Hello everyone, here is the second part of the 54th weekly update!
As I mentioned previously, we have been wrapping up stuff in preparation for the release of a5.0. We've been busy lately polishing all the features and finishing the textures, but there's a lot more to do.
One of the features I wanted to improve was the buff abilities, which temporarily boost your bending powers and give other status effects. They were cool and useful but I felt they needed a bit more ... pizazz. So, I've been working on adding special vision to the player while these buffs are active. Not only does this make the buffs more fun to use, it also helps you tell whether the buffs are still active. It's easy to get distracted in combat and forget whether some potion effects are still active, so an indicator as obvious as different vision will easily help you tell whether the buff is active or not.
There are also a few other interesting things I added to buff abilities. You will see for each specific ability.
Immolate, Firebending buff
I've taken a lot of time to improve the Immolate (aka Purify) buff ability. It is now more powerful than before and focuses on dealing damage. However, this newfound power comes at a cost: your intense firebending rage can now sometimes light you on fire! Fortunately this self immolation is very short lasting, but be careful!
While active, your vision will actually look enraged. The edges of the screen become blurred and reddish, and movement will become slightly disorienting.
I may have overdone the blurriness heh heh
Slipstream, Airbending buff
Another fun buff ability is slipstream. As a refresher, to fit into the style of airbending, this mainly increases your movement speed and jump height. Previously though, it would cause you to become invisible. Since total invisibility felt a bit overpowered, I changed Slipstream so you become intermittently invisible, disappearing randomly for a moment or two then popping back in. This still helps you in combat by disorienting your opponents, but isn't quite as powerful as complete invisibility.
I turned invisible while taking this screenshot ... lol
Cleanse, Earthbending buff
Cleanse is the buff ability for Earthbenders. I've thought about the cartoon series and remembered that earthbenders from the shows in combat are typically relatively static (meaning they don't move around a lot) but deal high amounts of damage (they are throwing boulders!). So, I've modified the Cleanse ability to emphasize reduced mobility and high damage. It will now give you large amounts of Slowness in exchange for a 40% boost in damage output!
I haven't gotten around to improving the buff for waterbending, but there is one more feature this week.
"Jing" power modifier
While modifying Cleanse, I remembered the jing doctrine from earthbending. Basically it means that you shouldn't be overly aggressive in combat. Instead, you should wait for a good opportunity to strike and catch your opponent off guard. It seemed interesting so I decided to implement it here.
When an opponent has low health and you have more health, that gives you an advantage over them and represents a good time to attack. In this scenario, you will now will have a higher Earthbending power rating because you are following the idea of jing. (This increases your damage output for all your abilities) On the other hand, if you have lower health than your opponent, you're at a disadvantage, so your power rating will decrease. (This will decrease the damage to your opponent, which is bad for you!) Jing is a double-edged sword!
This has several ramifications for earthbenders:
Fighting with low health is a very bad idea, as not only you could easily die within 1-2 hits, but also you will deal less damage to the opponent anyways
Earthbenders should try to keep their health as high as possible. Throughout the battle while they weaken their opponent, their damage to the opponent will snowball as their power rating increases. However, if they are doing badly in the battle, their performance will decrease at an accelerating rate. This is because their power rating will be lower, causing them to take more damage, causing their power rating to become even lower...
In reality, "health of opponents" is actually calculated by averaging the health of all nearby players. If the earthbender is mainly near their friends who are badly damaged, this is actually extremely beneficial to the earthbender.
---
That's it for this weekly update. FD and I hope to get a5.0 out soon in 1-2 weeks.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! This is the the first part of the 55th weekly update!
I'm having trouble finding people who want to do the skill menu tabs and other textures; if anyone wants to help, please PM me!
Crows has done loooooots of balancing, started on analytics, done internal cleanup, and just overall cleaned things up. Once he's finished with the major bugs in the new features, he'll start fixing a lot of the other bugs from previous versions.
Fire Jump levels are also being worked on:
Level I: Basic Fire Jump
Level II: Jumps further
Level III: Upon jumping, all enemies in a 2-block radius will be set on fire and pushed back slightly.
Level IV Path 2 "KABOOM": A massive jump that causes all enemies in a 4 block radius to be set on fire and pushed back upon landing and jumping.
