Epic Epic Epic Epic!!! If this does what I see in that epic movie as well as it looks, I may just melt into a pool of joy. This is everything and more that I have needed and wanted in an Epic map tool!
Epic tool, thx~ Saved me alot of work on this big project I'm working on, wonder if some of the following would be possible as features as having hard time working on the map
- the brush is a bit off, even zoomed in a lot makes it difficult to paint accurately.
- something like the magic wand which allows you to select the same colour on the overlay OR same height on the map to paint.
- able to move tiles around
- option to export the map into smaller chunks
- option to import other maps into current map
the first 2 is a problem because I'm painting with an overlay, I wouldn't get the fine details when the brush isn't accurate, a magic wand allowing to select the overlay would solve that problem.
the last 3 would greatly help as I'm working on a map 5000x4000 blocks, spending an hour exporting the map to test each bit isn't really that great, and makes it hard when dividing the work between people.
Because you're to name the world? You can always just go in and re-name the folder the maps saved in, then it wont matter.
North is like north in RL now. If the sun/moon are moving from your right to your left, then that is north.
But by the time the level is made, it already has overwritten my other level.
Rollback Post to RevisionRollBack
Servers that I play on: Hypixel's server, Drugcraft, Drug Cartel, Mafiacraft, FCB Challenge Server, Lilcraft, lihp.us, Uberminecraft, Diamond Paradise, The Emeralds, AriseFactions, The Hive, Shotbow, and Mineplex. Looking for user by the name of "luizinho". If someone finds him, PLEASE TELL ME.
when i was done using the program for now, it said "the world hasnt been saved. would you like to save the world?" i realizes that the world DID look like it was being overtaken by evil.... but i didnt save it.
Nice tool!
Is it possible to use the WorldPainter tool in a existing map? How it will deal that? Can you select regions? (some already generated and some that are not?) Cos' I would use it on my map; on the areas that I didn't build on yet.
I just want to let you know this is an awesome program and literally anyone can set this up in minuets! It requires no previous knowledge of anything and is just so easy to use but can also get advanced if you want it to! I have a request for an addition to this. It is in the export menu when you are selecting the ore frequency. I think a really sweet addon would be a ore cluster amount. For example you could set gold to clumps of like 10 and iron to clumps of 2 or something. If this is possible this would be awesome!!
So I've been getting this error every time I export heightmap-generated terrain from WorldPainter:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7cf3a456 --------
Generated 4/2/12 4:44 AM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:330)
at wz.g(SourceFile:1149)
at yc.a(SourceFile:73)
at yc.a(SourceFile:27)
at abi.a(SourceFile:215)
at ahh.a(SourceFile:27)
at als.a(SourceFile:454)
at kl.a(SourceFile:134)
at acf.a(SourceFile:727)
at kl.c(SourceFile:77)
at kl.b(SourceFile:88)
at wz.d(SourceFile:359)
at wz.a(SourceFile:301)
at net.minecraft.client.Minecraft.e(SourceFile:1918)
at net.minecraft.client.Minecraft.a(SourceFile:1826)
at net.minecraft.client.Minecraft.a(SourceFile:1790)
at net.minecraft.client.Minecraft.a(SourceFile:1678)
at mt.c(SourceFile:162)
at iw.a(SourceFile:210)
at ic.a(SourceFile:152)
at mt.a(SourceFile:182)
at lo.b(SourceFile:790)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT df39e092 ----------
Since I use a bunch of mods I've been selecting the "Allow Minecraft to populate the entire terrain", so the various modded ores will show up.
Sometimes it happens when I first load the world in Minecraft, and sometimes it happens when I travel from the nether to the main world.
So I've been getting this error every time I export heightmap-generated terrain from WorldPainter:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7cf3a456 --------
Generated 4/2/12 4:44 AM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:330)
at wz.g(SourceFile:1149)
at yc.a(SourceFile:73)
at yc.a(SourceFile:27)
at abi.a(SourceFile:215)
at ahh.a(SourceFile:27)
at als.a(SourceFile:454)
at kl.a(SourceFile:134)
at acf.a(SourceFile:727)
at kl.c(SourceFile:77)
at kl.b(SourceFile:88)
at wz.d(SourceFile:359)
at wz.a(SourceFile:301)
at net.minecraft.client.Minecraft.e(SourceFile:1918)
at net.minecraft.client.Minecraft.a(SourceFile:1826)
at net.minecraft.client.Minecraft.a(SourceFile:1790)
at net.minecraft.client.Minecraft.a(SourceFile:1678)
at mt.c(SourceFile:162)
at iw.a(SourceFile:210)
at ic.a(SourceFile:152)
at mt.a(SourceFile:182)
at lo.b(SourceFile:790)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT df39e092 ----------
Since I use a bunch of mods I've been selecting the "Allow Minecraft to populate the entire terrain", so the various modded ores will show up.
Sometimes it happens when I first load the world in Minecraft, and sometimes it happens when I travel from the nether to the main world.
the crash is a bug its fixed in 1.2.4 and populate is just the surface if im not mistaken so you wont have any of the mods ores
So I've been getting this error every time I export heightmap-generated terrain from WorldPainter:
That's a bug in Minecraft which has been fixed in 1.2.4. I recommend upgrading to 1.2.4, which has been out for a while. I did create a mod for 1.2.3 which fixes the bug, but you will only be able to use that if no other mods change the same class file. You can find it here.
