You should add a function to enable/disable block overwriting; meaning you can choose wether to allow blocks to be replaced by others. Better explaining; the blocks you are pasting only occupy air or will not appear in air under height/depth 64 if grass/dirt is above them. You can choose wether they can appear in water/lava (classifying them as air)
Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back, don't look away, and DON'T blink.
Can you make a stable version for 1.2.4? I try to edit a map and it is all blank, no blocks shown
You aren't using the latest version; try downloading the new version from the first post. If you can't find any .exe files, then you grabbed the source code, not the actual download.
Ok, Zap. Since you have taken over for Codewarrior, perhaps you can riddle me this. In 1.1.0, I had modded blocks in my map (from RedPower 2, Buildcraft, and Railcraft). In 1.2.3, these blocks are still showing in MCEdit (as the hollow Yellow blocks of "What the **** is this? This isn't a default block!"), yet they're missing ingame.
I'm wondering if the BlockIDs got switched by Minecraft. I think I remember reading something about the game automatically specifies BlockID's.
I really don't feel like digging into these mods' .cfg files and find the right IDs and have to specify every single one of them in MCEdit to point to the new ID. Could I possibly get something to do that for me? Please?
Using MCEdit version "MCEdit-0.1.0-11-gd497.win-amd64".
I'm running 1.2.3. If I copy my house to a new world, will it copy my chests with all the items still inside, my animals, mobs from other mods (clay soldiers, magicats and doggy talents) and blocks from mods? It's my first time using this, and it's just cause my old world had some kind of biome generation error. I wanna make sure all my stuff will be safe when i move.
I'm running 1.2.3. If I copy my house to a new world, will it copy my chests with all the items still inside, my animals, mobs from other mods (clay soldiers, magicats and doggy talents) and blocks from mods? It's my first time using this, and it's just cause my old world had some kind of biome generation error. I wanna make sure all my stuff will be safe when i move.
As long as you have the same mods installed then you should be fine...
Might wanna backup just to be sure though
I downloaded the latest version, but I can't use the Brush or Fill-and-Replace tool. It just closes the entire thing when I click on either of them. Please help! I am using MCedit-0.1.0-10-gbcf7.win32, and a PC. I don't know whether I didn't download it right, or whether it was a bad download in the first place.
Ok, Zap. Since you have taken over for Codewarrior, perhaps you can riddle me this. In 1.1.0, I had modded blocks in my map (from RedPower 2, Buildcraft, and Railcraft). In 1.2.3, these blocks are still showing in MCEdit (as the hollow Yellow blocks of "What the **** is this? This isn't a default block!"), yet they're missing ingame.
I'm wondering if the BlockIDs got switched by Minecraft. I think I remember reading something about the game automatically specifies BlockID's.
I really don't feel like digging into these mods' .cfg files and find the right IDs and have to specify every single one of them in MCEdit to point to the new ID. Could I possibly get something to do that for me? Please?
Using MCEdit version "MCEdit-0.1.0-11-gd497.win-amd64".
The reason being is the games code specifies that those blocks are occupied, but Minecraft has no ID or texture for it, so it's pretty much a ghost block. It can be re-occupied by water, lava, etc... but will still show up in MCEdit until you install the mod again and remove them. MCEdit just follows Minecrafts coding, and the coding tell MCEdit that the blocks are occupied by a block that cannot be seen nor removed.
Rollback Post to RevisionRollBack
Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back, don't look away, and DON'T blink.
I downloaded the latest version, but I can't use the Brush or Fill-and-Replace tool. It just closes the entire thing when I click on either of them. Please help! I am using MCedit-0.1.0-10-gbcf7.win32, and a PC. I don't know whether I didn't download it right, or whether it was a bad download in the first place.
I have the same problem, with the same version, and it doesn't give you time to get a crash report, it just closes as if the fill and replace/brush button is the button to close the program. If there is a error report program like the one for minecraft, someone please link to it.
I am using MCedit-0.1.0-10-gbcf7.win32, and when trying to use the forester filter tool, the program instantly crashes. There is no time to see what the error message is, due to the fact that the command prompt closes to quickly. Is there and older more stable version we can use till this problem can be fixed?
Much love.
-Stoned
A feature I would like to see is mcedit splitting up large jobs involving huge numbers of blocks into separate jobs, done one by one, so that a huge memory leak doesn't happen.
The answer is yes, which you would know if you weren't so lazy that you couldn't read a few messages. Go look at page one of the thread - the download links are there.
They updated it, now it does. =)
There hasn't been a stable version since 1.8.1, just use the latest unstable version, it works.
You aren't using the latest version; try downloading the new version from the first post. If you can't find any .exe files, then you grabbed the source code, not the actual download.
Error report please...?
To all of you with MCEdit problems: just saying "this doesn't work" isn't very helpful. Usually to fix the problem more details are needed.
I'm wondering if the BlockIDs got switched by Minecraft. I think I remember reading something about the game automatically specifies BlockID's.
I really don't feel like digging into these mods' .cfg files and find the right IDs and have to specify every single one of them in MCEdit to point to the new ID. Could I possibly get something to do that for me? Please?
Using MCEdit version "MCEdit-0.1.0-11-gd497.win-amd64".
As long as you have the same mods installed then you should be fine...
Might wanna backup just to be sure though
The reason being is the games code specifies that those blocks are occupied, but Minecraft has no ID or texture for it, so it's pretty much a ghost block. It can be re-occupied by water, lava, etc... but will still show up in MCEdit until you install the mod again and remove them. MCEdit just follows Minecrafts coding, and the coding tell MCEdit that the blocks are occupied by a block that cannot be seen nor removed.
I have the same problem, with the same version, and it doesn't give you time to get a crash report, it just closes as if the fill and replace/brush button is the button to close the program. If there is a error report program like the one for minecraft, someone please link to it.
Much love.
-Stoned
us.shotbow.net or eu.shotbow.net
The answer is yes, which you would know if you weren't so lazy that you couldn't read a few messages. Go look at page one of the thread - the download links are there.