Well, I can understand why they'd delay it, I mean, there's lots of distilled alcohol that needs to be made from crops. Like white wine/green grapes, agave plants, and corn. And I think they also had plans for a cooking module, so that may or may not come into play with the distillery.
Well, I can understand why they'd delay it, I mean, there's lots of distilled alcohol that needs to be made from crops. Like white wine/green grapes, agave plants, and corn. And I think they also had plans for a cooking module, so that may or may not come into play with the distillery.
Agreed. I cannot for the life of me figure out the bee box's bonus. Have you or anyone else figured it out?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Buffalo, Yaks, and goats would be interesting to see implemented. Like buffalo you'd find in plains, yaks you'd find in forests, and goats you'd find in Savannah or forests. And you could use these 3 animals to get other types of milks and cheese which you could not get from cows. And those types of milks could have different textures, not image texture, but feeling texture or whatever. Like one type of milk is thicker and harder to move in than the other sort of thing. I think that would be interesting to see.
MCF trolled me hard this time, it made me write 3 times the same post and didn't posted it.
Resuming what I've wrote, the mobs mentioned have a chance to be on the future releases, since there's already some work made on it. About the distillery, it will be a major feature, so it can take some time, we prefer to delay it and bring it in a way everybody will enjoy playing with it, than bringing it fast and crappy. Please be patient, and check our GitHub repository for more info (dig it down!). I just ask you guys, keep the suggestions here on the forum, so we can manage them better and keep the repo clean. Leave the issues page for real bugs and crashes.
Also, check your document, I put in feedback on naming and such. Sherry and Port Wine will get new recipes... the day the distillery becomes a thing. The recipes are inaccurate currently.
Attempting to test Growthcraft 2.4.1 with a few mods including Realistic Terrain Generator. This is for 1.7.10, Forge 10.13.4.1614
The game informs me that it requires minimum version Growthcraft Bamboo 2.5.0. Temporarily disabling RTG seems to have removed the error. But a better solution might be updating to a test version? Anyone have a link to the latest?
I suspect it's the addition of the Bamboo Forest biome?
Hello, been flailing around with the most recent test build for 1.2.5 (3bab5a9) and I'm confused by the Milk module... are there meant to be GUIs coming up for the cheese machines? None of the vat, the churn, the press or the pancheon come up with anything, and I can bucket things into the vat and the pancheon but not out. The press and the churn don't accept anything nor do anything (except the press presses and unpresses). I've tried to add it into Direwolf 1.7.10, and everything else seems to be fine.
No, none of the new machines have a GUI. and the press will only accept drained curds and the churn will only accept 1 bucket or 4 bottles of cream. You can only put 1 bucket/4 bottles of milk into a pancheon and then take out 1 bottle of cream and 2 bottles of skim milk after it changes textures. The vat, on the other hand, I will guarantee it works, but its complicated. To complicated to explain in a text format. I do plan on releasing a video tutorial for the milk module soon though, so hopefully that will help explain some of your questions when I upload it. If you have any more questions please ask. I hope this helped answer a few of the questions you had.
Actually now that I think about the Vat system isnt that complicated or hard to explain. Its just how the PDF and wiki explain it that makes it hard.....
Hers how you make cheese in the vat. (and in general how to make cheese)
1. Player places Vat over heat source
2. Player fills Vat with 5 buckets of Milk
3. Player places 1 starter culture into Vat
4. Player places 1 bottle of Rennet into Vat (You could use a bucket but then you'd waste like 666 milibuckets)
5. Player right clicks Vat with sword (This is either to break up the curds or to stir it, not sure which but its required)
6. Wait for liquid in Vat to turn green, this is Whey fluid
7. Player extracts Whey fluid from Vat with bucket (You could use bottles but that will leave 1 milibucket of whey left, & visually not good)
8. Player inserts cheese ingredients into Vat. (for Cheddar just put in a salt and orange dye)
9. Player waits for Vat to change color again (in this case with Cheddar it will turn an orange-ish yellow color)
10. Player right clicks Vat with Cheese Cloth to extract Cheese Curds (this should completely drain the vat, unless you used bottles for whey, uh oh)
11. Player hangs Cheese curds under block (this will drain the curds)
12. Player right clicks curds when done draining and should pop off
13. Player places drained curds into cheese press and presses down
14. After about 2 minutes or so the curds will be done, you can unpress the cheese press and right click with your hand to have unaged cheese block
15. Place unaged cheese block on ground, after about 2 minutes will change texture and be ready
(unless its Cheddar or Monterey, in that case you have to wax the cheese after placing it on the ground)
(Red wax for Cheddar and Black wax for Monterey)
More steps than what the wiki or PDF have, but I believe it explains it much better than being all technical with "levels".
