(sorry if there are spelling errors, I used google translator) It has been several days since I have the sharingan of three tomoe (About a week), level 260, and did not unblock mangekyou. Several times I was afk with the inventory full, has the possibility that I received the letter, but I had the inventory full? And if that has happened, what do I do?
Oh damn, I don’t know why Minecraft is all of a sudden a cut throat game of pain. It’s kinda messed up because this incredible mod is kinda overwhelming from the start, and if people got a chance to experiment and enjoy the mod, they’d have a lot more fun with a really awesome mod and at the end of the day, that’s really all that matters. The mod and Minecraft in general is made for fun and that is really all that matters, that’s why they have creative mode and allow mods because they know that different people enjoy playing video games in different ways. Its weird because the creator Mathioks used commands and creative mode for his Chanel, and has never once posted himself playing “legitimately”, he was always role playing the game and making it seem truly Naruto. and that’s what some people really want to do, they want to role play and use custom NPCs and to just enjoy the mod to its fullest degree.
but also remember, it’s just a game. All that matters is that people are having fun. No matter how, all that matters is that there having fun. But if the mod isn’t user friendly, and the community for the mod has a weird pretentious opinion on “cheating” and just the way some people play the game, It ultimately pushes people away from the game which is a real shame because this mod is so incredible
so please Mathioks, if you read this, please make the game more user friendly, because regardless of cheats be implemented or not, people will go download other 3rd party things to make the game how they want, and that ultimately ruins the feel of such a interesting mod, so please don’t let weird opinions on how people should play video games affect the overall way people feel about the mod
Mathioks clearly said (you can search the posts on this thread) he was against cheating and wanted us to play the mod as he thought. All we do is respect his will.
Mathioks clearly said (you can search the posts on this thread) he was against cheating and wanted us to play the mod as he thought. All we do is respect his will.
I get that but I think that’s extremely hypocritical and really holds the mod back, I think any Minecraft mod creator should value entertainment and fun, but that’s just me. The truth is, he is the only one that can enjoy the mod to its fullest and that’s a real shame because it’s so fun, oh well 😔
Has anyone found any way to disable the extra hearts you get from medical? I'm trying to balance a modpack where people don't Have to be a ninja and can pursue other things like magic, but the naruto health just outshines any other forms of extra hearts to a ridiculous degree.
Why is literally the only category you can navigate to on the wiki "quests" and it only has 2 things there? This mod is a nightmare to learn because the wiki is impossible to navigate.
Apollo version: how xp? In the video on the front page, you said "kill" which I think means "any kill." But that isn't true because chikens, cows, and spiders yield zero XP. (Also, thank goodness I had NEI on, or else I wouldn't have even gotten that far, because the chakra paper wasn't in my inventory, and isn't anywhere in the creative mode lists)
Another question: why is stuff hidden from creative mode, and locked from use there? What's the harm in testing your mod in creative to learn it? I mean, maybe the items not existing in the creative menu was a mistake... until you realize the author actively coded the items to not work in creative. He added in a new message to say "these don't work in creative." I don't understand why!
OK... but have you ever played an RPG? Or... talked to anyone about playing an RPG? Because most people with the know-how to do this, make a "cheat save" in the game to test strategy and learn the game... And they'll swap out the save with a non cheated save that is their ACTUAL play through. Heck, I have at least 15 different Skyrim saves floating around. In a GOOD RPG, people want to experiment with it. The truly great RPG's allow and encourage this. I've never seen an RPG (since you called the mod an RPG and it's basically an RPG, I'm calling it an RPG) discourage and limit experimentation. And, come on, "experiencing the mod the way HE wants"? From any sort of mod or game developer, that is the DUMBEST thing to say. A perfect example of why, my favorite (and what I argue the greatest) game of all time: Warframe. When the game was young, players found that one character and one weapon could do a special move to rocket themselves across the map super fast (sorta like that backward long jump in Mario 64). The devs looked at it and said: "That's not supposed to happen." But then, they said: "Wait... the players love it! Let's see what we can do with this..." a couple of years later, Warframe now has a parkour system so extensive, they created a new tutorial just for it. The Devs (Digital Extremes) said something eerily similar to what you said but in reverse. They said they had a choice between making the game what they wanted, and what the players wanted and balancing it out. Most devs would have seen the "copter" bug and patched it out. Everyone (players and devs) believe if they had done this the game would be dead. But they let players input, and not only has the game survived, but it THRIVES- PRESENT TENSE! It's thriving RIGHT NOW!
