As others have reported, Magic Launcher is giving errors when trying to use Forge.
I have a setup with a clean minecraft.jar version 1.1. The first mod in my list is ModLoader. The second mod in my list is ModLoaderMP.
- If the third mod in my list is minecraftforge-client-1.3.2.1, it says "2 errors". How do I get more information on what these errors are? If I click Test, then View Log, I see about a million "Missing class member" errors. Many of these are attributed to Forge, but some of them are attributed to mods I haven't even added to the list yet.
- If the third mod in my list is minecraftforge-client-1.3.3.12, it says "No Forge". It also says this on any mods that I try to add that use forge.
Despite this, I seem to be able to run forge-dependent mods in either configuration, but it leaves me scratching my head.
As others have reported, Magic Launcher is giving errors when trying to use Forge.
I have a setup with a clean minecraft.jar version 1.1. The first mod in my list is ModLoader. The second mod in my list is ModLoaderMP.
- If the third mod in my list is minecraftforge-client-1.3.2.1, it says "2 errors". How do I get more information on what these errors are? If I click Test, then View Log, I see about a million "Missing class member" errors. Many of these are attributed to Forge, but some of them are attributed to mods I haven't even added to the list yet.
- If the third mod in my list is minecraftforge-client-1.3.3.12, it says "No Forge". It also says this on any mods that I try to add that use forge.
Despite this, I seem to be able to run forge-dependent mods in either configuration, but it leaves me scratching my head.
Tried it with minecraftforge-client-1.3.2.10 and got the No Forge error also. It would be nice if the log a verbose message when any tests failed. I will have to try the 1.3.2.1 version and see what happens. Well here are the two errors you mentioned.
Missing class member: public (Lvq;IIIIFI)V a, class: jj, mod: minecraftforge-client-1.3.2.1.zip
Missing class member: public (Lvq;IIIIFI)V a, class: qt, mod: minecraftforge-client-1.3.2.1.zip
When you get errors you do not have to hit test, just show the log and they show up. Hope that helps.
Does anyone have an answer to the question of how to run multiple versions (like weekly builds) with this on a Mac?
You should be able to just change the jar file that a profile uses. As long as you don't try to load up any incompatible mods, swapping a vanilla jar for a vanilla jar should work. You can even keep them in the same bin dir
Anyone else had any luck getting this to work with snapshots?
I have a clean install in my .minecraft folder and can run the snapshot by renaming it minecraft.jar and not using the magiclauncher but no matter what I try on the magiclauncher I cannot get it to load.
To start with I was getting a grey screen and the log was stopping at the lwjgl version, I updated my lwjgl to 2.8 and now I get a black screen... which I suppose is progress. I have tried it with and without Meta-Inf and as minecraft.jar and minecraft12w06a.jar
For now I can easily just use the normal launcher for the snapshot and magiclauncher for actually playing the game so its not a problem really, just curious as to whats causing it.
I had no problems doing this. I copied the minecraft.jar file that I downloaded into my .minecraft/bin folder as "minecraft snapshot 12w06a.jar". Created a new profile with the name 12w06a hit the select button and selected the jar file I wanted and was done. No problems what so ever.
You should be able to just change the jar file that a profile uses. As long as you don't try to load up any incompatible mods, swapping a vanilla jar for a vanilla jar should work. You can even keep them in the same bin dir
I just tried putting both the 1.1 vanilla and the 12w06a build (named differently, of course) in the same bin dir, then created a new setup in magic launcher and pointed to the weekly build .jar.
I get the same error as always:
*** MagicMinecraftLauncher 0.9.6 ***
27 achievements
176 recipes
LWJGL Version: 2.4.2
Loading: net.java.games.input.OSXEnvironmentPlugin
Failed to enumerate device: Device open failed: -536870203
Failed to enumerate device: Device open failed: -536870203
########## GL ERROR ##########
@ Pre startup
1286: Invalid framebuffer operation
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
I have a 'small' problem with a MOD (Dynamic Lights)
When using this - the launcher states 'no Mod found' even though IF I use MCPatcher it does
(Note the Zip file contains 2 files one's a JAR and the other is a Config file. I unzip these / place the conf in the right place & place the JAR in a special 'Mods 1.1' folder)
I've tried adding just the JAR, place the 'JAR' inside a 'ZIP' file & even extracted the files in the 'JAR' & placed them separately into a newly created 'ZIP' file - Each time it just states 'no Mod Found'
Also - small suggestion....
When there IS a problem showing with a MOD, any chance of adding a 'double-click on error message' or something so that we can see WHAT the problems are (e.g. Conflict/list of problem classes i.e two MOD's having same class names perhaps).
