You are using the development version instead of the last stable version, correct?
Of course!
I'm still curious the actual webapp the person is using to render the Google Maps.
It looks like he's generating the tile images directly from the map data and using the google maps javascript to display them. Pretty simple.
Ok, so this next part is directed mainly at Megasys...
What's the status on this app? Have you made any progress on converting from Pascal to C# or Java? Which way did you decide to go? And why did you abandon pascal rather than simply using plain classes instead of trying to force it to use generics??
If you're not planning to continue the project, are you willing to release your latest code bases? I'd be interested in seeing the Pascal, or whatever language you were porting to, or both.
It looks like he's generating the tile images directly from the map data and using the google maps javascript to display them. Pretty simple.
Ok, so this next part is directed mainly at Megasys...
What's the status on this app? Have you made any progress on converting from Pascal to C# or Java? Which way did you decide to go? And why did you abandon pascal rather than simply using plain classes instead of trying to force it to use generics??
If you're not planning to continue the project, are you willing to release your latest code bases? I'd be interested in seeing the Pascal, or whatever language you were porting to, or both.
I'd be willing to help as well. This is a really awesome project.
I'm going to take an attempt at putting up a map .. quick trial..
The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2010
Posts:
61
Minecraft:
IndigoAK
Member Details
It's still in development. In a comment from 2 days ago on his blog he said he's currently doing the C# version and planning stuff for the Java version.
I'd like to make a plug for this mapping software. We've been using it to map our server, and it runs great. We run the latest development version, with the zoom range 1:16 to 1:1. Our map is several GB in size, so it's unfeasible to create more zoomed-in maps.
Is it possible to make it so that there isn't a picture made if the chunk is undiscovered (or make all the black or checkered tiles tied to the same file to save file space)?
Is there any chance of getting ores to show up on the map? I use custom textures for the ores on my creative map, and the roads are made out of re-textured gold ore, but they don't show up.
Never mind. I found the answer to my question. Well, sort of. Either way, I adore this programme, and can't wait for the next build.
It works for 1.5.2 and 1.6 snapshot, Mojang hasn't changed the format of the saved world. Unmined doesn't recognize any of the new features added since 1.5 though, which is a bummer.
Is there a way to add labels to the map (e.g., street names, building names)?
If you want to look at my code and figure it out, feel free to reuse any of it, no credit required. It's got placemarks loaded from XML files, even grouped into sets that you can enable and disable on the left side, with custom icons. There's even a line or two in there so you can label streets :P
I had to modify unmined.js to get the alternate map version (no trees/snow) working, as well as a couple other things, so every time I update the map, I have to paste my custom unmined.js over whatever Unmined saves.
To megasys: Keep up the good work! There's a lot of people who really love this tool, and it's got a lot of things going for it that other mappers don't have (like integrated GMaps output). (And if you ask me, the next new feature should be custom colors defined per block id/data :P)
Hmmm.... I tried these new files and now all the water is transparent and you can see into the ground with caves showing. When using the slider to slice off layers, it looks like most plants, or grass at least, do not become invisible. If I turn off vegetation in the slicer options, those ares just go white instead of showing what's underneath. The entire mesa biome also stays white.
Nevermind, seems a couple database flushes fixed it. Weird though.
I have a nice suggestion to this tool that would be very appropriate. The name is called "unmined", right? So this tool should be able to help me find all the caves I didn't look for loot in yet.
I would love if you could identify light sources (toggleable if Lava also counts), and the highlight the parts of the map that are already lit by lightsources (maybe even with an invert function to highlight the dark parts, or maybe with an "antimatter light" option, to unhighlight the lit parts), so all mines I already visited and plastered with light sources could be identified and I see where I haven't have been before.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Why not zip them and upload to mediafire or something for the benefit of everyone who uses unmined? It would be greatly appreciated
One thing I've been looking for is ability to make heightmaps, with simpler colors and only indication of height and water. Would be very useful for plotting out large things
so i have been using this program since you started it, been enjoying it a lot. comes in handy when i have explored massively and i really cant keep track of what is where, even when using Rei's minimap. thanks for the work, looking forward to seeing more to come.
You are using the development version instead of the last stable version, correct?