Your welcome. I plan to make the video this friday, because I have some time off from work (my manager decided to give me a free day for some reason?). Although if I have a chance to make it sooner I probably will, but likewise if a problem arises then it may take longer. It just completely depends on what happens this week in school.
IceDragon200 has been hard at work and thanks to the testers and contributors we have released Growthcraft 2.5.0! This release contains the new module Growthcraft Milk! Read up on the release notes Growthcraft 2.5.0 Release Notes. We are continuing to build up our Wiki space and will continue to do so while there is progress towards the unscheduled 2.6.0 release.
Side Note: Something went wrong with the build server and we'll be posting the split jars momentarily as an "additional file" so that it doesn't cause issues with the Curse Launcher.
Great work you guys, you did a great job with the Milk Module. I'm already excited for the 2.6.x update. If you need someone to test the preview builds let me know, I'd be happy to help.
I was using the version that ended in '3bab5a9'. I'm not sure which version that was - I can't check right now as I'm at work. I can try the newest version tonight-ish.
Is/was it just a bug that happens/happened with ricotta only? I really only played with making cheddar yesterday.
That was Release Candidate 10. And in that version, it's a bug with all curds. You'd get the correct cheese curds from the Vat, but when you placed them, along with any of the unaged cheese, all of it would turn into cheddar. All the curds and all the unaged cheese would turn into cheddar. But they fixed that in Release Candidate 11. So don't worry, you just have to update to fix that. Although it looks like the official release is out now.
Well, I can understand why they'd delay it, I mean, there's lots of distilled alcohol that needs to be made from crops. Like white wine/green grapes, agave plants, and corn. And I think they also had plans for a cooking module, so that may or may not come into play with the distillery.
Agreed. I cannot for the life of me figure out the bee box's bonus. Have you or anyone else figured it out?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Buffalo, Yaks, and goats would be interesting to see implemented. Like buffalo you'd find in plains, yaks you'd find in forests, and goats you'd find in Savannah or forests. And you could use these 3 animals to get other types of milks and cheese which you could not get from cows. And those types of milks could have different textures, not image texture, but feeling texture or whatever. Like one type of milk is thicker and harder to move in than the other sort of thing. I think that would be interesting to see.
MCF trolled me hard this time, it made me write 3 times the same post and didn't posted it.
Resuming what I've wrote, the mobs mentioned have a chance to be on the future releases, since there's already some work made on it. About the distillery, it will be a major feature, so it can take some time, we prefer to delay it and bring it in a way everybody will enjoy playing with it, than bringing it fast and crappy. Please be patient, and check our GitHub repository for more info (dig it down!). I just ask you guys, keep the suggestions here on the forum, so we can manage them better and keep the repo clean. Leave the issues page for real bugs and crashes.
So I've made this idea for a white grape module.
White Grapes
@Killerjdog51:
https://github.com/GrowthcraftCE/Growthcraft-DesignDocs/issues/2
Also, check your document, I put in feedback on naming and such. Sherry and Port Wine will get new recipes... the day the distillery becomes a thing. The recipes are inaccurate currently.
So if we wanted to add our own custom recipes for the brew kettle how would we do it?
It's already on forestry's end. Short mead.
Is there any texture pack support for this mod and if so where do I find it?
Check my reply to you on curse.
