1.8
Multiplayer
Forge
Skaiacraft - a Homestuck Mod for Minecraft; Coders Needed!
Poll: How should God Tier titles and Lands be decided?
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How should God Tier titles and Lands be decided? - Single Choice
- Manually selected by players 51.5%
- Randomly generated 9.1%
- Semi-randomly generated (generated depending on the nature of the biome players spawn in) 39.4%
Poll: Any of these ideas for Lands speak to you?
I wanna know so 1) I know what the popular opinions are, and 2) I can maybe get some concept art. These aren't the only ideas I have, just a few of them. Keep in mind that we're keeping it limited to a few of these choices to avoid overload, for now.
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Any of these ideas for Lands speak to you? - Multiple Choice
- Land of Gales and Dragons (Breath) 27.3% of Users - 6 votes
- Land of Starfall and Storms (Breath) 18.2% of Users - 4 votes
- Land of Feathers and Fog (Breath) 18.2% of Users - 4 votes
- Land of Bluebirds and Bells (Breath or Hope) 9.1% of Users - 2 votes
- Land of Twilight and Ravens (Light) 18.2% of Users - 4 votes
- Land of Mounds and Faeries (Light) 18.2% of Users - 4 votes
- Land of Clover and Clarity (Light) 13.6% of Users - 3 votes
- Land of Silence and Shade (Void) 40.9% of Users - 9 votes
- Land of Cloaks and Daggers (Void) 18.2% of Users - 4 votes
- Land of Brambles and Holes (Void) 13.6% of Users - 3 votes
- Land of Snow and Mirrors (Void or Light) 9.1% of Users - 2 votes
- Land of Crowns and Thorns (Blood) 27.3% of Users - 6 votes
- Land of Gold and Bones (Blood) 9.1% of Users - 2 votes
- Land of Ruins and Fever (Blood or potentially Blaze, if we decide to add fanon Aspects) 27.3% of Users - 6 votes
- Land of Plague and Rot (Doom) 18.2% of Users - 4 votes
- Land of Skulls and Alleys (Doom) 31.8% of Users - 7 votes
- Land of Graveyards and Empires (Doom) 18.2% of Users - 4 votes
- Land of Snowdrops and Spring (Life) 22.7% of Users - 5 votes
- Land of Origins and Oaks (Life) 4.5% of Users - 1 votes
- Land of Candles and Candy (Heart) 13.6% of Users - 3 votes
- Land of Fluffy Things and Parties (Heart) 22.7% of Users - 5 votes
- Land of Cake and Towers (Heart) 9.1% of Users - 2 votes
- Land of Roses and Cliffs (Hope) 18.2% of Users - 4 votes
- Land of Glass and Rain (Hope) 13.6% of Users - 3 votes
- Land of Melody and Volume (Time) 31.8% of Users - 7 votes
- Land of Golems and Gears (Time) 13.6% of Users - 3 votes
- Land of Scrolls and Labyrinths (Mind) 18.2% of Users - 4 votes
- Land of Lanterns and Libraries (Mind or Light) 31.8% of Users - 7 votes
- Land of Mirth and Monsters (Rage) 27.3% of Users - 6 votes
- Land of Demons and Nightmares (Rage) 31.8% of Users - 7 votes
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I won't, don't worry.
I'm just having some coding trouble on top of having a lot of work needing to be done around the house, so I haven't been able to get anything productive done (unless you count coding and deleting the same bits over and over again productive). It's basically nothing more than the main mod components (main class, proxies, reference class, and helper classes) right now.
I should be able to push the main components to the GitHub soon, so eventually I won't be the only one coding this.
I could really use some help with this, because doing it on my own is bearing no fruit whatsoever.
And I've basically only had Sunconure volunteer to help with mob models (which is greatly appreciated, since Techne doesn't compute with my computer yet), so any help at all is great to have.
I was also expecting 1.9 to have been released by now and was hoping to code the mod for 1.9 instead once a stable Forge version was released, but that plan's pretty much gone down the toilet, so 1.8 it is for now.
In other words, it's not dead, it's just going very slowly.
If I was halfway decent at Java, I'd help out.
There are ways you can help out if you don't know Java coding! Suggestions on Lands and Land generation, weapons, items, blocks, mobs... All of that is needed just as much as people to actually code it!
unfortunately im having problems pushing the main mod code to the github from my desktop workspace so this may take longer than i thought im sorry
I will get it up one of these days. Today just may not be that day.