Why is literally the only category you can navigate to on the wiki "quests" and it only has 2 things there? This mod is a nightmare to learn because the wiki is impossible to navigate.
That's not the fault of the mod. The wiki is made by an independent group, and even then it's mostly been abandoned. It also has plenty of info that you're unable to get to. Let's say it really is impossible to even use it. There's sooo many other ways of getting that information, like the discord server, asking on here, or watching the databook series about this mod made by the creator, that explores each aspect of it.
Apollo version: how xp? In the video on the front page, you said "kill" which I think means "any kill." But that isn't true because chikens, cows, and spiders yield zero XP. (Also, thank goodness I had NEI on, or else I wouldn't have even gotten that far, because the chakra paper wasn't in my inventory, and isn't anywhere in the creative mode lists)
Another question: why is stuff hidden from creative mode, and locked from use there? What's the harm in testing your mod in creative to learn it? I mean, maybe the items not existing in the creative menu was a mistake... until you realize the author actively coded the items to not work in creative. He added in a new message to say "these don't work in creative." I don't understand why!
You can get XP by killing any mob until level 25, including your own clones. After that you need to kill hostile mobs.
The chakra paper isn't in the creative mode lists because it spawns in your inventory, and using it multiple times would break the game. As far as I remember, this is the first time I hear about it not spawning in your inventory, so there wouldn't be a need to get it again.
I'll tell you exactly why: 90% of the jutsu you can't get in creative are broken. People would have to cheat them in to use them, and then would report them when they break. You may think I'm underestimating people, but this happens almost daily on the discord. People cheat in things like the summoning scroll for Manda and Gamabunta, or see things like the Mangekyo Sharingan moves they can't get, and when they use them and the game instantly crashes or the moves don't work they report the bugs, which slows down the mod. It could also cause bugs later down the line, which means regular bug reports could be caused by people cheating and then time spent trying to fix it is time wasted.
OK... but have you ever played an RPG? Or... talked to anyone about playing an RPG? Because most people with the know-how to do this, make a "cheat save" in the game to test strategy and learn the game... And they'll swap out the save with a non cheated save that is their ACTUAL play through. Heck, I have at least 15 different Skyrim saves floating around. In a GOOD RPG, people want to experiment with it. The truly great RPG's allow and encourage this. I've never seen an RPG (since you called the mod an RPG and it's basically an RPG, I'm calling it an RPG) discourage and limit experimentation. And, come on, "experiencing the mod the way HE wants"? From any sort of mod or game developer, that is the DUMBEST thing to say. A perfect example of why, my favorite (and what I argue the greatest) game of all time: Warframe. When the game was young, players found that one character and one weapon could do a special move to rocket themselves across the map super fast (sorta like that backward long jump in Mario 64). The devs looked at it and said: "That's not supposed to happen." But then, they said: "Wait... the players love it! Let's see what we can do with this..." a couple of years later, Warframe now has a parkour system so extensive, they created a new tutorial just for it. The Devs (Digital Extremes) said something eerily similar to what you said but in reverse. They said they had a choice between making the game what they wanted, and what the players wanted and balancing it out. Most devs would have seen the "copter" bug and patched it out. Everyone (players and devs) believe if they had done this the game would be dead. But they let players input, and not only has the game survived, but it THRIVES- PRESENT TENSE! It's thriving RIGHT NOW!