Level IV Path 1 "FIRE SKILLZZZZZ": You can now wall jump after using this, until you touch the ground. You can also double jump.
If anyone has better names, please let me know. My names aren't that creative.
Other news: I hope you've all had a great first couple days of December! I've already gotten into the spirit by getting a Christmas tree (haven't set it up though). It's almost cold enough to snow where I am (fingers crossed), and hopefully I'll be able to get out of school. a5.0 is coming closer!
The release date is still about 1-3 weeks; hopefully we can get this out before Christmas (or December 25th, if you don't celebrate Christmas)!
Hello, here is the second part 55th weekly update.
This week there hasn't been a ton of new features, mostly bugfixes so far. As I hadn't finished all buff abilities last week, I was able to finally finish the waterbending buff ability (Cleanse). Unlike all other buff abilities, it provides group bonuses, so if your friends are nearby, they will gain minor healing and/or chi regeneration. However, you should avoid using this around enemies as they will receive the buff as well!
Analytics
As some of you may have heard from the official discord server, I'm adding analytics to the a5.0 update. What is this? It basically is an optional service which sends your AV2 related gameplay statistics to me, so that I can better analyze and balance the mod. For those unaware, this keeps track of statistics like abilities used, bender NPCs interactions, etc, which let me figure out which parts of the mod people are enjoying most, and which parts need improvement. The statistics are totally anonymous and nothing is used to identify you; it's just numbers.
Given the results of a poll I sent out on Friday, it seems that many people are excited for this new addition. Therefore, I've began to add analytics into the avatar mod. Currently, given that roughly 3/4 of voters felt comfortable with this, the analytics feature is on an "opt out basis", meaning that you automatically send these statistics, but you can choose not to send them if you don't want to. To make sure everyone is aware of this, I will add a screen that informs you about the new analytics, and an opt out button, the first time you load a5.0.
I've already finished most of the analytics (just need to add more statistics to track)! I'm using google analytics and it's already going very well. From the web console, I am able to see the new statistics and generate reports on them.
I can also gain a greater level of detail about statistics. For example, here is one way that I can see how people are obtaining scrolls. In game, I traded some diamonds with some airbender NPCs. Here, I can see that I got half my scrolls from trading.
Aside from analytics, I've also been improving fire jump ability. Thanks for following along and hope to see you in the a5.0 update that's coming very soon!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Ok- we had an official server for a while, but Crows wanted to shut it down. I believe Tatazgamer (on discord, might be different on mcf) has offered to host an unofficial server, but everyone will retain their ranks and use that. You can create your own, if you like.
I made an announcement on Discord, but for anyone who didn't get the memo, I released a preview version of a5.0 this week. This allows you to test out some of the new features and give feedback on bugs and other stuff.
If you'd like to try it out, please click here. Thanks!
Please note that analytics are on by default. You can turn them off by going into the config file called "analytics.yml" and setting enableAnalytics to false.
Analytics results
Since the a5.0 preview which many people downloaded also included analytics, I've received lots of data so far. And I mean... a lots of it.
The results so far have been very interesting to look at. Here are some of the highlights from data gathered in analytics.
Most used Abilities
This was an interesting one. I was surprised to find that the most used ability is actually Light Fire, which I formerly thought was just a minor firebending ability that wasn't commonly used. I was previously planning on removing this ability, but apparently this is actually really useful.
Another interesting thing is that people are mostly using firebending abilities. This is strange and I'll need to look into it.
