The Meaning of Life, the Universe, and Everything.
Location:
Hohenwald
Join Date:
6/20/2014
Posts:
308
Location:
Your Mom's House
Minecraft:
Arcade_Fever
Xbox:
ArcadeBreaker
PSN:
Arcade_Fever69
Member Details
Everyone, I'm sorry, but the mod is discontinued. I could not find any way to export it. There is no way the mod can be used without exporting it. I will try one more time to get the mod working, but it is final. If it does not work the first time, then its over. I'm so sorry I wasted your time.
Here is the original thread:
This is what we've been waiting for.
Its time to wake up into Destiny
"You've been dead a long time"
Destiny is now craftable. I can't even begin to explain how happy I am to announce that I'm doing a new mod about Destiny. It is so great to be able to make classes(Including Titan, Hunter, and Warlock classes), alien mobs(Including 3 classes that you can be.[TBA]), and guns! Yes, guns! There are many other features including 1 or 2 pets(ghost), a advanced leveling up system(Made so you can unlock other features. Like armors, guns, and maybe pets.), and SHIPS!!!!! SHIPS!!!! (I apologize that some, I mean, most of these features will not come out in 1.0.0).
-----Version 0.0.1 "The Awakening Update"-----
This update starts the mod off with a few items, and many to come in 1.0
+U-17 Shotgun // Creepers won't wanna hiss with this ready to blow their heads off. Nuff said.
+T-86 Rifle // Zombies can't handle the truth.
+Y-47 Pistol // You can never have enough guns.
+H-12 SMG // We needed a automatic gun, so we emailed Rambo
~Possibly a new mob, and a new boss? Try making a clay T with a Skeleton skull on top.
Thanks for the patience. My brother went to the E.R, My Grandfather had a heart attack, and couple deathsoccurred. Scary stuff happened.. Scarier than The Fallen...
Enjoy =)
I'm In DESPERATE need of a texturator
If you do not want this info public, PM it to me.
Please apply with the following:
Name:
Age:
Email:
Phone(optional):
Minecraft Username:
Texture(Please place your OWN armor texture of a Titan):
Why you are applying:
Recipes:
Find these in the attachments below.
And some, like the DayBreak, are not included.
For these use NEI.
So I am wondering, once this mod is mostly complete, will it be compatible with Galaticraft and the mod More Planets? It would be really cool to be able to collect the materials on their rightful planets. I guess you will be adding Relic Iron, Spinmetal, and Helium Filiments at some point?
So I am wondering, once this mod is mostly complete, will it be compatible with Galaticraft and the mod More Planets? It would be really cool to be able to collect the materials on their rightful planets. I guess you will be adding Relic Iron, Spinmetal, and Helium Filiments at some point?
I don't see a reason for it not to be compatible, but tomorrow when its released, you are free to find out. BTW I am making The Traveler a dimension that you can go to (possibly by ship at around 1000 blocks high from sea level), but in that instance, it wouldn't be compatible since galacticraft is using the same mechanic. We will just have to wait and see. (And i forgot to mention that the Superheroes Unlimited mod also uses that mechanic, so it would also not be compatible.)
I don't see a reason for it not to be compatible, but tomorrow when its released, you are free to find out. BTW I am making The Traveler a dimension that you can go to (possibly by ship at around 1000 blocks high from sea level), but in that instance, it wouldn't be compatible since galacticraft is using the same mechanic. We will just have to wait and see. (And i forgot to mention that the Superheroes Unlimited mod also uses that mechanic, so it would also not be compatible.)
i forgot to mention that the Traveler will be in 1.1.0
The Meaning of Life, the Universe, and Everything.