Right, I'm going to provide two reasons why he doesn't want to do that, but before I do I want to say this: the example you provided was a harmless bug that added extra mobility to characters and made the game more fun. Here the situation is different, since people would be able to cheat everything in at once and have fun for all of two minutes before abandoning the mod. This is the best case scenario. The worst is, their world crashes, and it becomes impossible to enter it ever again.
Right, now those two reasons (though there are more)
1. Wanting to play your game a certain way isn't dumb, especially in this case, where it's pretty open-ended. In skyrim, you aren't meant to use plates through the walls in whiterun, you still can though. The result may be a more fun experience, sure, but you can see why the devs don't want you doing that.
2. He doesn't care. He's doing this for his own enjoyment, and so, he's tailoring the experience more or less to himself. This is a personal project meaning he can totally do this and not really care about the backlash.
To Further Comment on the Wiki Issue It was mostly abandoned by us Admins and the Owner because the playerbase destroyed pages faster than we could repair them.
If you need information based on it, I'd suggest joining the Discord or Mathiok's Discord.
Oh and small apology for your bad experience with it.
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
If your inventory's full the letter should fall on ground, so no problem...did you unlock all normal sharingan jutsu and stages?
Will there ever be a way of experimentation and playing around with aspects of the mod that don’t require 20+ hours of dedication
No, and also for this reason the Naruto Anime Mod is an RPG mod.
Oh damn, I don’t know why Minecraft is all of a sudden a cut throat game of pain. It’s kinda messed up because this incredible mod is kinda overwhelming from the start, and if people got a chance to experiment and enjoy the mod, they’d have a lot more fun with a really awesome mod and at the end of the day, that’s really all that matters. The mod and Minecraft in general is made for fun and that is really all that matters, that’s why they have creative mode and allow mods because they know that different people enjoy playing video games in different ways. Its weird because the creator Mathioks used commands and creative mode for his Chanel, and has never once posted himself playing “legitimately”, he was always role playing the game and making it seem truly Naruto. and that’s what some people really want to do, they want to role play and use custom NPCs and to just enjoy the mod to its fullest degree.
but also remember, it’s just a game. All that matters is that people are having fun. No matter how, all that matters is that there having fun. But if the mod isn’t user friendly, and the community for the mod has a weird pretentious opinion on “cheating” and just the way some people play the game, It ultimately pushes people away from the game which is a real shame because this mod is so incredible
so please Mathioks, if you read this, please make the game more user friendly, because regardless of cheats be implemented or not, people will go download other 3rd party things to make the game how they want, and that ultimately ruins the feel of such a interesting mod, so please don’t let weird opinions on how people should play video games affect the overall way people feel about the mod
ps. Love this mod
Mathioks clearly said (you can search the posts on this thread) he was against cheating and wanted us to play the mod as he thought. All we do is respect his will.
Use NBTExplorer with that you'll be able to experiment with the things in the mod freely without having to wait for anything
L
Mathioks neither plays minecraft...
I get that but I think that’s extremely hypocritical and really holds the mod back, I think any Minecraft mod creator should value entertainment and fun, but that’s just me. The truth is, he is the only one that can enjoy the mod to its fullest and that’s a real shame because it’s so fun, oh well 😔
Has anyone found any way to disable the extra hearts you get from medical? I'm trying to balance a modpack where people don't Have to be a ninja and can pursue other things like magic, but the naruto health just outshines any other forms of extra hearts to a ridiculous degree.
No, it can't be disabled
Why is literally the only category you can navigate to on the wiki "quests" and it only has 2 things there? This mod is a nightmare to learn because the wiki is impossible to navigate.
Apollo version: how xp? In the video on the front page, you said "kill" which I think means "any kill." But that isn't true because chikens, cows, and spiders yield zero XP. (Also, thank goodness I had NEI on, or else I wouldn't have even gotten that far, because the chakra paper wasn't in my inventory, and isn't anywhere in the creative mode lists)
Another question: why is stuff hidden from creative mode, and locked from use there? What's the harm in testing your mod in creative to learn it? I mean, maybe the items not existing in the creative menu was a mistake... until you realize the author actively coded the items to not work in creative. He added in a new message to say "these don't work in creative." I don't understand why!