1. light_fire - used 8,687 times (6.69%)
2. pickup_block - used 8,528 times (6.57%)
3. fire_arc - used 8,273 times (6.37%)
4. fireball - used 7,706 times (5.94%)
5. airblade - used 7,261 times (5.59%)
6. fire_jump - used 6,595 times (5.08%)
7. water_arc - used 6,563 times (5.06%)
8. ravine - used 6,256 times (4.82%)
9. mine_blocks - used 6,130 times (4.72%)
10. air_gust - used 6,102 times (4.70%)
11. wall - used 5,546 times (4.27%)
12. flamethrower - used 5,248 times (4.04%)
13. wave - used 5,231 times (4.03%)
14. air_jump - used 4,796 times (3.69%)
15. earthspike - used 4,428 times (3.41%)
16. water_bubble - used 4,051 times (3.12%)
17. water_skate - used 2,894 times (2.23%)
18. purify - used 2,878 times (2.22%)
19. lightning_arc - used 2,817 times (2.17%)
20. sandstorm - used 2,770 times (2.13%)
21. air_bubble - used 2,179 times (1.68%)
22. water_cannon - used 2,119 times (1.63%)
23. cloudburst - used 1,838 times (1.42%)
24. restore - used 1,647 times (1.27%)
25. sand_prison - used 1,628 times (1.25%)
Experience/progression
Another thing interesting to see was that most people aren't actually upgrading their abilities. They are usually just using the level I version of the ability, and don't even bother to upgrade to level II or beyond! This is a major problem as I spend a significant amount of time on each ability designing progression and level IV upgrades, so if people aren't using these features it's just a waste of time for me. I'll have to add some mechanism encouraging people to upgrade their abilities.
Ability unlocked: 5,466 (most of them being flamethrower, fire_arc, and light_fire)
Ability upgrades: 554 (most of them being for mine_blocks, light_fire, and fire_arc)
Scrolls
I haven't added a mechanism to track scrolls found in buildings/structures, but I have tracked scrolls obtained from mobs. Here is the top 5 mobs who dropped scrolls.
I was pleased to see that sky bison were actually being used in game, but the numbers were a bit low. They also were frequently used to defend against monsters.
Bison were tamed only 141 times which is kinda sad :(. However, they fought 362 different mobs, mainly including Zombies, Skeletons, and ... clay_purrloins ? lol
Player demographics
Since I'm creepy I also decided to check where the players were from. Surprisingly most sessions were from Russia, which I expected that most would be from the US. Though then again, Russia is a huge country so it would naturally have a high population of players. Anyways, considering the amount of Russian players, we'll have to get a Russian translation of the mod!
The top sessions were from Russia (1,673); Ukraine (622); the United States (582); Argentina (377); and Chile (300).
---
that's all the information for this week! Hopefully by next week I can get a5.0 out to everyone. Cheers!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! It's the 57th weekly update!
Crows has been working really hard getting skill menu backgrounds and trying to get a5.0 out as soon as possible. It hopefully with be out in the next 1-3 weeks! I know we keep saying that, but textures and life have gotten in the way. This is an example of a skill menu background: https://imgur.com/a/JDstd
Hopefully we'll be able to release a5.0 with as little bugs as possible! Merry Christmas to you all as well! (If you celebrate Christmas). Here's another preiview version as well: (please report any bugs!!!) https://github.com/ProjectKorra/AvatarMod/files/1557859/avatarmod-a5.0_preview1-fixed.jar.zip
Remember to unzip the file to get the mod jar!
And please use this forge version: 1.12.2-14.23.1.2555
Hope you all have a happy new year!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
Hey everyone! It's the 58th weekly update, and the start of a new year!
Happy New Year!
Crows has been working hard on textures, and the skill menu is completely finished! We just have a few bugs in other areas to fix up, then we'll be able to release a5.0. a5.0 should be released this week or next week, and Crows is working as hard as he can trying to get it out!
Also, as Crows and I noted that there were no places to get air scrolls other than dungeons, we're planning on introducing Sky/Air Temples in 5.1-b1.0.
They will contain Sky Bison loot, Air Scrolls, sky bison, and maybe a hostile mob. They will be extremely hard to reach, so you'll have to get creative using air bending to be allowed in. Specialty bending scrolls now spawn in rare dungeons, such as Nether Fortresses and End Cities. You have to have the base element unlocked before you try to unlock specialty bending, though.
Hope everyone has had a great 2017 and will have a great 2018!
Hi everyone ! Sorry for not giving any weekly updates recently - we've been rushing to get a5.0 out the door. but now...
The new update a5.0 is out!!!
A5.0 has been released and you can get it HERE right now!
With alpha 5.0, you can electrocute your enemies with lightningbending... sweep up targets with sandbending... freeze up your enemies with icebending... explode enemies with combustion bending... reach a new level of tactical combat with buff abilities... traverse great distances with ostrich horses... and pick your battles due to the new Power Rating & Performance mechanics! The full list of changes is available Link Removed!
a5.0 is probably the biggest update yet, it took half a year to produce, and introduces 16 new abilities total, new animals, new scrolls, new mechanics, and more!! There's a lot of new content for you to try out!