EDIT: Okay, so I did some poking around in my workspace, and hopefully figured out the problem of why I can't push GitHub commits from my workspace: both the GitHub repository and Eclipse were set up in the wrong folder. GitHub was set up in the actual workspace folder, and Eclipse was somehow set up in the Forge SRC folder. Don't know how I messed that up.
So now I'm correcting the problem, even though it might mean that I have to redo the code, but hey, it should be on the GitHub by later today. That's progress!
EDIT 2: Alright, I think I successfully pushed the main code to the GitHub. If anyone who's a whizz at coding happens to notice any errors in the code, kindly let me know
and then instruct me on how to fix them.Sorry guys, but I haven't gotten any work on this done in over a month now.
It's mostly because we've been working on fixing up the front room to turn it into a bedroom for me (still haven't officially moved in, by the way), and then getting ready for school, which just started a couple weeks ago. And now that school's back in session and my GPA needs some major correction, school's my main priority right now. And then we're going on a trip in about seven weeks during fall break to visit my grandmother (and maybe go to Orlando for a few days, which puts the trip at about the full two weeks), and I don't want to risk bringing my computer because it might get stolen or something. So I really won't be able to get much, if anything, done at all for the next several weeks.
And then there's the fact that I'm still a beginner at coding and have very little idea of what I'm doing, and a lack of people assisting is a big issue.
But yeah, in short, haven't been able to get anything done, and won't be able to for quite a while.
I apologize for any inconvenience, but life gets in the way of stuff sometimes.
~transcendentalGrimalkin
I would like to help! The only problem is i cannot code (believe me I've tried and I suuuuck). I am pretty good at making textures tho! One time I made my own texture pack, but I think I deleted it
Well guys, I have some bad news.
Unfortunately, unless all my taken-up free time were to suddenly dissolve into free time, I don't think I'm going to have the time at all to learn to code and then begin coding this, as my Mac is a dingus and there's almost nothing I can find as to coding mods that actually works.
I have decided I am going to minor in coding in college, though, but as of right now it looks like coding this mod is going to be a huge issue.
Unless someone with coding experience comes along and I give them coding reign.
If that happens, I can still be in charge of development until I can actually begin coding something myself, but as of right now I'm just the goth tomboy with the ideas.
I think I might copy this thread's first post onto the MSPA Forums and see what kind of response it gets (I'm thinking probably not a good one, as the Minestuck mod has existed for quite a while on there and someone might try to claim that I'm "stealing the idea"), but until then I'm not sure what to do.
Just hang in there, guys, I'll work something out.
~transcendentalGrimalkin
kk thats cool
It could just be my imagination, but it seems the Minestuck mod has stagnated somewhat and (as of right now) kind of loses purpose once you reach the Medium? It's an undoubtedly awesome mod regardless (and I could very well just not 'get' it, as I don't exactly have the desire to rifle through the various posts in search of documentation), but I wouldn't see anything wrong with expressing a desire to expand on ideas that they have not.
If I ever pick up modeling again, and you get a better chance to work on your coding, I'd be happy to try and provide mobs and what-not.
Ramblings aside, I very much support this and will be looking forward to whatever comes of it.
The existing Minestuck mod is amazing and I've played it many times before, but yeah, it does seem to lose quite a bit of its purpose once you get into the Medium. Nothing much to do there except slay enemies and die by falling into lava oceans, eh? I have been tracking their updates for the past few months and it really does seem like they aren't touching on anything that actually should be touched on. If this ever actually gets started, I'm hoping to include most major features (i.e. consort villages, basic consort and Underling AI, ascension, Planets, land generation to include more than just a pair of biomes, etc.) as soon as possible and then narrow things down as we go along to make it seem more like an RPG or something a bit like The Overseer Project. That's the idea, anyway: to expand on what the Minestuck mod currently has and has not yet added. As much as I enjoy playing the mod there are only so many times one can stand exploring the same landscapes over and over, and staring at consorts forming their odd straight lines and staring in the same direction for no discernible reason. If you have the Biomes O Plenty mod you can customize the landscape a bit, or at least you probably could if the saplings didn't all grow into oak trees instead of what they're actually supposed to grow into...
But enough of that. I've been attempting to get back onto the code boat and the boat keeps sinking. For whatever reason I'm continuing to get errors on Eclipse that 1) shouldn't be there, and 2) continue to exist even though the Eclipse developers know about the bugs that cause them. I've been considering downloading NetBeans and continuing the project there instead, but our internet speeds are so ridiculously slow that I wouldn't be able to download it and AT&T has abandoned us and no one else will move out here... Besides that, I'm in my senior year and I've really let my GPA slip so that needs to be my primary focus. I've also started learning how to play bass guitar so that takes up more of my free time than it should. Work on this should begin again in earnest hopefully in the summer. I apologize for my lack of an ability to get anything done, and I appreciate the offer for help, for as of right now I am still just an accused-of-being-homosexual goth tomboy with a crapload of ideas.