... populate is just the surface if im not mistaken so you wont have any of the mods ores
No that's not true, populate also adds underground ores. It depends on the mods whether it would add mod ores, or just vanilla Minecraft ores. I would say test it out!
Is it possible to use the WorldPainter tool in a existing map? How it will deal that? Can you select regions? (some already generated and some that are not?) Cos' I would use it on my map; on the areas that I didn't build on yet.
There is limited support for editing existing maps. You can import the landscape, make changes to it and merge the changes back. You can't make changes to the underground portion of the map, although you can add completely new tiles. There is no way to select a region to import or merge, although you can use the read-only layer (the black crosses) to mark all the areas you didn't change to greatly speed up the merge. I would advise you to try it out. WorldPainter always makes a backup of the map when you do the merge, so you can't lose your existing work.
1.I wanted to change the biome of a portion of an existing Map to swampland, in order to get the green water. It worked partially: The grass and leaves indeed turned dark, but it didn't recolor the water green. The water is still blue and I don't know how to change that.
That's not possible. Unless you're using mods or something. There is only one biome setting per x, z coordinate, not a separate one for land and water or something. Are you sure it isn't green? The effect is pretty subtle. And are you sure you actually applied the Swampland biome to the water, and not just the land?
2nd.
I tried to solve this problem by changing the biomes in the edit-section. however, when I was supposed to select the minecraft 1.2.4 jar it didnt accept my minecraft.jar, saying this wasn't the original. Could that be because I do have a mod (Single player commands) installed?
Well yes, if you have a mod installed then that makes the jar not an original... You can either give it a copy of the original jar (you can make Minecraft redownload it using the "force update" option on the options screen of the launcher; you can keep it around under a different name or in a different directoy and point WorldPainter to that), or you can just cancel the file selection dialog. You will still be able to paint the biomes, they just won't be initialised to the defaults for the seed.
- the brush is a bit off, even zoomed in a lot makes it difficult to paint accurately.
- something like the magic wand which allows you to select the same colour on the overlay OR same height on the map to paint.
- able to move tiles around
- option to export the map into smaller chunks
- option to import other maps into current map
the first 2 is a problem because I'm painting with an overlay, I wouldn't get the fine details when the brush isn't accurate, a magic wand allowing to select the overlay would solve that problem.
the last 3 would greatly help as I'm working on a map 5000x4000 blocks, spending an hour exporting the map to test each bit isn't really that great, and makes it hard when dividing the work between people.
But by the time the level is made, it already has overwritten my other level.
Looking for user by the name of "luizinho". If someone finds him, PLEASE TELL ME.
if you would acctuly of gone and looked from his reply for you its a part of windows and he cant do anything about it
if your talking about Jungle Biome not having trees just put a populate layer on it
and also Captain_Chaos would it be possible to make a hollow mountain tool?
My latest world. Making it for my server. This is about the fifth iteration.
I've been considering putting up videos demonstrating how to create believable terrain, but I'd only do that if someone expressed a need.
That looks like a great map! Actual snow-capped mountains. Brings tears to my eyes.
Please DO make a video Tutorial if you are able to make things like that map.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Java, just like Minecraft.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Is it possible to use the WorldPainter tool in a existing map? How it will deal that? Can you select regions? (some already generated and some that are not?) Cos' I would use it on my map; on the areas that I didn't build on yet.
Since I use a bunch of mods I've been selecting the "Allow Minecraft to populate the entire terrain", so the various modded ores will show up.
Sometimes it happens when I first load the world in Minecraft, and sometimes it happens when I travel from the nether to the main world.
the crash is a bug its fixed in 1.2.4 and populate is just the surface if im not mistaken so you wont have any of the mods ores
That's a bug in Minecraft which has been fixed in 1.2.4. I recommend upgrading to 1.2.4, which has been out for a while. I did create a mod for 1.2.3 which fixes the bug, but you will only be able to use that if no other mods change the same class file. You can find it here.
No that's not true, populate also adds underground ores. It depends on the mods whether it would add mod ores, or just vanilla Minecraft ores. I would say test it out!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
There is limited support for editing existing maps. You can import the landscape, make changes to it and merge the changes back. You can't make changes to the underground portion of the map, although you can add completely new tiles. There is no way to select a region to import or merge, although you can use the read-only layer (the black crosses) to mark all the areas you didn't change to greatly speed up the merge. I would advise you to try it out. WorldPainter always makes a backup of the map when you do the merge, so you can't lose your existing work.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
That's not possible. Unless you're using mods or something. There is only one biome setting per x, z coordinate, not a separate one for land and water or something. Are you sure it isn't green? The effect is pretty subtle. And are you sure you actually applied the Swampland biome to the water, and not just the land?
Well yes, if you have a mod installed then that makes the jar not an original... You can either give it a copy of the original jar (you can make Minecraft redownload it using the "force update" option on the options screen of the launcher; you can keep it around under a different name or in a different directoy and point WorldPainter to that), or you can just cancel the file selection dialog. You will still be able to paint the biomes, they just won't be initialised to the defaults for the seed.
I created WorldPainter. For support, please visit the WorldPainter subreddit.