I'm still curious the actual webapp the person is using to render the Google Maps.
www.DiZASTiX.com/Minecraft | [email protected] | A Feed-The-Beast MindCrack Server
Of course!
It looks like he's generating the tile images directly from the map data and using the google maps javascript to display them. Pretty simple.
Ok, so this next part is directed mainly at Megasys...
What's the status on this app? Have you made any progress on converting from Pascal to C# or Java? Which way did you decide to go? And why did you abandon pascal rather than simply using plain classes instead of trying to force it to use generics??
If you're not planning to continue the project, are you willing to release your latest code bases? I'd be interested in seeing the Pascal, or whatever language you were porting to, or both.
I'd be willing to help as well. This is a really awesome project.
I'm going to take an attempt at putting up a map .. quick trial..
www.DiZASTiX.com/Minecraft | [email protected] | A Feed-The-Beast MindCrack Server
Is it possible to make it so that there isn't a picture made if the chunk is undiscovered (or make all the black or checkered tiles tied to the same file to save file space)?
This is our site:
minecraft.DiZASTiX.com
minecraft.DiZASTiX.com/Map.aspx
www.DiZASTiX.com/Minecraft | [email protected] | A Feed-The-Beast MindCrack Server
www.DiZASTiX.com/Minecraft | [email protected] | A Feed-The-Beast MindCrack Server
Is there any chance of getting ores to show up on the map? I use custom textures for the ores on my creative map, and the roads are made out of re-textured gold ore, but they don't show up.Never mind. I found the answer to my question. Well, sort of. Either way, I adore this programme, and can't wait for the next build.
I hope the author plans to update.
If you want to look at my code and figure it out, feel free to reuse any of it, no credit required. It's got placemarks loaded from XML files, even grouped into sets that you can enable and disable on the left side, with custom icons. There's even a line or two in there so you can label streets :P
I had to modify unmined.js to get the alternate map version (no trees/snow) working, as well as a couple other things, so every time I update the map, I have to paste my custom unmined.js over whatever Unmined saves.
http://tonyfox.ws/mc/pokemon/map
To megasys: Keep up the good work! There's a lot of people who really love this tool, and it's got a lot of things going for it that other mappers don't have (like integrated GMaps output). (And if you ask me, the next new feature should be custom colors defined per block id/data :P)
Fortunately, it's dead easy to add new features. Find the Sets directory, and edit or create these files:
<Set ReleaseDate="2012-10-21">
<Author Name="uNmINeD" MinecraftUserName="" Web="<a href="http://unmined.intro.hu" target="" data-ensure-absolute>http://unmined.intro.hu" />
<Include From="Vanilla (1.7.0)" />
</Set>
<Set ReleaseDate="2012-10-21">
<Author Name="uNmINeD" MinecraftUserName="" Web="<a href="http://unmined.intro.hu" target="" data-ensure-absolute>http://unmined.intro.hu" />
<Include From="Vanilla (1.7.0)" />
</Set>
<Set ReleaseDate="2012-10-21">
<Author Name="uNmINeD" MinecraftUserName="" Web="<a href="http://unmined.intro.hu" target="" data-ensure-absolute>http://unmined.intro.hu" />
<Plugin Name="Minecraft" Web="<a href="http://minecraft.net" target="" data-ensure-absolute>http://minecraft.net" Version="1.5.0" />
<Include From="Vanilla (1.4.0)" />