MCPatcher usually comes up with a 'conflict between xxx and yyy MOD's' to show what a particular MOD is conflicting with
Sp614x I just wanted to say thank you for this amazing little launcher. Now that I finally learned how to use it I realize how awesome it is. Much praise to you sir.
I have a 'small' problem with a MOD (Dynamic Lights)
When using this - the launcher states 'no Mod found' even though IF I use MCPatcher it does
Also - small suggestion....
When there IS a problem showing with a MOD, any chance of adding a 'double-click on error message' or something so that we can see WHAT the problems are (e.g. Conflict/list of problem classes i.e two MOD's having same class names perhaps).
MCPatcher usually comes up with a 'conflict between xxx and yyy MOD's' to show what a particular MOD is conflicting with
The Dynamic Lights need the MCPatcher and can not be installed as a normal mod.
The conflict reporting will be extended in the future to report which exact field or methods from which mods conflict with each other.
The Dynamic Lights need the MCPatcher and can not be installed as a normal mod.
The conflict reporting will be extended in the future to report which exact field or methods from which mods conflict with each other.
Ahh right - forgot SOME MODS need MCPatcher while other don't...
Perhaps add that feature to the launcher to check for 'MCPatcher only MOD' ???
Also - small 'bug' perhaps ??
When I login - my 'sound levels' in minecraft get 'turned OFF' for some reasons
@ 1AaronMoony:
I'm no expert... but looking at your 'report' (which looks nothing like mine)
MagicLauncher 0.9.6
java.home: C:\Program Files (x86)\Java\jre6
java.runtime.name: Java� SE Runtime Environment
java.runtime.version: 1.6.0_29-b11
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
*** Starting Minecraft ***
Minecraft version: 1.1
Minecraft.jar: minecraft.jar
Java path: C:\Program Files (x86)\Java\jre6\bin\java
Memory: 1024 MB
LauncherPath: /C:/Users/Aaron/Desktop/Minecraft .exe
java.lang.NoClassDefFoundError: magic/launcher/Launcher
Caused by: java.lang.ClassNotFoundException: magic.launcher.Launcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: magic.launcher.Launcher. Program will exit.
Exception in thread "main"
*** Starting Minecraft ***
Minecraft version: 1.1
Minecraft.jar: minecraft.jar
Java path: C:\Program Files (x86)\Java\jre6\bin\java
Memory: 1024 MB
LauncherPath: /C:/Users/Aaron/Desktop/Minecraft .exe
java.lang.NoClassDefFoundError: magic/launcher/Launcher
Caused by: java.lang.ClassNotFoundException: magic.launcher.Launcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: magic.launcher.Launcher. Program will exit.
Exception in thread "main"
I see a couple of things that 'dont seem right'
1) In 'LauncherPath:....'it seems that you have a [space] between 'minecraft' and the '.exe'
2) Your Java path [C:\Program Files (x86)\Java\jre6\bin\java] looks different to mine [C:\Program Files\Java\jre7\bin\java]
I'm guessing you're using a 64bit Windows 7 ?? (I use 32-bit XP) - I don't know on Win7 (or vista) if thats the way it stores JAVA, but I have read that IF you're using a 64-bit OS you SHOULD use 64-JAVA ( 'x86' = 32-bit IIRC)
I have a problem. Whenever I try to go to the download site, It gives me some ads and nothing else!!!!
Ok That's OK, but now It says that magic launcher is not commonly downloaded and could harm my computer. Here is what it says
MagicLauncher_0.9.6.exe is not commonly downloaded and could harm your computer.
It gives me the option to delete it, and the actions says to not run the program or delete it. It also says there is an unkown publisher.
put "ModLoader.zip", "ModLoaderMP 1.1 v2.1zip" and "minecraftforge-client-1.3.2.10.zip" in and the status of minecraftforge-client is a big red "no Forge" seems to work but why am I getting an error? But there is nothing in the log.
I too am getting this error. I've got the latest modloader and modloadermp set up and working on Magic Launcher, but when I add the MinecraftForge-1.3.3.12-Client.zip file (located right after modloadermp and before my regular mods) I get a "No Forge" error message next to it, as well as next to any Forge-using mods. I'm pretty sure Forge is being loaded, as a config file for it was produced, I just think it's not being detected properly by Magic Launcher.
I just tried putting both the 1.1 vanilla and the 12w06a build (named differently, of course) in the same bin dir, then created a new setup in magic launcher and pointed to the weekly build .jar.
I get the same error as always:
I don't know exactly what that is, but I do know it isn't even getting to Minecraft yet. You have a larger problem.