It's ironic that he's against cheating in the mod when the only way to start the mod is by cheating in the starting item.
OK... but have you ever played an RPG? Or... talked to anyone about playing an RPG? Because most people with the know-how to do this, make a "cheat save" in the game to test strategy and learn the game... And they'll swap out the save with a non cheated save that is their ACTUAL play through. Heck, I have at least 15 different Skyrim saves floating around. In a GOOD RPG, people want to experiment with it. The truly great RPG's allow and encourage this. I've never seen an RPG (since you called the mod an RPG and it's basically an RPG, I'm calling it an RPG) discourage and limit experimentation. And, come on, "experiencing the mod the way HE wants"? From any sort of mod or game developer, that is the DUMBEST thing to say. A perfect example of why, my favorite (and what I argue the greatest) game of all time: Warframe. When the game was young, players found that one character and one weapon could do a special move to rocket themselves across the map super fast (sorta like that backward long jump in Mario 64). The devs looked at it and said: "That's not supposed to happen." But then, they said: "Wait... the players love it! Let's see what we can do with this..." a couple of years later, Warframe now has a parkour system so extensive, they created a new tutorial just for it. The Devs (Digital Extremes) said something eerily similar to what you said but in reverse. They said they had a choice between making the game what they wanted, and what the players wanted and balancing it out. Most devs would have seen the "copter" bug and patched it out. Everyone (players and devs) believe if they had done this the game would be dead. But they let players input, and not only has the game survived, but it THRIVES- PRESENT TENSE! It's thriving RIGHT NOW!
That's not the fault of the mod. The wiki is made by an independent group, and even then it's mostly been abandoned. It also has plenty of info that you're unable to get to. Let's say it really is impossible to even use it. There's sooo many other ways of getting that information, like the discord server, asking on here, or watching the databook series about this mod made by the creator, that explores each aspect of it.
You can get XP by killing any mob until level 25, including your own clones. After that you need to kill hostile mobs.
The chakra paper isn't in the creative mode lists because it spawns in your inventory, and using it multiple times would break the game. As far as I remember, this is the first time I hear about it not spawning in your inventory, so there wouldn't be a need to get it again.
I'll tell you exactly why: 90% of the jutsu you can't get in creative are broken. People would have to cheat them in to use them, and then would report them when they break. You may think I'm underestimating people, but this happens almost daily on the discord. People cheat in things like the summoning scroll for Manda and Gamabunta, or see things like the Mangekyo Sharingan moves they can't get, and when they use them and the game instantly crashes or the moves don't work they report the bugs, which slows down the mod. It could also cause bugs later down the line, which means regular bug reports could be caused by people cheating and then time spent trying to fix it is time wasted.
Not true at all. I guess you must be using extra mods or something, because this is a very rare bug.
Right, I'm going to provide two reasons why he doesn't want to do that, but before I do I want to say this: the example you provided was a harmless bug that added extra mobility to characters and made the game more fun. Here the situation is different, since people would be able to cheat everything in at once and have fun for all of two minutes before abandoning the mod. This is the best case scenario. The worst is, their world crashes, and it becomes impossible to enter it ever again.
Right, now those two reasons (though there are more)
1. Wanting to play your game a certain way isn't dumb, especially in this case, where it's pretty open-ended. In skyrim, you aren't meant to use plates through the walls in whiterun, you still can though. The result may be a more fun experience, sure, but you can see why the devs don't want you doing that.
2. He doesn't care. He's doing this for his own enjoyment, and so, he's tailoring the experience more or less to himself. This is a personal project meaning he can totally do this and not really care about the backlash.
Another time Nick brought us the light
To Further Comment on the Wiki Issue
It was mostly abandoned by us Admins and the Owner because the playerbase destroyed pages faster than we could repair them.
If you need information based on it, I'd suggest joining the Discord or Mathiok's Discord.
Oh and small apology for your bad experience with it.
Hey shadowofgrim01, nice to see you here again! Thanks for that info!