I haven't yet run into the crash again at least, though I don't know how that happened in the first place. I'll let you know if it comes up again, thanks!
And (if you did anything to it this time) the worldgen seems to still be happening in other dimensions, although after some testing I can specify that, of the dimensions I tried (Erebus, Twilight Forest and the Betweenlands), it seems to be specifically Ancient Crucible rooms turning up lots in the Erebus. If it makes a difference, that's an underground, nether-like worldgen; 128 block height with caverns and a bedrock ceiling. I couldn't seem to find any MF2 worldgen in the Betweenlands or Twilight Forest, fortunately!
I haven't yet run into the crash again at least, though I don't know how that happened in the first place. I'll let you know if it comes up again, thanks!
And (if you did anything to it this time) the worldgen seems to still be happening in other dimensions, although after some testing I can specify that, of the dimensions I tried (Erebus, Twilight Forest and the Betweenlands), it seems to be specifically Ancient Crucible rooms turning up lots in the Erebus. If it makes a difference, that's an underground, nether-like worldgen; 128 block height with caverns and a bedrock ceiling. I couldn't seem to find any MF2 worldgen in the Betweenlands or Twilight Forest, fortunately!
the variable that modifies the zombies with weapons also modifies the chances for specials like that, I changed it just recently though.
That's the one. I am using 2.8.1, but if the one you just posted a few posts back is different and was fixed in that update, I can try that one. I saw it still said 2.8.1 so I didn't download it yet.
so the exact thing that was fixed is still happening? and it's not haunted is it?
The server on the Java 7, may in this was a problem. Now everything is working. I hope many more interesting things planned fashion. And I would like to know whether the ports on a later version of minecraft?
huh. well, it's not in the dictionary, so i assumed it was wrong. :l
EDIT: i'm not one to turn my nose up from free loot, but those mystic crucibles spawn quite frequently in the nether. maybe swap the bricks out for netherbrick or something if you aren't going to remove them completely.
also: we have wood and stone deco blocks. maybe a carpet and/or brick one?
EDIT: i'm not one to turn my nose up from free loot, but those mystic crucibles spawn quite frequently in the nether. maybe swap the bricks out for netherbrick or something if you aren't going to remove them completely.
Ah interesting, I hadn't been to the Nether, I assumed those crucible rooms wouldn't spawn there...though I should have tested there too lol. I guess that would explain them spawning in The Erebus dimension however. I'm guessing them spawning in the Nether is intentional though, if they're also spawning there? I agree they don't really blend in well currently, if so, and they do generate in the overworld already anyway...
(Also, "drop the y, add i-e-s" is the regular way to form plurals of "[consonant]-y"-ending words in English )
And in regards to the item registry, I would recommend for it to work for the item string-ID rather than just the numerical ID, as item IDs are assigned dynamically as of 1.7.10 and may be entirely different from world to world, so the numerical ID reference would all too easily break. I don't know how easy this would be to change though, so
Edit - Question:
How do we now research the Mastery things? They have 0/0 clues, and no item seems to have an Artefact oredict entry... thanks!
Mastery should still be purchasable from clicking them. so should any with 0 clues
also world gen for the underground crucibles are more concerned with finding a proper cliff face and don't actually assess block types. so they can generate in stone, sand, dirt, nether, etc.
There we go, found an identifier for dimensions for world gen, should be able to get it to tell the difference.
Mastery should still be purchasable from clicking them. so should any with 0 clues
also world gen for the underground crucibles are more concerned with finding a proper cliff face and don't actually assess block types. so they can generate in stone, sand, dirt, nether, etc.
There we go, found an identifier for dimensions for world gen, should be able to get it to tell the difference.
AP, little duplication glith with BetterStorage's backpacks - if backpack equipped on armor slot of player with researched Scavengers skill, backpack content will be duplicated on break.
No, when destroyed in armor slot. I look into MF code, but not found any reference for armor salvage bonus or something similar.
Not sure what the problem is caused by MF, but i found them after Scavenger research.
Could you please add an option in the Item Registry config to classify more items as "knives" for the purpose of dropping hide when ""Restrict to hunting weapon"=true" is enabled in the hardcore config? Have a couple mods that add knives, and one is specifically a "Hunting Knife" and it doesn't work when hardcore hunting is turned on. :/
Anything fixed here?
https://dl.dropboxusercontent.com/u/59340518/MineFantasyII-2.8.1.jar
can i use the textual item id instead of the numerical one when adding items to the item registry?
ex: minecraft:gold_chestplate instead of just 315?