Changes since the preview version
I know it's been a while since the preview version was released, so you may be wondering the changes since that last a5.0 preview. FavouriteDragon has covered many of the changes (like new backgrounds) , but there are also some more changes you might like!
Trying to use A5.0 in A4.6 worlds will no longer remove your bending, which was the case in the preview version of A5.0. some of you were experiencing this problem, so I hope that this will be helpful to you
Introduced Battle Performance, a measure of how well you are doing in combat. This is increased by dealing damage to enemies, and decreased by taking damage. It's temporary, and will return to 0 over time. When your performance gets high enough, you will receive benefits depending on your bending style. For example, firebenders will receive a short health regen boost when their performance gets to 80 or higher.
Finished textures for the skill menu, and as FavouriteDragon mentioned, added some backgrounds to spice it up. We decided to ditch the old ability cards style, because the artist EduMC who originally made them isn't able to help out anymore, and as non-artists, FavouriteDragon and I had trouble replicating the cards style. Now, instead of cards, it just shows the ability icons
Added pictures of people using the ability, for the skill menu (example). This took a VERY long time!
Enhanced firejump and explosive pillar
FavouriteDragon added a recipe for water pouches
Made new textures for the ostrich horse related items, and status controls for new abilities
Added new specialty bending scrolls, which are needed to gain specialty bending. They can be found in vanilla structures, like Igloos. Just one specialty scroll is needed to unlock specialty bending.
Reduced filesize of textures from 17 MB to only 7 MB, while retaining the original quality!
Anyways, I hope you enjoy the a5.0 update! It has been 6 months in the making (which I'm really sorry for delaying so much), and there's a lot of new exciting stuff for you to try out!!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/11/2015
Posts:
43
Member Details
I don't remember if you guys had a specific place to put our findings to possible bugs, but when i use the airbending scroll after already learning airbending, it crashes and gives me
'The game crashed whilst unexpected error
Error: java.lang.RuntimeException: Problem getting width of airbending background image'
Whenever i press K to open the skill menu it doesn't work either, i tried rebinding it and that wasn't it either. My graphics card is busted, so it might be that, but minecraft still works fine before so i just want to be sure, thank you for your time.
Edit: While in creative, i was testing the moves and Ice Burst i believe it was, also crashed with the message of 'The game crashed whilst saving entity nbt
Error: java.lang.NullPointerException: Saving entity NBT'
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
If anyone is having trouble with forge, and would find it easier to use twitch, then you can just use mine for now. You should also be able to create your own profile and install the mod, if you want to play it by itself.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/17/2016
Posts:
363
Location:
USA (sadly)
Minecraft:
FavouriteDragon
Member Details
As Crows and I are no good at building, we're having a building contest! Whoever builds the sky temple/island that we like the most wins!
Requirements for build:
-Looks bright and "airy"
-Has no holes in the tower (will be covered by glass [or cloud blocks if we add them]
-You should use quartz and/or sandstone (prob replaced by skystone if we add it)
-Places for loot
-Traps
-Place for sky bison (stables and landing area)
-Place for guardian/NPC
It's due on the last day of February!
Prize- The guardian of the temple will be named after you!
Reference:
That mod rlly good. but i have a few bugs and i hope, u will advice me.
1-st:(water arc) in waterbending have a lagged texture(arc of water dont hide after attack)
2-nd: i have a error during server start.
---- Minecraft Crash Report ----
// There are four lights!