~transcendentalGrimalkin
I'm interested in helping, if you're still trying to work on this project. I've sent you a private message here with some information.
I'm quite glad to announce that after having been dabbling with a Java coding tutorial app I found, I am ready to scrap the old (and hardly there) Skaiacraft and begin work on a new one, which will hopefully be better set up and actually run, unlike the old one. I will hopefully be able to get the workspace set up with a new GitHub, which will be replacing the old one on the first page, and get started on getting it set up with Forge and Minecraft because that's important stuff by the end of the week. It may or may not take longer than that as I am finishing up high school and graduation is rapidly approaching and I really don't want to have to go to summer school and wind up losing the little bit of merit scholarship I've got so school takes top priority at the moment but that will all be over in about five to six weeks.
But, for now, that's where development will slow down, as I also wish to begin coding a separate mod on the side to get used to what I'm doing. Jumping into this huge project with little experience and only a handful of helpers (I still love and appreciate you guys for offering to help, just to let you all know that) seems like a load of exterminator calls waiting to happen. But afterward this mod should begin proper development by the time June rolls around, if I can manage it. In the meantime I may be posting polls of various little ideas I've been tossing around to see what you guys might think works for Skaiacraft, such as whether or not players should be able to choose their God Tier title and Land or leave it all randomly generated (or somewhat randomly generated, maybe making it generate based on the nature of the biome you initially spawn in in the Overworld, if that seems like a neat idea to any of you and if I can make it work) or Land names (loads of ideas, bros) or ideas for different non-canon Consorts or Denizens.
Hal's back, Skaiacraft's back, and we are in business once again!
~transcendentalGrimalkin
hey, I am an avid homestuck fan, and as you know, homestuck has ended. but if you ever get into terrain building, can I suggest adding custom blocks and make the player spawn in some form of structure. and I know this sounds ambitious, but I Think this would work better online, or you could code some really aware NPC's. If you ever need voice acting. I can scour around the internet to see any willing participants. you should really work on making the alchemiter really module. maybe allowing us to add modpacks would take the toll of your back. also prototyping should be vary module too.
Thank you for your input!
Honestly initially spawning in structures had never crossed my mind, ironically. But now that you bring it up I'll see what I can do about that.
I'm not sure how well this mod would work online in something like a server. A Sburb game that large and encompassing seems like a bunch of huge issues just waiting to strike. I think we're better off leaving the game offline, for small groups of friends or individuals, at least for now. And I really don't mind having to program the AI for NPCs to make up for it not being some MMO Minecraft server. Speaking of which, I don't think we'll be needing voice actors, since all dialogue is text-based in Homestuck anyway, and I don't feel like changing that. But people to work on sounds would be as greatly appreciated!
I'm not 100% certain what to do about the Alchemiter just yet, but this is why I said I would be coding a little mod on the side, to get used to what I'm doing before leaping into this project. I'm still a beginner with this sort of thing. I will make mistakes, probably a lot of them, and will probably not know what I'm doing about half the time. But that won't stop me from trying my best anyway.
But again, thanks for your input! Just knowing that people know about this and are interested and willing to help means a lot to me!
Well, this idea sounds absolutely fabulous, and I share the sentiments of the others who hope this comes to fruition. I can help you with textures if you need help with that, and if my plans relating to modelling go according to, well, plan, I might be able to make models for you. I've already technically made one, but the UV map for it is so confusing I couldn't even hope to texture it.
Thank you so much for offering to help! Since there is no Mac support for most model creators and the like, and the few there are I can't for the life of me figure out how to use, models are pretty much all I can't do. Unfortunately I still haven't started coding this yet; I've been trying for nearly two months and I'm continually getting a "GC overhead limit exceeded" error trying to set up Gradle (which sets up Forge and the majority of the tools I'll need), but I'm having no luck in finding a solution. Various threads say it's an Eclipse-related issue as opposed to a computer-related issue and give solutions on how to fix it, but I can't seem to replicate those procedures with the version of Eclipse I have. I've already downloaded IntelliJ IDEA and NetBeans (though there are few tutorials on mod creation for NetBeans) to try and see if I can forgo Eclipse and find a way around that error, if it does turn out to be an Eclipse error and there's nothing wrong with my computer after all.
