3DS game cassette(of course) and soundtrack(best selection from past metroid and samus returns) is included in the special edition.
Hmm, I think this is not only for Japan.
3DS game cassette(of course) and soundtrack(best selection from past metroid and samus returns) is included in the special edition.
Hmm, I think this is not only for Japan.
I believe it is in Japan and UK but NOA screwed the Americans over.
Hey, about the 1.10.2 version of the mod, I tried to see what it was like- I had all the required mods that metroidCubed3-1.10.2 needed, and I could neither enter the server or singleplayer because the mpc3 mod version 3.30.12 thought the mods it needed (TinkersConstruct, glalaacticcraft, Mantle, McdoodleCore, galacticcraftplanets) weren't installed.
Hey, about the 1.10.2 version of the mod, I tried to see what it was like- I had all the required mods that metroidCubed3-1.10.2 needed, and I could neither enter the server or singleplayer because the mpc3 mod version 3.30.12 thought the mods it needed (TinkersConstruct, glalaacticcraft, Mantle, McdoodleCore, galacticcraftplanets) weren't installed.
1. the 1.10.2 version has no public server. The public server is for 1.7.10.
2. look at the top of the OP - you need my block/item render API.
19:00:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:45
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:50
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:10
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:31
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)
19:01:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:57
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:58
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:01
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:03
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:06
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:08
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:02:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:16
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:21
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:22
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:26
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:29
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:32
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:37
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:53
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:55
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:03:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:03:05
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:05:23
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)
19:05:53
net.minecraft.server.MinecraftServer
Server thread
error
Encountered an unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.TreeMap.put(TreeMap.java:577)
at java.util.TreeSet.add(TreeSet.java:255)
at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
at java.util.TreeSet.addAll(TreeSet.java:312)
at WorldServerOF.func_72920_a(WorldServerOF.java:183)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
19:00:34
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:44
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:45
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:48
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:00:50
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:10
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:11
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:12
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:14
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:31
net.minecraft.server.MinecraftServer
Server thread
warn
Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)
19:01:35
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:36
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:43
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:47
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:01:57
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:01:58
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:01
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:02
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:03
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:06
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.impact
19:02:08
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:dark.chargedimpact
19:02:15
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:16
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:17
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:18
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:19
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:20
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:21
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:22
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:25
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:26
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:29
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.chargedimpact
19:02:31
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:32
net.minecraft.client.audio.SoundManager
Client thread
warn
Unable to play empty soundEvent: mc3:light.impact
19:02:33
net.minecraft.client.audio.SoundManager
Client thread
warn
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19:05:23
net.minecraft.server.MinecraftServer
Server thread
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Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)
19:05:53
net.minecraft.server.MinecraftServer
Server thread
error
Encountered an unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.TreeMap.put(TreeMap.java:577)
at java.util.TreeSet.add(TreeSet.java:255)
at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
at java.util.TreeSet.addAll(TreeSet.java:312)
at WorldServerOF.func_72920_a(WorldServerOF.java:183)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I do think the light suit and ped with hazard shield should have ways of moving through lava and water unhindered.
i love these suits... but the phazon suit is still more useful as it can move through water AND lava on top of resisting blue phazon.
leads me to wish the light suit would be just like a gravity suit but with the ability to be immune to dark aethers atmosphere or the ped suit with hazard shields being a gravity suit that has a hyper mode funtion.
i dunno, it feels like the other endgame suits aren't as overpowered as the phazon suit is in terms of what you can access.
perhaps a gravity type upgrade only these suits could accept?
or, what if theres an upgrade system where the suits upgrades can be toggled on and off a la super metroid?
obviously, the varia and gravity suits can be toggled on as the base, but then the path branches to the suits exclusive to each prime game (phazon suit for prime 1, dark and light suit from prime 2, ped suit and hazard shield from prime 3.)
now, all the game-exclusive suits would work like the gravity suit with an additional bonus depending on which suit samus has. I know it isn't what the prime series did, but i rarely find myself ever using the other endgame suits because the phazon suit itself is far too useful, since it can travel through lava and water unhindered.
edit: I know i suggested a way to increase mining/digging capabilities of the suit. but i just thought of a way. maybe we could, say, have an upgrade for missiles that increases what type of block they can break through.
diamond missiles would be as strong as a diamond pickaxe, able to bust through obsidian.
maybe the grapple lasso can be used to grab and place blocks for building?
