I'm now also accepting bitcoin donations! If you would like to donate an amount of bitcoin of your choice, use the following address: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF, or scan this QR code with a Bitcoin app:
my tablet dont have a Eraser head, so I cant use the inverse of the current tool, can you add some shotcut key, like press "x" to inverse the function of current brush?
I just released version 1.7.0 of WorldPainter! This is the Minecraft 1.7 compatibility release, with support for the new biomes, terrains, block types, etc. The only thing it lacks is a Savanna terrain type / tree layer; those will be added in another release in the near future. Here's an overview of what's new:
Added support for Minecraft 1.7 biomes in various places:
The Biomes layer
The Biomes Viewer tool
Because there are so many biomes now the Biomes panel has been refactored. Instead of having buttons for all biomes there are, it has buttons for the base biomes (to which have been added Birch Forest, Roofed Forest, Mega Taiga, Mega Spruce Taiga, Savanna, Mesa, Stone Beach, Cold Beach and Cold Taiga) and checkboxes for a number of options ("hills/shore", "edge/plateau", "M", "F" and "variant"). The "variant" option is for things like Flower Forest, Extreme Hills+, Mesa (Bryce) and Ice Plains Spikes
Various changes were made to the Custom and Automatic Biomes support:
The legacy biomes support (where WorldPainter would calculate the biomes according to the Minecraft seed) has been removed
Custom Biomes is now always enabled (and therefore the option has been removed). Note that if you export a world to the MCRegion (Minecraft 1.1 and earlier) format the biome information will not be exported and therefore be ignored!
Automatic Biomes have been refactored and work differently. It is no longer an option; instead it is always available. New worlds are initialised to have automatic biomes everywhere, which you can override by painting biomes manually with the Biomes layer. To reset to Automatic Biomes, right-click with the Biomes layer (it doesn't matter which biome you have selected), or use the Global Operations tool to reset it everywhere. Automatic Biomes will now no longer overwrite your manual changes whenever you edit the terrain or the layers
Existing worlds may have Automatic Biomes enabled if it was disabled, or disabled if it was enabled, depending on exactly which options were enabled previously. WorldPainter will warn you when it does this. For more information, including how to disable or reenable Automatic Biomes, see this web page
The colour schemes have been updated and expanded for Minecraft 1.7:
The new Minecraft 1.7 block types have been added to the colour schemes
The "default" colour scheme has been altered to more accurately represent the actual colours in Minecraft. You can change the colour scheme from the View menu
Some more colour schemes have been added, corresponding to popular texture packs: DokuDark, DokuHigh and DokuLight (DokuCraft), Misa (Realistic) and Sphax (PureBDCraft)
With thanks to mikeprimm from Dynmap!
The terrain types were also updated for Minecraft 1.7:
Added new terrain types for the new Minecraft 1.7 biomes. The simple terrain types (which consist of a single block type throughout) added are: Permadirt (Dirt on which grass won't grow), Podzol, Red Sand, Hardened Clay and all sixteen colours of Stained Clay. When Importing a Minecraft map WorldPainter will now use these new terrain types
In addition, two new complex terrain types have been added: Mesa and Red Desert. Mesa consist of random horizontal layers of Hardened Clay, Red Sand and White, Yellow, Orange, Light Grey, Red and Brown Stained Clay. The layers vary up and down randomly and on top are many dead shrubs. The associated Automatic Biome is Mesa. The second complex terrain type is Red Desert, which is very similar to Desert, except that it places Red Sand, has fewer cactuses and the associated Automatic Biome is also Mesa
The Terrains panel has changed to accomodate the new terrain types. Dirt has been replaced with Permadirt (the idea is that if you are placing Dirt manually you most likely want it to stay Dirt). Podzol, Red Sand and Hardened Clay have been added, as well as Mesa and Red Desert. Resources has been removed. An extra More Terrains panel has been added, which can be opened with the new + button on the Terrains panel, and which contains all the Stained Clays
You can now donate bitcoins! If you find WorldPainter fun or useful, or you make money with it, please consider donating an amount of your choice. The bitcoin address for donations is: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF
WorldPainter now targets Minecraft 1.7 in principle. While the map format has not changed and it can still generate Minecraft 1.6 compatible maps in principle, you have to make sure yourself not to use any block types or biomes which Minecraft 1.6 does not support, if you are targeting Minecraft 1.6. Note that Automatic Biomes (which is used by default on new worlds) will choose biomes which Minecraft 1.6 does not support, so you will have to paint the biomes manually. See here for more information. WorldPainter 1.6.7 will also remain available
Bug fix: some small zoom related bugs were fixed in tile selection screens
Let me know what you think of the new features! A lot has changed so there are likely to be bugs; do let me know if you encounter any. And I'm curious to know what you'll think of the Mesa terrain type, and of the changes to the way Automatic Biomes work. You'll be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Enjoy!
