Reuploaded by me. I dont know what happened to the guy, he said before he was trying to stop the project because it was consuming to much time or something, if you go OMGVIRUS check the first post.. I am in the credits hehe
also.. this supports ALL MODS exept those that have wierd installation methods.. http://www.mediafire.com/?hlvyxrr1pddkt3h
PLEASE REPLY TO MY POST OR AT LEAST PRESS THAT LITTLE GREEN PLUS BUTTON ON THE BOTTOM RIGHT CORNER OF MY POST TO GIVE ME A ONE UP IF YOU USE MY TOOL! I FEED ON THEM AND THE MORE I GET, THE BETTER I COULD DO UPDATES
version R1.1 is finally completed and out, added features includes compatibility checker and an option to ignore the config folder in .minecraft
NOTE: Opti-Launcher is removed as it is really quite useless and it isnt very efficient, expect R1.1 to have a new Opti-Launcher, some functionalities of R1.0 are also disabled as it may be quite buggy
Version Reborn 1.1
Makes our lives easier!
Contents:
Introduction
Features
Instructions
FAQ/Troubleshooting
Anomalies
Downloads
List of Compatible Mods
hLog(history log)
dLog(development log)
About Author (as if you're going to read it)
Credits/Licenses
Banners(Need More)
Introduction
The MineMod Omni-Tool is the swiss knife for minecraft! omni is originated from the latin word omnis, which means "all", hence come the name MineMod Omni-Tool
The tool's idea came when i realised that most people know how to install mods by opening .minecraft and using winrar, but one thing i hated most is i cant remove mods easily, this tool gives the user the feel of "manually" installing mods as well as providing comfort by making it easier and MUCH more manageable
here's a screenshot of my tool
and also mod folders support that a lot of people like
i started working on this tool on the 31st of july working out the GUI
Features
here's a list of features:
1. Installing mods with a MineMod package: mod developers could easily create a MineMod package (like a TFC patch) and allow MineMod Manager's users to easily installer their mods, all you need is 3 clicks to install a MineMod package
2. Installing mods without a MineMod package: i hope the mod manager could totally replace the need for going to appdata and etc, so i added support for installing "normal" mods, the easy user interface is extremely similar to the winrar window in which the user simply has to drag and drop, the user could add folders and files into the .minecraft folder, the minecraft.jar and any other folders in .minecraft, here's a small .gif depicting how to drag and drop.
2. Automatic mod installation: Now users could simply select the compressed mod file and MineMod Omni Tool will intelligently install mods properly, what it does is it looks for file extensions within directories to decide what to do with the directory, it should really work for most mods, well if it didnt work for a mod, you could always use the manual install option
4. Unistalling mods: just two mouse clicks and the user could delete a mod he or she installed using MineMod Manager.
5. Enabling/Disabling Mods: now you could enable or disable mods when you feel like it, want to play some survival? go ahead and disable TooManyItems from your mod list and there you have it!
6. Priority system: some mods are designed to replace another mod's contents (most notably ModloaderMP replacing Modloader's files), and sometimes some mods need to replace the same file, so the mod manager introduces the priority system, the lower the priority of a mod, the fastest it is going to be loaded, this is like setting load order for mods.
7. Installing texturepacks: like mods, texturepacks could be installed with the mod manager in the same fashion, so you really dont need to touch appdata
8. Backing up .minecraft: the MineMod Omni-Tool has a feature where you could back up your .minecraft, unlimited times! It should be noted though save files are backed up as well and when you restore from a backup, the current saves will be replaced by the saves from the backup
9. Minecraft Forum Web Browser (indev): now you dont even need to open your web browser to download mods, because MineMod Omni-Tool IS a web browser! so when you feel like adding some new mods, just fire up the Omni-Browser and install them with the Omni-Mod Manager
10. Chatroom Support: MineMod Omni-Tool may be hard to use for some people, but have no fear, if you have any trouble, just fire up the chatroom from MineMod Omni Tool and seek instruction from me, you could also discuss about the tool, things such as suggestions would be great as well
11. Opti-Launcher: now MineMod Omni-Tool has a special Minecraft launcher which is totally customisable, set the dedicated ram and the priority of minecraft and fire it up to boost FPS!