I do think the light suit and ped with hazard shield should have ways of moving through lava and water unhindered.
i love these suits... but the phazon suit is still more useful as it can move through water AND lava on top of resisting blue phazon.
leads me to wish the light suit would be just like a gravity suit but with the ability to be immune to dark aethers atmosphere or the ped suit with hazard shields being a gravity suit that has a hyper mode funtion.
i dunno, it feels like the other endgame suits aren't as overpowered as the phazon suit is in terms of what you can access.
perhaps a gravity type upgrade only these suits could accept?
or, what if theres an upgrade system where the suits upgrades can be toggled on and off a la super metroid?
obviously, the varia and gravity suits can be toggled on as the base, but then the path branches to the suits exclusive to each prime game (phazon suit for prime 1, dark and light suit from prime 2, ped suit and hazard shield from prime 3.)
now, all the game-exclusive suits would work like the gravity suit with an additional bonus depending on which suit samus has. I know it isn't what the prime series did, but i rarely find myself ever using the other endgame suits because the phazon suit itself is far too useful, since it can travel through lava and water unhindered.
edit: I know i suggested a way to increase mining/digging capabilities of the suit. but i just thought of a way. maybe we could, say, have an upgrade for missiles that increases what type of block they can break through.
diamond missiles would be as strong as a diamond pickaxe, able to bust through obsidian.
maybe the grapple lasso can be used to grab and place blocks for building?
It would be nice to especially be able to toggle the gravity feature. I use the mod with Galacticraft, and if I have the gravity suit, I can't take advantage of any of the other planets/asteroids' low levels of gravity. If I don't have the gravity suit, I can't jump in water and I have to take my suit off to leave, or morphball bomb then space jump my way out. Being able to at least kind of jump in water with the non-gravity suits is definitely my most wanted feature.
There's no gravitational addon for PED in original game, so I think he doesn't add for PED🤔
well. obviously SOME liberties have to be taken. there wasnt any because to my knowledge there was no water in prime 3. just like how there was no lava for prime 2.
if there isnt some kind of gravity addon for the ped in this mod, then it would be kind of underpowered compared to the phazon suit.
well. obviously SOME liberties have to be taken. there wasnt any because to my knowledge there was no water in prime 3. just like how there was no lava for prime 2.
if there isnt some kind of gravity addon for the ped in this mod, then it would be kind of underpowered compared to the phazon suit.
Or simply give players the ability to activate/deactivate what suit is in effect. For the PED suit players can just install the gravity boost from 2 when its added, I mean we can already mix and match upgrades so whats stopping us from installing it like we would the morph ball or space jump?
Don't even need to make a new upgrade that never existed ingame
Edit:
Took a while but finally finished with these, they're dark form textures for the jurassicraft mods dinosaurs. Not sure if they're any good or if you can even make darkling versions of them but meh, I tried at least. Figured the Ing would want to possess a dinosaur if given the chance since most have some combat ability, even a lot of the herbivores.
The textures: https://www.dropbox.com/s/2na9xrinysy7sc4/dark_textures.zip?dl=0
Might take a while due to me being busy with other things but im also doing dark versions of the fossils and archeology mobs too as well as the galacticraft mobs in my spare time
I don't know the guy who made MoBends A mod that adds smooth animations to the player but he might be a great animator. with the run jumps will be summer-salts and...that's all i can think of.
I don't know the guy who made MoBends A mod that adds smooth animations to the player but he might be a great animator. with the run jumps will be summer-salts and...that's all i can think of.
Gobbob went MIA some time ago, and I have yet to hesr from hin again. I don't think he touches Monecraft modding anymore.
ya know seeing samus returns gave me a small idea to increase the mining and combat capabilities of the power suit.
what if, for the arm canon we have a melee attack? it could be used to swat enemies away that are too close.
but it could also be used to break blocks. this ability can be upgraded, too for higher damage, faster mining, and what blocks can be mined.
i mean, i adore the arm canon, i just feel like it could be a swiss army knife, capable of great combat feats and great mining feats. gets annoying to switch to a pickaxe when i see samus can punch stuff with her arm cannon.
yes, it isn't a prime series thing (for now, anyway) but i think it could really help give us more options in combat.