<Block DefaultId="146" DisplayName="TrappedChest" />
<Block DefaultId="149" DisplayName="RedstoneComparatorOff" />
<Block DefaultId="150" DisplayName="RedstoneComparatorOn" />
<Block DefaultId="153" DisplayName="NetherQuartzOre" TerrainClasses="Natural" />
<Block DefaultId="154" DisplayName="Hopper" />
<Block DefaultId="158" DisplayName="Dropper" />
</Set>
<Set ReleaseDate="2012-10-21">
<Author Name="uNmINeD" MinecraftUserName="" Web="<a href="http://unmined.intro.hu" target="" data-ensure-absolute>http://unmined.intro.hu" />
<Plugin Name="Minecraft" Web="<a href="http://minecraft.net" target="" data-ensure-absolute>http://minecraft.net" Version="1.6.0" />
<Include From="Vanilla (1.5.0)" />
<Block DefaultId="159" DisplayName="StainedClay">
<Data Id="0" DisplayName="White Stained Clay" />
<Data Id="1" DisplayName="Orange Stained Clay" />
<Data Id="2" DisplayName="Magenta Stained Clay" />
<Data Id="3" DisplayName="Light Blue Stained Clay" />
<Data Id="4" DisplayName="Yellow Stained Clay" />
<Data Id="5" DisplayName="Lime Stained Clay" />
<Data Id="6" DisplayName="Pink Stained Clay" />
<Data Id="7" DisplayName="Grey Stained Clay" />
<Data Id="8" DisplayName="Light Grey Stained Clay" />
<Data Id="9" DisplayName="Cyan Stained Clay" />
<Data Id="10" DisplayName="Purple Stained Clay" />
<Data Id="11" DisplayName="Blue Stained Clay" />
<Data Id="12" DisplayName="Brown Stained Clay" />
<Data Id="13" DisplayName="Green Stained Clay" />
<Data Id="14" DisplayName="Red Stained Clay" />
<Data Id="15" DisplayName="Black Stained Clay" />
</Block>
<Block DefaultId="170" DisplayName="HayBlock" />
<Block DefaultId="171" DisplayName="Carpet" />
<Block DefaultId="172" DisplayName="HardenedClay" />
<Block DefaultId="173" DisplayName="CoalBlock" />
</Set>
<Set ReleaseDate="2012-10-21">
<Author Name="uNmINeD" MinecraftUserName="" Web="<a href="http://unmined.intro.hu" target="" data-ensure-absolute>http://unmined.intro.hu" />
<Plugin Name="Minecraft" Web="<a href="http://minecraft.net" target="" data-ensure-absolute>http://minecraft.net" Version="1.7.0" />
<Include From="Vanilla (1.6.0)" />
<Biome DefaultId="23" DisplayName="Jungle Edge"/>
<Biome DefaultId="24" DisplayName="Deep Ocean"/>
<Biome DefaultId="25" DisplayName="Stone Beach"/>
<Biome DefaultId="26" DisplayName="Cold Beach"/>
<Biome DefaultId="27" DisplayName="Birch Forest"/>
<Biome DefaultId="28" DisplayName="Birch Forest Hills"/>
<Biome DefaultId="29" DisplayName="Roofed Forest"/>
<Biome DefaultId="30" DisplayName="Cold Taiga"/>
<Biome DefaultId="31" DisplayName="Cold Taiga Hills"/>
<Biome DefaultId="32" DisplayName="Mega Taiga"/>
<Biome DefaultId="33" DisplayName="Mega Taiga Hills"/>
<Biome DefaultId="34" DisplayName="Extreme Hills+"/>
<Biome DefaultId="35" DisplayName="Savanna"/>
<Biome DefaultId="36" DisplayName="Savanna Plateau"/>
<Biome DefaultId="37" DisplayName="Mesa"/>
<Biome DefaultId="38" DisplayName="Mesa Plateau F"/>
<Biome DefaultId="39" DisplayName="Mesa Plateau"/>
<Biome DefaultId="129" DisplayName="Sunflower Plains"/>
<Biome DefaultId="130" DisplayName="Desert M"/>
<Biome DefaultId="131" DisplayName="Extreme Hills M"/>
<Biome DefaultId="132" DisplayName="Flower Forest"/>
<Biome DefaultId="133" DisplayName="Taiga M"/>
<Biome DefaultId="134" DisplayName="Swampland M"/>
<Biome DefaultId="135" DisplayName="UNKNOWN"/>
<Biome DefaultId="136" DisplayName="UNKNOWN"/>
<Biome DefaultId="137" DisplayName="UNKNOWN"/>
<Biome DefaultId="138" DisplayName="UNKNOWN"/>
<Biome DefaultId="139" DisplayName="UNKNOWN"/>
<Biome DefaultId="140" DisplayName="Ice Plains Spikes"/>