12. Compatibility Checker: now MineMod Omni-Tool has a custom-built 3 layer deep recursive function that checks your mod compatibility by comparing class files and showing incompatible class files from different mods, be noted that the compatibility checker does not check for block id errors, so you will still receive errors if it is a block id issue. now you may ask well modloader and modloadermp replaces the same file, wont it cause incompatible to be incorrectly shown? well, i've added a special safeguard for modloader and modloadermp, so they are shown as compatible.
Text Instructions
Setting up/Installing MineMod Manager
1. Download MineMod Manager.zip from the downloads section of my post
2. Place MineMod Manager.zip onto your desktop
3. Right-click MineMod Manager.zip and select extract here (winrar)
4. A new folder named MineMod Manager should appear on your desktop
5. Double-click the folder
6. Double-click the MineMod Manager.exe
7. A message box should pop up saying "MineMod Manager detected this is your first run, please make sure you have a version of minecraft without any mods before you click the 'Yes' button, you could however use mcpatcher to patch minecraft first."
8. DO NOT CLICK OK
9. (NECESSARY) check that you have a version of minecraft with no mods (no mod loader, no tmi and etc), you could add them back later with MineMod Manager
10. if you wish to have HD texture, either patch minecraft with mcpatcher NOW or install Optimine as a mod later
11. Click ok from the message box
Adding Mods
1. Read my Setting Up/Installing MineMod Manager instructions and do it
2. Open your MineMod Manager folder from the desktop
3. Run MineMod Manager.exe
4. Click on the "Add Mods" button
5. A message box will ask are you installing a MineMod Package, click No
6. Type in mod name
optional: type in mod author and version
7. Click on the respective buttons representing different locations, i think you will use minecraft.jar mainly
8. A new window should pop up saying "Please drag files and folders....." with a blank white area
9. Open the compressed (or uncopressed) file of your desired mod
10. Drag the desired contents of the mods into the white area
11. Press "Ok"
12. Press "Install"
13. When install is completed, a new message box should pop up saying install is finished, click Ok
14. Repeat step 4 if you want to add more mods
15. Click "Apply Changes"
16. Start minecraft and enjoy
Deleting Mods
1. Read my Setting Up/Installing MineMod Manager instructions and do it
2. Open your MineMod Manager folder from the desktop
3. Run MineMod Manager.exe
4. Select a mod from the list of mods by clicking on it
5. Click "Delete Mod"
6. A new message box should appear asking for confirmation, click yes
7. Repeat step 4 if you have more mods to delete
8. Click "Apply Changes"
9. Enjoy
Changing a mod's load order
1. Read my Setting Up/Installing MineMod Manager instructions and do it
2. Open your MineMod Manager folder from the desktop
3. Run MineMod Manager.exe
4. Select a mod to move up or down from the list of mods by clicking it
5. Click "Move Up" to move the load order higher and click "Move Down" to move the load order lower
6. Repeat step 4 if you have more mods to change load order
7. Click "Apply Changes"
8. Enjoy
Enabling/Disabling a mod
1. Read my Setting Up/Installing MineMod Manager instructions and do it
2. Open your MineMod Manager folder from the desktop
3. Run MineMod Manager.exe
4. Select a mod to enable/disable from the list of mods by clicking it
5. Click "Enable\Disable"
6. Repeat step 4 if you have more mods to enable/disable
7. Click "Apply Changes"
8. Enjoy
Read if you have a portable version of minecraft
1. Read my Setting Up/Installing MineMod Manager instructions and do it
2. Open your MineMod Manager folder from the desktop
3. Run MineMod Manager.exe
4. Click "Edit .minecraft Game" to change the .minecraft location to apply mods to
or
5. Click "Edit .minecraft Source" to change the .minecraft location to get as core files
Video Tutorial
Setting Up MineMod Omni-Tool:
Adding Mods With MineMod Omni-Tool:
Other Mod Management Instructions:
Backing Up .minecraft with MineMod Omni-Tool
FAQ/Troubleshooting
Question 1:
does this tool conflict with stuff like [add mod name here]??
