Exeption in thread "main" java.lang.NullPointerException at isocraft.main(iso.java:110)
I just want to say that I get the same error as Newe6000. But only when trying to render Multiplayer maps which have been used on a MinerCPP server. Any idea what I can do to fix that? It's probably because these maps use "dense" tiles, and you can set a Guest Area. Probably something which makes the map incompatible with other things. I cannot open these maps in Omen either.
Exeption in thread "main" java.lang.NullPointerException at isocraft.main(iso.java:110)
I just want to say that I get the same error as Newe6000. But only when trying to render Multiplayer maps which have been used on a MinerCPP server. Any idea what I can do to fix that? It's probably because these maps use "dense" tiles, and you can set a Guest Area. Probably something which makes the map incompatible with other things. I cannot open these maps in Omen either.
MinerCPP strips of a header so the file is using less space :smile.gif:
that means that you can´t use it in omen or such :x
Exeption in thread "main" java.lang.NullPointerException at isocraft.main(iso.java:110)
I just want to say that I get the same error as Newe6000. But only when trying to render Multiplayer maps which have been used on a MinerCPP server. Any idea what I can do to fix that? It's probably because these maps use "dense" tiles, and you can set a Guest Area. Probably something which makes the map incompatible with other things. I cannot open these maps in Omen either.
MinerCPP strips of a header so the file is using less space :smile.gif:
that means that you can´t use it in omen or such :x
Use the dump map option in a certain forsaken client and use the dumped map.
Rollback Post to RevisionRollBack
Remember that even old echoes can create new harmonies.
Who sits down and writes maniacle laughter?
MinerCPP strips of a header so the file is using less space :smile.gif:
that means that you can´t use it in omen or such :x
Ah, I see. I knew it was something MinerCPP did which made the maps useless to other things :tongue.gif: Thanks for telling me what :biggrin.gif:
Quote from Varriount »
Use the dump map option in a certain forsaken client and use the dumped map.
Being very very new to Minecraft, I don't really know what you are saying. But I think I might have an inkling.
And I'll just not use this program instead. I don't want to download or use any extra client. Custom server scripts is as far as I will go :tongue.gif:
(I'm afraid I'll mess it up if I start fiddling around with that client I have heard so much about)
Exeption in thread "main" java.lang.NullPointerException at isocraft.main(iso.java:110)
I just want to say that I get the same error as Newe6000. But only when trying to render Multiplayer maps which have been used on a MinerCPP server. Any idea what I can do to fix that? It's probably because these maps use "dense" tiles, and you can set a Guest Area. Probably something which makes the map incompatible with other things. I cannot open these maps in Omen either.
MinerCPP strips of a header so the file is using less space :smile.gif:
that means that you can´t use it in omen or such :x
No wonder omen has a hissy fit when I even try to save over the level.dat file.
Rollback Post to RevisionRollBack
Quote from Demoburd »
How to feel cool on Minecraft forums:
>New Feature is announced
>Begin claiming it ruins the game "MINECRAFT ISN'T A BED/DOG/HAVING FUN SIMULATOR, IT'S ABOUT STANDING IN YOUR HOUSE WITH NOTHING TO DO ALL DAY REMOVE EVERY FEATURE GUH"
Yeah, I don't really get it either. I got the com folder, but where do i paste it? Do i just make a folder for the isocraft files, then paste the com folder into the folder? Someone explain :C
Is there any way to use Isocraft on Myne-formatted maps (e.g. blocks.gz)? The included map converter can only go one way from Minecraft to Myne format, so that route seems to be out.
Dumping from womclient is a good idea, Duh102, but sadly can't really be automated.
Alright, if anyone is interested, I have wrote the required code in the map converter so it would convert back to Minecraft serialized format. I'll try to push this into Hyvebuild SVN as soon as I can contact the author. For the time being, updated source is available here:
I just want to say that I get the same error as Newe6000. But only when trying to render Multiplayer maps which have been used on a MinerCPP server. Any idea what I can do to fix that? It's probably because these maps use "dense" tiles, and you can set a Guest Area. Probably something which makes the map incompatible with other things. I cannot open these maps in Omen either.
MinerCPP strips of a header so the file is using less space :smile.gif:
that means that you can´t use it in omen or such :x
Use the dump map option in a certain forsaken client and use the dumped map.
Who sits down and writes maniacle laughter?
Ah, I see. I knew it was something MinerCPP did which made the maps useless to other things :tongue.gif: Thanks for telling me what :biggrin.gif:
Being very very new to Minecraft, I don't really know what you are saying. But I think I might have an inkling.
And I'll just not use this program instead. I don't want to download or use any extra client. Custom server scripts is as far as I will go :tongue.gif:
(I'm afraid I'll mess it up if I start fiddling around with that client I have heard so much about)
No wonder omen has a hissy fit when I even try to save over the level.dat file.
also what is tileset?
Rotate it in OMEN.
Dump it from WoM and use the dumped .dat.
Alright, if anyone is interested, I have wrote the required code in the map converter so it would convert back to Minecraft serialized format. I'll try to push this into Hyvebuild SVN as soon as I can contact the author. For the time being, updated source is available here:
http://madoka.spb.ru/~fox/unsorted/origformat.java
I have tested it and it seems to work with Omen and IsoCraft, at least.
Out of memory error, my map is 512x512x512 might that be the case?
A upstanding citizen.
-Xms128M -Xmx1024M
the 1024 is the maximum. You can make it even higher if you like.
Put com file in specified folder.
Open Isocraft
Type *mapname*.dat
Type TilesetHQ.png or Tileset.png
Type *desiredsavefilename*.png
The map you wish to use this on must be in the isocraft folder.
^The Portal Song!^
http://www.youtube.com/watch?v=b6Q_koTHB54
^Taste the cake song!^
The cake is NOT a lie!
Open minecraft.jar with winrar.