<Biome DefaultId="141" DisplayName="UNKNOWN"/>
<Biome DefaultId="142" DisplayName="UNKNOWN"/>
<Biome DefaultId="143" DisplayName="UNKNOWN"/>
<Biome DefaultId="144" DisplayName="UNKNOWN"/>
<Biome DefaultId="145" DisplayName="UNKNOWN"/>
<Biome DefaultId="146" DisplayName="UNKNOWN"/>
<Biome DefaultId="147" DisplayName="UNKNOWN"/>
<Biome DefaultId="148" DisplayName="UNKNOWN"/>
<Biome DefaultId="149" DisplayName="Jungle M"/>
<Biome DefaultId="150" DisplayName="UNKNOWN"/>
<Biome DefaultId="151" DisplayName="Jungle Edge M"/>
<Biome DefaultId="152" DisplayName="UNKNOWN"/>
<Biome DefaultId="153" DisplayName="UNKNOWN"/>
<Biome DefaultId="154" DisplayName="UNKNOWN"/>
<Biome DefaultId="155" DisplayName="Birch Forest M"/>
<Biome DefaultId="156" DisplayName="Birch Forest Hills M"/>
<Biome DefaultId="157" DisplayName="Roofed Forest M"/>
<Biome DefaultId="158" DisplayName="Cold Taiga M"/>
<Biome DefaultId="159" DisplayName="UNKNOWN"/>
<Biome DefaultId="160" DisplayName="Mega Spruce Taiga"/>
<Biome DefaultId="161" DisplayName="Mega Spruce Taiga"/>
<Biome DefaultId="162" DisplayName="Extreme Hills+ M"/>
<Biome DefaultId="163" DisplayName="Savanna M"/>
<Biome DefaultId="164" DisplayName="Savanna Plateau M"/>
<Biome DefaultId="165" DisplayName="Mesa (Bryce)"/>
<Biome DefaultId="166" DisplayName="Mesa Plateau F M"/>
<Biome DefaultId="167" DisplayName="Mesa Plateau M"/>
<Block DefaultId="38" DisplayName="Flower" TerrainClasses="Natural,Vegetation,Underbrush">
<Data Id="0" DisplayName="Poppy" />
<Data Id="1" DisplayName="Blue Orchid" />
<Data Id="2" DisplayName="Allium" />
<Data Id="3" DisplayName="Azure Bluet" />
<Data Id="4" DisplayName="Red Tulip" />
<Data Id="5" DisplayName="Orange Tulip" />
<Data Id="6" DisplayName="White Tulip" />
<Data Id="7" DisplayName="Pink Tulip" />
<Data Id="8" DisplayName="Oxeye Daisy" />
</Block>
<Block DefaultId="175" DisplayName="Large Flower" TerrainClasses="Natural,Vegetation,Underbrush">
<Data Id="0" DisplayName="Sunflower" />
<Data Id="1" DisplayName="Lilac Bush" />
<Data Id="2" DisplayName="UNKNOWN" />
<Data Id="3" DisplayName="UNKNOWN" />
<Data Id="4" DisplayName="Rose Bush" />
<Data Id="5" DisplayName="Peony Bush" />
</Block>
</Set>
Indents are messed up.
Numbers and names from http://www.minecraft...e#Biome_numbers and http://www.minecraftwiki.net/wiki/Flowers#Upcoming_flowers
Hmmm.... I tried these new files and now all the water is transparent and you can see into the ground with caves showing. When using the slider to slice off layers, it looks like most plants, or grass at least, do not become invisible. If I turn off vegetation in the slicer options, those ares just go white instead of showing what's underneath. The entire mesa biome also stays white.Nevermind, seems a couple database flushes fixed it. Weird though.
D_B
To tell them how to live is to prevent them living.
Minecraft Xray has a highlight unlit areas function.
D_B
To tell them how to live is to prevent them living.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I don't understand. Where is this Sets directory. I can't find it anywhere.
Pretty sure it's windows only
You need version 0.4 from the dev link
D_B
To tell them how to live is to prevent them living.
Why not zip them and upload to mediafire or something for the benefit of everyone who uses unmined? It would be greatly appreciated
One thing I've been looking for is ability to make heightmaps, with simpler colors and only indication of height and water. Would be very useful for plotting out large things