Answer: no it does not conflict with ANY mods (be noted, things such as TFC's mod manager or mcpatcher are not mods, they are tools)
Question 2:
does this tool conflict with tools such as [add mod name here]??
Answer: probably not, but it is recommended to install mods with MineMod Manager and MineMod Manager only (you could use mcpatcher to enable HD textures first then switch to MineMod Manager)
Question 3:
what did you use to make this tool??
Answer: i used Microsoft Visual Express 2010 for the GUI and most scripts, some functions are written in batch scripts, i used 7za for compression and decompression, the logo and icon are made with photoshop (yeah, overkill), this post is written in the opera web browser, info about scripts and stuffs are searched on google via opera web browser, the MineMod Package template is made with Windows Explorer, Notepad and WinRar, the screenshots are taken with snipping tool and the printscreen button, the animations/videos are made with hypercam or fraps, format conversions (such as wmv to gif) are done with format factory, debugging used the Windows Task Manager to end processes, several explorer.exe crashes are resolved with Command Prompt, all the programs are ran in Windows 7 64 bit, touching the keyboard to type is done with my hands, the same goes with the mouse, i used my eyes and a pair of glasses to look at the monitor, i used my brain (nearly frying it) to write the codes for the program and i ate for energy to do all this stuff.
Question 4:
your tool gave me a blackscreen/crashed my [stuff here]
Answer: first try reinstalling the mod with my tool, if that fails, read the instructions and try again, that fails too then send me a crash report.
Question 5:
could i have the source code?
Answer: i am not planning to hand out my codes, yet at least, maybe when minecraft officially support modding and a proper mod manager
Question 6:
could i help code some parts of the program?
Answer: yeah sure, maybe pm me or something if you are interested in helping development of this tool
Question 7:
I cant see the mods i installed, what happened
Answer: MineMod Manager, like other managers could only see mods installed with MineMod Manager
Question 8:
when i try to install [add mod name here] with your tool, it failed, what happened?
Answer: Please read the anomalies section of this thread
Anomalies
This part is for those who failed to install a certain mod, please report to me about specific mods so i could add content here
1. some users reported that the program could not execute the necessary batch scripts, i am currently looking for a fix, it should be noted that most users do no have the problem This should be fixed in reborn 1.0
Downloads
latest version 1.1 full package, just download and double click "MineMod Omni Tool Reborn 11.exe" Link Removed
PS: the mods are NOT removed if you update from 1.0F5 to 1.1
this section will be a list of mods that the smart mod adder could/couldn't add, most mods should work, if you tested and confirmed a mod with the smart mod adder, please PLEASE tell me about it by either replying in this post or pming me so that the list could grow
NOTE: if a mod doesnt work with the smart mod adder, you could always manually add the mod
31/12/2011 - version 1.5 (Reborn 1.1) released
-added compatibility checker
-added option to leave the config folder untouched
-menu strip abandoned
-fixed bugs with deleting server data
-fixed bugs with removing last login id
16/10/2011 - version 1.4F5 (Reborn 1.0F5) released
-fixed bug in package creation
12/10/2011 - version 1.4F4 (Reborn 1.0F4) released
-fixed "index" bug and settings bug
09/10/2011 - version 1.4F3 (Reborn 1.0F3) released
-fixed dupe bugs
09/10/2011 - version 1.4F (Reborn 1.0F) released
-fixed mainstall bug
09/10/2011 - version 1.4 (Reborn 1.0) finally released
-way better mod template leading to performance increase
-new file copying and management method leading to EXTREMELY UBER HIGH increase in performance
-new compression method leading to better performance
-changed chatroom provider (sometimes doesnt work)
-total rewrite
-removed optilauncher
-browser now improved and infinitely better with popular links
19/08/2011 - version 1.3 released
-better "mods" folder method
-minemod package maker added (for mod developers)
-live chatroom feature added
-forum browser now resizable
-added Opti-Launcher version 1 for more efficent minecrafting
13/8/2011 - version 1.2F released
-bugfix on the "mods" folder
-bugfix on the "texturepacks" folder
12/8/2011 - version 1.2 released
-bugfix for accidentally deleting saves and texturepacks
-renamed from MineMod Manager to MineMod Omni-Tool
-used new mod package template, installing mods manually should be much quicker now
-added backup .minecraft features
-added minecraft forums browser
-added settings
-added credits
-changed GUI
-adding mod package and adding mod manually is now separated into two buttons
10/8/2011 - version 1.1F released
-bugfix for value is not valid error
-bugfix for moving up and moving down the topmost and bottommost items
please ignore anything below here, just some test on the new post
Please reply to my post or at least give me a one-up by pressing that "plus" button on the botom right corner as i feed on them. i also work better when i have more feedback.