Time: 12.01.18 11:43
Description: Exception in server tick loop
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Avatar Mod: Out of the Iceberg (avatarmod)
Caused by: java.lang.NoClassDefFoundError: org/apache/http/HttpEntity
at com.crowsofwar.avatar.common.analytics.AvatarAnalytics.init(AvatarAnalytics.java:37)
at com.crowsofwar.avatar.AvatarMod.postInit(AvatarMod.java:253)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:724)
at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:336)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:219)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.apache.http.HttpEntity
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 738081360 bytes (703 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.1.2555 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature |
|:----- |:----------------- |:------------ |:--------------------------- |:---------------------------------------- |
| UCHIJ | minecraft | 1.12.2 | minecraft.jar | None |
| UCHIJ | mcp | 9.42 | minecraft.jar | None |
| UCHIJ | FML | 8.0.99.99 | forge.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJ | forge | 14.23.1.2555 | forge.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJ | gorecore | 1.12.2-0.4.5 | avatarmod-a5.1.jar | None |
| UCHIE | avatarmod | a5.1 | avatarmod-a5.1.jar | None |
| UCHIJ | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None |
Loaded coremods (and transformers):
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Hello everyone, here is the second part of the 54th weekly update!
As I mentioned previously, we have been wrapping up stuff in preparation for the release of a5.0. We've been busy lately polishing all the features and finishing the textures, but there's a lot more to do.
One of the features I wanted to improve was the buff abilities, which temporarily boost your bending powers and give other status effects. They were cool and useful but I felt they needed a bit more ... pizazz. So, I've been working on adding special vision to the player while these buffs are active. Not only does this make the buffs more fun to use, it also helps you tell whether the buffs are still active. It's easy to get distracted in combat and forget whether some potion effects are still active, so an indicator as obvious as different vision will easily help you tell whether the buff is active or not.
There are also a few other interesting things I added to buff abilities. You will see for each specific ability.
Immolate, Firebending buff
I've taken a lot of time to improve the Immolate (aka Purify) buff ability. It is now more powerful than before and focuses on dealing damage. However, this newfound power comes at a cost: your intense firebending rage can now sometimes light you on fire! Fortunately this self immolation is very short lasting, but be careful!
While active, your vision will actually look enraged. The edges of the screen become blurred and reddish, and movement will become slightly disorienting.
I may have overdone the blurriness heh heh
Slipstream, Airbending buff
Another fun buff ability is slipstream. As a refresher, to fit into the style of airbending, this mainly increases your movement speed and jump height. Previously though, it would cause you to become invisible. Since total invisibility felt a bit overpowered, I changed Slipstream so you become intermittently invisible, disappearing randomly for a moment or two then popping back in. This still helps you in combat by disorienting your opponents, but isn't quite as powerful as complete invisibility.
I turned invisible while taking this screenshot ... lol
Cleanse, Earthbending buff
Cleanse is the buff ability for Earthbenders. I've thought about the cartoon series and remembered that earthbenders from the shows in combat are typically relatively static (meaning they don't move around a lot) but deal high amounts of damage (they are throwing boulders!). So, I've modified the Cleanse ability to emphasize reduced mobility and high damage. It will now give you large amounts of Slowness in exchange for a 40% boost in damage output!
I haven't gotten around to improving the buff for waterbending, but there is one more feature this week.
"Jing" power modifier
While modifying Cleanse, I remembered the jing doctrine from earthbending. Basically it means that you shouldn't be overly aggressive in combat. Instead, you should wait for a good opportunity to strike and catch your opponent off guard. It seemed interesting so I decided to implement it here.
When an opponent has low health and you have more health, that gives you an advantage over them and represents a good time to attack. In this scenario, you will now will have a higher Earthbending power rating because you are following the idea of jing. (This increases your damage output for all your abilities) On the other hand, if you have lower health than your opponent, you're at a disadvantage, so your power rating will decrease. (This will decrease the damage to your opponent, which is bad for you!) Jing is a double-edged sword!
This has several ramifications for earthbenders:
---
That's it for this weekly update. FD and I hope to get a5.0 out soon in 1-2 weeks.
~ Crows
Avatar Mod 2 -- Elemental Bending from Avatar: The Last Airbender
Contact: PM or [email protected]
Hey everyone! This is the the first part of the 55th weekly update!
I'm having trouble finding people who want to do the skill menu tabs and other textures; if anyone wants to help, please PM me!
Crows has done loooooots of balancing, started on analytics, done internal cleanup, and just overall cleaned things up. Once he's finished with the major bugs in the new features, he'll start fixing a lot of the other bugs from previous versions.
Fire Jump levels are also being worked on:
Level I: Basic Fire Jump
Level II: Jumps further
Level III: Upon jumping, all enemies in a 2-block radius will be set on fire and pushed back slightly.
