Thanks heaps for the mod. It makes the game much funner! :happy.gif: Will one of you be writing a compatibility port for Bukkit, as it's replacing hMod?
Waypoints are working correctly, but there might be some bad data (the height finder) from the last update. Just reestablish the waypoints and it should be fine, I think. The "going to open space below" thing is most likely because, with an offset of 0 from the last update, you spawn inside of the center, and if there are no blocks under it, you fall in there too. I just tested several newly created waypoints and they work fine. Waypoints are supposed to update their position on tick, but apparently the ticks are messed up too...
EDIT: Flight works for me too.
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Hey since we have this new Lapis lazuli block and it's a neat night sky blue color I was thinking maybe you could swap the obsidian for Lapis Lazuli blocks in the Chrono Trigger Rune. It would make time control slightly more difficult to get. It would look really cool too.
Hey since we have this new Lapis lazuli block and it's a neat night sky blue color I was thinking maybe you could swap the obsidian for Lapis Lazuli blocks in the Chrono Trigger Rune. It would make time control slightly more difficult to get. It would look really cool too.
I vote yes!
hmod was better than bukkit, and now we have to use it anyway. Sadly if you want a runecraft and bukkit server you will have to wait untill either bukkit works like hmod did, or it becomes somehow compatable with runecraft.
Rollback Post to RevisionRollBack
I currently have I think no bottles of water in my fridge!
Would it be possible to make it so that runes which do not add or remove blocks (such as tool runes or Oracle) can be individually set to deactivate for a time instead of disappearing? Maybe making it so that those blocks would drop nothing if broken, to avoid no-cost runes.
I have a problem; whenever i use my chrono trigger, witch is a lot, it makes all of my red stone act wonky, like to the point were its just broken. It does not seem to go through inverters and things like that but things that are powered by the red stone work, but only if they actually receive power. The problem is that the red stone doesn't want to travel through torches or something i don't know. Please fix it that would be amazing.
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Alright whenever i install the mod i end up with a blackscreen after log in this happens with all of the mods i try i always repeat the provided steps word for word this one didnt have me delete meta inf though but either way i always end up with this black screen im using beta 1.2_01 any suggestions?
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Quote from SuperLlama »
Waypoints are working correctly, but there might be some bad data (the height finder) from the last update. Just reestablish the waypoints and it should be fine, I think. The "going to open space below" thing is most likely because, with an offset of 0 from the last update, you spawn inside of the center, and if there are no blocks under it, you fall in there too. I just tested several newly created waypoints and they work fine. Waypoints are supposed to update their position on tick, but apparently the ticks are messed up too...
EDIT: Flight works for me too.
I have a waypoint that was created from scratch after the most recent update. It has a tele stacked on top of it and so far I've gotten a 2/3 ratio of waypoint breackage upon teleporting to it. I'm trying to figure out a rhyme or reason to it but I haven't yet.
I have a waypoint that was created from scratch after the most recent update. It has a tele stacked on top of it and so far I've gotten a 2/3 ratio of waypoint breackage upon teleporting to it. I'm trying to figure out a rhyme or reason to it but I haven't yet.
I'm having the same problem, with waypoints (seemingly) randomly breaking when I teleport to them. I tried to move them around so that they have open air on top of them, but that didn't help. =P They still look intact, and right-clicking their centers actually re-establishes the waypoint, so I'm not sure why they're breaking.
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Quote from Zemallo »
Alright whenever i install the mod i end up with a blackscreen after log in this happens with all of the mods i try i always repeat the provided steps word for word this one didnt have me delete meta inf though but either way i always end up with this black screen im using beta 1.2_01 any suggestions?
i know you people are there someone give me input maybe one of u waypoint guys >> xD please i just wanna join the coolkids with the mods ;~;
Alright whenever i install the mod i end up with a blackscreen after log in this happens with all of the mods i try i always repeat the provided steps word for word this one didnt have me delete meta inf though but either way i always end up with this black screen im using beta 1.2_01 any suggestions?
i know you people are there someone give me input maybe one of u waypoint guys >> xD please i just wanna join the coolkids with the mods ;~;
I'm sorry, but I'm not much of an expert on mods. =P If you followed the instructions in the first post and you're using the most recent builds of both the server and the client, there's not much I can do for you. Maybe someone else will, though.
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Quote from Roujo »
I'm sorry, but I'm not much of an expert on mods. =P If you followed the instructions in the first post and you're using the most recent builds of both the server and the client, there's not much I can do for you. Maybe someone else will, though.
Good luck! =)
Well im just using vanilla i guess thats what they call it nothing special just running minecraft.exe downloaded from the site. im doing everything it tells me to do on the first page and still nothing its the same for any other mod i try
I don't mind small bugs like the teleport, I've looked at the code and the obfscation gives me a headache. All your coding is much appreciated!
Thanks heaps for the mod. It makes the game much funner! :happy.gif: Will one of you be writing a compatibility port for Bukkit, as it's replacing hMod?
EDIT: Flight works for me too.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
Runes that can be activated only in curtain times
Same thing here. Very weird and unusual. Is always the same waypoints who broke.
[Bench] Implementing the Minecart Mania concept
[Leaves] Saplings don't grow when chunk is unloaded
http://djdch.com/
I vote yes!
hmod was better than bukkit, and now we have to use it anyway. Sadly if you want a runecraft and bukkit server you will have to wait untill either bukkit works like hmod did, or it becomes somehow compatable with runecraft.
I currently have I think no bottles of water in my fridge!
i followed instructions
i go into server and try several things
nothing happens
any help?
I have a waypoint that was created from scratch after the most recent update. It has a tele stacked on top of it and so far I've gotten a 2/3 ratio of waypoint breackage upon teleporting to it. I'm trying to figure out a rhyme or reason to it but I haven't yet.
I'm having the same problem, with waypoints (seemingly) randomly breaking when I teleport to them. I tried to move them around so that they have open air on top of them, but that didn't help. =P They still look intact, and right-clicking their centers actually re-establishes the waypoint, so I'm not sure why they're breaking.
i know you people are there someone give me input maybe one of u waypoint guys >> xD please i just wanna join the coolkids with the mods ;~;
I'm sorry, but I'm not much of an expert on mods. =P If you followed the instructions in the first post and you're using the most recent builds of both the server and the client, there's not much I can do for you. Maybe someone else will, though.
Good luck! =)
Well im just using vanilla i guess thats what they call it nothing special just running minecraft.exe downloaded from the site. im doing everything it tells me to do on the first page and still nothing its the same for any other mod i try