I have the impression that many people don't know about the Biomes Viewer tool, and the way you can use it to create WorldPainter worlds, or start Minecraft maps in surroundings of your liking, so I thought I would write a little about it. Please feel free to disseminate this knowledge on YouTube etc. as much as possible!
The Biomes Viewer
The Biomes Viewer is a tool located in the Tools menu of WorldPainter. It opens a new window, which will show you a view of the biomes Minecraft will generate for a particular seed and world type. You can change the Minecraft version (1.1, 1.6 or 1.7) and/or the world type (Default or Large Biomes) using the drop down list in the toolbar on the top left, and the seed in the field next to it.
To display the biomes it needs access to a Minecraft installation of the correct version (it actually invokes Minecraft code to calculate the biomes). If you have that version installed in the default location, WorldPainter should find it automatically; if not, it will ask you to specify the location of the minecraft.jar file (actually called 1.6.4.jar, 1.7.2.jar, etc. for the new launcher).
You can drag the map around with the middle or right mouse button, and you can zoom in and out by scrolling the scroll wheel.
Creating WorldPainter Worlds
You can use the Biomes Viewer to create new WorldPainter worlds. This has two advantages: it allows you to choose the surroundings of your world when you leave the WorldPainter-generated part, and it allows you to create irregularly shaped worlds.
To do this, first find the seed, world type and location (by dragging the map with the middle or right mouse button) where you want to create your world (it can be anywhere; it doesn't have to be in the middle). Then, select the tiles which you want to be part of the WorldPainter world. To select tiles, left-click to select or deselect individual tiles, or left-click-and-drag to flip the selection of a rectangular area of tiles. It doesn't have to be a rectangular (or even a contiguous!) selection.
When you're satisfied with your selection, click on "Create world" in the toolbar on the bottom left. You will be taken to the regular New World screen, where you can configure the terrain settings to your liking. When you click Create, the new world will be created in the shape and location you selected. When you Export this world, it will be in same surroundings as displayed in the Biomes Viewer, once you leave the WorldPainter-generated part!
Creating Minecraft Maps
You can also skip creating a WorldPainter world altogether and create a Minecraft map directly, with the seed and world type selected in the Biomes Viewer, and the spawn point set to the location of the white cross. This allows you to pick the biome and surroundings where you want to play manually, but let Minecraft generate all its own terrain.
To do this, just select a seed, world type and location (by dragging the map with the middle or right mouse button) and click on "Play here" in the toolbar on the bottom. WorldPainter will ask you for a name for the new map, and then create it in your Minecraft saves directory (which should be in its default location, otherwise WorldPainter won't be able to find it). When you next start Minecraft, the new map will show up under Singleplayer. You can also export it to a server and turn it into a Multiplayer map just like you can do with any other Singleplayer map.
Note that the spawn point is not exact. For some reason Minecraft sometimes likes to spawn you quite a way away, possibly in water. Just swim to the surface and look around if that happens, the location you chose should never be far away.
I just released version 1.7.1 of WorldPainter, which has a few minor improvements and bug fixes:
Made the terrain type menu on the brush filter panel shorter by breaking off the stained clays and the custom terrain types into their own sub menus
The default "ocean" and "land" seeds have changed to seeds which work with Minecraft 1.7's new biome algorithm (but therefore are no longer correct for Minecraft 1.6). Note that Minecraft 1.7 has no large oceans any more, so even the default "ocean" seed will only result in a relatively small ocean around the origin (the nearest land is approximately 1700 blocks away)
Made several small usability improvements and bug fixes to the Biomes Viewer
Bug fix: actually use the custom terrain colours, when configured, in the editor
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems, and please enjoy!
Even in WP 1.7.1, a 128x128 world exported won't open in Minecraft.