besides, there is no such thing as too many upgrades for the power suit :3
also. i think there should be an option in the config that toggles the griefing capabilities of the missiles and power bombs. i love them, but if theres gonna be an adventure map, id rather not break anything other than what is breakable in a metroid game.
ya know seeing samus returns gave me a small idea to increase the mining and combat capabilities of the power suit.
what if, for the arm canon we have a melee attack? it could be used to swat enemies away that are too close.
but it could also be used to break blocks. this ability can be upgraded, too for higher damage, faster mining, and what blocks can be mined.
i mean, i adore the arm canon, i just feel like it could be a swiss army knife, capable of great combat feats and great mining feats. gets annoying to switch to a pickaxe when i see samus can punch stuff with her arm cannon.
yes, it isn't a prime series thing (for now, anyway) but i think it could really help give us more options in combat.
besides, there is no such thing as too many upgrades for the power suit :3
also. i think there should be an option in the config that toggles the griefing capabilities of the missiles and power bombs. i love them, but if theres gonna be an adventure map, id rather not break anything other than what is breakable in a metroid game.
I'd say that the Samus Returns Melee Counter could be bound to middle mouse, it shouldn't be used for mining.
There is also a way to turn off the griefing from missiles and power bombs. Set the game rule "doMobGriefing" to false, as missiles and power bombs are entities.
I'd say that the Samus Returns Melee Counter could be bound to middle mouse, it shouldn't be used for mining.
There is also a way to turn off the griefing from missiles and power bombs. Set the game rule "doMobGriefing" to false, as missiles and power bombs are entities.
and why not?
the thing can punch, and punch hard. would it be a bad idea to use it as a pickaxe?
i don't like switching out of my arm canon. to do mining-related things. or to clear out blocks in a cave system. it breaks my immersion.
What a shame
3DS game cassette(of course) and soundtrack(best selection from past metroid and samus returns) is included in the special edition.
Hmm, I think this is not only for Japan.
I believe it is in Japan and UK but NOA screwed the Americans over.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Hey, about the 1.10.2 version of the mod, I tried to see what it was like- I had all the required mods that metroidCubed3-1.10.2 needed, and I could neither enter the server or singleplayer because the mpc3 mod version 3.30.12 thought the mods it needed (TinkersConstruct, glalaacticcraft, Mantle, McdoodleCore, galacticcraftplanets) weren't installed.
save ur patreon funds and get one
1. the 1.10.2 version has no public server. The public server is for 1.7.10.
2. look at the top of the OP - you need my block/item render API.
wow, I only need at least $110 for a 2DS and the game, so that should only take like 6 months.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
19:00:34
net.minecraft.client.audio.SoundManager
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22:05:53
game
error
Exception in thread "looping mc3:loops/mp2/dark_agon_wastes_1.mp3" <log4j:Event logger="STDERR" timestamp="1505923553876" level="INFO" thread="looping mc3:loops/mp2/dark_agon_wastes_1.mp3">
<log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.OutOfMemoryError: Java heap space]]></log4j:Message>
</log4j:Event>
22:05:53
monitor
Process Monitor
error
expected <
19:05:53
net.minecraft.server.MinecraftServer
Server thread
error
Encountered an unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.TreeMap.put(TreeMap.java:577)
at java.util.TreeSet.add(TreeSet.java:255)
at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
at java.util.TreeSet.addAll(TreeSet.java:312)
at WorldServerOF.func_72920_a(WorldServerOF.java:183)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
22:06:00
game
error
Exception in thread "NEI Item Loading Operation Timer" <log4j:Event logger="STDERR" timestamp="1505923560941" level="INFO" thread="NEI Item Loading Operation Timer">
<log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.UnsupportedOperationException]]></log4j:Message>
</log4j:Event>
22:06:00
monitor
Process Monitor
error
expected <
nothing to do with "unable to play sounds".
