Imagine these errywhere and constantly commiting suicide off cliffs and whatever
I see you have the same problem I have.... too many spawn at once. I got major lag as soon as night fell.
what are your spawn settings? I find that if I play on peaceful and it is night my flying pigs spawn like mad. I am guessing that it has to do with the fact that I set my mob to spawn at an light level.
Imagine these errywhere and constantly commiting suicide off cliffs and whatever
I see you have the same problem I have.... too many spawn at once. I got major lag as soon as night fell.
what are your spawn settings? I find that if I play on peaceful and it is night my flying pigs spawn like mad. I am guessing that it has to do with the fact that I set my mob to spawn at an light level.
Exactly what I was thinking. I've noticed at night the peaceful mobs spawn near my house (where the most light is).
So I guess the light setting needs to be a certain minimum.
This is awesome. I do have a request though... Could you add some presets for the model? Like a creeper and a humanoid chicken etc.? Would be greatly appreciated as a human is difficult to recreate.
r isjust can't wait until a new update, i made some hardcore enemies (with the zombie model -.-)
my suggestion for future update:
model of mobs (skeleton, squid, spider...)
triger (explode, burn on contact, follow, any stuff like so)
view of the mob more quick because it's boring to wait 10 second only to check the side of pig.
__________________________________-
i also have a question. where do the mobs are saved? because i want to put them in the game for a rampage or zombie survival
So my guess is they keep spawning no matter what if "any light" is selected.
Oooohhhhhhh! Well I think I figured out what I did last time to not get the error! I named the mob all the other times but the last time I just left it "Mob"
EDIT: Nope I just put more than one item, that was the problem.
please help me the classes that mcp makes are not working they are corrupted classes and paremeter is incorrect while the classes in normal minecraft open help please!
If you want to add more than one Item the Mob should drop, and you press recompile it says one error.
In EntityMob:
Starting in Line 19:
public void onDeath(Entity entity){
super.onDeath(entity);
if(!worldObj.multiplayerWorld){
int r =rand.nextInt(100);
if( r <100)dropItem(Item.snowball.shiftedIndex,1);
int r =rand.nextInt(100);
if( r :Lava:<100)dropItem(Item.snowball.shiftedIndex,1);
int r :Lava:=rand.nextInt(100);
if( r :Lava:<100)dropItem(Item.snowball.shiftedIndex,1);
All the "r"`s inbetween the lava symbols are wrong because "r" is already defined inbetween the Water symbol.
You have to change the "r"´s to some other letter like this:
public void onDeath(Entity entity){
super.onDeath(entity);
if(!worldObj.multiplayerWorld){
int r=rand.nextInt(100);
if(r<100)dropItem(Item.snowball.shiftedIndex,1);
int s=rand.nextInt(100);
if(s<100)dropItem(Item.snowball.shiftedIndex,1);
int d=rand.nextInt(100);
if(d<100)dropItem(Item.snowball.shiftedIndex,1);
Yeah you have to go into EntityMob and change the variables because the program assigns the same variable for every drop. posted this a while back.
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
can you explain more precisely, i want to make a mobs pack but i dont find the mob file or thing like so. i want to become a moder in future but for now, i want to make some mobs =)
what do we need to do in order to get our Mob to spawn in Minecraft.
Heres what I did
1. tested in test_game.bat And saw my mob
2. re obfuscated EntityMob, RenderMob, ModelMob
4. it generated EntityMob.class, RenderMob.class, ModelMob.class, im.class, om.class, qk.class
3. put the class folders in my Minecraft.jar
4.deleted META-INF
5.started Minecraft
6.Ran around looking for flying pigs but couldn't find any :sad.gif:
can you explain more precisely, i want to make a mobs pack but i dont find the mob file or thing like so. i want to become a moder in future but for now, i want to make some mobs =)
Check page 3 i made an entire guide.
