The Meaning of Life, the Universe, and Everything.
Join Date:
11/8/2012
Posts:
847
Minecraft:
iBuildPixels
Member Details
Here's what I mean.
On long vertical maps, the top portion of the map is really laggy when using the flatten/raise/lower brush. However, as I work downwards, using the brush gets less laggy. I use the brush under a radius of 200.
Here's a picture of a 5k x 9k map vertical map. The red line divides the laggy/smooth part of the map.
As you can see almost a 3rd of the map is affected...
Here is a video of a newly created world of 6144 x 10240 blocks demonstrating this lag.
First of all, love this program, it makes it easy for me to create realistic mountains in minecraft, something I can't get enough of.
I have one problem however that I cannot seem to figure out. I am trying to create Glaciers for a map modeled off the Central Canadian Rockies, and I cannot get a layer of snow on top of a layer of ice:
No matter what I do, it always puts the snow underneath the ice. I tried to first create 2 ground cover layers, one 3 block thick of ice:
and a 1 block thick snow layer:
First I tried to paint them both on the terrain together, ice first, then snow, but It didn't work, so then I tried snow then ice, same result. So then I tried to make a new combined layer:
I got the same result weather ice was on top or bottom. I noticed even when using worldedit that I couldn't put snow on top of ice, or a frost layer in world painter, minecraft seems to refuse to put anything on top of it. Any clue on how to fix this?
Also one last quick question: I was expecting the the variation settings to cause the glacier to have natural crevasses, am I mistaken on how this option works? edit: wait, is the variation setting for the edges?
I have one problem however that I cannot seem to figure out. I am trying to create Glaciers for a map modeled off the Central Canadian Rockies, and I cannot get a layer of snow on top of a layer of ice:
The ground cover layers don't stack. If you paint more than one of them in the same place, they're not going to be on top of each other, they are both relative to the terrain. Layers that are exported later will replace layers that were exported earlier (except if the earlier one has non-solid blocks and the second one solid blocks; solid always overrides non-solid).
However, WorldPainter does export them from high to low, so you can put a thick layer of some material on the ground, and then replace the lower part of that layer with another, thinner layer. In your case, a thick layer of Snow Blocks (80), and a slightly thinner layer of Ice blocks (79).
Note that you can't use Snow blocks (78; the regular, thin kind of snow), as Minecraft does not tolerate regular snow on ice blocks.
EDIT______
I fixed this by opening one of my previous WorldPainter worlds and updating from there. There is no need to respond to this anymore!
EDIT______
Hullo! I've been having a little bit of trouble downloading version 1.6.4 for Mac lately, and I think it's because of the minecraft 1.6 update.
Whenever I try to install worldpainter and I choose the destination directory, the default directory (/applications/Minecraft.app) never works. I have tried choosing just 'applications' and choosing the /minecraft.app manually, just it never works.
I have plenty of space in my disc, and Im not very good with computers so I have no idea how to fix this by myself.
btw, this is the error the setup gives me when I choose /applications/Minecraft.app.
Yes, I'm working on the height map import functionality and as part of that it's a little bit more strict now. A grey scale image isn't a colour image from which you've removed all colour, it's an image which has no colour information, only brightness. The image you're trying to import is probably a colour image which happens only to contain shades of grey. That's not the same thing.
You need to change the image mode to grey scale. How you do that depends on the program. In GIMP it's Image -> Mode -> Grayscale.
Greyscaling in photoshop seems to add a lot of noise to the picture leading to bad results in world painter. is there anyway of stopping that, or is there anywhere i can get an old version of world painter to use for importing purposes?
EDIT: nevermind, tried it with gimp and it works much better
The ground cover layers don't stack. If you paint more than one of them in the same place, they're not going to be on top of each other, they are both relative to the terrain. Layers that are exported later will replace layers that were exported earlier (except if the earlier one has non-solid blocks and the second one solid blocks; solid always overrides non-solid).
However, WorldPainter does export them from high to low, so you can put a thick layer of some material on the ground, and then replace the lower part of that layer with another, thinner layer. In your case, a thick layer of Snow Blocks (80), and a slightly thinner layer of Ice blocks (79).
Note that you can't use Snow blocks (78; the regular, thin kind of snow), as Minecraft does not tolerate regular snow on ice blocks.
Thanks. This is helpful. I think what I need is a 4 block thick layer of snow in a combination layer with 3 block thick ice. Wouldn't have figured this out without you letting me know why what I was doing wasn't working.
Here is a video of a newly created world of 6144 x 10240 blocks demonstrating this lag.
Thanks, that makes it quite clear. You're right, that's a very striking and sudden change in lag. I have no idea why that would be. Hopefully I'll get some time soon to refactor the viewer and make it tile based, that should take care of problems like this.
Whenever I try to install worldpainter and I choose the destination directory, the default directory (/applications/Minecraft.app) never works. I have tried choosing just 'applications' and choosing the /minecraft.app manually, just it never works.
Of course it doesn't work. Why on earth should WorldPainter be installed in the installation directory for Minecraft?! Minecraft is probably already installed there, so it makes sense that you can't install WorldPainter there as well, which would be very confusing anyway...
