The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2010
Posts:
48
Member Details
Well what's the context? Is this an adventure map you're making? Because yes ... then its very easy. Is it some single player map you just happened to build a temple in? Still easy but not really what I designed this for.
Well what's the context? Is this an adventure map you're making? Because yes ... then its very easy. Is it some single player map you just happened to build a temple in? Still easy but not really what I designed this for.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2010
Posts:
48
Member Details
Is it constant bird sounds? Or just bird sounds that play once in awhile? Is the moon a different dimension then the Overworld in Galatic Craft? Also do you know how to use IRC? I hang out in #minecraftforge on EsperNet, it would probably be easier for me to help you there.
Also, this might be caused by a bug that I've fixed but haven't released yet. By any chance do you teleport to the moon from a location that it makes sense for the bird sounds to play? Theres a bug in the last release that causes the BlockScanner to not update properly after a teleport, meaning it will often still play sounds from your previous location after a teleport.
Yeah EzerArch, we need to do something... I got all kinds of birds on Mars !!!! ;-)
I had this problem once (twice or so). Probably your moon and mars dimensions were generated a while ago with old worldgen. Press F3 and check for the biome you are in (see attached image). Ambiotic scans the environment to guess the biome and play the sound effects accordingly, supposedly.
If the biome you are in is not "marsFlat" or "moon", o well, you'll need to use MCEdit to fix the biome name, as I did with a world created in 2014.
Awesome! If you need more wind sound effects to play with, I currently have a whole bunch I can send you, their all royalty free I collect them as I find them on weird parts of the web.
Yes. I'll let you know what kind of sound effect best fit. Thanks.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2010
Posts:
48
Member Details
The leaves are the problem actually, grass / leaves triggers bird / bug sounds that aren't restricted by biome (since on most normal maps if you are near these it makes sense to hear those sounds).
It sounds like you could fix them by changing the following in emitters/backgrounds.json:
The important part here is "Restrict" : "Player.DIM != 0 this basically ensures that these bug sounds will only play in the over world dimension. You can also add this restriction in forest.json to stop bird noises.
I've opened an issue with the Galacticraft developer here: https://github.com/micdoodle8/Galacticraft/issues/1919 about registering his Biomes with Forge. If he did this I could support them better out of the box. If you're interested in a better fix for this, please show your support by commenting on this issue.
Ohhh that is just awesome. Are there BoP compatibility at this point in time?
I really liked Matmos, but it never really worked well for me. This mod has even better sound, very well picked!
I luv it!
Another thing, if at one point I decide to turn off some of the sounds, how would I go about doing that exactly?
In 1.2.1 / 1.2.0 : yes there is some preliminary support for BoP mainly because I switched from keying off of BiomeNames to keying of their BiomeTypes in the BiomeDictionary. So especially for BoP biomes that are just a twist something like a "Forest" or "Swamp", you should hear the soundscapes I've built for vanilla forests and swamps.
I could try to do something like in this pseudo-code:
if (Player.DIMName is_not_in ListOfGalacticraftDimensions):
then: play_the_damn_birds;
else: silence.
I thought of that too, however there is a problem. Galacticraft localizes the dimension names, so ListOfGalacticraftDimensions would not only have to contain "Moon" but "Moon" in all the different languages Galacticraft supports. So I read their source, and adding the BiomeTags to their new Biomes will probably be pretty easy, so I might do it myself to speed up that process. After that I can potentially take a look at their API so I can add additional variables based on it (no promises on that but you guys like my mod so I want to help you).
I thought of that too, however there is a problem. Galacticraft localizes the dimension names, so ListOfGalacticraftDimensions would not only have to contain "Moon" but "Moon" in all the different languages Galacticraft supports. So I read their source, and adding the BiomeTags to their new Biomes will probably be pretty easy, so I might do it myself to speed up that process. After that I can potentially take a look at their API so I can add additional variables based on it (no promises on that but you guys like my mod so I want to help you).
You da man!
By the way, Space Station DIM works fine. There are no sounds at all, even next to leaves. Go wonder why.
So if I download their latest then it should work straight out of the box ?
Not quite. engine.json and emitters/forest.json and emitters/background.json still need some modifications. Mainly they need to recognize when they are in a "DEAD" biome and not play the bird / bug sounds. This is pretty straight forward to do I imagine Ez probably can figure it out. I'm working on a nasty lag bug with Tetrajak, but Ill try to get you a modified res pack ASAP.
Yeah EzerArch, we need to do something... I got all kinds of birds on Mars !!!! ;-)
The moon is fine though
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Will it be possible with this mod to have a sound start when you enter a specifid area?
I would like my buddhist temple to have zen music play when you're in the temple.
Just wondering if that would be possible.
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Well what's the context? Is this an adventure map you're making? Because yes ... then its very easy. Is it some single player map you just happened to build a temple in? Still easy but not really what I designed this for.