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I do think the light suit and ped with hazard shield should have ways of moving through lava and water unhindered.
i love these suits... but the phazon suit is still more useful as it can move through water AND lava on top of resisting blue phazon.
leads me to wish the light suit would be just like a gravity suit but with the ability to be immune to dark aethers atmosphere or the ped suit with hazard shields being a gravity suit that has a hyper mode funtion.
i dunno, it feels like the other endgame suits aren't as overpowered as the phazon suit is in terms of what you can access.
perhaps a gravity type upgrade only these suits could accept?
or, what if theres an upgrade system where the suits upgrades can be toggled on and off a la super metroid?
obviously, the varia and gravity suits can be toggled on as the base, but then the path branches to the suits exclusive to each prime game (phazon suit for prime 1, dark and light suit from prime 2, ped suit and hazard shield from prime 3.)
now, all the game-exclusive suits would work like the gravity suit with an additional bonus depending on which suit samus has. I know it isn't what the prime series did, but i rarely find myself ever using the other endgame suits because the phazon suit itself is far too useful, since it can travel through lava and water unhindered.
edit: I know i suggested a way to increase mining/digging capabilities of the suit. but i just thought of a way. maybe we could, say, have an upgrade for missiles that increases what type of block they can break through.
diamond missiles would be as strong as a diamond pickaxe, able to bust through obsidian.
maybe the grapple lasso can be used to grab and place blocks for building?
It would be nice to especially be able to toggle the gravity feature. I use the mod with Galacticraft, and if I have the gravity suit, I can't take advantage of any of the other planets/asteroids' low levels of gravity. If I don't have the gravity suit, I can't jump in water and I have to take my suit off to leave, or morphball bomb then space jump my way out. Being able to at least kind of jump in water with the non-gravity suits is definitely my most wanted feature.
I believe FirEmerald might be adding a gravity boost feature. Unsure about the Phazon PED
There's no gravitational addon for PED in original game, so I think he doesn't add for PED🤔
well. obviously SOME liberties have to be taken. there wasnt any because to my knowledge there was no water in prime 3. just like how there was no lava for prime 2.
if there isnt some kind of gravity addon for the ped in this mod, then it would be kind of underpowered compared to the phazon suit.
Or simply give players the ability to activate/deactivate what suit is in effect. For the PED suit players can just install the gravity boost from 2 when its added, I mean we can already mix and match upgrades so whats stopping us from installing it like we would the morph ball or space jump?
Don't even need to make a new upgrade that never existed ingame
Edit:
Took a while but finally finished with these, they're dark form textures for the jurassicraft mods dinosaurs. Not sure if they're any good or if you can even make darkling versions of them but meh, I tried at least. Figured the Ing would want to possess a dinosaur if given the chance since most have some combat ability, even a lot of the herbivores.
The textures: https://www.dropbox.com/s/2na9xrinysy7sc4/dark_textures.zip?dl=0
Might take a while due to me being busy with other things but im also doing dark versions of the fossils and archeology mobs too as well as the galacticraft mobs in my spare time
I don't know the guy who made MoBends A mod that adds smooth animations to the player but he might be a great animator. with the run jumps will be summer-salts and...that's all i can think of.
Gobbob went MIA some time ago, and I have yet to hesr from hin again. I don't think he touches Monecraft modding anymore.
Version 0.3.32.0 is FINALLY out! Be aware a couple minor bugs have been found and a fix will go out tomorrow afternoon.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
ya know seeing samus returns gave me a small idea to increase the mining and combat capabilities of the power suit.
what if, for the arm canon we have a melee attack? it could be used to swat enemies away that are too close.
but it could also be used to break blocks. this ability can be upgraded, too for higher damage, faster mining, and what blocks can be mined.
i mean, i adore the arm canon, i just feel like it could be a swiss army knife, capable of great combat feats and great mining feats. gets annoying to switch to a pickaxe when i see samus can punch stuff with her arm cannon.
yes, it isn't a prime series thing (for now, anyway) but i think it could really help give us more options in combat.
besides, there is no such thing as too many upgrades for the power suit :3
also. i think there should be an option in the config that toggles the griefing capabilities of the missiles and power bombs. i love them, but if theres gonna be an adventure map, id rather not break anything other than what is breakable in a metroid game.
I'd say that the Samus Returns Melee Counter could be bound to middle mouse, it shouldn't be used for mining.
There is also a way to turn off the griefing from missiles and power bombs. Set the game rule "doMobGriefing" to false, as missiles and power bombs are entities.
and why not?
the thing can punch, and punch hard. would it be a bad idea to use it as a pickaxe?
i don't like switching out of my arm canon. to do mining-related things. or to clear out blocks in a cave system. it breaks my immersion.
Wooow wonderful update!! I want it for also 1.10.2 :1
In addition, now you can go to Venus in galacticraft and 1.10.2 version is officially out! So please add compat both 1.7.10 and 1.10.2.