[10:58:53 INFO]: Preparing level "ittybitty - Copy"
[10:58:53 INFO]: Preparing start region for level 0
[10:58:54 INFO]: Preparing spawn area: 1%
[10:58:55 INFO]: Preparing spawn area: 22%
[10:58:55 ERROR]: Encountered an unexpected exception
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source) ~[?:1.7.0_45]
at agq.a(SourceFile:122) ~[minecraft_server.13w48b.jar:?]
at agq.a(SourceFile:27) ~[minecraft_server.13w48b.jar:?]
at agk.a(SourceFile:364) ~[minecraft_server.13w48b.jar:?]
at ahf.a(SourceFile:74) ~[minecraft_server.13w48b.jar:?]
at app.a(SourceFile:432) ~[minecraft_server.13w48b.jar:?]
at ml.a(SourceFile:160) ~[minecraft_server.13w48b.jar:?]
at aon.a(SourceFile:781) ~[minecraft_server.13w48b.jar:?]
at ml.c(SourceFile:95) ~[minecraft_server.13w48b.jar:?]
at net.minecraft.server.MinecraftServer.g(SourceFile:241) ~[minecraft_server.13w48b.jar:?]
at net.minecraft.server.MinecraftServer.a(SourceFile:211) ~[minecraft_server.13w48b.jar:?]
at lm.e(SourceFile:186) ~[minecraft_server.13w48b.jar:?]
at net.minecraft.server.MinecraftServer.run(SourceFile:327) [minecraft_server.13w48b.jar:?]
at lb.run(SourceFile:616) [minecraft_server.13w48b.jar:?]
[10:58:55 ERROR]: This crash report has been saved to: C:\Users\Kook\Desktop\uccpcraft\.\crash-reports\crash-2013-12-01_10.58.55-server.txt
Even in WP 1.7.1, a 128x128 world exported won't open in Minecraft.
I only support the production releases of Minecraft, not weekly builds. Could you try it with version 1.7.2 and let me know if it also crashes? If so, can you send me the .world file?
I believe I have found a bug:
Whenever I paint a custom object layer such as a forest, it paints on normally, but when erased, it is only partially removed, especially when using custom brush shapes to paint the custom layer.
I believe I have found a bug:
Whenever I paint a custom object layer such as a forest, it paints on normally, but when erased, it is only partially removed, especially when using custom brush shapes to paint the custom layer.
that's normal. use a solid brush at max intensity to remove it.
Well... the custom layers were previously able to be removed by non-solid brushes.... I don't see any purpose for that being removed.
Actually, that hasn't changed. Removing a layer by right-clicking has always followed the contours of the brush (but not the intensity setting; layer removal is always at 100% intensity so you don't have to set the intensity to max yourself). So if you want to completely remove the layer you should pick a solid brush. If you want to sculpt or mould the edges of the layer's painted area so that they fall off gradually, you can use a brush with smooth edges.
1 - There does not seem to be a biomes legend in the Biomes Viewer in version 1.7.1
Yes, I removed it because it would be so huge that it would obscure the entire view. Minecraft 1.7 has 61 different biomes now! I guess I could add a legend on the wiki or something like that though, although the colours and patterns should be pretty self explanatory.
Question: I'm trying to make a large region of ice plain spires. I have the right biome as when I export the map it says the terrain is right but no spires are spawning.
my tablet dont have a Eraser head, so I cant use the inverse of the current tool,
can you add some shotcut key, like press "x" to inverse the function of current brush?
World Painter is screwing with me right now. I'm trying to flatten an area, but WP keeps doing weird stuff. For example: http://imgur.com/WrueQ0v
Also, I was flattening at level 62, but WP was flattening at level 61, so nothing was coming up from under water, no matter what brush I was using.
This might sound dumb but are you sure your pointer is pointed at the sand? Make sure the cross in the middle of the brush circle is on the sand. Use the heavy dark circle too without the faded edges.
Yes, I am clicking on the sand, and the heavy dark circle may have caused my problem. I was using that brush to make a flat area (before I used it flattening was fine on any brush), but ever since I used that brush to flatten, its been broken.
I'm now also accepting bitcoin donations! If you would like to donate an amount of bitcoin of your choice, use the following address: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF, or scan this QR code with a Bitcoin app:
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Mesa created on WP (not with beta version) it wasn't that hard.
I just released version 1.7.0 of WorldPainter! This is the Minecraft 1.7 compatibility release, with support for the new biomes, terrains, block types, etc. The only thing it lacks is a Savanna terrain type / tree layer; those will be added in another release in the near future. Here's an overview of what's new:
I created WorldPainter. For support, please visit the WorldPainter subreddit.
No it does not, yet. That's also something I want to change in the next release. It just generates poppies and dandelions, like it used to do.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I have the impression that many people don't know about the Biomes Viewer tool, and the way you can use it to create WorldPainter worlds, or start Minecraft maps in surroundings of your liking, so I thought I would write a little about it. Please feel free to disseminate this knowledge on YouTube etc. as much as possible!