You can use something like:
"Conditions" : "Player.X > -50 && Player.X < 50 && Player.Y > 64 && Player.Y < 84 && Player.Z > -50 && Player.Z < 50"
In a looping sound for the music. This would only play the sound when the user is inside the cube formed by -50, 65, -50 and 50, 84, 50.
Grandiose!
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Can you add All sounds(Except for environmental sound.) of that?
https://www.dropbox.com/s/k7t26r7twqhqpcm/resourcepacks.zip?dl=0
<embed name="blogparts" width="150" height="260" align="middle" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://static.nexon.co.jp/maplestory/mapleplaza/blogparts/maplewatch/maple_watch_orange.swf">
I would like these sounds as well . Nice find . I like this .
Well I don't know if I'll add all of these sounds: there are a lot in that pack. But I can certainly explore adding some.
Hey GraphicH, so how do I turn off birds on the moon? ;-)
I'm working on it right now and it just has a sur real feel that I'm ready to stop. ;-)
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Is it constant bird sounds? Or just bird sounds that play once in awhile? Is the moon a different dimension then the Overworld in Galatic Craft? Also do you know how to use IRC? I hang out in #minecraftforge on EsperNet, it would probably be easier for me to help you there.
Also, this might be caused by a bug that I've fixed but haven't released yet. By any chance do you teleport to the moon from a location that it makes sense for the bird sounds to play? Theres a bug in the last release that causes the BlockScanner to not update properly after a teleport, meaning it will often still play sounds from your previous location after a teleport.
I had this problem once (twice or so). Probably your moon and mars dimensions were generated a while ago with old worldgen. Press F3 and check for the biome you are in (see attached image). Ambiotic scans the environment to guess the biome and play the sound effects accordingly, supposedly.
If the biome you are in is not "marsFlat" or "moon", o well, you'll need to use MCEdit to fix the biome name, as I did with a world created in 2014.
Yes. I'll let you know what kind of sound effect best fit. Thanks.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
So both Mars and my Moon have the correct biomes. (view screenshots)
Mars has constant birds chirping away and Moon has crickets going when I get close to my leaves (for oxygen). Ha!
Otherwise moon is silent as it should be.
So that's not it...
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
haha, I'm on the moon and I closed myself in a bunker and all of a sudden I get a cool low rumble noise with droplets. ;-)
I'm guessing it's the cave sounds.
Man, if you guys get this right, it could be real cool, to get the Alien kinda background noise. ;-)
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
The leaves are the problem actually, grass / leaves triggers bird / bug sounds that aren't restricted by biome (since on most normal maps if you are near these it makes sense to hear those sounds).
It sounds like you could fix them by changing the following in emitters/backgrounds.json:
The important part here is "Restrict" : "Player.DIM != 0 this basically ensures that these bug sounds will only play in the over world dimension. You can also add this restriction in forest.json to stop bird noises.
I've opened an issue with the Galacticraft developer here: https://github.com/micdoodle8/Galacticraft/issues/1919 about registering his Biomes with Forge. If he did this I could support them better out of the box. If you're interested in a better fix for this, please show your support by commenting on this issue.
Ohhh that is just awesome. Are there BoP compatibility at this point in time?
I really liked Matmos, but it never really worked well for me. This mod has even better sound, very well picked!
I luv it!
Another thing, if at one point I decide to turn off some of the sounds, how would I go about doing that exactly?
In 1.2.1 / 1.2.0 : yes there is some preliminary support for BoP mainly because I switched from keying off of BiomeNames to keying of their BiomeTypes in the BiomeDictionary. So especially for BoP biomes that are just a twist something like a "Forest" or "Swamp", you should hear the soundscapes I've built for vanilla forests and swamps.
And...
So it's not that simple. :S
I also thought of using "Player.DIM != 0" but it would affect other mods that add new dimensions where Ambiotic sound effects would suit well.
Well, let me think of a solution.
EDIT:
I could try to do something like in this pseudo-code:
if (Player.DIMName is_not_in ListOfGalacticraftDimensions):
then: play_the_damn_birds;
else: silence.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I thought of that too, however there is a problem. Galacticraft localizes the dimension names, so ListOfGalacticraftDimensions would not only have to contain "Moon" but "Moon" in all the different languages Galacticraft supports. So I read their source, and adding the BiomeTags to their new Biomes will probably be pretty easy, so I might do it myself to speed up that process. After that I can potentially take a look at their API so I can add additional variables based on it (no promises on that but you guys like my mod so I want to help you).
You da man!
By the way, Space Station DIM works fine. There are no sounds at all, even next to leaves. Go wonder why.
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Hey Graphic, did you see this?
https://github.com/micdoodle8/Galacticraft/issues/1919#issuecomment-152611440
So if I download their latest then it should work straight out of the box ?
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
Not quite. engine.json and emitters/forest.json and emitters/background.json still need some modifications. Mainly they need to recognize when they are in a "DEAD" biome and not play the bird / bug sounds. This is pretty straight forward to do I imagine Ez probably can figure it out. I'm working on a nasty lag bug with Tetrajak, but Ill try to get you a modified res pack ASAP.