Yeah i cannot make pig iron with the last build. Th "any" bar is totally useless.
I can do the NEI GUI textures for you if you supply me with the basic sprites ( i used to do some texturing a while ago), assuming that minecraft assets still uses that sprites sheet or something.
I can do the NEI GUI textures for you if you supply me with the basic sprites ( i used to do some texturing a while ago), assuming that minecraft assets still uses that sprites sheet or something.
But in any case . I can try whatever you like.
nope, since 1.4 they got rid of the sprite sheet with the change to "resource packs". now, instead of all the textures on one big grid, they are all their own separate image, just think of the individual sword texture, now its its own image file. otherwise making the image is the same.
Oh yeah. I got it its the same system as the new textures resourcepacks. I got it now. makes me wonder how long i've been playing the game without updating. lol
Wow, didn't expect there to be dungeons implemented.
I spent a couple hours trying to make a dragon lair instance via recurrent complex and came across why you may not have done something like that already- Dragons don't seem to play well in enclosed spaces even if they have a high ceiling and a lot of room to fly around in.
I hope that the balisisks are re-implemented into 1.7.10 before porting upwards. I liked those guys.
2.i put the fireclay crucible with 4 fire bricks and down with a stone forge+bellows
3.then put mythic ore : silver bar =1:2
but it doesn't work
i found some page in this topic,it said that the last 3 tier smithing doesn't work in 2015. does it finish now?
another question is about the ancient furnace / advanced furnace
i can't find the way to use them(or produce them)
sorry about my bad grammar of English, it's not my native language.
thanks for your help^^
Advanced crucible, you need to research and then can build yourself, but the ancient crucible you need to find in the world. They generate their entrances in cliff faces, and have a staircase which leads down to a lava pit, with the ancient crucible over the middle of it. You'll then need ender eyes to activate it (similarly to an ender portal). I believe you may need this ancient crucible in order to smelt adamantium and mythril, though I haven't got to that point myself yet personally
I'm really need somebody, who can draw NEI GUI textures for tanning and cooking recipes.
If you need help, let me know!
I have a vested interest in not only MF2, but also the NEI integration you're doing, so keep us posted! I'm using this mod in my modpack, and we already added MT integration, but the problem with adding custom recipes is they don't show up in NEI since MF2 doesn't do NEI. I'll be looking forward to this feature, and I'm willing to help expedite things if you need GUI textures (I've done all of the textures for my modpack so far, so I'm quite proficient in it)
I have a vested interest in not only MF2, but also the NEI integration you're doing, so keep us posted! I'm using this mod in my modpack, and we already added MT integration, but the problem with adding custom recipes is they don't show up in NEI since MF2 doesn't do NEI. I'll be looking forward to this feature, and I'm willing to help expedite things if you need GUI textures (I've done all of the textures for my modpack so far, so I'm quite proficient in it)
Wonderful. I'm working on integration with Metallurgy on my end.
my github, it contains working NEI integration (but, without tanning textures and with some visual glitches (i'm don't handle custom MF materials in anvil and carpenter recopes yet)).
MF require some recipe API changes (some recipe ingridients are
Fixed and fully working mf release will be released on next week, now i don't have PC((
Is there a way to disable the Minetweaker integration? We have our own mod that adds MT integration and already wrote a lot of recipes for it. However, your version of MT causes a conflict with our own MT integration and causes crashes.
I can temporarily work around this by commenting out (disabling) our recipes in our MT script.
I'm really need somebody, who can draw NEI GUI textures for tanning and cooking recipes.
Yeah i cannot make pig iron with the last build. Th "any" bar is totally useless.
I can do the NEI GUI textures for you if you supply me with the basic sprites ( i used to do some texturing a while ago), assuming that minecraft assets still uses that sprites sheet or something.
But in any case . I can try whatever you like.
https://github.com/Sirse/MineFantasyII-Cont/releases
Try that version. It will automatically rename incorrect ingots.
Thx for wanting to help, one of my players will draw textures.
nope, since 1.4 they got rid of the sprite sheet with the change to "resource packs". now, instead of all the textures on one big grid, they are all their own separate image, just think of the individual sword texture, now its its own image file. otherwise making the image is the same.
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Oh yeah. I got it its the same system as the new textures resourcepacks. I got it now. makes me wonder how long i've been playing the game without updating. lol
So I'm catching up on the thread and I'm trying to make sure I'm not confused: Two people are trying to update MF 2 for 1.10.2 correct?
Sirse is doing 1.7.10 as far as i know. BlackJar and GunnarKelly are ( maybe) looking into 1.1x.x ports?
Yes, I am going to work on moving this to 1.11.2-after I port metallurgy 4, farlanders and EnderStuff+.
Hey, Sirse, would you be able to weigh in on this interaction bug here? https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/1438
Thank you very much for taking this mod up for maintenance!
Wow, didn't expect there to be dungeons implemented.
I spent a couple hours trying to make a dragon lair instance via recurrent complex and came across why you may not have done something like that already- Dragons don't seem to play well in enclosed spaces even if they have a high ceiling and a lot of room to fly around in.
I hope that the balisisks are re-implemented into 1.7.10 before porting upwards. I liked those guys.
Now i don't have a computer (i'm on Baikal lake :D), but sure, i will fix it later. Please, create issue in my repo.
hello everyone
I tried to do adamantium /mythril smithing
but i can't smelt it in crucible
1.i researched it already
2.i put the fireclay crucible with 4 fire bricks and down with a stone forge+bellows
3.then put mythic ore : silver bar =1:2
but it doesn't work
i found some page in this topic,it said that the last 3 tier smithing doesn't work in 2015. does it finish now?
another question is about the ancient furnace / advanced furnace
i can't find the way to use them(or produce them)
sorry about my bad grammar of English, it's not my native language.
thanks for your help^^
Advanced crucible, you need to research and then can build yourself, but the ancient crucible you need to find in the world. They generate their entrances in cliff faces, and have a staircase which leads down to a lava pit, with the ancient crucible over the middle of it. You'll then need ender eyes to activate it (similarly to an ender portal). I believe you may need this ancient crucible in order to smelt adamantium and mythril, though I haven't got to that point myself yet personally
If you need help, let me know!
I have a vested interest in not only MF2, but also the NEI integration you're doing, so keep us posted! I'm using this mod in my modpack, and we already added MT integration, but the problem with adding custom recipes is they don't show up in NEI since MF2 doesn't do NEI. I'll be looking forward to this feature, and I'm willing to help expedite things if you need GUI textures (I've done all of the textures for my modpack so far, so I'm quite proficient in it)
Wonderful. I'm working on integration with Metallurgy on my end.
You can download latest pre-release from
my github, it contains working NEI integration (but, without tanning textures and with some visual glitches (i'm don't handle custom MF materials in anvil and carpenter recopes yet)).
MF require some recipe API changes (some recipe ingridients are
Fixed and fully working mf release will be released on next week, now i don't have PC((
Was the sound issue fixed?
Is there a way to disable the Minetweaker integration? We have our own mod that adds MT integration and already wrote a lot of recipes for it. However, your version of MT causes a conflict with our own MT integration and causes crashes.
I can temporarily work around this by commenting out (disabling) our recipes in our MT script.
So what versions of minecrtaft can I try this for currently?
1.7.10