The Biomes Viewer
The Biomes Viewer is a tool located in the Tools menu of WorldPainter. It opens a new window, which will show you a view of the biomes Minecraft will generate for a particular seed and world type. You can change the Minecraft version (1.1, 1.6 or 1.7) and/or the world type (Default or Large Biomes) using the drop down list in the toolbar on the top left, and the seed in the field next to it.
To display the biomes it needs access to a Minecraft installation of the correct version (it actually invokes Minecraft code to calculate the biomes). If you have that version installed in the default location, WorldPainter should find it automatically; if not, it will ask you to specify the location of the minecraft.jar file (actually called 1.6.4.jar, 1.7.2.jar, etc. for the new launcher).
You can drag the map around with the middle or right mouse button, and you can zoom in and out by scrolling the scroll wheel.
Creating WorldPainter Worlds
You can use the Biomes Viewer to create new WorldPainter worlds. This has two advantages: it allows you to choose the surroundings of your world when you leave the WorldPainter-generated part, and it allows you to create irregularly shaped worlds.
To do this, first find the seed, world type and location (by dragging the map with the middle or right mouse button) where you want to create your world (it can be anywhere; it doesn't have to be in the middle). Then, select the tiles which you want to be part of the WorldPainter world. To select tiles, left-click to select or deselect individual tiles, or left-click-and-drag to flip the selection of a rectangular area of tiles. It doesn't have to be a rectangular (or even a contiguous!) selection.
When you're satisfied with your selection, click on "Create world" in the toolbar on the bottom left. You will be taken to the regular New World screen, where you can configure the terrain settings to your liking. When you click Create, the new world will be created in the shape and location you selected. When you Export this world, it will be in same surroundings as displayed in the Biomes Viewer, once you leave the WorldPainter-generated part!
Creating Minecraft Maps
You can also skip creating a WorldPainter world altogether and create a Minecraft map directly, with the seed and world type selected in the Biomes Viewer, and the spawn point set to the location of the white cross. This allows you to pick the biome and surroundings where you want to play manually, but let Minecraft generate all its own terrain.
To do this, just select a seed, world type and location (by dragging the map with the middle or right mouse button) and click on "Play here" in the toolbar on the bottom. WorldPainter will ask you for a name for the new map, and then create it in your Minecraft saves directory (which should be in its default location, otherwise WorldPainter won't be able to find it). When you next start Minecraft, the new map will show up under Singleplayer. You can also export it to a server and turn it into a Multiplayer map just like you can do with any other Singleplayer map.
Note that the spawn point is not exact. For some reason Minecraft sometimes likes to spawn you quite a way away, possibly in water. Just swim to the surface and look around if that happens, the location you chose should never be far away.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Also, I noticed that you changed the color scheme for default. it was such a shame because I really liked it.
I just released version 1.7.1 of WorldPainter, which has a few minor improvements and bug fixes:
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I only support the production releases of Minecraft, not weekly builds. Could you try it with version 1.7.2 and let me know if it also crashes? If so, can you send me the .world file?
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Whenever I paint a custom object layer such as a forest, it paints on normally, but when erased, it is only partially removed, especially when using custom brush shapes to paint the custom layer.
that's normal. use a solid brush at max intensity to remove it.
1 - There does not seem to be a biomes legend in the Biomes Viewer in version 1.7.1
2 - Is there a way to to move the Biomes Viewer view without a scroll wheel?
Thanks
Well... the custom layers were previously able to be removed by non-solid brushes.... I don't see any purpose for that being removed.
Actually, that hasn't changed. Removing a layer by right-clicking has always followed the contours of the brush (but not the intensity setting; layer removal is always at 100% intensity so you don't have to set the intensity to max yourself). So if you want to completely remove the layer you should pick a solid brush. If you want to sculpt or mould the edges of the layer's painted area so that they fall off gradually, you can use a brush with smooth edges.
Yes, I removed it because it would be so huge that it would obscure the entire view. Minecraft 1.7 has 61 different biomes now! I guess I could add a legend on the wiki or something like that though, although the colours and patterns should be pretty self explanatory.
Yes, you can also move it by dragging with the right mouse button.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I'm new to world mapper. What I missing?
can you add some shotcut key, like press "x" to inverse the function of current brush?
http://imgur.com/WrueQ0v
Also, I was flattening at level 62, but WP was flattening at level 61, so nothing was coming up from under water, no matter what brush I was using.
EDIT: Here's another screenshot:
http://imgur.com/kIXp4ho
This is really holding me back from making my map. Hope you can fix it!