Version Reborn 1.0F5 is out! it contains minor bugfixes.
Version Reborn 1.0F5
Makes our lives easier!
Contents:
Introduction
Features
Instructions
FAQ/Troubleshooting
Downloads
List of Compatible Mods
hLog
dLog
About Author
Credits/Licenses
Banners
Introduction
The MineMod Omni-Tool is the swiss knife for minecraft! it includes a mod manager, a backup manager, a forum browser and more!
The tool started as the "MineMod Manager", which was to manage mods, but it has since been expanded to multiple fields such as forum browser, Chatroom and backup manager.
The GUI's design originated from "Fallout Mod Manager" but this design soon changed into something quite different.
My purpose of this tool is to provide ways to let people do things they cant do (such as uninstalling mods)and to provide easier alternatives to things people already can do (such as backup manager and automatic mod installation)
here's a screenshot of my tool
my tool also supports locations other than minecraft.jar
Features
Automatic mod installation: Users could simply select the compressed mod file and MineMod Omni-Tool will intelligently install mods properly, what it does is it looks for file extensions within directories to decide what to do with the directory, it should really work for most mods, well if it didnt work for a mod, you could always use the manual install option
Installing mods "manually": users could simply drag and drop files from their compressed mod file into MineMod Omni-Tool like the old fashion way! The easy user interface is extremely similar to the winrar window in which the user simply has to drag and drop, the user could add folders and files into the .minecraft folder, the minecraft.jar and any other folders in .minecraft, here's a small .gif depicting how to drag and drop.
please please update this! it looks extremely helpful and awesome!
yeah its been quite a while since i've update this or even go onto minecraftforums due to my lack of interest in minecraft, sorry about that
the sad thing is i will probably not update the program anymore as i have new projects to work on, i will probably release the source with annotation added and see who will be interested in continuing my project.
new version release, sorry for my absence, but im back, this is just the first stage of the now updated omni tool, auto update feature is a bliss! stay tuned for more stuff, also consider donating to support my server
hlog:
27/08/2012 - version 2.0 (Renascentis 1.0) released
-added login menu
-added minecraft twitter page
-added customisable memory allocation and other launch options
-added auto update checker
-software revived
-added dedicated server for downloading
Hi, although I don't use this tool much I think i might be able to help you out a bit.
I own minemod.org, it's currently a server but if you are interesting in setting up a small website at dev.minemod.org?
thanks for your offer, but i dont actually need any more domains at the moment, besides minecraft offical mod support will come sooner or later, no point investing so much in something that will inevitably end
I use to use this quite a bit, before I discovered other launchers. One thing that really bugged me was that when I want to put something into the mods folder via mods button, it would place it in the jar. Please fix?
I use to use this quite a bit, before I discovered other launchers. One thing that really bugged me was that when I want to put something into the mods folder via mods button, it would place it in the jar. Please fix?
i did this on purpose, because stuff that goes into the mods folder are supposed to go into the jar
Well, some mods have to be put in the mods folder. Also, some mods (like Equivalent Exchange) are jar files and have to be open via WinRAR or 7-zip. It also helps makes mods a bit easier to manage. From previous knowledge, I believe that the launcher contains the .minecraft folder from the first opening of the program. The problem with this is, any mods that are supposed to go into the mods folder get erased when your folder deletes the previous build. I'd like it to dynamically check whether there are any mods that should be added to the jar or if there are any folder mods. Because all the config files get erased in the process, people play temporarily on one build and then switch will lose all their custom settings in a mod like Optifine. The thing about mods folder mods and jar mods is that, while mods that can be loaded into the mods folder can be loaded into the jar, there are various class incompatibilities that do not exist in the mods folder. Additionally some mods can be very particular if they are supposed to be installed in the mods folder.