The default installation directory for WorldPainter is "WorldPainter". Presumably you changed it to Minecraft at some point? There is no other way I can think of it could have changed. WorldPainter certainly didn't change it spontaneously.
If this happens again, try changing the installation directory back to "/Applications/WorldPainter.app".
Three tips:
1. Use engaging music to drag people through the video (for copyright free music check incompetech.com )
2. Speed it up more, double or triple the speed. You do realize we want the terrain taking shape fast, right, viewers have no patience (me neither)
3A. Show the end result! Not everyone uses worldpainter, and even the people who do aren't always as good picturing how the intool view would translate to a terrain. People use worldpainter to create minecraft maps, worldpainter is a tool, not a goal. The goal is what people are most interested in. They'd potentially watch a timelapse, i assume, to see how one creates the end result, admire the skill. But it's still in the first place about the map, not about the tool.
3B. Show the result in the beginning of the video, the first 10 seconds are most important in a video. The map is the goal, show it in the beginning so the people know what you're working towards.
I kind of think the timelapse is fast enough at eight times the normal speed. I keep it there so that the video does not seem to short but I also think is fast enough.
There are also aftermath pictures in the video description. I guess I'll add the link to this thread.
Is there any way to make an area on a map just what it was before I did anything to it? I made an island on a world, and I have other islands that I like, but I want to get rid of just one island, and the place that I edited for that island, I want to go back to what it was like before I edited it. Is that possible? If not, could you make it possible?
Three tips:
1. Use engaging music to drag people through the video (for copyright free music check incompetech.com )
2. Speed it up more, double or triple the speed. You do realize we want the terrain taking shape fast, right, viewers have no patience (me neither)
3A. Show the end result! Not everyone uses worldpainter, and even the people who do aren't always as good picturing how the intool view would translate to a terrain. People use worldpainter to create minecraft maps, worldpainter is a tool, not a goal. The goal is what people are most interested in. They'd potentially watch a timelapse, i assume, to see how one creates the end result, admire the skill. But it's still in the first place about the map, not about the tool.
3B. Show the result in the beginning of the video, the first 10 seconds are most important in a video. The map is the goal, show it in the beginning so the people know what you're working towards.
EDIT______
I fixed this by opening one of my previous WorldPainter worlds and updating from there. There is no need to respond to this anymore!
EDIT______
Hullo! I've been having a little bit of trouble downloading version 1.6.4 for Mac lately, and I think it's because of the minecraft 1.6 update.
Whenever I try to install worldpainter and I choose the destination directory, the default directory (/applications/Minecraft.app) never works. I have tried choosing just 'applications' and choosing the /minecraft.app manually, just it never works.
I have plenty of space in my disc, and Im not very good with computers so I have no idea how to fix this by myself.
btw, this is the error the setup gives me when I choose /applications/Minecraft.app.
Thank you for any reply you send!
Sorry, I don't know how to help, and I have a Mac, but it worked justfine for me. I just went through the normal update process.
EDIT: Oops, i just noticed that you said you got it fixed.
Very cool, but I have some questions.
1. How do you have a circle and a square when you brush something?
2. How did you put that stone down so nicely?
3. What brushes are those? They look really nice.
4.How big is that map?
5. How do you make rivers that look nice like that? My rivers always look crap. Too big, or too deep, or just plain looks bad.
Very cool, but I have some questions.
1. How do you have a circle and a square when you brush something?
2. How did you put that stone down so nicely?
3. What brushes are those? They look really nice.
4.How big is that map?
5. How do you make rivers that look nice like that? My rivers always look crap. Too big, or too deep, or just plain looks bad.
1. The circle is the max view distance, which can be enabled by clicking the icon with an eye on it on the top of the world painter screen.
2. The stone was laid down by setting the "above (insert number) degrees" to 35. But how well it works is dependent on the brush you use.
3. Those are my brushes which I made myself. There is a download for them in the album below the video.
4. I'm not sure how big it is, I think its around 3,000 in each direction.
5. The rivers are easy, once you downloaded the brushes, use the one in the video with the raise tool, set the size to around 20, and then just lower it in.
1. The circle is the max view distance, which can be enabled by clicking the icon with an eye on it on the top of the world painter screen.
2. The stone was laid down by setting the "above (insert number) degrees" to 35. But how well it works is dependent on the brush you use.
3. Those are my brushes which I made myself. There is a download for them in the album below the video.
4. I'm not sure how big it is, I think its around 3,000 in each direction.
5. The rivers are easy, once you downloaded the brushes, use the one in the video with the raise tool, set the size to around 20, and then just lower it in.
Thanks, but I don't know how to set a size. I know how to use the scroll wheel for size, but I don't know what size is what.
Updated to the latest version, 1.6.4, and I can open World Painter but I can't use it. It's very strange and the only way I know how to explain it is that I cannot DO anything but look at a frozen World Painter screen.
Could it be you're having this problem ("unresponsive and incomplete windows which cannot be dismissed")? Let me know if that wasn't it, although I have no idea what it could be then...