.....does no one read the whole thread...... (:sleep.gif:)
lol...i want to mod things but mcp wont work...any support?
heres the stupid error
OpenAL initialized.
ModManager.init()
Path: C:\Users\Noob\Desktop\mcp29a\final_out
Mod directory does not exist: C:\Users\Noob\Desktop\mcp29a\final_out\mods
Jump Block v1.0 by Cryect loaded.
MCP Test Mod v1.0 by Searge loaded.
Test Mod v1.0 by Searge loaded.
*** INIT ***
*** Start game
*** PlrCtrl = lk@1a80aea
*** MPWorld = null
*** Start SPWorld = MCP.overrides.ApiWorld@fe315d
*** Generate = false
*** Creating new player
Loading /MCP/mod_mcp/gfx/mcp.png
java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1322)
at MCP.modsystem.ObjectIDManager.getImage(ObjectIDManager.java:244)
at MCP.modsystem.ObjectIDManager.updateTexture(ObjectIDManager.java:180)
at MCP.modsystem.ObjectIDManager.refreshTextureOverrides(ObjectIDManager.java:639)
at MCP.overrides.ApiCore.a(ApiCore.java:293)
at MCP.overrides.ApiCore.a(ApiCore.java:397)
at nr.e(SourceFile:137)
at nr.a(SourceFile:115)
at cb.a(SourceFile:69)
at cb.e(SourceFile:116)
at cb.d(SourceFile:104)
at net.minecraft.client.Minecraft.j(SourceFile:1136)
at MCP.overrides.ApiCore.j(ApiCore.java:221)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at MCP.overrides.ApiCore.run(ApiCore.java:151)
at java.lang.Thread.run(Thread.java:662)
Stopping!
*** MPWorld = null
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Press any key to continue . . .
I see you have the same problem I have.... too many spawn at once. I got major lag as soon as night fell.
Yeah I was lagging as I took the picture and I'm glad it does work though!
what are your spawn settings? I find that if I play on peaceful and it is night my flying pigs spawn like mad. I am guessing that it has to do with the fact that I set my mob to spawn at an light level.
Exactly what I was thinking. I've noticed at night the peaceful mobs spawn near my house (where the most light is).
So I guess the light setting needs to be a certain minimum.
Peaceful mobs spawn in light of 9 or higher
Hostile mobs spawn in light of 7 or less
So my guess is they keep spawning no matter what if "any light" is selected.
my suggestion for future update:
model of mobs (skeleton, squid, spider...)
triger (explode, burn on contact, follow, any stuff like so)
view of the mob more quick because it's boring to wait 10 second only to check the side of pig.
__________________________________-
i also have a question. where do the mobs are saved? because i want to put them in the game for a rampage or zombie survival
:smile.gif:
Oooohhhhhhh! Well I think I figured out what I did last time to not get the error! I named the mob all the other times but the last time I just left it "Mob"
EDIT: Nope I just put more than one item, that was the problem.
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Yeah you have to go into EntityMob and change the variables because the program assigns the same variable for every drop. posted this a while back.
can you explain more precisely, i want to make a mobs pack but i dont find the mob file or thing like so. i want to become a moder in future but for now, i want to make some mobs =)
Check page 3 i made an entire guide.
.....does no one read the whole thread...... (:sleep.gif:)
When you save a mob, it creates a .mob file in the Mobs directory which can be loaded back in.
Also I fixed the issue with compiling multiple item drops, thanks for pointing that out.
And I fixed it so it properly names the files and classes to match the name given to the mob.
I may try to get some more done today if I have time.
you are epicly awsome :biggrin.gif: thanks alot please we need the upgrade to add sounds
you saved my time to fix the name of the mob :biggrin.gif:
and hey i did a tutorial for starters please click on the link in my sig and check it out :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->heres the stupid error
Nice save me the time of renaming the mobs and variables.
And I'm guessing the .mob file just in case you want to re-edit a mob?