Thanks again for all the great responses guys. Added hanging roots (as already noted) as well as the option to turn off the foliage. Fixed various random issues, and slightly altered the way round trees are made. "height" will now set the total height of the tree instead of the trunk height, so you can more easily make that mother-of-all-trees map. Also, "add" no longer erases all existing trees, so you can make multiple passes with different settings.
This is really great, it's pretty much all I wanted from the woods theme. I also love the roots, my god so great. Also, you can make a very dense dark jungle with no light coming in that's a very interesting experience
New features!
There's a new option to place torches in the foliage clusters. you can select one, two, or four torches, or opt to turn it off entirely (defaults to off).
Snake:
Did the "dead" tree (there's now an option to turn off foliage). I also implemented root buttresses (default enabled). I'm still looking at the pics you posted. It seems they are all rain forest trees. Did you want trees which shared a common canopy? That could be done, I suppose. I'd have to think about it.
Towel:
Done, there's now an option (default is enabled) which limits the tree heights to the top of the map.
Kenchi:
Sweet shots. I've always loved the "dangerous forest" motif... now it's a reality!
NFAXMACHINE:
Try downloading the latest version. I've fixed a few bugs, one of which you are likely encountering. If that doesn't fix it, post a screenshot of the error.
MidnightMuffin:
Sounds like a problem with your install of Python. Can't help you there without more info.
Yes! Dandy update I was wondering about having some kind of torch system in it. Now if only rain would work and could fall through trees.... Man I would stay in game for days. Also, the lighting lag when day/night changes actually helps the game look alot better in a strange way when you have alot of trees.... like the sun/moon is casting from far away and you're watching it fad row by row
I also noticed that trees will clip into buildings on an existing map and disliked it at first, but then realized that it worked will for a post apocalyptic survival scenario... if that makes any sense. For example, the Mayan Ruins have trees growing inside the building, breaking it apart, etc.
Snake:
<snippety>
It seems they are all rain forest trees. Did you want trees which shared a common canopy? That could be done, I suppose. I'd have to think about it.
Yes.
Oh, and I discovered that my new /indev/ reskin makes the trees look very nice. (In my opinion).
Here's a picture of roots protruding from underneath a floating island. I might build a house on them with the entrance at the base of the tree.
Do you perhaps think you could smack your generators together into a sort of all-in-one filter to add castles, trees, and whatever other awesome things you can imagine in one program? I would really like to see this added to OMEN or whatever other map editor. The world needs more awesome things like this.
This is amazing just what i wanted, but it doesent work for me... i downloaded the correct python and put the script into a py file, but when i run it the black box opens for a split second then closes... wtf.... i cant get it to work and i've tried almost everything.
Also could you make this compatible with the multiplayer format? i want to host a server with your huge trees.
This is amazing just what i wanted, but it doesent work for me... i downloaded the correct python and put the script into a py file, but when i run it the black box opens for a split second then closes... wtf.... i cant get it to work and i've tried almost everything.
Also could you make this compatible with the multiplayer format? i want to host a server with your huge trees.
Make sure you're typing in the right .mclevel filenames and have the .mclevel files where forester is.
You can convert .mclevel files to .dat using Omen. Just load it up in Omen and save it as a .dat.
New version:
Major functionality exposure: You can now easily set the desired trunk width, trunk height, branch density, and foliage density!
I also fixed some major problems, like hanging roots size being calculated wrong.
Towel: I hereby claim the title of "Your hero."
Snake: I'm still thinking about that one-canopy idea... haven't forgotten. Also, nice skin!
Kenchi: Yes, though new trees will only be placed on grass squares. If you edit the map and out these under ground or inside buildings (with no grass above) you can get trees to grow wherever you want.
Duh102: You can always run the scripts one after another. Since most of the level editors are written in Java, and this is in Python, I doubt integrating them would be easy. Couldn't say though, if the author of NBTforge or Omen wants to work together on it, I'd be willing to do my part.
everyone else: Thanks again for all the kind words.
I really REALLY want to try this out, but i'm getting an error while running module in IDLE: "IOError: Not a gzipped file"
are the map files SUPPOSED to be gzipped?
I really REALLY want to try this out, but i'm getting an error while running module in IDLE: "IOError: Not a gzipped file"
are the map files SUPPOSED to be gzipped?
I don't know anything about the specific error, but I had to run the program with 'Python Launcher', rather than IDLE, which was the default. This is on a Mac, so this could conceivably be totally different under Windows.
Enjoy!
Here is the link to the level to download, its really fun :biggrin.gif:
http://www.mediafire.com/?yy5tunz5ddn
(My works: Art, Music, MINECRAFT and other stuff)
See? I'm not so malicious...
Also someone try playing Flat, Woods, Normal.
Can anyone help? Sorry for my silly file names.
http://img641.imageshack.us/img641/8729/13528963.jpg
There's a new option to place torches in the foliage clusters. you can select one, two, or four torches, or opt to turn it off entirely (defaults to off).
Snake:
Did the "dead" tree (there's now an option to turn off foliage). I also implemented root buttresses (default enabled). I'm still looking at the pics you posted. It seems they are all rain forest trees. Did you want trees which shared a common canopy? That could be done, I suppose. I'd have to think about it.
Towel:
Done, there's now an option (default is enabled) which limits the tree heights to the top of the map.
Kenchi:
Sweet shots. I've always loved the "dangerous forest" motif... now it's a reality!
NFAXMACHINE:
Try downloading the latest version. I've fixed a few bugs, one of which you are likely encountering. If that doesn't fix it, post a screenshot of the error.
MidnightMuffin:
Sounds like a problem with your install of Python. Can't help you there without more info.
I also noticed that trees will clip into buildings on an existing map and disliked it at first, but then realized that it worked will for a post apocalyptic survival scenario... if that makes any sense. For example, the Mayan Ruins have trees growing inside the building, breaking it apart, etc.
Oh, and I discovered that my new /indev/ reskin makes the trees look very nice. (In my opinion).
Here's a picture of roots protruding from underneath a floating island. I might build a house on them with the entrance at the base of the tree.
Do you perhaps think you could smack your generators together into a sort of all-in-one filter to add castles, trees, and whatever other awesome things you can imagine in one program? I would really like to see this added to OMEN or whatever other map editor. The world needs more awesome things like this.
Also could you make this compatible with the multiplayer format? i want to host a server with your huge trees.
You can convert .mclevel files to .dat using Omen. Just load it up in Omen and save it as a .dat.
THIS IS ZE SPARTAZ!
Major functionality exposure: You can now easily set the desired trunk width, trunk height, branch density, and foliage density!
I also fixed some major problems, like hanging roots size being calculated wrong.
Towel: I hereby claim the title of "Your hero."
Snake: I'm still thinking about that one-canopy idea... haven't forgotten. Also, nice skin!
Kenchi: Yes, though new trees will only be placed on grass squares. If you edit the map and out these under ground or inside buildings (with no grass above) you can get trees to grow wherever you want.
Duh102: You can always run the scripts one after another. Since most of the level editors are written in Java, and this is in Python, I doubt integrating them would be easy. Couldn't say though, if the author of NBTforge or Omen wants to work together on it, I'd be willing to do my part.
everyone else: Thanks again for all the kind words.
(My works: Art, Music, MINECRAFT and other stuff)
are the map files SUPPOSED to be gzipped?
I don't know anything about the specific error, but I had to run the program with 'Python Launcher', rather than IDLE, which was the default. This is on a Mac, so this could conceivably be totally different under Windows.
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