Quick update. Been messing around with adding new mobs and it works, but it's not all that useful at the moment because the parts don't animate.
I've already figured out most of how the animation part works so I'm going to add a couple settings for how to animate. Once I've got that part working I'll release the first version. Depending on how busy I get, that will be tonight or tomorrow.
Btw guys, you need to have the Java Sdk installed.
And its working for me, I have Window 7 64 BIT. I will post screenshots later.
And you also must know how to properly set up MCP, which is probably impossible for 12 year old kids. Do not whine on how to do these simple steps bro.
Guys sorry, I cant get screenshots just yet. Minecraft.net is down and I need the server.jar and the bin and resources of 1.3 mi
btw, if you think a flood of Mob mods made by this will appear, think again. It takes more then the average noob to be able to install minecraft coder pack.
TO mod creator = I think 1 of the features is broken, it causes errors in recompiling. Idk which one it is though, didnt have the time to try 1 by 1. Also, is their a limit to how far parts can be separated from the mob? For example, when I tried to make a pig with its head up by 5 up (idk whats the measurement), and seperated legs, with a flattened body, the pig didnt spawn. However, if all the parts are kept moderatley close eachother, they spawn. You should add a spawn function, the rate of spawn, night or day, what they spawn on, etc. I simply love this mod. But with a limit on how big a mob can be, and how far parts can be separated from the core of the mob, limits people from making more complex mobs.
ok so i have saved my mob but how do i add it to the game ?
and great work :biggrin.gif:
sigh. You have to install MCP. Minecraft Coder Pack. You then must have all paths entered, then you must copy minecrafts bin resources folder to jars, and then I think start.java and gq.java from sources folder inside the mcp folder and copy it into the patches folder. . And then you copy the exe, dll, and all the stuff into the main Mcp folder, then start the exe, after your decompile it via the bat. Then check integration MCP, and if the skin on the lower right corner of the exe is still their, everything is working. Do your ****, press save, then start the recompile.bat and if their is errors, either you or the Mob Maker ****ed up/bugged, if no errors, good! Then start the start test game bat file, and explore.
Don't understand? No simpler way to explain it so gain some simple computer knowledge.