I just started from scratch again and yet again I get the same result, a black screen and a log showing very little that I have to xkill to get rid of.
Like I said though, I've just set up the snapshot in the default minecraft folder and use the normal launcher for it so no big deal.
Sounds like you are running a unix type os. I'm on windows.
I am encountering a problem with mine. Modloader 1.1 seems to be the problem but i'm not sure. Here is my report. Please help
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 2/16/12 6:44 PM
Minecraft: Minecraft 1.1
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Cantiga version 2.0.0 - Build 7.15.10.1666, Intel
java.lang.VerifyError: (class: mod_HeroesGuild, method: reficulAmbush signature: ()V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f99e1d2a ----------
When you get errors you do not have to hit test, just show the log and they show up. Hope that helps.
Ah, that does explain a lot. I had millions of error messages because I had been playing around with the add/remove/check/uncheck functionality for a minute or two before I removed it all and tried running with just the bare minimum. Somehow I didn't even see the clear log button last night, I just assumed it started a fresh log each time you hit test.
Also - small suggestion....
When there IS a problem showing with a MOD, any chance of adding a 'double-click on error message' or something
Yes, that would be quite helpful. Similarly, if it says "no mods found" or "no Forge", the pop-up help could indicate what the requirements are for something to be identified as a mod or as Forge.
Anyone else getting a "no mods found" status error when adding the latest turbomodelthingy v2.3.6? I tried putting it in both mods and external mods, but both give the same status error.
im having a huge problem. any files i make while i have magic launcher do not appear in the magic launcher file selection at all. ever. so i cant change the directory of any files with minecraft in them. and if i make a new folder in magic launcher, it doesnt appear in windows explorer.
not to mention its not even letting me use that jar anyway, since i even switched it with another .minecraft that was already registered in magic launcher.
and yes i tried re-downloading it.
edit: oh wait...there's a "magic" folder with magiclauncher.cfwhatever
i'll delete that and see what happens
I have a problem. Whenever I try to go to the download site, It gives me some ads and nothing else!!!!
Ok That's OK, but now It says that magic launcher is not commonly downloaded and could harm my computer. Here is what it says
MagicLauncher_0.9.6.exe is not commonly downloaded and could harm your computer.
It gives me the option to delete it, and the actions says to not run the program or delete it. It also says there is an unkown publisher.
What should I do?
¬Oop584¬
Your antivirus is probably complaining because the launcher is a Java program packed as EXE.
You could try the JAR launcher.
I have a setup with a clean minecraft.jar version 1.1. The first mod in my list is ModLoader. The second mod in my list is ModLoaderMP.
- If the third mod in my list is minecraftforge-client-1.3.2.1, it says "2 errors". How do I get more information on what these errors are? If I click Test, then View Log, I see about a million "Missing class member" errors. Many of these are attributed to Forge, but some of them are attributed to mods I haven't even added to the list yet.
- If the third mod in my list is minecraftforge-client-1.3.3.12, it says "No Forge". It also says this on any mods that I try to add that use forge.
Despite this, I seem to be able to run forge-dependent mods in either configuration, but it leaves me scratching my head.
Tried it with minecraftforge-client-1.3.2.10 and got the No Forge error also. It would be nice if the log a verbose message when any tests failed. I will have to try the 1.3.2.1 version and see what happens. Well here are the two errors you mentioned.
Missing class member: public (Lvq;IIIIFI)V a, class: jj, mod: minecraftforge-client-1.3.2.1.zip
Missing class member: public (Lvq;IIIIFI)V a, class: qt, mod: minecraftforge-client-1.3.2.1.zip
When you get errors you do not have to hit test, just show the log and they show up. Hope that helps.
You should be able to just change the jar file that a profile uses. As long as you don't try to load up any incompatible mods, swapping a vanilla jar for a vanilla jar should work. You can even keep them in the same bin dir
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
I had no problems doing this. I copied the minecraft.jar file that I downloaded into my .minecraft/bin folder as "minecraft snapshot 12w06a.jar". Created a new profile with the name 12w06a hit the select button and selected the jar file I wanted and was done. No problems what so ever.
I just tried putting both the 1.1 vanilla and the 12w06a build (named differently, of course) in the same bin dir, then created a new setup in magic launcher and pointed to the weekly build .jar.
I get the same error as always:
When using this - the launcher states 'no Mod found' even though IF I use MCPatcher it does
(Note the Zip file contains 2 files one's a JAR and the other is a Config file. I unzip these / place the conf in the right place & place the JAR in a special 'Mods 1.1' folder)
I've tried adding just the JAR, place the 'JAR' inside a 'ZIP' file & even extracted the files in the 'JAR' & placed them separately into a newly created 'ZIP' file - Each time it just states 'no Mod Found'
Also - small suggestion....
