That sounds awesome, but is it going to be one mod or a collection of mods? I feel like it would be a lot better as multiple mods, kind of like Growthcraft. For example, an Animals module that just adds the animals (and selective breeding is the only way to change their traits), then a Genetics module which would add in JC machines and the ability to genetically modify animals, then idk maybe Dinosaurs (which brings in JC) could be a separate module.
And if you follow my idea and Atmosmobs merges into the Animals module of Ecocraft, then you could bring in Primitive Mobs (perhaps as a new module called Fantasy or something) and have genetic stuff built in to the Primitive Mobs mobs, so you could breed spiders and support creepers and stuff. Just a thought.
I have been asking that as well. From what I have herd Ecocraft is a secret WIP mod and I don't think anyone knows much about it, I don't think the Dev's have said much ether so I guess we all have to wait and see
Actually Ecocraft is a seperate mod with lots of compatibilities with Jurassicraft. Get your facts straight before posting.
Snowviraptor is correct. We have merged with Wildcraft. We almost merged with atmos mobs, however, the people associated decided to part ways. Some of Wildcraft is in Project Nature, and I believe the head modeller / texturers of Wildcraft is within the EcoCraft / JC team.
For anyone interested here is the link, we will have a snapshot type release as soon as the crop system is in place.
Snowviraptor is correct. We have merged with Wildcraft. We almost merged with atmos mobs, however, the people associated decided to part ways. Some of Wildcraft is in Project Nature, however the primary members of Wildcraft are within the EcoCraft / JC team.
Check it out, we will have a snapshot type release as soon as the crop system is in place.
So the head coder of Wildcraft wasn't a primary member?
>.< I'll edit my post.
I meant from a modelling / texturing perspective. We will completely redo the entity coding from the inside out, so the coding of wildcraft will be extended or replaced in EcoCraft.
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I was chatting with Cucho and he said that wildcraft is not being worked anymore on unless you count EcoCraft whoch will have mroe than this mod promissed.
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when possible make test versions with some animals, I like to do modpack of wildlife and subsistence hunting, but my mods are only for 1.7.10, I would like to see the mod for 1.7.10
This has become a part of EcoCraft.
Hey CJ!
Check out my maps (Currently on hold): http://www.minecraftforum.net/forums/mapping-and-modding/maps/2317554-frogamanias-maps
Frog's Fantastic Fantasy Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2412083-its-completely-new-frogs-fantastic-fantasy-mod
btw how is the mods development doing?
IT.IS.TIME.FOR.MLG. *puts bread on face* TOTALLY EPIC.
It's not.
The mod was merged into Ecocraft:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2493281-ecocraft-economy-ecology-and-civilization
But some of the team used their part of the mod to make Project: Nature: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2410610-project-nature-a-mod-with-animals-done-right
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Snowviraptor is correct. We have merged with Wildcraft. We almost merged with atmos mobs, however, the people associated decided to part ways. Some of Wildcraft is in Project Nature, and I believe the head modeller / texturers of Wildcraft is within the EcoCraft / JC team.
For anyone interested here is the link, we will have a snapshot type release as soon as the crop system is in place.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2493281-ecocraft-economy-ecology-and-civilization
So the head coder of Wildcraft wasn't a primary member?
I have a new account called "Mushroomsock" now, so please do not send me PMs.
>.< I'll edit my post.
I meant from a modelling / texturing perspective. We will completely redo the entity coding from the inside out, so the coding of wildcraft will be extended or replaced in EcoCraft.
Looking forward to the mod!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I was chatting with Cucho and he said that wildcraft is not being worked anymore on unless you count EcoCraft whoch will have mroe than this mod promissed.
quando ira lançar o mod?
?[/pre]
The Mod Is Merged In EcoCraft,And We Not Have A Date Of Release.
O Mod Está Incluso No EcoCraft,Não Possuí Uma Data Prevista De Lançamento.
thanks
obrigado
You said you moved into Jurassicraft, what did you mean by that?
Because if you did move in with JC, you could have access to a LOT more coders
Where is the download cuz the mod looks great?
when possible make test versions with some animals, I like to do modpack of wildlife and subsistence hunting, but my mods are only for 1.7.10, I would like to see the mod for 1.7.10