Please let the full version work on 1.7.10! xD 1.7.10 has so many mods that have stopped development meaning more recent versions of minecraft don't have them, and some of the mods in 1.8 or higher aren't nearly as updated as they are in 1.7.10 or lower....
lol "not a boss" this thing already looks x10 better than some bosses in a lot of mods, and will probably have much cooler animations if it's any similar to the other bosses in this xD
I will be updating eventually, but I am just one man and trying to keep 2 separate versions up to date with new monsters would be impossible.
Most of the "good mods" are still 1.7. slowly moving to 1.8 - 1.9 So I am trying to keep the mod version compatible with the most popular update at the time.
That and I would like to see some more tutorials and support for forge 1.9 before I update. 1.9 is still super new so only the most experienced of coders know what is new and what to change.
Are Shadow Howler, Tatters, ect gonna have multiple attacks (like Paragon) and are you going to give the bosses sounds for their attacks/walks and stuff?
I will be updating eventually, but I am just one man and trying to keep 2 separate versions up to date with new monsters would be impossible.
Most of the "good mods" are still 1.7. slowly moving to 1.8 - 1.9 So I am trying to keep the mod version compatible with the most popular update at the time.
That and I would like to see some more tutorials and support for forge 1.9 before I update. 1.9 is still super new so only the most experienced of coders know what is new and what to change.
Good to hear...these are excellent models. Keep at it!
It would be pretty cool if (along with health, name, attacks ect) admins/creators could also choose the amount of damage/hits to a weak spot it would take before the boss could be hurt (or whatever that bosses specific weak spot does) And also, if you need inspiration on bosses, just look up Demons Souls, Dark Souls, Dark souls 2, Dark souls 3 or Bloodborne bosses in google images.... the bosses in those games are amazing, along with the games themselves.
Limbo is an "in between" dimension. Certain monsters will exist in Limbo where they can interact with objects and beings on the real world, but the real world cannot interact with them.
In order to interact with being or objects in limbo, one must first step on a Phase Fire flame. The players body will enter the space between dimensions and be able to interact with beings and objects in Limbo, for a limited time.
While in Limbo the players vision with be strangely altered, and their bodies will appear ghostly to all others.
Limbo is an "in between" dimension. Certain monsters will exist in Limbo where they can interact with objects and beings on the real world, but the real world cannot interact with them.
In order to interact with being or objects in limbo, one must first step on a Phase Fire flame. The players body will enter the space between dimensions and be able to interact with beings and objects in Limbo, for a limited time.
While in Limbo the players vision with be strangely altered, and their bodies will appear ghostly to all others.
Could I request a human/knight-like boss, such as paladin type deal. I think it would be cool having to dodge their swings and wotnot. I have put the inspiration below if u feel up to it! Although I fell like they would be better with shields... maybe
Will the player hold it awkwardly in front of them as if it were a sword? = Planned feature, No. It will have a custom Holding position and swing animation. I know it is possible just need to figure it out. Ive gotten pretty good at figuring these tricks out.
Will the player be able to spam swirling death all around them? = No, the scythe will leave the players inventory when thrown and return to said inventory when caught.
Please let the full version work on 1.7.10! xD 1.7.10 has so many mods that have stopped development meaning more recent versions of minecraft don't have them, and some of the mods in 1.8 or higher aren't nearly as updated as they are in 1.7.10 or lower....
Another weekend another speed build.Not really a boss, just a monster.
I need a name for it. It was inspired by the movie Attack the Block. But in the movie they are just called "aliens" so it needs a name
lol "not a boss" this thing already looks x10 better than some bosses in a lot of mods, and will probably have much cooler animations if it's any similar to the other bosses in this xD
That thing is terrifying...keep up the good work.
Are you plans to move this to 1.9 now that forge has updated?
Hey what about "Ripjaw"?
I will be updating eventually, but I am just one man and trying to keep 2 separate versions up to date with new monsters would be impossible.
Most of the "good mods" are still 1.7. slowly moving to 1.8 - 1.9 So I am trying to keep the mod version compatible with the most popular update at the time.
That and I would like to see some more tutorials and support for forge 1.9 before I update. 1.9 is still super new so only the most experienced of coders know what is new and what to change.
Alright Added the new mob to the op and gave it a name. Sorry I didn't like "Ripjaw
Cleaned up the OP a lot to make it easier to navigate and understand....hopefully
Are Shadow Howler, Tatters, ect gonna have multiple attacks (like Paragon) and are you going to give the bosses sounds for their attacks/walks and stuff?
Shade Howler will most likely just be a standard monster, hurts you when it touches you.
Tatters will most definitely have attacks. The plan is to have him summon a giant scythe to fight with that can appear where he wants it.
Tatters sounds like he's gonna be really cool, wish the same could be for Shade Howler but that's fair enough.
Good to hear...these are excellent models. Keep at it!
It would be pretty cool if (along with health, name, attacks ect) admins/creators could also choose the amount of damage/hits to a weak spot it would take before the boss could be hurt (or whatever that bosses specific weak spot does) And also, if you need inspiration on bosses, just look up Demons Souls, Dark Souls, Dark souls 2, Dark souls 3 or Bloodborne bosses in google images.... the bosses in those games are amazing, along with the games themselves.
Added Limbo
Limbo is an "in between" dimension. Certain monsters will exist in Limbo where they can interact with objects and beings on the real world, but the real world cannot interact with them.
In order to interact with being or objects in limbo, one must first step on a Phase Fire flame. The players body will enter the space between dimensions and be able to interact with beings and objects in Limbo, for a limited time.
While in Limbo the players vision with be strangely altered, and their bodies will appear ghostly to all others.
Very cool!
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Paragon is finished!
Lots of added sounds.
Here's a video of his AI in action.
Also new download version up.
Since there is no config file yet, Paragon doesn't do much damage, or have much HP. Just play around with him
He's cuddly
Oh yeah, and the control block actually works now.
Could I request a human/knight-like boss, such as paladin type deal. I think it would be cool having to dodge their swings and wotnot. I have put the inspiration below if u feel up to it! Although I fell like they would be better with shields... maybe
Weapon for Tatters
The fight against Tatters will be similar to...
Mechanics finished for the Scythe weapon.
Will the Scythe be an obtainable weapon = Yes
Will the player hold it awkwardly in front of them as if it were a sword? = Planned feature, No. It will have a custom Holding position and swing animation. I know it is possible just need to figure it out. Ive gotten pretty good at figuring these tricks out.
Will the player be able to spam swirling death all around them? = No, the scythe will leave the players inventory when thrown and return to said inventory when caught.
Reworked Tatters model so he has hands to wave his scythe around