These are among the days when I feel it would be best to reset my Mac to its factory settings and just do everything again to see if that corrects anything, but that's obnoxiously impractical and I honestly don't know how I would do such a thing and be able to return to this point.
Honestly the easiest solution that comes to mind right now until/unless I can get this issue sorted out is to create a bunch of documents for the code (several as opposed to one so that the codes for different parts such as items and Lands don't get mixed up) on Google Docs, share those documents with all those interested in working on the mod (what's cool about this is that unlike GitHub we can all work on it all at once and chat as we do so and leave comments about what needs to be done next or something), and register one person to hook the mod up with Forge and piece it all together so it can be compiled into a .jar file.
Actually, that seems like a pretty good idea, know that I think about it. What do you guys think?
Alright guys, I have some great news so hold on to your britches and thank Jesus (unless you aren't a Christian or have a religion, in which case thank whomever your deity(ies) might be or just that somebody)!
After months of battling with Gradle I have finally won and the mod can now officially be worked on!
I have yet to set it up in Eclipse and GitHub yet, which I'll do in just a moment, but otherwise Forge has been properly installed and the minute I get it set up in Eclipse and GitHub work can finally, finally begin!
The Forge version has been changed to 1.10.2 as opposed to the original intended 1.9, and the GitHub repository has been set up in a new account, which can be accessed from the first page. The Tumblr page is pretty much the only thing that remains unchanged, but I'm thinking about creating a new blog for that too, keep things fresh instead of covered in year-old dust.
Anyway, I just started college guys, and grades take top priority if I want to keep my scholarship, so I won't be able to work on this as much as I'd hoped. Don't worry, I'll still be here, just not as often. If you ever have any questions, comments, or concerns, or if you have any ideas for the mod, just shoot me a PM or contact the email I used for the GitHub ([email protected]) and I will get back to you as soon as possible. In the meantime, do what you guys can, and if you think we could use more developers by all means, ask them to join our tiny development group! The worst they can say is no!
I love you all, thank you for waiting so patiently on this, and have a lovely lovely day!
EDIT: I'm having issues getting the code pushed to GitHub for some reason (I tried but all it pushed were the directories and the .png images for the .jar files for some reason) but it's not a huge issue and it should eventually be set up on GitHub for you all to contribute. I've attempted getting the main class, helpers, and proxies done but I'm pretty sure I've messed up somewhere (actually, I know I messed up somewhere, I tried loading the mod on Minecraft to see if it worked and it crashed my game). But hey, these are errors to learn from. That's why mistakes are made.
Aaaaaand I've already run into an issue.
My computer is refusing to procreate with its charger, it absolutely refuses to hook up, and I've been having issues with it for a long time anyway, so my mom is getting me a new one but I won't be getting it for at least a couple weeks unless she sends it directly to my college campus, and my computer's battery doesn't have enough of a charge to last that long (I don't even think the battery will survive the night). That's really the only serious issue that's going on right now, but I won't be able to do anything for the next couple weeks, sadly. If I can manage to get the code pushed from Eclipse to GitHub properly (I tried but instead of the code all it pushed were the directories and the .png files of the .jar thumbnails, so I need to get that worked out) the code can still be worked on possibly but I won't be able to do much at all without my computer.
So I literally just got the Forge issue sorted out and I already can't work on it.
At least I can hope to get the code pushed to GitHub before the battery dies, but there's as big a possibility of that not happening either.
Sorry guys. I'll get it worked out as soon as I can, but you can't exactly help having computer issues.
~transcendentalGrimalkin
EDIT: Got the commit pushed to GitHib so it's available on the page now, so that's all good. Still won't be able to use my computer again until I get a new charger, so that's bad. But hopefully it should be fixed soon.
have you considered on creating a team of coders and other type of developers?
I have, in fact. Primarily because I have literally no coding experience and the only actual concrete contribution I've made to this was my pitiful attempt to at least get it started so that wouldn't nag at me the rest of my life because if we left it up to finding someone with actual experience first who knows how long it would have been before this actually legitimately got started?
Right now I'm taking whoever's willing to help out; just about everybody who's at least expressed an interest in helping is part of the unofficial development team.
I'm terrible, don't listen to me.
Hopefully this mod hasn't stagnated too much. It seems like a great idea, but there's obviously not as many fans with the capacity to help.
Anyway, regarding the god tier titles and Lands, could the player choose their title, but have the Land randomly generated with their god tier chosen in mind? e.g. a person chooses Sylph of Time and gets a land relating to both Sylphs and Time (with different combinations of words).