Level IV Path 2 "KABOOM": A massive jump that causes all enemies in a 4 block radius to be set on fire and pushed back upon landing and jumping.
Level IV Path 1 "FIRE SKILLZZZZZ": You can now wall jump after using this, until you touch the ground. You can also double jump.
If anyone has better names, please let me know. My names aren't that creative.
Other news: I hope you've all had a great first couple days of December! I've already gotten into the spirit by getting a Christmas tree (haven't set it up though). It's almost cold enough to snow where I am (fingers crossed), and hopefully I'll be able to get out of school. a5.0 is coming closer!
The release date is still about 1-3 weeks; hopefully we can get this out before Christmas (or December 25th, if you don't celebrate Christmas)!
Image Removed
~ Everybody's FavouriteDragon
Hello, here is the second part 55th weekly update.
This week there hasn't been a ton of new features, mostly bugfixes so far. As I hadn't finished all buff abilities last week, I was able to finally finish the waterbending buff ability (Cleanse). Unlike all other buff abilities, it provides group bonuses, so if your friends are nearby, they will gain minor healing and/or chi regeneration. However, you should avoid using this around enemies as they will receive the buff as well!
Analytics
As some of you may have heard from the official discord server, I'm adding analytics to the a5.0 update. What is this? It basically is an optional service which sends your AV2 related gameplay statistics to me, so that I can better analyze and balance the mod. For those unaware, this keeps track of statistics like abilities used, bender NPCs interactions, etc, which let me figure out which parts of the mod people are enjoying most, and which parts need improvement. The statistics are totally anonymous and nothing is used to identify you; it's just numbers.
Given the results of a poll I sent out on Friday, it seems that many people are excited for this new addition. Therefore, I've began to add analytics into the avatar mod. Currently, given that roughly 3/4 of voters felt comfortable with this, the analytics feature is on an "opt out basis", meaning that you automatically send these statistics, but you can choose not to send them if you don't want to. To make sure everyone is aware of this, I will add a screen that informs you about the new analytics, and an opt out button, the first time you load a5.0.
I've already finished most of the analytics (just need to add more statistics to track)! I'm using google analytics and it's already going very well. From the web console, I am able to see the new statistics and generate reports on them.
I can also gain a greater level of detail about statistics. For example, here is one way that I can see how people are obtaining scrolls. In game, I traded some diamonds with some airbender NPCs. Here, I can see that I got half my scrolls from trading.
Aside from analytics, I've also been improving fire jump ability. Thanks for following along and hope to see you in the a5.0 update that's coming very soon!
~ Crows
Avatar Mod 2 -- Elemental Bending from Avatar: The Last Airbender
Contact: PM or [email protected]
Is there a minecraft server with this cause this looks awesome and if there isn't there should be i've only ever seen project korra bending servers
Meep
Ok- we had an official server for a while, but Crows wanted to shut it down. I believe Tatazgamer (on discord, might be different on mcf) has offered to host an unofficial server, but everyone will retain their ranks and use that. You can create your own, if you like.
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~ Everybody's FavouriteDragon
How is everyone? Here is the 56th weekly update!
a5.0 Preview Version
I made an announcement on Discord, but for anyone who didn't get the memo, I released a preview version of a5.0 this week. This allows you to test out some of the new features and give feedback on bugs and other stuff.
If you'd like to try it out, please click here. Thanks!
Please note that analytics are on by default. You can turn them off by going into the config file called "analytics.yml" and setting enableAnalytics to false.
Analytics results
Since the a5.0 preview which many people downloaded also included analytics, I've received lots of data so far. And I mean... a lots of it.
The results so far have been very interesting to look at. Here are some of the highlights from data gathered in analytics.
Most used Abilities
This was an interesting one. I was surprised to find that the most used ability is actually Light Fire, which I formerly thought was just a minor firebending ability that wasn't commonly used. I was previously planning on removing this ability, but apparently this is actually really useful.
Another interesting thing is that people are mostly using firebending abilities. This is strange and I'll need to look into it.