Location:
Hohenwald
Join Date:
6/20/2014
Posts:
308
Location:
Your Mom's House
Minecraft:
Arcade_Fever
Xbox:
ArcadeBreaker
PSN:
Arcade_Fever69
Member Details
I'm in need of textures for this mod. I you want to help, please make a Warlock, Titan, and Hunter skin to apply for an occupation here at GAMING CONTACHT!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2011
Posts:
60
Location:
Long Island, New York, USA
Minecraft:
kkirigaya_
Xbox:
ChRiS51O0
PSN:
deth2rainbowcats
Member Details
Name: Chris B.
Age: 16
Email: Won't be public, I can PM it to you if you need it. Here's my Skype, though.
Phone (optional): Same as email.
Minecraft Username:kkirigaya_
Texture: N/A (Though I can make textures if needed)
Why you are applying: The other guy's Destiny mod was clearly not making much progress, even turning down help from other people. I can help with coding and such. I am also a developer for a Sword Art Online mod that's currently in development hell (since half of the devs went MIA). I've been programming in Java for over 7 years and creating/working on Minecraft mods and Bukkit plugins for two years.
Name: Chris B.
Age: 16
Email: Won't be public, I can PM it to you if you need it. Here's my Skype, though.
Phone (optional): Same as email.
Minecraft Username:kkirigaya_
Texture: N/A (Though I can make textures if needed)
Why you are applying: The other guy's Destiny mod was clearly not making much progress, even turning down help from other people. I can help with coding and such. I am also a developer for a Sword Art Online mod that's currently in development hell (since half of the devs went MIA). I've been programming in Java for over 7 years and creating/working on Minecraft mods and Bukkit plugins for two years.
Your hired! All you have to do now is to PM me textures and get paid(This amount will be determined on how much money we make off the mod.)! You will be added to the payroll, get dev access, and will be able to edit the mod at any time!
Your hired! All you have to do now is to PM me textures and get paid(This amount will be determined on how much money we make off the mod.)! You will be added to the payroll, get dev access, and will be able to edit the mod at any time!
Maybe you could have the ship get there horizontal instead of vertical. Perhaps a bit of both? I think it would be more in tune to how Destiny is? Or maybe a special portal.
Maybe you could have the ship get there horizontal instead of vertical. Perhaps a bit of both? I think it would be more in tune to how Destiny is? Or maybe a special portal.
I don't think that would fix anything, but I will take the portal idea into consideration.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2011
Posts:
60
Location:
Long Island, New York, USA
Minecraft:
kkirigaya_
Xbox:
ChRiS51O0
PSN:
deth2rainbowcats
Member Details
Alright, everyone. Here are my plans as a Kell developer for this project. Some have alternate ways of being done, so I put all of my ideas:
Gameplay
- The mod will work best with a fresh world, but you can flick a button in-game to enable DestinyCraft in premade worlds if you desire (though you won't get the same gameplay!).
- After the world is created, a GUI appears to select your class. Subclasses will be selected via the inventory (Destiny's "Get your Guardian past level 15 to unlock their other subclass!" effect is unique, so Striker, Gunslinger, and Voidwalker will be the only choice at the beginning) via an armour-like slot on your character.
- You spawn in with the default armour and a Khvostov 7G-02 Auto Rifle.
- The GUI will look similar to Destiny's, with the weapons and ammo count in the corner, Super bar above the active weapon, and a radar.
- Engrams dropped from enemies can be decrypted by a Cryptarch Villager who, as you guessed, spawns in a village.
- Weapons, armour, and equipment will have light, as they currently do now. We will use the "Under Level 40" weights supplied by this Reddit post, as they seem to be the most accurate.
Spawning
- The Taken (if implemented) will be sprinkled around in each area in small packs of 1 to 3, all of the same race (so a Vandal and two Dregs, but not a Thrall and Goblin).
- Each of the five races (Fallen/Hive/Vex/Cabal/Taken) will spawn in certain biomes just like other mobs. Fallen could be in forests, Hive in caves and dense wooded areas, Cabal in the desert, and Vex in high mountains. OR Regular Minecraft with mobs, and a chat message saying "The {race} have invaded this world!" and spawns a few groups around. Maybe even with a dropship animation, who knows? OR (Unlikely, but like I said, just an idea) Make a (probably mandatory) dependency with Galacticraft and have the races spawn only on their respective planet(s). So Hive on Earth/Moon, Fallen on Earth/Moon/Venus, Vex on Venus/Mars, and Cabal on Mars.