When there IS a problem showing with a MOD, any chance of adding a 'double-click on error message' or something so that we can see WHAT the problems are (e.g. Conflict/list of problem classes i.e two MOD's having same class names perhaps).
MCPatcher usually comes up with a 'conflict between xxx and yyy MOD's' to show what a particular MOD is conflicting with
The Dynamic Lights need the MCPatcher and can not be installed as a normal mod.
The conflict reporting will be extended in the future to report which exact field or methods from which mods conflict with each other.
Perhaps add that feature to the launcher to check for 'MCPatcher only MOD' ???
Also - small 'bug' perhaps ??
When I login - my 'sound levels' in minecraft get 'turned OFF' for some reasons
@ 1AaronMoony:
I'm no expert... but looking at your 'report' (which looks nothing like mine)
java.home: C:\Program Files (x86)\Java\jre6
java.runtime.name: Java� SE Runtime Environment
java.runtime.version: 1.6.0_29-b11
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
*** Starting Minecraft ***
Minecraft version: 1.1
Minecraft.jar: minecraft.jar
Java path: C:\Program Files (x86)\Java\jre6\bin\java
Memory: 1024 MB
LauncherPath: /C:/Users/Aaron/Desktop/Minecraft .exe
java.lang.NoClassDefFoundError: magic/launcher/Launcher
Caused by: java.lang.ClassNotFoundException: magic.launcher.Launcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: magic.launcher.Launcher. Program will exit.
Exception in thread "main"
*** Starting Minecraft ***
Minecraft version: 1.1
Minecraft.jar: minecraft.jar
Java path: C:\Program Files (x86)\Java\jre6\bin\java
Memory: 1024 MB
LauncherPath: /C:/Users/Aaron/Desktop/Minecraft .exe
java.lang.NoClassDefFoundError: magic/launcher/Launcher
Caused by: java.lang.ClassNotFoundException: magic.launcher.Launcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: magic.launcher.Launcher. Program will exit.
Exception in thread "main"
1) In 'LauncherPath:....'it seems that you have a [space] between 'minecraft' and the '.exe'
2) Your Java path [C:\Program Files (x86)\Java\jre6\bin\java] looks different to mine [C:\Program Files\Java\jre7\bin\java]
I'm guessing you're using a 64bit Windows 7 ?? (I use 32-bit XP) - I don't know on Win7 (or vista) if thats the way it stores JAVA, but I have read that IF you're using a 64-bit OS you SHOULD use 64-JAVA ( 'x86' = 32-bit IIRC)
Ok That's OK, but now It says that magic launcher is not commonly downloaded and could harm my computer. Here is what it says
MagicLauncher_0.9.6.exe is not commonly downloaded and could harm your computer.
It gives me the option to delete it, and the actions says to not run the program or delete it. It also says there is an unkown publisher.
What should I do?
¬Oop584¬
I too am getting this error. I've got the latest modloader and modloadermp set up and working on Magic Launcher, but when I add the MinecraftForge-1.3.3.12-Client.zip file (located right after modloadermp and before my regular mods) I get a "No Forge" error message next to it, as well as next to any Forge-using mods. I'm pretty sure Forge is being loaded, as a config file for it was produced, I just think it's not being detected properly by Magic Launcher.
I don't know exactly what that is, but I do know it isn't even getting to Minecraft yet. You have a larger problem.
Maybe try updating your lwjgl files
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Sounds like you are running a unix type os. I'm on windows.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 2/16/12 6:44 PM
Minecraft: Minecraft 1.1
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Cantiga version 2.0.0 - Build 7.15.10.1666, Intel
java.lang.VerifyError: (class: mod_HeroesGuild, method: reficulAmbush signature: ()V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f99e1d2a ----------
Ah, that does explain a lot. I had millions of error messages because I had been playing around with the add/remove/check/uncheck functionality for a minute or two before I removed it all and tried running with just the bare minimum. Somehow I didn't even see the clear log button last night, I just assumed it started a fresh log each time you hit test.
Yes, that would be quite helpful. Similarly, if it says "no mods found" or "no Forge", the pop-up help could indicate what the requirements are for something to be identified as a mod or as Forge.
not to mention its not even letting me use that jar anyway, since i even switched it with another .minecraft that was already registered in magic launcher.
and yes i tried re-downloading it.
edit: oh wait...there's a "magic" folder with magiclauncher.cfwhatever
i'll delete that and see what happens
edit2: nope, didnt work
Your antivirus is probably complaining because the launcher is a Java program packed as EXE.
You could try the JAR launcher.