1. light_fire - used 8,687 times (6.69%)
2. pickup_block - used 8,528 times (6.57%)
3. fire_arc - used 8,273 times (6.37%)
4. fireball - used 7,706 times (5.94%)
5. airblade - used 7,261 times (5.59%)
6. fire_jump - used 6,595 times (5.08%)
7. water_arc - used 6,563 times (5.06%)
8. ravine - used 6,256 times (4.82%)
9. mine_blocks - used 6,130 times (4.72%)
10. air_gust - used 6,102 times (4.70%)
11. wall - used 5,546 times (4.27%)
12. flamethrower - used 5,248 times (4.04%)
13. wave - used 5,231 times (4.03%)
14. air_jump - used 4,796 times (3.69%)
15. earthspike - used 4,428 times (3.41%)
16. water_bubble - used 4,051 times (3.12%)
17. water_skate - used 2,894 times (2.23%)
18. purify - used 2,878 times (2.22%)
19. lightning_arc - used 2,817 times (2.17%)
20. sandstorm - used 2,770 times (2.13%)
21. air_bubble - used 2,179 times (1.68%)
22. water_cannon - used 2,119 times (1.63%)
23. cloudburst - used 1,838 times (1.42%)
24. restore - used 1,647 times (1.27%)
25. sand_prison - used 1,628 times (1.25%)
Experience/progression
Another thing interesting to see was that most people aren't actually upgrading their abilities. They are usually just using the level I version of the ability, and don't even bother to upgrade to level II or beyond! This is a major problem as I spend a significant amount of time on each ability designing progression and level IV upgrades, so if people aren't using these features it's just a waste of time for me. I'll have to add some mechanism encouraging people to upgrade their abilities.
Ability unlocked: 5,466 (most of them being flamethrower, fire_arc, and light_fire)
Ability upgrades: 554 (most of them being for mine_blocks, light_fire, and fire_arc)
Scrolls
I haven't added a mechanism to track scrolls found in buildings/structures, but I have tracked scrolls obtained from mobs. Here is the top 5 mobs who dropped scrolls.
1. Otterpenguin dropped waterbending scroll
2. Airbender dropped airbending scroll
3. Unknown mob dropped universal scroll (some bug occurred, supposed to report exact mob name??)
4. Firebender dropped firebending scroll
5. Airbender dropped universal scroll
Sky bison
I was pleased to see that sky bison were actually being used in game, but the numbers were a bit low. They also were frequently used to defend against monsters.
Bison were tamed only 141 times which is kinda sad :(. However, they fought 362 different mobs, mainly including Zombies, Skeletons, and ... clay_purrloins ? lol
Player demographics
Since I'm creepy I also decided to check where the players were from. Surprisingly most sessions were from Russia, which I expected that most would be from the US. Though then again, Russia is a huge country so it would naturally have a high population of players. Anyways, considering the amount of Russian players, we'll have to get a Russian translation of the mod!
The top sessions were from Russia (1,673); Ukraine (622); the United States (582); Argentina (377); and Chile (300).
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that's all the information for this week! Hopefully by next week I can get a5.0 out to everyone. Cheers!
~ Crows
Avatar Mod 2 -- Elemental Bending from Avatar: The Last Airbender
Contact: PM or [email protected]
thanks for the information
Meep
I was wondering, for example the water bending move wave, will you eventually make it were when that move upgrades the wave becomes bigger?
That already exists. The wave's upgrades already allow it to get bigger.
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~ Everybody's FavouriteDragon
Hey everyone! It's the 57th weekly update!
Crows has been working really hard getting skill menu backgrounds and trying to get a5.0 out as soon as possible. It hopefully with be out in the next 1-3 weeks! I know we keep saying that, but textures and life have gotten in the way. This is an example of a skill menu background: https://imgur.com/a/JDstd
Hopefully we'll be able to release a5.0 with as little bugs as possible! Merry Christmas to you all as well! (If you celebrate Christmas). Here's another preiview version as well: (please report any bugs!!!) https://github.com/ProjectKorra/AvatarMod/files/1557859/avatarmod-a5.0_preview1-fixed.jar.zip
Remember to unzip the file to get the mod jar!
And please use this forge version: 1.12.2-14.23.1.2555
Hope you all have a happy new year!
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~ Everybody's FavouriteDragon
Hey everyone! It's the 58th weekly update, and the start of a new year!
Happy New Year!