Loot
- Destiny mobs will randomly drop engrams (the shape is called a decohedron, for the curious ) and items (the triangles that contain things like Ether Seeds or Silken Codices), with engrams maybe being a 5% drop rate. Drop rate for the rarities will be planned out soon.
Much more to come to this post! I just typed this in the half hour I was randomly awake, so I'm going back to sleep until I can update this weekend. Also, this is just a list of ideas for what I want to bring to DestinyCraft. Remember that I'm not the original mod creator, and Arcade_Fever has every right to deny/change any of my ideas at any time.
Alright, everyone. Here are my plans as a Kell developer for this project. Some have alternate ways of being done, so I put all of my ideas:
Gameplay
- The mod will work best with a fresh world, but you can flick a button in-game to enable DestinyCraft in premade worlds if you desire (though you won't get the same gameplay!).
- After the world is created, a GUI appears to select your class. Subclasses will be selected via the inventory (Destiny's "Get your Guardian past level 15 to unlock their other subclass!" effect is unique, so Striker, Gunslinger, and Voidwalker will be the only choice at the beginning) via an armour-like slot on your character.
- You spawn in with the default armour and a Khvostov 7G-02 Auto Rifle.
- The GUI will look similar to Destiny's, with the weapons and ammo count in the corner, Super bar above the active weapon, and a radar.
- Engrams dropped from enemies can be decrypted by a Cryptarch Villager who, as you guessed, spawns in a village.
- Weapons, armour, and equipment will have light, as they currently do now. We will use the "Under Level 40" weights supplied by this Reddit post, as they seem to be the most accurate.
Spawning
- The Taken (if implemented) will be sprinkled around in each area in small packs of 1 to 3, all of the same race (so a Vandal and two Dregs, but not a Thrall and Goblin).
- Each of the five races (Fallen/Hive/Vex/Cabal/Taken) will spawn in certain biomes just like other mobs. Fallen could be in forests, Hive in caves and dense wooded areas, Cabal in the desert, and Vex in high mountains. OR Regular Minecraft with mobs, and a chat message saying "The {race} have invaded this world!" and spawns a few groups around. Maybe even with a dropship animation, who knows? OR (Unlikely, but like I said, just an idea) Make a (probably mandatory) dependency with Galacticraft and have the races spawn only on their respective planet(s). So Hive on Earth/Moon, Fallen on Earth/Moon/Venus, Vex on Venus/Mars, and Cabal on Mars.
Loot
- Destiny mobs will randomly drop engrams (the shape is called a decohedron, for the curious ) and items (the triangles that contain things like Ether Seeds or Silken Codices), with engrams maybe being a 5% drop rate. Drop rate for the rarities will be planned out soon.
Much more to come to this post! I just typed this in the half hour I was randomly awake, so I'm going back to sleep until I can update this weekend. Also, this is just a list of ideas for what I want to bring to DestinyCraft. Remember that I'm not the original mod creator, and Arcade_Fever has every right to deny/change any of my ideas at any time.
See you starside, Guardians!
Sounds great! right now I'm implementing a new dimension called The Traveler! I'll work on the GUI this afternoon! In other news, I haven't much luck with the exporting, gradle task, or the recompiling.
you might want to improve the textures of the guns
or make them a 3d model
I will soon enough. I will do some 32 bit textures instead of the old 16 bit textures. afterwards, prob. in October, I will fire up the old technic launcher. (I think that's the name, correct me if I'm wrong...)
Everyone, I'm sorry, but the mod is discontinued. I could not find any way to export it. There is no way the mod can be used without exporting it. I will try one more time to get the mod working, but it is final. If it does not work the first time, then its over. I'm so sorry I wasted your time.
