Did this happen after resizing the window? There's an issue with mouse control not working right after you make the window larger. The only workaround is to relaunch MCEdit.
I noticed something interesting while playing around with the twin cities map. when anything is placed outside the block edges (or if you cause the water physics to make water go outside the boundaries of the city) the game instantaneously crashes now i noticed this was strange because I've used that one floating island map from somewhere on the forums. after taking a closer look at both the twin cities map and the floating island one i noticed there were "ghost blocks" in the editor on the floating island map. The ghost blocks were set up in a way that resembled normal terrain whereas the ghost blocks in the floating city map were just a flat plane at the bottom of the map. I fixed the problem by adding a layer of bedrock to the bottom. Although the problem is with the games coding i think its because notch never foresaw any maps like these to existing. The only reason i bothered posting this is because its an interesting bit of info i found and it might help notch make the floating island biomes.
Is there any way to take an .mclevel file that I've made with this utility and convert it over into folders and .dats for SMP server use? I'd crane the stuff I have into an Alpha map, but I generated the map in the .mclevel specifically to have a lower cloud level, and that would defeat the purpose.
How do i work with water, when i add like 8 layers of water, the whole map lags to hell trying to generate all the water blocks, even crush minecraft and runs really slow.
Froman: Nice observation. I ran into the crashing myself and thought it had to do with different block types, but the way you describe makes it look like the game just didn't expect empty spaces. The ghost blocks you're seeing actually represent the precalculated HeightMap array... I'm going to have another look at Skylands and see what's going on.
jamsessionein: Only indev lets you change the cloud level. There's no real way to change it in Alpha - the closest thing you can do is try to slide all of the land downward or upward, but I can tell that isn't what you're after.
NanoEntity: Try using Stationary Water(9) instead of Water(8). I think 8 might be the cause of some problems, since I haven't found it occur naturally...
War does not determine who is right - only who is left. - Bertrand Russell fCraft.net Freebuild Official - Official server of the fCraft custom server software
45 would sometimes stop letting me pan right (I can move the cursor around in all directions but not look/pan right with the right mouse button held) and the crashing on import was getting me down.
49 doesn't crash during imports but the mouse pan right issue is like a mode or something because if I right click 3 or so times it lets me pan in any direction for a bit.. before it stops and refuses to allow me to look right so then I spin around to the left to keep using it or I have to click a bit with the right mouse?
49 also doesn't let me click on the two nudge buttons at the bottom about 95% of the time.. I really haven't figured out the selection logic of the left-click modes so I was just getting "close" with the mouse and then using nudge to change the selection area. Now I can't nudge to select and I'm panning around the camera to set and stretch the selection area which is painful.
(I usually start with 'thanks this is awesome' but I doubt you have time for one-off oddities so I'll end on a good nore:
Thanks MCEdit is really awesome! (even with my troubles I've done fun things)
Rollback Post to RevisionRollBack
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║That's what's wrong with the internet these days. Can't even make a good ASCII box.║
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ChrisRich: does it make a difference whether or not you have resized the window since you opened MCEdit?
There's a bug in either PyGame or SDL where it's not reporting mouse inputs correctly after you make the window larger. I'm still trying to find a workaround. I verified that this is the cause of the can't-look-right syndrome and the non-responsive controls.
What you can do right now is just set the window size how you like it, then close and reopen MCEdit and the mouse ought to work right.
EDIT: Need to make a more "PG" demo than what I was going to share. Feel free to PM me for a funny 2minute video of my first good import. :wink.gif:
Rollback Post to RevisionRollBack
╔═══════════════════════════════════════════════════════════╗
║That's what's wrong with the internet these days. Can't even make a good ASCII box.║
╚═══════════════════════════════════════════════════════════╝
Alpha 50 is posted. I've added a repeat count to the Clone tool to make building certain things even easier.
HydraSwitch: You don't need anything else, MCEdit comes with everything it needs. If the shortcut batch file didn't work, did you try the mcedit.exe in the MCEditData folder, too?
rslink: Which letters are bad? I'd like you to copy or take a screenshot of the console for me.
Jarocks: Real Soon Now. The last time I made any progress toward a Linux version was back in a35 or so, and a Mac version will have to come after that's done. :sad.gif:
This is a relatively minor fix. It no longer crashes when trying to import levels that are too big for the destination, clipping them instead.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
jamsessionein: Only indev lets you change the cloud level. There's no real way to change it in Alpha - the closest thing you can do is try to slide all of the land downward or upward, but I can tell that isn't what you're after.
NanoEntity: Try using Stationary Water(9) instead of Water(8). I think 8 might be the cause of some problems, since I haven't found it occur naturally...
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
fCraft.net Freebuild Official - Official server of the fCraft custom server software
45 would sometimes stop letting me pan right (I can move the cursor around in all directions but not look/pan right with the right mouse button held) and the crashing on import was getting me down.
49 doesn't crash during imports but the mouse pan right issue is like a mode or something because if I right click 3 or so times it lets me pan in any direction for a bit.. before it stops and refuses to allow me to look right so then I spin around to the left to keep using it or I have to click a bit with the right mouse?
49 also doesn't let me click on the two nudge buttons at the bottom about 95% of the time.. I really haven't figured out the selection logic of the left-click modes so I was just getting "close" with the mouse and then using nudge to change the selection area. Now I can't nudge to select and I'm panning around the camera to set and stretch the selection area which is painful.
(I usually start with 'thanks this is awesome' but I doubt you have time for one-off oddities so I'll end on a good nore:
Thanks MCEdit is really awesome! (even with my troubles I've done fun things)
║That's what's wrong with the internet these days. Can't even make a good ASCII box.║
╚═══════════════════════════════════════════════════════════╝
There's a bug in either PyGame or SDL where it's not reporting mouse inputs correctly after you make the window larger. I'm still trying to find a workaround. I verified that this is the cause of the can't-look-right syndrome and the non-responsive controls.
What you can do right now is just set the window size how you like it, then close and reopen MCEdit and the mouse ought to work right.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
EDIT: Need to make a more "PG" demo than what I was going to share. Feel free to PM me for a funny 2minute video of my first good import. :wink.gif:
║That's what's wrong with the internet these days. Can't even make a good ASCII box.║
╚═══════════════════════════════════════════════════════════╝
but just get:
The system cannot execute the specified program.
Do I need to have python installed on the machine also?
Anything else? Or is MCEdit pretty much self-contained?
Thanks!
HydraSwitch: You don't need anything else, MCEdit comes with everything it needs. If the shortcut batch file didn't work, did you try the mcedit.exe in the MCEditData folder, too?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Jarocks: Real Soon Now. The last time I made any progress toward a Linux version was back in a35 or so, and a Mac version will have to come after that's done. :sad.gif:
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
Unfortunately it repeats bad letter too many times and too quickly do you have a output file for errors?
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
That's all of it.