Crows has been working hard on textures, and the skill menu is completely finished! We just have a few bugs in other areas to fix up, then we'll be able to release a5.0. a5.0 should be released this week or next week, and Crows is working as hard as he can trying to get it out!
Also, as Crows and I noted that there were no places to get air scrolls other than dungeons, we're planning on introducing Sky/Air Temples in 5.1-b1.0.
They will contain Sky Bison loot, Air Scrolls, sky bison, and maybe a hostile mob. They will be extremely hard to reach, so you'll have to get creative using air bending to be allowed in. Specialty bending scrolls now spawn in rare dungeons, such as Nether Fortresses and End Cities. You have to have the base element unlocked before you try to unlock specialty bending, though.
Hope everyone has had a great 2017 and will have a great 2018!
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~ Everybody's FavouriteDragon
a5.0 has been released!!!!!!!!!!!!!!!!!
https://minecraft.curseforge.com/projects/avatar-mod-2-out-of-the-iceberg
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~ Everybody's FavouriteDragon
Hi everyone ! Sorry for not giving any weekly updates recently - we've been rushing to get a5.0 out the door. but now...
The new update a5.0 is out!!!
A5.0 has been released and you can get it HERE right now!
With alpha 5.0, you can electrocute your enemies with lightningbending... sweep up targets with sandbending... freeze up your enemies with icebending... explode enemies with combustion bending... reach a new level of tactical combat with buff abilities... traverse great distances with ostrich horses... and pick your battles due to the new Power Rating & Performance mechanics! The full list of changes is available Link Removed!
a5.0 is probably the biggest update yet, it took half a year to produce, and introduces 16 new abilities total, new animals, new scrolls, new mechanics, and more!! There's a lot of new content for you to try out!
Changes since the preview version
I know it's been a while since the preview version was released, so you may be wondering the changes since that last a5.0 preview. FavouriteDragon has covered many of the changes (like new backgrounds) , but there are also some more changes you might like!
Anyways, I hope you enjoy the a5.0 update! It has been 6 months in the making (which I'm really sorry for delaying so much), and there's a lot of new exciting stuff for you to try out!!
Thank you!
~ Crows
Avatar Mod 2 -- Elemental Bending from Avatar: The Last Airbender
Contact: PM or [email protected]
I don't remember if you guys had a specific place to put our findings to possible bugs, but when i use the airbending scroll after already learning airbending, it crashes and gives me
'The game crashed whilst unexpected error
Error: java.lang.RuntimeException: Problem getting width of airbending background image'
Whenever i press K to open the skill menu it doesn't work either, i tried rebinding it and that wasn't it either. My graphics card is busted, so it might be that, but minecraft still works fine before so i just want to be sure, thank you for your time.
Edit: While in creative, i was testing the moves and Ice Burst i believe it was, also crashed with the message of 'The game crashed whilst saving entity nbt
Error: java.lang.NullPointerException: Saving entity NBT'
The wave model does not leave the player
Ok- all the skill menus seem to have this issue! It's not your graphics card. Crows will get a fix out this week! (Hopefully)
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~ Everybody's FavouriteDragon
If anyone is having trouble with forge, and would find it easier to use twitch, then you can just use mine for now. You should also be able to create your own profile and install the mod, if you want to play it by itself.
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~ Everybody's FavouriteDragon
As Crows and I are no good at building, we're having a building contest! Whoever builds the sky temple/island that we like the most wins!
Requirements for build:
-Looks bright and "airy"
-Has no holes in the tower (will be covered by glass [or cloud blocks if we add them]
-You should use quartz and/or sandstone (prob replaced by skystone if we add it)
-Places for loot
-Traps
-Place for sky bison (stables and landing area)
-Place for guardian/NPC
It's due on the last day of February!
Prize- The guardian of the temple will be named after you!
Reference:
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~ Everybody's FavouriteDragon
To submit your work, please go to Link Removed.
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~ Everybody's FavouriteDragon
Maximum of 2 by 2 chunks!
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~ Everybody's FavouriteDragon
That mod rlly good. but i have a few bugs and i hope, u will advice me.
1-st:(water arc) in waterbending have a lagged texture(arc of water dont hide after attack)
2-nd: i have a error during server start.