Hopefully that wasn't too cluttered. I realize that this a lot to ask of you, but we are supposed to criticize/suggest right?
A lot of the things were my own personal additions that I had been making to a different launcher. So constructive criticism do your thing.
Well, some mods have to be put in the mods folder. Also, some mods (like Equivalent Exchange) are jar files and have to be open via WinRAR or 7-zip. It also helps makes mods a bit easier to manage. From previous knowledge, I believe that the launcher contains the .minecraft folder from the first opening of the program. The problem with this is, any mods that are supposed to go into the mods folder get erased when your folder deletes the previous build. I'd like it to dynamically check whether there are any mods that should be added to the jar or if there are any folder mods. Because all the config files get erased in the process, people play temporarily on one build and then switch will lose all their custom settings in a mod like Optifine. The thing about mods folder mods and jar mods is that, while mods that can be loaded into the mods folder can be loaded into the jar, there are various class incompatibilities that do not exist in the mods folder. Additionally some mods can be very particular if they are supposed to be installed in the mods folder.
Hopefully that wasn't too cluttered. I realize that this a lot to ask of you, but we are supposed to criticize/suggest right?
A lot of the things were my own personal additions that I had been making to a different launcher. So constructive criticism do your thing.
i see what you mean there, modders do tend to put settings and other saved data into the config folder and switching between different mod sets does rebuild the config folder from scratch leading to lost of settings (like optifine), for the mean time you could go to (omni tool>settings>ignore the config folder) and check it to prevent the config folder from being deleted
i will work on the mods folder feature right now and hopefully release it some time today, regardless, there's auto update so you dont have to redownload the tool from this thread
i plan on changing the way this tool loads mods in the future so that there wont be all that issue with the config folder
EDIT: i've updated the omni tool so that it actually uses the mods folder, also the auto updater was bugged, i've updated a new one, please delete the previous auto updater as well as deleting the following two folders:
also.. this supports ALL MODS exept those that have wierd installation methods..
http://www.mediafire.com/?hlvyxrr1pddkt3h
please please update this! it looks extremely helpful and awesome!
the sad thing is i will probably not update the program anymore as i have new projects to work on, i will probably release the source with annotation added and see who will be interested in continuing my project.
i will fix the broken link for 1.1 as well
ps yes my name is joseph
http://www.mediafire.com/?2xzz5xkuz3s2p6o
Thanks
hlog:
thanks for your offer, but i dont actually need any more domains at the moment, besides minecraft offical mod support will come sooner or later, no point investing so much in something that will inevitably end
i did this on purpose, because stuff that goes into the mods folder are supposed to go into the jar
what's the problem with putting them in the jar?
Hopefully that wasn't too cluttered. I realize that this a lot to ask of you, but we are supposed to criticize/suggest right?
A lot of the things were my own personal additions that I had been making to a different launcher. So constructive criticism do your thing.
i see what you mean there, modders do tend to put settings and other saved data into the config folder and switching between different mod sets does rebuild the config folder from scratch leading to lost of settings (like optifine), for the mean time you could go to (omni tool>settings>ignore the config folder) and check it to prevent the config folder from being deleted
i will work on the mods folder feature right now and hopefully release it some time today, regardless, there's auto update so you dont have to redownload the tool from this thread
i plan on changing the way this tool loads mods in the future so that there wont be all that issue with the config folder
EDIT: i've updated the omni tool so that it actually uses the mods folder, also the auto updater was bugged, i've updated a new one, please delete the previous auto updater as well as deleting the following two folders:
appdata/omnitool
appdata/omnitoollauncher