On long vertical maps, the top portion of the map is really laggy when using the flatten/raise/lower brush. However, as I work downwards, using the brush gets less laggy. I use the brush under a radius of 200.
Here's a picture of a 5k x 9k map vertical map. The red line divides the laggy/smooth part of the map.
As you can see almost a 3rd of the map is affected...
Here is a video of a newly created world of 6144 x 10240 blocks demonstrating this lag.
I have one problem however that I cannot seem to figure out. I am trying to create Glaciers for a map modeled off the Central Canadian Rockies, and I cannot get a layer of snow on top of a layer of ice:
No matter what I do, it always puts the snow underneath the ice. I tried to first create 2 ground cover layers, one 3 block thick of ice:
and a 1 block thick snow layer:
First I tried to paint them both on the terrain together, ice first, then snow, but It didn't work, so then I tried snow then ice, same result. So then I tried to make a new combined layer:
I got the same result weather ice was on top or bottom. I noticed even when using worldedit that I couldn't put snow on top of ice, or a frost layer in world painter, minecraft seems to refuse to put anything on top of it. Any clue on how to fix this?
Also one last quick question: I was expecting the the variation settings to cause the glacier to have natural crevasses, am I mistaken on how this option works? edit: wait, is the variation setting for the edges?
The ground cover layers don't stack. If you paint more than one of them in the same place, they're not going to be on top of each other, they are both relative to the terrain. Layers that are exported later will replace layers that were exported earlier (except if the earlier one has non-solid blocks and the second one solid blocks; solid always overrides non-solid).
However, WorldPainter does export them from high to low, so you can put a thick layer of some material on the ground, and then replace the lower part of that layer with another, thinner layer. In your case, a thick layer of Snow Blocks (80), and a slightly thinner layer of Ice blocks (79).
Note that you can't use Snow blocks (78; the regular, thin kind of snow), as Minecraft does not tolerate regular snow on ice blocks.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I fixed this by opening one of my previous WorldPainter worlds and updating from there. There is no need to respond to this anymore!
EDIT______
Hullo! I've been having a little bit of trouble downloading version 1.6.4 for Mac lately, and I think it's because of the minecraft 1.6 update.
Whenever I try to install worldpainter and I choose the destination directory, the default directory (/applications/Minecraft.app) never works. I have tried choosing just 'applications' and choosing the /minecraft.app manually, just it never works.
I have plenty of space in my disc, and Im not very good with computers so I have no idea how to fix this by myself.
btw, this is the error the setup gives me when I choose /applications/Minecraft.app.
Thank you for any reply you send!
Greyscaling in photoshop seems to add a lot of noise to the picture leading to bad results in world painter. is there anyway of stopping that, or is there anywhere i can get an old version of world painter to use for importing purposes?
EDIT: nevermind, tried it with gimp and it works much better
Thanks. This is helpful. I think what I need is a 4 block thick layer of snow in a combination layer with 3 block thick ice. Wouldn't have figured this out without you letting me know why what I was doing wasn't working.
Thanks, that makes it quite clear. You're right, that's a very striking and sudden change in lag. I have no idea why that would be. Hopefully I'll get some time soon to refactor the viewer and make it tile based, that should take care of problems like this.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Of course it doesn't work. Why on earth should WorldPainter be installed in the installation directory for Minecraft?! Minecraft is probably already installed there, so it makes sense that you can't install WorldPainter there as well, which would be very confusing anyway...
The default installation directory for WorldPainter is "WorldPainter". Presumably you changed it to Minecraft at some point? There is no other way I can think of it could have changed. WorldPainter certainly didn't change it spontaneously.
If this happens again, try changing the installation directory back to "/Applications/WorldPainter.app".
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Aftermath and download are here: http://imgur.com/a/PlLUc
I kind of think the timelapse is fast enough at eight times the normal speed. I keep it there so that the video does not seem to short but I also think is fast enough.
There are also aftermath pictures in the video description. I guess I'll add the link to this thread.
i completely agree
EDIT: Oops, i just noticed that you said you got it fixed.
1. How do you have a circle and a square when you brush something?
2. How did you put that stone down so nicely?
3. What brushes are those? They look really nice.
4.How big is that map?
5. How do you make rivers that look nice like that? My rivers always look crap. Too big, or too deep, or just plain looks bad. How do you get those really nice 3D renders of your maps? Those look really cool.
1. The circle is the max view distance, which can be enabled by clicking the icon with an eye on it on the top of the world painter screen.
2. The stone was laid down by setting the "above (insert number) degrees" to 35. But how well it works is dependent on the brush you use.
3. Those are my brushes which I made myself. There is a download for them in the album below the video.
4. I'm not sure how big it is, I think its around 3,000 in each direction.
5. The rivers are easy, once you downloaded the brushes, use the one in the video with the raise tool, set the size to around 20, and then just lower it in.
Could it be you're having this problem ("unresponsive and incomplete windows which cannot be dismissed")? Let me know if that wasn't it, although I have no idea what it could be then...
I created WorldPainter. For support, please visit the WorldPainter subreddit.