Here is the original thread:
Destiny is now craftable. I can't even begin to explain how happy I am to announce that I'm doing a new mod about Destiny. It is so great to be able to make classes(Including Titan, Hunter, and Warlock classes), alien mobs(Including 3 classes that you can be.[TBA]), and guns! Yes, guns! There are many other features including 1 or 2 pets(ghost), a advanced leveling up system(Made so you can unlock other features. Like armors, guns, and maybe pets.), and SHIPS!!!!! SHIPS!!!! (I apologize that some, I mean, most of these features will not come out in 1.0.0).
-----Version 0.0.1 "The Awakening Update"-----
This update starts the mod off with a few items, and many to come in 1.0
+U-17 Shotgun // Creepers won't wanna hiss with this ready to blow their heads off. Nuff said.
+T-86 Rifle // Zombies can't handle the truth.
+Y-47 Pistol // You can never have enough guns.
+H-12 SMG // We needed a automatic gun, so we emailed Rambo
~Possibly a new mob, and a new boss? Try making a clay T with a Skeleton skull on top.
Thanks for the patience. My brother went to the E.R, My Grandfather had a heart attack, and couple deathsoccurred. Scary stuff happened.. Scarier than The Fallen...
Enjoy =)
If you do not want this info public, PM it to me.
Please apply with the following:
Name:
Age:
Email:
Phone(optional):
Minecraft Username:
Texture(Please place your OWN armor texture of a Titan):
Why you are applying:
Find these in the attachments below.
And some, like the DayBreak, are not included.
For these use NEI.
Arcade_Fever - Coding/Texturing
5Chis100/Coding/Texturing
It is currently being beta tested. A public beta will be released soon.
DISCLAIMER: I DO NOT OWN DESTINY BY BUNGIE AND ACTIVISION. THIS IS A FAN MADE MOD. DO NOT REDISTRIBUTE. (c) DestinyCraft / GAMING CONTACHT LTD
New mod??
"May the force be with you."
The mod did indeed exist. Here are the textures to prove it. (Look in the attachments)
Click Here for a cookie
Ooh. I can't wait for the pictures to appear.
//1.0.0 The Release Update (Coming This Sunday!)
-Features 3 guns
-Added 3 New Armors
-Added 3 materials
-You may want to try out the adventure map that requires the official texture pack(coming sometime late October sadly )
Click Here for a cookie
So I am wondering, once this mod is mostly complete, will it be compatible with Galaticraft and the mod More Planets? It would be really cool to be able to collect the materials on their rightful planets. I guess you will be adding Relic Iron, Spinmetal, and Helium Filiments at some point?
I don't see a reason for it not to be compatible, but tomorrow when its released, you are free to find out. BTW I am making The Traveler a dimension that you can go to (possibly by ship at around 1000 blocks high from sea level), but in that instance, it wouldn't be compatible since galacticraft is using the same mechanic. We will just have to wait and see. (And i forgot to mention that the Superheroes Unlimited mod also uses that mechanic, so it would also not be compatible.)
Click Here for a cookie
i forgot to mention that the Traveler will be in 1.1.0
Click Here for a cookie
In 2.0.0, I'm gonna try and use technic for the first time. There, I will try to make 3D models.
Click Here for a cookie
I'm in need of textures for this mod. I you want to help, please make a Warlock, Titan, and Hunter skin to apply for an occupation here at GAMING CONTACHT!
© GAMING CONTACHT LTD All Rights Reserved.
Click Here for a cookie
Age: 16
Email: Won't be public, I can PM it to you if you need it. Here's my Skype, though.
Phone (optional): Same as email.
Minecraft Username:kkirigaya_
Texture: N/A (Though I can make textures if needed)
Why you are applying: The other guy's Destiny mod was clearly not making much progress, even turning down help from other people. I can help with coding and such. I am also a developer for a Sword Art Online mod that's currently in development hell (since half of the devs went MIA). I've been programming in Java for over 7 years and creating/working on Minecraft mods and Bukkit plugins for two years.