I haven't yet run into the crash again at least, though I don't know how that happened in the first place. I'll let you know if it comes up again, thanks!
And (if you did anything to it this time) the worldgen seems to still be happening in other dimensions, although after some testing I can specify that, of the dimensions I tried (Erebus, Twilight Forest and the Betweenlands), it seems to be specifically Ancient Crucible rooms turning up lots in the Erebus. If it makes a difference, that's an underground, nether-like worldgen; 128 block height with caverns and a bedrock ceiling. I couldn't seem to find any MF2 worldgen in the Betweenlands or Twilight Forest, fortunately!
nah it has to be numerical
didn't do anything there.
AP, did you get a chance to look at the issue I reported on the previous page with spawning behavior?
Thing with the witch riders?
the variable that modifies the zombies with weapons also modifies the chances for specials like that, I changed it just recently though.
That's the one. I am using 2.8.1, but if the one you just posted a few posts back is different and was fixed in that update, I can try that one. I saw it still said 2.8.1 so I didn't download it yet.
The server on the Java 7, may in this was a problem. Now everything is working. I hope many more interesting things planned fashion. And I would like to know whether the ports on a later version of minecraft?
nah porting is too much of a chore. pretty much have to re learn everything from 1.8/1.9 onwards
well, i did a right lunge to avoid a blaze fireball and proceeded to do an impressive swan dive right into a lava ocean.
10/10 would die again
btw, what are the masteries for and how do i unlock them?
ps:
there's seriously no plural for mastery? wtf, english?yay for people \o/huh. well, it's not in the dictionary, so i assumed it was wrong. :l
EDIT: i'm not one to turn my nose up from free loot, but those mystic crucibles spawn quite frequently in the nether. maybe swap the bricks out for netherbrick or something if you aren't going to remove them completely.
also: we have wood and stone deco blocks. maybe a carpet and/or
brickone?EDIT2: forgot about firebrick/mudbrick :l
Ah interesting, I hadn't been to the Nether, I assumed those crucible rooms wouldn't spawn there...though I should have tested there too lol. I guess that would explain them spawning in The Erebus dimension however. I'm guessing them spawning in the Nether is intentional though, if they're also spawning there? I agree they don't really blend in well currently, if so, and they do generate in the overworld already anyway...
(Also, "drop the y, add i-e-s" is the regular way to form plurals of "[consonant]-y"-ending words in English )
And in regards to the item registry, I would recommend for it to work for the item string-ID rather than just the numerical ID, as item IDs are assigned dynamically as of 1.7.10 and may be entirely different from world to world, so the numerical ID reference would all too easily break. I don't know how easy this would be to change though, so
Edit - Question:
How do we now research the Mastery things? They have 0/0 clues, and no item seems to have an Artefact oredict entry... thanks!
Mastery should still be purchasable from clicking them. so should any with 0 clues
also world gen for the underground crucibles are more concerned with finding a proper cliff face and don't actually assess block types. so they can generate in stone, sand, dirt, nether, etc.
There we go, found an identifier for dimensions for world gen, should be able to get it to tell the difference.
also as for the config items, it would be better to use the strings of course. But I can't find a way to recognise the item it represents.
Clicking seems to do nothing right now
And, great to hear!
AP, little duplication glith with BetterStorage's backpacks - if backpack equipped on armor slot of player with researched Scavengers skill, backpack content will be duplicated on break.
duplicated when salvaged?
No, when destroyed in armor slot. I look into MF code, but not found any reference for armor salvage bonus or something similar.
Not sure what the problem is caused by MF, but i found them after Scavenger research.
Could you please add an option in the Item Registry config to classify more items as "knives" for the purpose of dropping hide when ""Restrict to hunting weapon"=true" is enabled in the hardcore config? Have a couple mods that add knives, and one is specifically a "Hunting Knife" and it doesn't work when hardcore hunting is turned on. :/
2.8.2 bugs (compiled from github sources)
- Missing textures for leather stuff (see screenshot)
- Steel research don't work (after update from 2.7.3)