Attempting to test Growthcraft 2.4.1 with a few mods including Realistic Terrain Generator. This is for 1.7.10, Forge 10.13.4.1614
The game informs me that it requires minimum version Growthcraft Bamboo 2.5.0. Temporarily disabling RTG seems to have removed the error. But a better solution might be updating to a test version? Anyone have a link to the latest?
I suspect it's the addition of the Bamboo Forest biome?
Thoughts?
No, none of the new machines have a GUI. and the press will only accept drained curds and the churn will only accept 1 bucket or 4 bottles of cream. You can only put 1 bucket/4 bottles of milk into a pancheon and then take out 1 bottle of cream and 2 bottles of skim milk after it changes textures. The vat, on the other hand, I will guarantee it works, but its complicated. To complicated to explain in a text format. I do plan on releasing a video tutorial for the milk module soon though, so hopefully that will help explain some of your questions when I upload it. If you have any more questions please ask. I hope this helped answer a few of the questions you had.
Actually now that I think about the Vat system isnt that complicated or hard to explain. Its just how the PDF and wiki explain it that makes it hard.....
Hers how you make cheese in the vat. (and in general how to make cheese)
1. Player places Vat over heat source
2. Player fills Vat with 5 buckets of Milk
3. Player places 1 starter culture into Vat
4. Player places 1 bottle of Rennet into Vat (You could use a bucket but then you'd waste like 666 milibuckets)
5. Player right clicks Vat with sword (This is either to break up the curds or to stir it, not sure which but its required)
6. Wait for liquid in Vat to turn green, this is Whey fluid
7. Player extracts Whey fluid from Vat with bucket (You could use bottles but that will leave 1 milibucket of whey left, & visually not good)
8. Player inserts cheese ingredients into Vat. (for Cheddar just put in a salt and orange dye)
9. Player waits for Vat to change color again (in this case with Cheddar it will turn an orange-ish yellow color)
10. Player right clicks Vat with Cheese Cloth to extract Cheese Curds (this should completely drain the vat, unless you used bottles for whey, uh oh)
11. Player hangs Cheese curds under block (this will drain the curds)
12. Player right clicks curds when done draining and should pop off
13. Player places drained curds into cheese press and presses down
14. After about 2 minutes or so the curds will be done, you can unpress the cheese press and right click with your hand to have unaged cheese block
15. Place unaged cheese block on ground, after about 2 minutes will change texture and be ready
(unless its Cheddar or Monterey, in that case you have to wax the cheese after placing it on the ground)
(Red wax for Cheddar and Black wax for Monterey)
More steps than what the wiki or PDF have, but I believe it explains it much better than being all technical with "levels".
Your welcome. I plan to make the video this friday, because I have some time off from work (my manager decided to give me a free day for some reason?). Although if I have a chance to make it sooner I probably will, but likewise if a problem arises then it may take longer. It just completely depends on what happens this week in school.
Yea.... that was a bug in the candidate 9 and 10 versions. They apparently fixed it in the candidate 11 and 12 versions. what version are you using?
I started wondering, whats the difference between nausea and tipsy?
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Tipsy inflicts nausea, blindness, and some other effects all at the same time. and makes it so those effects can not be cleared by milk nor by Kumis.
IceDragon200 has been hard at work and thanks to the testers and contributors we have released Growthcraft 2.5.0! This release contains the new module Growthcraft Milk! Read up on the release notes Growthcraft 2.5.0 Release Notes. We are continuing to build up our Wiki space and will continue to do so while there is progress towards the unscheduled 2.6.0 release.
Growthcraft 2.5.0 Complete
Side Note: Something went wrong with the build server and we'll be posting the split jars momentarily as an "additional file" so that it doesn't cause issues with the Curse Launcher.
Great work you guys, you did a great job with the Milk Module. I'm already excited for the 2.6.x update. If you need someone to test the preview builds let me know, I'd be happy to help.
That was Release Candidate 10. And in that version, it's a bug with all curds. You'd get the correct cheese curds from the Vat, but when you placed them, along with any of the unaged cheese, all of it would turn into cheddar. All the curds and all the unaged cheese would turn into cheddar. But they fixed that in Release Candidate 11. So don't worry, you just have to update to fix that. Although it looks like the official release is out now.