Your hired! All you have to do now is to PM me textures and get paid(This amount will be determined on how much money we make off the mod.)! You will be added to the payroll, get dev access, and will be able to edit the mod at any time!
Click Here for a cookie
Sweet! How will I access the code?
I'll send you the files as soon as I can get to a stopping point. Right now, I cant even recompile or preform a gradle task...
Click Here for a cookie
Maybe you could have the ship get there horizontal instead of vertical. Perhaps a bit of both? I think it would be more in tune to how Destiny is? Or maybe a special portal.
I don't think that would fix anything, but I will take the portal idea into consideration.
Click Here for a cookie
Okay. Maybe it could look like the Vex Portals.
Alright, everyone. Here are my plans as a
Kelldeveloper for this project. Some have alternate ways of being done, so I put all of my ideas:Gameplay
- The mod will work best with a fresh world, but you can flick a button in-game to enable DestinyCraft in premade worlds if you desire (though you won't get the same gameplay!).
- After the world is created, a GUI appears to select your class. Subclasses will be selected via the inventory (Destiny's "Get your Guardian past level 15 to unlock their other subclass!" effect is unique, so Striker, Gunslinger, and Voidwalker will be the only choice at the beginning) via an armour-like slot on your character.
- You spawn in with the default armour and a Khvostov 7G-02 Auto Rifle.
- The GUI will look similar to Destiny's, with the weapons and ammo count in the corner, Super bar above the active weapon, and a radar.
- Engrams dropped from enemies can be decrypted by a Cryptarch Villager who, as you guessed, spawns in a village.
- Weapons, armour, and equipment will have light, as they currently do now. We will use the "Under Level 40" weights supplied by this Reddit post, as they seem to be the most accurate.
Spawning
- The Taken (if implemented) will be sprinkled around in each area in small packs of 1 to 3, all of the same race (so a Vandal and two Dregs, but not a Thrall and Goblin).
- Each of the five races (Fallen/Hive/Vex/Cabal/Taken) will spawn in certain biomes just like other mobs. Fallen could be in forests, Hive in caves and dense wooded areas, Cabal in the desert, and Vex in high mountains. OR Regular Minecraft with mobs, and a chat message saying "The {race} have invaded this world!" and spawns a few groups around. Maybe even with a dropship animation, who knows? OR (Unlikely, but like I said, just an idea) Make a (probably mandatory) dependency with Galacticraft and have the races spawn only on their respective planet(s). So Hive on Earth/Moon, Fallen on Earth/Moon/Venus, Vex on Venus/Mars, and Cabal on Mars.
Loot
- Destiny mobs will randomly drop engrams (the shape is called a decohedron, for the curious ) and items (the triangles that contain things like Ether Seeds or Silken Codices), with engrams maybe being a 5% drop rate. Drop rate for the rarities will be planned out soon.
Much more to come to this post! I just typed this in the half hour I was randomly awake, so I'm going back to sleep until I can update this weekend. Also, this is just a list of ideas for what I want to bring to DestinyCraft. Remember that I'm not the original mod creator, and Arcade_Fever has every right to deny/change any of my ideas at any time.
See you starside, Guardians!
Sounds great! right now I'm implementing a new dimension called The Traveler! I'll work on the GUI this afternoon! In other news, I haven't much luck with the exporting, gradle task, or the recompiling.
Click Here for a cookie
I will soon enough. I will do some 32 bit textures instead of the old 16 bit textures. afterwards, prob. in October, I will fire up the old technic launcher. (I think that's the name, correct me if I'm wrong...)
Click Here for a cookie
SURPRISE! It's coming out in 1.0.0! BTW I'm creating a Dev build that will only be released to you guys! <3
Click Here for a cookie
Good luck, wish I could help but I'm not that great with programming
Director and Founder of Delta Shadow Productions