errors
Ok So i tried to generate my mod but it did not work Please help
Here is the error window:
yy.java:15: error: <identifier> expected
^
public float ;
yy.java:17: error: illegal start of type
^
protected = new ();
yy.java:17: error: illegal start of type
^
protected = new ();
.java:1: error: <identifier> expected
^
public int ;
.java:3: error: <identifier> expected
^
public int ;
10 errors
when i press generate, an error appears in my face and it's written
yy.java:15: <identifier> expected
^
public float ;
yy.java:17: illegal start of type
^
protected = new ();
yy.java:17: illegal start of type
^
protected = new ();
.java:1: <identifier> expected
^
public int ;
.java:3: <identifier> expected
^
public int ;
10 errors
Ok So i tried to generate my mod but it did not work Please help
Here is the error window:
yy.java:15: error: <identifier> expected
^
public float ;
yy.java:17: error: illegal start of type
^
protected = new ();
yy.java:17: error: illegal start of type
^
protected = new ();
.java:1: error: <identifier> expected
^
public int ;
.java:3: error: <identifier> expected
^
public int ;
10 errors
You should make it so that you can make multiple tools for 1 tool. I wanted to make a sword/pickaxe hybrid, and also custom damage and speed value (it would have massive durabillty but wood speed)
edit:nevermind
Here's what would be a amazing for the next big update. A GUI maker. You can choose a key to open a GUI. You can do various things with it, choosing how big it is, where it is placed. And also add a couple new events. Like "takeXPfromplayer" or something, and you choose how much xp it takes. Once you chose the event a little bar will be on your GUI, which you can create a text in it. Another event could be "takeitemfromplayer" that takes a certain item, and an amount from the player. I kind of am hoping for this, cause I want to make a shop mod, where there is an xp shop (you can by materials), and a coin shop (turn diamond, gold, and iron into coins). I am not saying this should come out in a week or anything, just maybe in a couple of months or so. That would honestly complete anything I will ask for of this mod. Thank you.
But i have a tip, make a spawn eggs for the new mobs ok???
Tks
also I have a suggestion... but let me give you some backround
A little while ago i decided that i was going to decide to look at the old minecolony files to see if i could recreate the mod (with a different name), but i had no clue how they modded it together... so i decided to find a mod maker, and this is the best i could find. The only problem is... in minecolony the blocks spawned a single worker... and with the many tries and fails with different mod makers, I can only figure out how to spawn like spawners with multiple mobs that just keep coming...
Now I understand that this would be a lot of work to find a way to make blocks do this, but I could use some help either in the coding (for me to examen) or if you could implement it into the mod maker that would be even better. (:
Thank you
Christo1
anyway super mod dude
CHRI55Y
Yeah, it's awesome!
I used it and it worked, once.
Yes, only once it worked, but its lots of fun to play around with!
PLEASE HELP ME D:
i know what you mean.
yy.java:15: <identifier> expected
^
public float ;
yy.java:17: illegal start of type
^
protected = new ();
yy.java:17: illegal start of type
^
protected = new ();
.java:1: <identifier> expected
^
public int ;
.java:3: <identifier> expected
^
public int ;
10 errors
Generated With LMM: v0.114
Finished
could someone help me?
Here is the error window:
yy.java:15: error: <identifier> expected
^
public float ;
yy.java:17: error: illegal start of type
^
protected = new ();
yy.java:17: error: illegal start of type
^
protected = new ();
.java:1: error: <identifier> expected
^
public int ;
.java:3: error: <identifier> expected
^
public int ;
10 errors
Generated With LMM: v0.114
Finished
Use v0.115
mmm
edit:nevermind
Well, umm?